Commit 4458bd87 authored by 18류지석's avatar 18류지석

이제 인벤토리 캔버스 꺼놔도 됨 ㅎㅎ

parent a7668b1f
......@@ -51,6 +51,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 674793b622d7c184882dfeb8784bbf92, type: 3}
m_Name:
m_EditorClassIdentifier:
ui: {fileID: 0}
droppedPrefab: {fileID: 1610049888013262, guid: ee63f05b79e18ce4bad2c226aa70a28e,
type: 2}
popoutStrengthMultiplier: 9
......
......@@ -6,7 +6,7 @@ public class InventoryManager : Singleton<InventoryManager> {
public List<Item> itemList = new List<Item>();
public List<Addon> addonList = new List<Addon>();
InventoryUI ui;
public InventoryUI ui;
public List<string>[] itemPool = new List<string>[4];
public List<string>[] addonPool = new List<string>[4];
public GameObject droppedPrefab;
......@@ -16,8 +16,7 @@ public class InventoryManager : Singleton<InventoryManager> {
private void Start()
{
ui = GameObject.Find("InventoryCanvas").GetComponent<InventoryUI>();
GameObject.Find("InventoryCanvas").SetActive(false);
ui.gameObject.SetActive(false);
player = GameObject.Find("Player");
......
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