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tetra-tower
Commits
45ddd7ba
Commit
45ddd7ba
authored
Feb 27, 2019
by
18김상언
Browse files
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Plain Diff
활쏘는 코드수정함.
딱 조준하는 시점에 발사 위치 정해짐.
parent
1c4569bb
Changes
33
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Showing
33 changed files
with
135 additions
and
163 deletions
+135
-163
GoblinArcher.controller
Assets/Animation/Enemy/GoblinArcher.controller
+6
-56
GoblinArcher_Attack.anim
Assets/Animation/Enemy/GoblinArcher/GoblinArcher_Attack.anim
+12
-5
GoblinArcher.prefab
Assets/Prefabs/Characters/Enemy/GoblinArcher.prefab
+5
-3
enemy_arrow.prefab
Assets/Resources/Prefabs/Projectiles/enemy_arrow.prefab
+3
-3
ArcherTrack.cs
...ts/Scripts/Characters/Enemy/Animator State/ArcherTrack.cs
+11
-12
EnemyGround.cs
Assets/Scripts/Characters/Enemy/EnemyGround.cs
+18
-0
EnemyArrow.cs
Assets/Scripts/Item/EnemyArrow.cs
+1
-5
goblin_archer_attack1.png.meta
.../Enemy/GoblinArcher/attack/goblin_archer_attack1.png.meta
+3
-3
goblin_archer_attack2.png.meta
.../Enemy/GoblinArcher/attack/goblin_archer_attack2.png.meta
+3
-3
goblin_archer_attack3.png.meta
.../Enemy/GoblinArcher/attack/goblin_archer_attack3.png.meta
+3
-3
goblin_archer_attack4.png.meta
.../Enemy/GoblinArcher/attack/goblin_archer_attack4.png.meta
+3
-3
goblin_archer_attack5.png.meta
.../Enemy/GoblinArcher/attack/goblin_archer_attack5.png.meta
+3
-3
goblin_archer_attack6.png.meta
.../Enemy/GoblinArcher/attack/goblin_archer_attack6.png.meta
+3
-3
goblin_archer_death1.png.meta
...es/Enemy/GoblinArcher/death/goblin_archer_death1.png.meta
+3
-3
goblin_archer_death10.png.meta
...s/Enemy/GoblinArcher/death/goblin_archer_death10.png.meta
+3
-3
goblin_archer_death11.png.meta
...s/Enemy/GoblinArcher/death/goblin_archer_death11.png.meta
+3
-3
goblin_archer_death12.png.meta
...s/Enemy/GoblinArcher/death/goblin_archer_death12.png.meta
+3
-3
goblin_archer_death13.png.meta
...s/Enemy/GoblinArcher/death/goblin_archer_death13.png.meta
+3
-3
goblin_archer_death14.png.meta
...s/Enemy/GoblinArcher/death/goblin_archer_death14.png.meta
+3
-3
goblin_archer_death15.png.meta
...s/Enemy/GoblinArcher/death/goblin_archer_death15.png.meta
+3
-3
goblin_archer_death2.png.meta
...es/Enemy/GoblinArcher/death/goblin_archer_death2.png.meta
+3
-3
goblin_archer_death3.png.meta
...es/Enemy/GoblinArcher/death/goblin_archer_death3.png.meta
+3
-3
goblin_archer_death4.png.meta
...es/Enemy/GoblinArcher/death/goblin_archer_death4.png.meta
+3
-3
goblin_archer_death5.png.meta
...es/Enemy/GoblinArcher/death/goblin_archer_death5.png.meta
+3
-3
goblin_archer_death6.png.meta
...es/Enemy/GoblinArcher/death/goblin_archer_death6.png.meta
+3
-3
goblin_archer_death7.png.meta
...es/Enemy/GoblinArcher/death/goblin_archer_death7.png.meta
+3
-3
goblin_archer_death8.png.meta
...es/Enemy/GoblinArcher/death/goblin_archer_death8.png.meta
+3
-3
goblin_archer_death9.png.meta
...es/Enemy/GoblinArcher/death/goblin_archer_death9.png.meta
+3
-3
goblin_archer.png.meta
Assets/Sprites/Enemy/GoblinArcher/goblin_archer.png.meta
+4
-4
goblin_archer_hit1.png.meta
...prites/Enemy/GoblinArcher/hit/goblin_archer_hit1.png.meta
+3
-3
goblin_archer_hit2.png.meta
...prites/Enemy/GoblinArcher/hit/goblin_archer_hit2.png.meta
+3
-3
goblin_archer_hit3.png.meta
...prites/Enemy/GoblinArcher/hit/goblin_archer_hit3.png.meta
+3
-3
goblin_archer_idle2.png.meta
...ites/Enemy/GoblinArcher/idle/goblin_archer_idle2.png.meta
+3
-3
No files found.
Assets/Animation/Enemy/GoblinArcher.controller
View file @
45ddd7ba
...
...
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:
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fileID
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guid
:
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type
:
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}
m_Name
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m_EditorClassIdentifier
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!u!1101
&1101060713332748694
AnimatorStateTransition
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!u!1101
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AnimatorStateTransition
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m_ObjectHideFlags
:
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...
...
@@ -146,7 +122,7 @@ AnimatorStateTransition:
m_InterruptionSource
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m_OrderedInterruption
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m_CanTransitionToSelf
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---
!u!1101
&11015
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AnimatorStateTransition
:
m_ObjectHideFlags
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m_CorrespondingSourceObject
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...
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@@ -162,11 +138,11 @@ AnimatorStateTransition:
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m_IsExit
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serializedVersion
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m_TransitionDuration
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m_TransitionDuration
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m_ExitTime
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m_HasFixedDuration
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m_InterruptionSource
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m_OrderedInterruption
:
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m_CanTransitionToSelf
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...
...
@@ -263,30 +239,6 @@ AnimatorStateTransition:
m_InterruptionSource
:
0
m_OrderedInterruption
:
1
m_CanTransitionToSelf
:
1
---
!u!1101
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AnimatorStateTransition
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m_CorrespondingSourceObject
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{
fileID
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m_PrefabInternal
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fileID
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m_Name
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m_Conditions
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m_ConditionMode
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m_ConditionEvent
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DamagedTrigger
m_EventTreshold
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m_DstStateMachine
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fileID
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m_DstState
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fileID
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m_Solo
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m_Mute
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m_IsExit
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serializedVersion
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m_OrderedInterruption
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m_CanTransitionToSelf
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!u!1102
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AnimatorState
:
serializedVersion
:
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...
...
@@ -298,7 +250,6 @@ AnimatorState:
m_CycleOffset
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m_Transitions
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-
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fileID
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-
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fileID
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m_StateMachineBehaviours
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m_Position
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{
x
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y
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z
:
0
}
m_IKOnFeet
:
0
...
...
@@ -376,7 +327,6 @@ AnimatorState:
m_CycleOffset
:
0
m_Transitions
:
-
{
fileID
:
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}
-
{
fileID
:
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}
m_StateMachineBehaviours
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-
{
fileID
:
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}
m_Position
:
{
x
:
50
,
y
:
50
,
z
:
0
}
...
...
@@ -404,7 +354,6 @@ AnimatorState:
m_CycleOffset
:
0
m_Transitions
:
-
{
fileID
:
1101759356497249524
}
-
{
fileID
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m_StateMachineBehaviours
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fileID
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}
m_Position
:
{
x
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50
,
y
:
50
,
z
:
0
}
...
...
@@ -447,6 +396,7 @@ AnimatorStateMachine:
m_ChildStateMachines
:
[]
m_AnyStateTransitions
:
-
{
fileID
:
1101931512865118812
}
-
{
fileID
:
1101553560163575478
}
m_EntryTransitions
:
[]
m_StateMachineTransitions
:
{}
m_StateMachineBehaviours
:
[]
...
...
Assets/Animation/Enemy/GoblinArcher/GoblinArcher_Attack.anim
View file @
45ddd7ba
...
...
@@ -26,9 +26,9 @@ AnimationClip:
value
:
{
fileID
:
21300000
,
guid
:
d2c807943e572c340b8157faacb8814c
,
type
:
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}
-
time
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value
:
{
fileID
:
21300000
,
guid
:
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,
type
:
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}
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time
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-
time
:
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value
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{
fileID
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,
guid
:
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-
time
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-
time
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value
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{
fileID
:
21300000
,
guid
:
65c1e9fc6ff255943bdabbe34cabd759
,
type
:
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}
attribute
:
m_Sprite
path
:
...
...
@@ -60,7 +60,7 @@ AnimationClip:
m_AdditiveReferencePoseClip
:
{
fileID
:
0
}
m_AdditiveReferencePoseTime
:
0
m_StartTime
:
0
m_StopTime
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m_StopTime
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2.0166667
m_OrientationOffsetY
:
0
m_Level
:
0
m_CycleOffset
:
0
...
...
@@ -81,8 +81,15 @@ AnimationClip:
m_HasMotionFloatCurves
:
0
m_GenerateMotionCurves
:
0
m_Events
:
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time
:
0.75
functionName
:
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time
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functionName
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floatParameter
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intParameter
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messageOptions
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functionName
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data
:
objectReferenceParameter
:
{
fileID
:
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floatParameter
:
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...
...
Assets/Prefabs/Characters/Enemy/GoblinArcher.prefab
View file @
45ddd7ba
...
...
@@ -211,14 +211,16 @@ MonoBehaviour:
maxHealth
:
13
weight
:
6
patrolRange
:
0
noticeRange
:
5
noticeRange
:
8
patrolSpeed
:
0
trackSpeed
:
0
knockbackPercentage
:
[]
knockbackPercentage
:
-
0.99
-
0.45
MovementLock
:
0
bumped
:
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bumpable
:
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attackRange
:
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attackRange
:
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---
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MonoBehaviour
:
m_ObjectHideFlags
:
1
...
...
Assets/Resources/Prefabs/Projectiles/enemy_arrow.prefab
View file @
45ddd7ba
...
...
@@ -37,8 +37,8 @@ Transform:
m_CorrespondingSourceObject
:
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m_PrefabInternal
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m_GameObject
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}
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}
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:
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...
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@@ -100,7 +100,7 @@ MonoBehaviour:
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fileID
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guid
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vanishLayer
:
...
...
Assets/Scripts/Characters/Enemy/Animator State/ArcherTrack.cs
View file @
45ddd7ba
...
...
@@ -9,8 +9,8 @@ public class ArcherTrack : StateMachineBehaviour
GameObject
player
;
Transform
animatorRoot
;
EnemyGround
enemy
;
GameObject
enemy_arrow
;
EnemyArrow
enemyArrow
;
//
GameObject enemy_arrow;
readonly
int
maxFrame
=
10
;
...
...
@@ -22,13 +22,13 @@ public class ArcherTrack : StateMachineBehaviour
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
override
public
void
OnStateEnter
(
Animator
animator
,
AnimatorStateInfo
stateInfo
,
int
layerIndex
)
{
enemy_arrow
=
Resources
.
Load
<
GameObject
>(
"Prefabs/Projectiles/enemy_arrow"
);
waitBetweenShots
=
1f
;
shotCounter
=
waitBetweenShots
;
//
enemy_arrow = Resources.Load<GameObject>("Prefabs/Projectiles/enemy_arrow");
//
waitBetweenShots = 1f;
//
shotCounter = waitBetweenShots;
animatorRoot
=
animator
.
transform
.
parent
;
enemy
=
animator
.
GetComponent
<
EnemyGround
>();
player
=
EnemyManager
.
Instance
.
P
layer
;
player
=
GameManager
.
Instance
.
p
layer
;
trackSpeed
=
enemy
.
trackSpeed
;
...
...
@@ -49,12 +49,11 @@ public class ArcherTrack : StateMachineBehaviour
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
override
public
void
OnStateUpdate
(
Animator
animator
,
AnimatorStateInfo
stateInfo
,
int
layerIndex
)
{
shotCounter
-=
Time
.
deltaTime
;
if
(
animator
.
GetComponent
<
Enemy
>().
PlayerDistance
<
attackRange
&&
shotCounter
<
0
)
//
shotCounter -= Time.deltaTime;
if
(
animator
.
GetComponent
<
Enemy
>().
PlayerDistance
<
attackRange
/* && shotCounter < 0*/
)
{
animator
.
SetTrigger
(
"AttackTrigger"
);
GameManager
.
Instance
.
StartCoroutine
(
WaitforShot
());
// GameManager.Instance.StartCoroutine(WaitforShot());
return
;
}
...
...
@@ -77,7 +76,7 @@ public class ArcherTrack : StateMachineBehaviour
}
}
IEnumerator
WaitforShot
()
/*
IEnumerator WaitforShot()
{
yield return new WaitForSeconds(0.25f);
Vector2 direction = enemy.transform.GetChild(0).position - player.transform.position;
...
...
@@ -90,7 +89,7 @@ public class ArcherTrack : StateMachineBehaviour
shotCounter = waitBetweenShots;
}
*/
...
...
Assets/Scripts/Characters/Enemy/EnemyGround.cs
View file @
45ddd7ba
...
...
@@ -11,6 +11,9 @@ public class EnemyGround : Enemy {
public
bool
[]
WallTest
{
get
;
private
set
;
}
public
bool
[]
CliffTest
{
get
;
private
set
;
}
GameObject
target
;
private
Quaternion
_rotation
;
protected
override
void
Awake
()
{
base
.
Awake
();
...
...
@@ -141,4 +144,19 @@ public class EnemyGround : Enemy {
OffDebuff
(
EnemyDebuffCase
.
Stun
);
yield
return
null
;
}
public
void
SetTarget
()
{
target
=
GameManager
.
Instance
.
player
;
Vector2
direction
=
transform
.
GetChild
(
0
).
position
-
target
.
transform
.
position
;
float
angle
=
Mathf
.
Atan2
(
direction
.
y
,
direction
.
x
)
*
Mathf
.
Rad2Deg
;
Quaternion
rotation
=
Quaternion
.
AngleAxis
(
angle
,
Vector3
.
forward
);
_rotation
=
rotation
;
}
public
void
ArrowShot
()
{
GameObject
enemy_arrow
=
Resources
.
Load
<
GameObject
>(
"Prefabs/Projectiles/enemy_arrow"
);
Instantiate
(
enemy_arrow
,
transform
.
GetChild
(
0
).
position
,
_rotation
);
}
}
Assets/Scripts/Item/EnemyArrow.cs
View file @
45ddd7ba
...
...
@@ -20,11 +20,7 @@ public class EnemyArrow : MonoBehaviour
{
rb
=
GetComponent
<
Rigidbody2D
>();
target
=
GameObject
.
FindObjectOfType
<
Player
>();
moveDirection
=
transform
.
rotation
.
eulerAngles
;
moveDirection
=
transform
.
rotation
.
eulerAngles
;
rb
.
velocity
=
-
moveSpeed
*
new
Vector2
(
Mathf
.
Cos
(
Mathf
.
Deg2Rad
*
moveDirection
.
z
),
Mathf
.
Sin
(
Mathf
.
Deg2Rad
*
moveDirection
.
z
));
}
...
...
Assets/Sprites/Enemy/GoblinArcher/attack/goblin_archer_attack1.png.meta
View file @
45ddd7ba
...
...
@@ -63,7 +63,7 @@ TextureImporter:
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...
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resizeAlgorithm: 0
textureFormat: -1
textureCompression:
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crunchedCompression: 0
allowsAlphaSplitting: 0
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@@ -85,7 +85,7 @@ TextureImporter:
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resizeAlgorithm: 0
textureFormat: -1
textureCompression:
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textureCompression:
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Assets/Sprites/Enemy/GoblinArcher/attack/goblin_archer_attack2.png.meta
View file @
45ddd7ba
...
...
@@ -63,7 +63,7 @@ TextureImporter:
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textureFormat: -1
textureCompression:
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textureCompression:
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compressionQuality: 50
crunchedCompression: 0
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...
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@@ -74,7 +74,7 @@ TextureImporter:
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resizeAlgorithm: 0
textureFormat: -1
textureCompression:
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textureCompression:
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