- 25 Feb, 2019 1 commit
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18김상언 authored
스크립트랑 몹 이름은 나중에 바꾸면 되니까 뭐라 ㄴㄴ 암튼 화살이 따라옴. 유도 기능의 성능을 조절하려면 Jollarcher2Arrow 코드에서 moveDirection의 곱하기 값을 바꾸면 됨. (지금은 앞에 0.01f 뒤에 0.99f 곱해져 있는데 앞에 것 값을 크게하면 유도기능이 향상됨.)
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- 24 Feb, 2019 2 commits
- 23 Feb, 2019 2 commits
- 22 Feb, 2019 15 commits
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18류지석 authored
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18류지석 authored
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18류지석 authored
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18류지석 authored
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18류지석 authored
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18류지석 authored
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18류지석 authored
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18류지석 authored
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18류지석 authored
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18류지석 authored
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18류지석 authored
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18류지석 authored
# Conflicts: # Assets/Prefabs/Characters/Player.prefab # ProjectSettings/TagManager.asset
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18류지석 authored
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18류지석 authored
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18류지석 authored
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- 21 Feb, 2019 4 commits
- 20 Feb, 2019 7 commits
- 19 Feb, 2019 7 commits
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18손재민 authored
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18손재민 authored
# Conflicts: # Assets/Prefabs/Rooms/NormalRoom/Room 4.prefab # Assets/Scenes/PlayScene.unity # Assets/Scripts/Characters/Enemy/Enemy.cs
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18손재민 authored
# Conflicts: # Assets/Prefabs/Rooms/NormalRoom/Room 1.prefab # Assets/Prefabs/Rooms/SpecialRoom/Room Start 1-1.prefab # Assets/Prefabs/Rooms/SpecialRoom/Room Start 1-3.prefab # Assets/Resources/Tiles/ForestRuin/Rope/11ropeu.asset.meta
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18손재민 authored
# Conflicts: # Assets/Scripts/TetrisMap/MapManager.cs
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18손재민 authored
# Conflicts: # Assets/Prefabs/TetrisMap/PlayerIcon.prefab # Assets/Scripts/Item/InventoryManager.cs
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18손재민 authored
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18손재민 authored
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- 18 Feb, 2019 2 commits