Commit 81b8b1e7 authored by 18류지석's avatar 18류지석

뭔가 함 WIP

parent d1e1ff54
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......@@ -89,7 +89,7 @@ public class InventoryManager : Singleton<InventoryManager> {
yield return new WaitForSeconds(0.3f);
ItemInstantiate("Bow", player.transform.position, 1f);
yield return new WaitForSeconds(0.3f);
ItemInstantiate("OilCask", player.transform.position, 1f);
ItemInstantiate("Dagger", player.transform.position, 1f);
yield return new WaitForSeconds(0.3f);
ItemInstantiate("ExplosionGloves", player.transform.position, 1f);
yield return new WaitForSeconds(0.3f);
......@@ -301,14 +301,14 @@ public class InventoryManager : Singleton<InventoryManager> {
for (int j = 0; j < tmpItem.skillNum; j++)
if (item.combo[i].Equals(tmpItem.combo[j]))
{
GameManager.Instance.player.GetComponent<Player>().DisplayText(tmpItem.name + "와(과) 콤보가 중복됩니다!");
StartCoroutine(GameManager.Instance.player.GetComponent<Player>().DisplayText(tmpItem.name + "와(과) 콤보가 중복됩니다!"));
return false;
}
if (itemList.Count > 8)
{
GameManager.Instance.player.GetComponent<Player>().DisplayText("아이템이 너무 많습니다!");
StartCoroutine(GameManager.Instance.player.GetComponent<Player>().DisplayText("아이템이 너무 많습니다!"));
return false;
}
......@@ -326,7 +326,7 @@ public class InventoryManager : Singleton<InventoryManager> {
{
if (addonList.Count > 8)
{
GameManager.Instance.player.GetComponent<Player>().DisplayText("애드온이 너무 많습니다!");
StartCoroutine(GameManager.Instance.player.GetComponent<Player>().DisplayText("예비 애드온이 너무 많습니다!"));
return false;
}
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DroppedLifeStoneFrame : DroppedObject, IPlayerInteraction
{
int rowNum;
public GameObject[] frames;
Rigidbody2D rb2D;
BoxCollider2D bc2D;
public void Init(int rowNum, Vector3 pos)
{
this.rowNum = rowNum;
rb2D = GetComponent<Rigidbody2D>();
bc2D = GetComponent<BoxCollider2D>();
}
public void Apply()
{
LifeStoneManager.Instance.ExpandRow(rowNum);
}
public void HighlightSwitch(bool enabled)
{
}
}
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