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tetra-tower
Commits
81b8b1e7
Commit
81b8b1e7
authored
Feb 26, 2019
by
18류지석
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뭔가 함 WIP
parent
d1e1ff54
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24 changed files
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948 additions
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68 deletions
+948
-68
Explode.anim
Assets/Animation/Item/ExplosionMark/Explode.anim
+15
-21
DroppedLifeStoneFrame.prefab
...bs/UI/In-Game UI/LifeStoneUI/DroppedLifeStoneFrame.prefab
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-0
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.../In-Game UI/LifeStoneUI/DroppedLifeStoneFrame.prefab.meta
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FrameUnitBody.prefab
...ts/Prefabs/UI/In-Game UI/LifeStoneUI/FrameUnitBody.prefab
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FrameUnitBody.prefab.meta
...efabs/UI/In-Game UI/LifeStoneUI/FrameUnitBody.prefab.meta
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FrameUnitBottom.prefab
.../Prefabs/UI/In-Game UI/LifeStoneUI/FrameUnitBottom.prefab
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FrameUnitBottom.prefab.meta
...abs/UI/In-Game UI/LifeStoneUI/FrameUnitBottom.prefab.meta
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FrameUnitTop.prefab
Assets/Prefabs/UI/In-Game UI/LifeStoneUI/FrameUnitTop.prefab
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-0
FrameUnitTop.prefab.meta
...refabs/UI/In-Game UI/LifeStoneUI/FrameUnitTop.prefab.meta
+8
-0
PlayScene.unity
Assets/Scenes/PlayScene.unity
+4
-42
InventoryManager.cs
Assets/Scripts/Item/InventoryManager.cs
+4
-4
DroppedLifeStoneFrame.cs
...ts/UI/In-game UI/LifeStoneScript/DroppedLifeStoneFrame.cs
+27
-0
DroppedLifeStoneFrame.cs.meta
.../In-game UI/LifeStoneScript/DroppedLifeStoneFrame.cs.meta
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lifestoneframe.png.meta
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Assets/Sprites/Player/attack/explosionGloves/explosion1.png
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Assets/Scripts/Item/InventoryManager.cs
View file @
81b8b1e7
...
...
@@ -89,7 +89,7 @@ public class InventoryManager : Singleton<InventoryManager> {
yield
return
new
WaitForSeconds
(
0.3f
);
ItemInstantiate
(
"Bow"
,
player
.
transform
.
position
,
1f
);
yield
return
new
WaitForSeconds
(
0.3f
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ItemInstantiate
(
"
OilCask
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player
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transform
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position
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1f
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ItemInstantiate
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"
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,
player
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transform
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position
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WaitForSeconds
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);
ItemInstantiate
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.
transform
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position
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1f
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...
...
@@ -301,14 +301,14 @@ public class InventoryManager : Singleton<InventoryManager> {
for
(
int
j
=
0
;
j
<
tmpItem
.
skillNum
;
j
++)
if
(
item
.
combo
[
i
].
Equals
(
tmpItem
.
combo
[
j
]))
{
GameManager
.
Instance
.
player
.
GetComponent
<
Player
>().
DisplayText
(
tmpItem
.
name
+
"와(과) 콤보가 중복됩니다!"
);
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(
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Instance
.
player
.
GetComponent
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>().
DisplayText
(
tmpItem
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name
+
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.
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);
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Instance
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>().
DisplayText
(
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)
);
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...
...
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{
if
(
addonList
.
Count
>
8
)
{
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.
Instance
.
player
.
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>().
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(
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);
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(
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.
Instance
.
player
.
GetComponent
<
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>().
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(
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)
);
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false
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...
...
Assets/Scripts/UI/In-game UI/LifeStoneScript/DroppedLifeStoneFrame.cs
0 → 100644
View file @
81b8b1e7
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.UI
;
public
class
DroppedLifeStoneFrame
:
DroppedObject
,
IPlayerInteraction
{
int
rowNum
;
public
GameObject
[]
frames
;
Rigidbody2D
rb2D
;
BoxCollider2D
bc2D
;
public
void
Init
(
int
rowNum
,
Vector3
pos
)
{
this
.
rowNum
=
rowNum
;
rb2D
=
GetComponent
<
Rigidbody2D
>();
bc2D
=
GetComponent
<
BoxCollider2D
>();
}
public
void
Apply
()
{
LifeStoneManager
.
Instance
.
ExpandRow
(
rowNum
);
}
public
void
HighlightSwitch
(
bool
enabled
)
{
}
}
\ No newline at end of file
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