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8e9c9f10
Commit
8e9c9f10
authored
Aug 23, 2017
by
16도재형
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r
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g
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b
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a
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}
Assets/Resources/GreenScreen/GreenScreen.mat.meta
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View file @
8e9c9f10
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guid: 6805a505ebdaf35449ded07154e29f1c
timeCreated: 1503487250
licenseType: Free
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userData:
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Assets/Resources/GreenScreen/GreenScreenShader.shader
0 → 100644
View file @
8e9c9f10
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader
"DX11/GreenScreenShader"
{
Properties
{
_Color
(
"Main Color"
,
Color
)
=
(
1
,
1
,
1
,
1
)
}
SubShader
{
Tags
{
"Queue"
=
"Transparent"
}
Pass
{
Blend
SrcAlpha
OneMinusSrcAlpha
CGPROGRAM
#pragma target 5.0
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
Texture2D
_MainTex
;
sampler
sampler_MainTex
;
fixed4
_Color
;
struct
vs_input
{
float4
pos
:
POSITION
;
float2
tex
:
TEXCOORD0
;
};
StructuredBuffer
<
float2
>
depthCoordinates
;
StructuredBuffer
<
float
>
bodyIndexBuffer
;
struct
ps_input
{
float4
pos
:
SV_POSITION
;
float2
tex
:
TEXCOORD0
;
};
ps_input
vert
(
vs_input
v
)
{
ps_input
o
;
o
.
pos
=
UnityObjectToClipPos
(
v
.
pos
);
o
.
tex
=
v
.
tex
;
// Flip x texture coordinate to mimic mirror.
o
.
tex
.
x
=
1
-
v
.
tex
.
x
;
return
o
;
}
float4
frag
(
ps_input
i
,
in
uint
id
:
SV_InstanceID
)
:
COLOR
{
int
colorWidth
=
(
int
)(
i
.
tex
.
x
*
(
float
)
1920
);
int
colorHeight
=
(
int
)(
i
.
tex
.
y
*
(
float
)
1080
);
int
colorIndex
=
(
int
)(
colorWidth
+
colorHeight
*
(
float
)
1920
);
if
((
!
isinf
(
depthCoordinates
[
colorIndex
].
x
)
&&
!
isnan
(
depthCoordinates
[
colorIndex
].
x
)
&&
depthCoordinates
[
colorIndex
].
x
!=
0
)
||
!
isinf
(
depthCoordinates
[
colorIndex
].
y
)
&&
!
isnan
(
depthCoordinates
[
colorIndex
].
y
)
&&
depthCoordinates
[
colorIndex
].
y
!=
0
)
{
// We have valid depth data coordinates from our coordinate mapper. Find player mask from corresponding depth points.
float
player
=
bodyIndexBuffer
[(
int
)
depthCoordinates
[
colorIndex
].
x
+
(
int
)(
depthCoordinates
[
colorIndex
].
y
*
512
)];
if
(
player
!=
255
)
{
return
_MainTex
.
Sample
(
sampler_MainTex
,
i
.
tex
);
}
}
return
_Color
;
}
ENDCG
}
}
Fallback
Off
}
\ No newline at end of file
Assets/Resources/GreenScreen/GreenScreenShader.shader.meta
0 → 100644
View file @
8e9c9f10
fileFormatVersion: 2
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timeCreated: 1503487250
licenseType: Free
ShaderImporter:
defaultTextures: []
userData:
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assetBundleVariant:
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View file @
8e9c9f10
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Assets/Script/CoordinateMapperManager.cs
0 → 100644
View file @
8e9c9f10
using
UnityEngine
;
using
System.Collections
;
using
Windows.Kinect
;
using
System.Runtime.InteropServices
;
using
System
;
public
class
CoordinateMapperManager
:
MonoBehaviour
{
private
KinectSensor
m_pKinectSensor
;
private
CoordinateMapper
m_pCoordinateMapper
;
private
MultiSourceFrameReader
m_pMultiSourceFrameReader
;
private
DepthSpacePoint
[]
m_pDepthCoordinates
;
private
byte
[]
pColorBuffer
;
private
byte
[]
pBodyIndexBuffer
;
private
ushort
[]
pDepthBuffer
;
const
int
cDepthWidth
=
512
;
const
int
cDepthHeight
=
424
;
const
int
cColorWidth
=
1920
;
const
int
cColorHeight
=
1080
;
long
frameCount
=
0
;
double
elapsedCounter
=
0.0
;
double
fps
=
0.0
;
Texture2D
m_pColorRGBX
;
bool
nullFrame
=
false
;
void
Awake
()
{
pColorBuffer
=
new
byte
[
cColorWidth
*
cColorHeight
*
4
];
pBodyIndexBuffer
=
new
byte
[
cDepthWidth
*
cDepthHeight
];
pDepthBuffer
=
new
ushort
[
cDepthWidth
*
cDepthHeight
];
m_pColorRGBX
=
new
Texture2D
(
cColorWidth
,
cColorHeight
,
TextureFormat
.
RGBA32
,
false
);
m_pDepthCoordinates
=
new
DepthSpacePoint
[
cColorWidth
*
cColorHeight
];
InitializeDefaultSensor
();
}
Rect
fpsRect
=
new
Rect
(
10
,
10
,
200
,
30
);
Rect
nullFrameRect
=
new
Rect
(
10
,
50
,
200
,
30
);
void
OnGUI
()
{
GUI
.
Box
(
fpsRect
,
"FPS: "
+
fps
.
ToString
(
"0.00"
));
if
(
nullFrame
)
{
GUI
.
Box
(
nullFrameRect
,
"NULL MSFR Frame"
);
}
}
public
Texture2D
GetColorTexture
()
{
return
m_pColorRGBX
;
}
public
byte
[]
GetBodyIndexBuffer
()
{
return
pBodyIndexBuffer
;
}
public
DepthSpacePoint
[]
GetDepthCoordinates
()
{
return
m_pDepthCoordinates
;
}
void
InitializeDefaultSensor
()
{
m_pKinectSensor
=
KinectSensor
.
GetDefault
();
if
(
m_pKinectSensor
!=
null
)
{
// Initialize the Kinect and get coordinate mapper and the frame reader
m_pCoordinateMapper
=
m_pKinectSensor
.
CoordinateMapper
;
m_pKinectSensor
.
Open
();
if
(
m_pKinectSensor
.
IsOpen
)
{
m_pMultiSourceFrameReader
=
m_pKinectSensor
.
OpenMultiSourceFrameReader
(
FrameSourceTypes
.
Color
|
FrameSourceTypes
.
Depth
|
FrameSourceTypes
.
BodyIndex
);
}
}
if
(
m_pKinectSensor
==
null
)
{
UnityEngine
.
Debug
.
LogError
(
"No ready Kinect found!"
);
}
}
void
ProcessFrame
()
{
var
pDepthData
=
GCHandle
.
Alloc
(
pDepthBuffer
,
GCHandleType
.
Pinned
);
var
pDepthCoordinatesData
=
GCHandle
.
Alloc
(
m_pDepthCoordinates
,
GCHandleType
.
Pinned
);
m_pCoordinateMapper
.
MapColorFrameToDepthSpaceUsingIntPtr
(
pDepthData
.
AddrOfPinnedObject
(),
(
uint
)
pDepthBuffer
.
Length
*
sizeof
(
ushort
),
pDepthCoordinatesData
.
AddrOfPinnedObject
(),
(
uint
)
m_pDepthCoordinates
.
Length
);
pDepthCoordinatesData
.
Free
();
pDepthData
.
Free
();
m_pColorRGBX
.
LoadRawTextureData
(
pColorBuffer
);
m_pColorRGBX
.
Apply
();
}
void
Update
()
{
// Get FPS
elapsedCounter
+=
Time
.
deltaTime
;
if
(
elapsedCounter
>
1.0
)
{
fps
=
frameCount
/
elapsedCounter
;
frameCount
=
0
;
elapsedCounter
=
0.0
;
}
if
(
m_pMultiSourceFrameReader
==
null
)
{
return
;
}
var
pMultiSourceFrame
=
m_pMultiSourceFrameReader
.
AcquireLatestFrame
();
if
(
pMultiSourceFrame
!=
null
)
{
frameCount
++;
nullFrame
=
false
;
using
(
var
pDepthFrame
=
pMultiSourceFrame
.
DepthFrameReference
.
AcquireFrame
())
{
using
(
var
pColorFrame
=
pMultiSourceFrame
.
ColorFrameReference
.
AcquireFrame
())
{
using
(
var
pBodyIndexFrame
=
pMultiSourceFrame
.
BodyIndexFrameReference
.
AcquireFrame
())
{
// Get Depth Frame Data.
if
(
pDepthFrame
!=
null
)
{
var
pDepthData
=
GCHandle
.
Alloc
(
pDepthBuffer
,
GCHandleType
.
Pinned
);
pDepthFrame
.
CopyFrameDataToIntPtr
(
pDepthData
.
AddrOfPinnedObject
(),
(
uint
)
pDepthBuffer
.
Length
*
sizeof
(
ushort
));
pDepthData
.
Free
();
}
// Get Color Frame Data
if
(
pColorFrame
!=
null
)
{
var
pColorData
=
GCHandle
.
Alloc
(
pColorBuffer
,
GCHandleType
.
Pinned
);
pColorFrame
.
CopyConvertedFrameDataToIntPtr
(
pColorData
.
AddrOfPinnedObject
(),
(
uint
)
pColorBuffer
.
Length
,
ColorImageFormat
.
Rgba
);
pColorData
.
Free
();
}
// Get BodyIndex Frame Data.
if
(
pBodyIndexFrame
!=
null
)
{
var
pBodyIndexData
=
GCHandle
.
Alloc
(
pBodyIndexBuffer
,
GCHandleType
.
Pinned
);
pBodyIndexFrame
.
CopyFrameDataToIntPtr
(
pBodyIndexData
.
AddrOfPinnedObject
(),
(
uint
)
pBodyIndexBuffer
.
Length
);
pBodyIndexData
.
Free
();
}
}
}
}
ProcessFrame
();
}
else
{
nullFrame
=
true
;
}
}
void
OnApplicationQuit
()
{
pDepthBuffer
=
null
;
pColorBuffer
=
null
;
pBodyIndexBuffer
=
null
;
if
(
m_pDepthCoordinates
!=
null
)
{
m_pDepthCoordinates
=
null
;
}
if
(
m_pMultiSourceFrameReader
!=
null
)
{
m_pMultiSourceFrameReader
.
Dispose
();
m_pMultiSourceFrameReader
=
null
;
}
if
(
m_pKinectSensor
!=
null
)
{
m_pKinectSensor
.
Close
();
m_pKinectSensor
=
null
;
}
}
}
Assets/Script/CoordinateMapperManager.cs.meta
0 → 100644
View file @
8e9c9f10
fileFormatVersion: 2
guid: 7a5e5e01ba9a7b742a012d7255c03a48
timeCreated: 1503487044
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Script/CoordinateMapperView.cs
0 → 100644
View file @
8e9c9f10
using
UnityEngine
;
using
System.Collections
;
using
Windows.Kinect
;
public
class
CoordinateMapperView
:
MonoBehaviour
{
public
GameObject
CoordinateMapperManager
;
private
CoordinateMapperManager
_CoordinateMapperManager
;
private
ComputeBuffer
depthBuffer
;
private
ComputeBuffer
bodyIndexBuffer
;
DepthSpacePoint
[]
depthPoints
;
byte
[]
bodyIndexPoints
;
void
Start
()
{
ReleaseBuffers
();
if
(
CoordinateMapperManager
==
null
)
{
return
;
}
_CoordinateMapperManager
=
CoordinateMapperManager
.
GetComponent
<
CoordinateMapperManager
>();
Texture2D
renderTexture
=
_CoordinateMapperManager
.
GetColorTexture
();
if
(
renderTexture
!=
null
)
{
GetComponent
<
Renderer
>().
material
.
SetTexture
(
"_MainTex"
,
renderTexture
);
}
depthPoints
=
_CoordinateMapperManager
.
GetDepthCoordinates
();
if
(
depthPoints
!=
null
)
{
depthBuffer
=
new
ComputeBuffer
(
depthPoints
.
Length
,
sizeof
(
float
)
*
2
);
GetComponent
<
Renderer
>().
material
.
SetBuffer
(
"depthCoordinates"
,
depthBuffer
);
}
bodyIndexPoints
=
_CoordinateMapperManager
.
GetBodyIndexBuffer
();
if
(
bodyIndexPoints
!=
null
)
{
bodyIndexBuffer
=
new
ComputeBuffer
(
bodyIndexPoints
.
Length
,
sizeof
(
float
));
GetComponent
<
Renderer
>().
material
.
SetBuffer
(
"bodyIndexBuffer"
,
bodyIndexBuffer
);
}
}
void
Update
()
{
//TODO: fix perf on this call.
depthBuffer
.
SetData
(
depthPoints
);
// ComputeBuffers do not accept bytes, so we need to convert to float.
float
[]
buffer
=
new
float
[
512
*
424
];
for
(
int
i
=
0
;
i
<
bodyIndexPoints
.
Length
;
i
++)
{
buffer
[
i
]
=
(
float
)
bodyIndexPoints
[
i
];
}
bodyIndexBuffer
.
SetData
(
buffer
);
buffer
=
null
;
}
private
void
ReleaseBuffers
()
{
if
(
depthBuffer
!=
null
)
depthBuffer
.
Release
();
depthBuffer
=
null
;
if
(
bodyIndexBuffer
!=
null
)
bodyIndexBuffer
.
Release
();
bodyIndexBuffer
=
null
;
depthPoints
=
null
;
bodyIndexPoints
=
null
;
}
void
OnDisable
()
{
ReleaseBuffers
();
}
}
Assets/Script/CoordinateMapperView.cs.meta
0 → 100644
View file @
8e9c9f10
fileFormatVersion: 2
guid: e443859d15e7c3944bb46042a9ef0a73
timeCreated: 1503487115
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Sprites.meta
0 → 100644
View file @
8e9c9f10
fileFormatVersion: 2
guid: 97b13591a96f8174d980197f404dcf8d
folderAsset: yes
timeCreated: 1502088321
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
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