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tetra-tower
Commits
ef70d42e
Commit
ef70d42e
authored
Feb 27, 2019
by
16도재형
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보스방 앙망문
parent
06ff808c
Changes
26
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26 changed files
with
803 additions
and
531 deletions
+803
-531
JiJoo.controller
Assets/Animation/Enemy/JiJoo.controller
+98
-99
JiJooDead.cs
Assets/JiJooDead.cs
+35
-0
JiJooDead.cs.meta
Assets/JiJooDead.cs.meta
+11
-0
MapManager.prefab
Assets/Prefabs/MapManager.prefab
+1
-1
Room Boss 1-3 - 복사본.prefab
Assets/Prefabs/Rooms/SpecialRoom/Room Boss 1-3 - 복사본.prefab
+0
-0
Room Boss 1-3 - 복사본.prefab.meta
...Prefabs/Rooms/SpecialRoom/Room Boss 1-3 - 복사본.prefab.meta
+8
-0
Room Boss 1-3.prefab
Assets/Prefabs/Rooms/SpecialRoom/Room Boss 1-3.prefab
+331
-387
JiJooMove.cs
Assets/Scripts/Characters/Enemy/Animator State/JiJooMove.cs
+8
-0
JiJoo.cs
Assets/Scripts/Characters/Enemy/Boss/JiJoo.cs
+19
-30
Enemy.cs
Assets/Scripts/Characters/Enemy/Enemy.cs
+2
-3
EnemyAir.cs
Assets/Scripts/Characters/Enemy/EnemyAir.cs
+1
-1
Scarecrow.cs
Assets/Scripts/Characters/Enemy/Scarecrow.cs
+8
-5
PlayerController.cs
Assets/Scripts/Characters/PlayerController.cs
+9
-1
JiJooRoom.cs
Assets/Scripts/TetrisMap/Rooms/BossRoom/JiJooRoom.cs
+2
-2
ji.anim
Assets/Sprites/Enemy/Boss/Ji/idle/ji.anim
+53
-0
ji.anim.meta
Assets/Sprites/Enemy/Boss/Ji/idle/ji.anim.meta
+8
-0
ji.controller
Assets/Sprites/Enemy/Boss/Ji/idle/ji.controller
+11
-0
ji.controller.meta
Assets/Sprites/Enemy/Boss/Ji/idle/ji.controller.meta
+8
-0
zi_idle1.png.meta
Assets/Sprites/Enemy/Boss/Ji/idle/zi_idle1.png.meta
+1
-1
zi_idle2.png.meta
Assets/Sprites/Enemy/Boss/Ji/idle/zi_idle2.png.meta
+1
-1
joo.anim
Assets/Sprites/Enemy/Boss/Joo/idle/joo.anim
+53
-0
joo.anim.meta
Assets/Sprites/Enemy/Boss/Joo/idle/joo.anim.meta
+8
-0
joo.controller
Assets/Sprites/Enemy/Boss/Joo/idle/joo.controller
+11
-0
joo.controller.meta
Assets/Sprites/Enemy/Boss/Joo/idle/joo.controller.meta
+8
-0
spiderhouse.png
Assets/Sprites/Enemy/Boss/spiderhouse.png
+0
-0
spiderhouse.png.meta
Assets/Sprites/Enemy/Boss/spiderhouse.png.meta
+108
-0
No files found.
Assets/Animation/Enemy/JiJoo.controller
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ef70d42e
This diff is collapsed.
Click to expand it.
Assets/JiJooDead.cs
0 → 100644
View file @
ef70d42e
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
JiJooDead
:
StateMachineBehaviour
{
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
//override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
//
//}
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
override
public
void
OnStateUpdate
(
Animator
animator
,
AnimatorStateInfo
stateInfo
,
int
layerIndex
)
{
if
(
true
)
{
animator
.
SetBool
(
"PhaseEnd"
,
true
);
return
;
}
}
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
//override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
//
//}
// OnStateMove is called right after Animator.OnAnimatorMove(). Code that processes and affects root motion should be implemented here
//override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
//
//}
// OnStateIK is called right after Animator.OnAnimatorIK(). Code that sets up animation IK (inverse kinematics) should be implemented here.
//override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
//
//}
}
Assets/JiJooDead.cs.meta
0 → 100644
View file @
ef70d42e
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defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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assetBundleVariant:
Assets/Prefabs/MapManager.prefab
View file @
ef70d42e
...
...
@@ -110,7 +110,7 @@ MonoBehaviour:
-
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guid
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:
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367142578803744
,
guid
:
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,
type
:
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roomSurfaceSprite1
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-
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fileID
:
21300000
,
guid
:
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,
type
:
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}
-
{
fileID
:
21300000
,
guid
:
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,
type
:
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}
...
...
Assets/Prefabs/Rooms/SpecialRoom/Room Boss 1-3 - 복사본.prefab
0 → 100644
View file @
ef70d42e
This diff is collapsed.
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Assets/Prefabs/Rooms/SpecialRoom/Room Boss 1-3 - 복사본.prefab.meta
0 → 100644
View file @
ef70d42e
fileFormatVersion: 2
guid: 43e46c6c92fe0584995bf0e5987bf559
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:
Assets/Prefabs/Rooms/SpecialRoom/Room Boss 1-3.prefab
View file @
ef70d42e
This diff is collapsed.
Click to expand it.
Assets/Scripts/Characters/Enemy/Animator State/JiJooMove.cs
View file @
ef70d42e
...
...
@@ -36,13 +36,21 @@ public class JiJooMove : StateMachineBehaviour {
enemy
.
transform
.
eulerAngles
=
new
Vector3
(
0
,
0
,
JiJoo
.
Vector2ToZAngle
(
dir
));
velocity
=
dir
*
new
Vector2
(
horizontalSpeed
,
verticalSpeed
);
Debug
.
Log
(
destination
);
Vector2
realVector
=
JiJoo
.
RealPosition
(
destination
)
-
JiJoo
.
RealPosition
(
enemy
.
gridPosition
);
time
=
Mathf
.
Abs
(
realVector
.
x
)
/
horizontalSpeed
+
Mathf
.
Abs
(
realVector
.
y
)
/
verticalSpeed
;
timer
=
0
;
rb2D
.
MovePosition
(
rb2D
.
position
+
velocity
*
Time
.
deltaTime
);
}
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
override
public
void
OnStateUpdate
(
Animator
animator
,
AnimatorStateInfo
stateInfo
,
int
layerIndex
)
{
if
(
destination
.
x
<
0
||
destination
.
x
>=
6
||
destination
.
y
<
0
||
destination
.
y
>=
6
)
{
animator
.
SetTrigger
(
"IdleTrigger"
);
return
;
}
rb2D
.
MovePosition
(
rb2D
.
position
+
velocity
*
Time
.
deltaTime
);
if
(
timer
>
time
)
{
...
...
Assets/Scripts/Characters/Enemy/Boss/JiJoo.cs
View file @
ef70d42e
...
...
@@ -11,6 +11,8 @@ public abstract class JiJoo : Boss {
public
float
horizontalSpeed
;
public
float
verticalSpeed
;
public
GameObject
egg
;
public
abstract
bool
IsAttackable
();
protected
override
void
Awake
()
...
...
@@ -60,36 +62,23 @@ public abstract class JiJoo : Boss {
}
public
override
void
Get
Damaged
(
PlayerAttackInfo
attack
)
public
override
void
Get
Hit
(
PlayerAttackInfo
attack
)
{
if
(
Invisible
)
{
return
;
}
float
prevHealth
=
currHealth
;
currHealth
-=
attack
.
damage
;
if
(
currHealth
<=
0
)
{
Invisible
=
true
;
animator
.
SetTrigger
(
"DeadTrigger"
);
StopCoroutine
(
"OnFire"
);
GetComponent
<
SpriteRenderer
>().
color
=
Color
.
white
;
if
(
bossRoom
.
CurPhase
==
bossRoom
.
totalPhase
-
1
)
{
currHealth
=
1
;
}
}
TakeDamage
(
attack
.
damage
);
DebuffApply
(
attack
.
debuffTime
);
float
knockbackDist
=
attack
.
damage
*
attack
.
knockBackMultiplier
/
weight
;
float
knockbackTime
=
(
knockbackDist
>=
0.5f
)
?
0.5f
:
knockbackDist
;
if
(
MovementLock
)
// 넉백이 진행 중
}
public
override
void
TakeDamage
(
float
damage
)
{
if
(
Invisible
)
{
return
;
}
float
prevHealth
=
CurrHealth
;
CurrHealth
-=
damage
;
if
(
CurrHealth
<=
0
)
{
StopCoroutine
(
"Knockback"
);
MakeDead
();
return
;
}
StartCoroutine
(
Knockback
(
knockbackDist
,
knockbackTime
));
float
currHealthPercentage
=
currHealth
/
maxHealth
;
/*
float currHealthPercentage = CurrHealth / maxHealth;
float prevHealthPercentage = prevHealth / maxHealth;
foreach (float percentage in knockbackPercentage)
...
...
@@ -101,20 +90,20 @@ public abstract class JiJoo : Boss {
break;
}
}
animator
.
SetTrigger
(
"TrackTrigger"
);
*/
}
public
abstract
Vector2Int
MoveDirection
();
public
IEnumerator
Heal
(
float
hp
,
float
time
)
{
float
delta
=
hp
-
c
urrHealth
;
float
delta
=
hp
-
C
urrHealth
;
for
(
float
t
=
0
;
t
<=
time
;
t
+=
Time
.
deltaTime
)
{
yield
return
null
;
c
urrHealth
+=
(
delta
*
t
/
time
);
C
urrHealth
+=
(
delta
*
t
/
time
);
}
c
urrHealth
=
hp
;
C
urrHealth
=
hp
;
}
public
static
float
Vector2ToZAngle
(
Vector2Int
dir
)
...
...
Assets/Scripts/Characters/Enemy/Enemy.cs
View file @
ef70d42e
...
...
@@ -35,7 +35,7 @@ public class Enemy : MonoBehaviour {
protected
EnemyManager
enemyManager
;
// for movement
p
rotected
Animator
animator
;
p
ublic
Animator
animator
;
protected
float
stunnedAnimLength
;
public
EnemyMovementLock
movementLock
;
public
bool
Invisible
{
get
;
protected
set
;
}
...
...
@@ -104,7 +104,7 @@ public class Enemy : MonoBehaviour {
animator
.
SetTrigger
(
"TrackTrigger"
);
}
public
void
TakeDamage
(
float
damage
)
public
v
irtual
v
oid
TakeDamage
(
float
damage
)
{
if
(
Invisible
)
{
return
;
}
float
prevHealth
=
CurrHealth
;
...
...
@@ -135,7 +135,6 @@ public class Enemy : MonoBehaviour {
animator
.
SetTrigger
(
"DeadTrigger"
);
StopCoroutine
(
"OnFire"
);
GetComponent
<
SpriteRenderer
>().
color
=
Color
.
white
;
return
;
}
// - Apply debuff
...
...
Assets/Scripts/Characters/Enemy/EnemyAir.cs
View file @
ef70d42e
...
...
@@ -58,7 +58,7 @@ public class EnemyAir : Enemy {
// - Knockback coroutine
protected
override
IEnumerator
Knockback
(
float
knockbackDist
,
float
knockbackTime
)
{
Vector2
knockbackDir
=
(
transform
.
parent
.
position
-
enemyManager
.
P
layer
.
transform
.
position
).
normalized
;
Vector2
knockbackDir
=
(
transform
.
parent
.
position
-
GameManager
.
Instance
.
p
layer
.
transform
.
position
).
normalized
;
Vector2
knockbackVelocity
=
(
knockbackDist
/
knockbackTime
)
*
knockbackDir
;
ChangeAngleZ
(
90
+
Mathf
.
Rad2Deg
*
Mathf
.
Atan2
(
knockbackDir
.
y
,
knockbackDir
.
x
));
...
...
Assets/Scripts/Characters/Enemy/Scarecrow.cs
View file @
ef70d42e
...
...
@@ -6,11 +6,16 @@ public class Scarecrow : Enemy {
public
bool
neverDie
;
public
override
void
GetHit
(
PlayerAttackInfo
attack
)
{
TakeDamage
(
attack
.
damage
);
DebuffApply
(
attack
.
debuffTime
);
}
public
override
void
TakeDamage
(
float
damage
)
{
if
(
Invisible
)
{
return
;
}
float
prevHealth
=
CurrHealth
;
CurrHealth
-=
attack
.
damage
;
CurrHealth
-=
damage
;
if
(
CurrHealth
<=
0
)
{
if
(
neverDie
)
...
...
@@ -19,12 +24,10 @@ public class Scarecrow : Enemy {
}
else
{
Invisible
=
true
;
animator
.
SetTrigger
(
"DeadTrigger"
);
MakeDead
();
return
;
}
}
animator
.
SetTrigger
(
"DamagedTrigger"
);
}
}
Assets/Scripts/Characters/PlayerController.cs
View file @
ef70d42e
...
...
@@ -29,6 +29,7 @@ public class PlayerController : MonoBehaviour
private
float
doubleJumpSpeed
;
[
SerializeField
]
private
float
dashAcceleration
;
private
float
slowRatio
=
1
;
public
Collider2D
platformCollider
;
// Bool values for jump & doublejump
private
bool
isGrounded
=
true
;
...
...
@@ -217,7 +218,7 @@ public class PlayerController : MonoBehaviour
if
(
isGrounded
)
playerState
=
PlayerState
.
Walk
;
}
rb
.
velocity
=
new
Vector2
(
xVelocity
,
yVelocity
);
rb
.
velocity
=
slowRatio
*
new
Vector2
(
xVelocity
,
yVelocity
);
}
if
(
playerState
!=
PlayerState
.
GoingUp
&&
playerState
!=
PlayerState
.
GoingDown
&&
playerState
!=
PlayerState
.
Attack
)
airAttack
=
true
;
...
...
@@ -350,4 +351,11 @@ public class PlayerController : MonoBehaviour
yield
return
new
WaitForSeconds
(
0.3f
);
ropeEnabled
=
true
;
}
public
IEnumerator
OnSlow
(
float
time
,
float
ratio
)
{
slowRatio
=
ratio
;
yield
return
new
WaitForSeconds
(
time
);
slowRatio
=
1
;
}
}
Assets/Scripts/TetrisMap/Rooms/BossRoom/JiJooRoom.cs
View file @
ef70d42e
...
...
@@ -36,14 +36,14 @@ public class JiJooRoom : BossRoomInGame {
}
protected
void
Phase1
()
{
if
(
bosses
[
0
].
currHealth
<=
0
&&
bosses
[
1
].
currHealth
<=
0
)
if
(
bosses
[
0
].
animator
.
GetBool
(
"PhaseEnd"
)
&&
bosses
[
1
].
animator
.
GetBool
(
"PhaseEnd"
)
)
{
CurPhase
++;
}
}
protected
void
Phase2
()
{
if
(
bosses
[
0
].
currHealth
<=
0
&&
bosses
[
1
].
currHealth
<=
0
)
if
(
bosses
[
0
].
animator
.
GetBool
(
"PhaseEnd"
)
&&
bosses
[
1
].
animator
.
GetBool
(
"PhaseEnd"
)
)
{
CurPhase
++;
}
...
...
Assets/Sprites/Enemy/Boss/Ji/idle/ji.anim
0 → 100644
View file @
ef70d42e
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m_CycleOffset
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m_LoopTime
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m_LoopBlend
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m_LoopBlendOrientation
:
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m_LoopBlendPositionY
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m_LoopBlendPositionXZ
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m_KeepOriginalOrientation
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m_KeepOriginalPositionY
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m_KeepOriginalPositionXZ
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m_HeightFromFeet
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m_Mirror
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m_EditorCurves
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m_GenerateMotionCurves
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m_Events
:
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Assets/Sprites/Enemy/Boss/Ji/idle/ji.anim.meta
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