- 02 Mar, 2019 1 commit
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18손재민 authored
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- 01 Mar, 2019 1 commit
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18손재민 authored
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- 27 Feb, 2019 27 commits
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18손재민 authored
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18손재민 authored
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18손재민 authored
# Conflicts: # Assets/Scenes/PlayScene.unity # Assets/Scripts/Characters/Enemy/Scarecrow.cs # Assets/Scripts/TetrisMap/Rooms/BossRoom/JiJooRoom.cs
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18손재민 authored
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18류지석 authored
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16도재형 authored
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18손재민 authored
# Conflicts: # Assets/Prefabs/Characters/Enemy/Goblin.prefab # Assets/Scripts/GameManager.cs
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18손재민 authored
# Conflicts: # Assets/Scripts/Characters/Enemy/Enemy.cs # Assets/Scripts/Item/InventoryManager.cs
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15김민규 authored
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18류지석 authored
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18손재민 authored
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18손재민 authored
# Conflicts: # Assets/Prefabs/Characters/Enemy/GoblinArcher.prefab # Assets/Prefabs/Characters/Enemy/Jollarcher2.prefab # Assets/Scripts/Characters/Enemy/Animator State/ArcherTrack.cs
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18손재민 authored
# Conflicts: # Assets/Data/dropData_exam.csv # Assets/Prefabs/Characters/Enemy/Goblin.prefab # Assets/Prefabs/Characters/Player.prefab # Assets/Scripts/Characters/Enemy/Enemy.cs # Assets/Scripts/Characters/Enemy/EnemyAir.cs # Assets/Scripts/Characters/Enemy/EnemyGround.cs # Assets/Scripts/EnemyManager.cs
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18손재민 authored
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18김상언 authored
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18김상언 authored
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15김민규 authored
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15김민규 authored
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15김민규 authored
# Conflicts: # Assets/Scenes/PlayScene.unity # Assets/Scripts/Characters/Enemy/EnemyAir.cs # Assets/Scripts/Characters/Enemy/EnemyGround.cs
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15김민규 authored
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16도재형 authored
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15김민규 authored
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18김상언 authored
딱 조준하는 시점에 발사 위치 정해짐.
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16도재형 authored
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15김민규 authored
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18류지석 authored
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15김민규 authored
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- 26 Feb, 2019 11 commits
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18김상언 authored
고블린 아쳐랑 거미 HP바 수정. 활쏘는 코드 수정하면 좋음(스턴 걸린 상태에서도 AttackTrigger가 온이면 화살 생성되서 날아옴.) -> 코루틴으로 짜서 그럼. 에너미 그라운드에서 함수 새로 만들면 좋다.
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18손재민 authored
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18류지석 authored
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15김민규 authored
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15김민규 authored
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18류지석 authored
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15김민규 authored
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18손재민 authored
# Conflicts: # Assets/Prefabs/Rooms/SpecialRoom/Room Boss 1-3.prefab # Assets/Scripts/Characters/Enemy/Enemy.cs
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18김상언 authored
근데 약간 화살 생성되는 시점이 애니메이션이랑 살짝 안맞는거 같음. 수치는 나중에 다 합치고 조절합시다. ㅇㅈ? ㅇ ㅇㅈ~
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hyunsoolim authored
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18손재민 authored
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