Commit 45ddd7ba authored by 18김상언's avatar 18김상언

활쏘는 코드수정함.

딱 조준하는 시점에 발사 위치 정해짐.
parent 1c4569bb
......@@ -101,30 +101,6 @@ MonoBehaviour:
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......@@ -211,14 +211,16 @@ MonoBehaviour:
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......
......@@ -9,8 +9,8 @@ public class ArcherTrack : StateMachineBehaviour
GameObject player;
Transform animatorRoot;
EnemyGround enemy;
GameObject enemy_arrow;
EnemyArrow enemyArrow;
// GameObject enemy_arrow;
readonly int maxFrame = 10;
......@@ -22,13 +22,13 @@ public class ArcherTrack : StateMachineBehaviour
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
enemy_arrow = Resources.Load<GameObject>("Prefabs/Projectiles/enemy_arrow");
waitBetweenShots = 1f;
shotCounter = waitBetweenShots;
// enemy_arrow = Resources.Load<GameObject>("Prefabs/Projectiles/enemy_arrow");
// waitBetweenShots = 1f;
// shotCounter = waitBetweenShots;
animatorRoot = animator.transform.parent;
enemy = animator.GetComponent<EnemyGround>();
player = EnemyManager.Instance.Player;
player = GameManager.Instance.player;
trackSpeed = enemy.trackSpeed;
......@@ -49,12 +49,11 @@ public class ArcherTrack : StateMachineBehaviour
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
shotCounter -= Time.deltaTime;
if (animator.GetComponent<Enemy>().PlayerDistance < attackRange && shotCounter < 0)
//shotCounter -= Time.deltaTime;
if (animator.GetComponent<Enemy>().PlayerDistance < attackRange/* && shotCounter < 0*/)
{
animator.SetTrigger("AttackTrigger");
GameManager.Instance.StartCoroutine(WaitforShot());
// GameManager.Instance.StartCoroutine(WaitforShot());
return;
}
......@@ -77,7 +76,7 @@ public class ArcherTrack : StateMachineBehaviour
}
}
IEnumerator WaitforShot()
/* IEnumerator WaitforShot()
{
yield return new WaitForSeconds(0.25f);
Vector2 direction = enemy.transform.GetChild(0).position - player.transform.position;
......@@ -90,7 +89,7 @@ public class ArcherTrack : StateMachineBehaviour
shotCounter = waitBetweenShots;
}
*/
......
......@@ -11,6 +11,9 @@ public class EnemyGround : Enemy {
public bool[] WallTest { get; private set; }
public bool[] CliffTest { get; private set; }
GameObject target;
private Quaternion _rotation;
protected override void Awake()
{
base.Awake();
......@@ -141,4 +144,19 @@ public class EnemyGround : Enemy {
OffDebuff(EnemyDebuffCase.Stun);
yield return null;
}
public void SetTarget()
{
target = GameManager.Instance.player;
Vector2 direction = transform.GetChild(0).position - target.transform.position;
float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
Quaternion rotation = Quaternion.AngleAxis(angle, Vector3.forward);
_rotation = rotation;
}
public void ArrowShot()
{
GameObject enemy_arrow = Resources.Load<GameObject>("Prefabs/Projectiles/enemy_arrow");
Instantiate(enemy_arrow, transform.GetChild(0).position, _rotation);
}
}
......@@ -20,11 +20,7 @@ public class EnemyArrow : MonoBehaviour
{
rb = GetComponent<Rigidbody2D>();
target = GameObject.FindObjectOfType<Player>();
moveDirection = transform.rotation.eulerAngles;
moveDirection = transform.rotation.eulerAngles;
rb.velocity = -moveSpeed *new Vector2(Mathf.Cos(Mathf.Deg2Rad * moveDirection.z), Mathf.Sin(Mathf.Deg2Rad * moveDirection.z));
}
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compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
......@@ -74,7 +74,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
......@@ -85,7 +85,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
......
......@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
filterMode: 0
aniso: -1
mipBias: -100
wrapU: 1
......@@ -63,7 +63,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
......@@ -74,7 +74,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
......@@ -85,7 +85,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
......
......@@ -63,7 +63,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
......@@ -74,7 +74,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
......@@ -85,7 +85,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
......
......@@ -63,7 +63,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
......@@ -74,7 +74,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
......@@ -85,7 +85,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
......
......@@ -63,7 +63,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
......@@ -74,7 +74,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
......@@ -85,7 +85,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
......
......@@ -63,7 +63,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
......@@ -74,7 +74,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
......@@ -85,7 +85,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
......
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