Commit aa6e6da0 authored by 18류지석's avatar 18류지석

아 다시 꺼놓을 수 있게 됨 개꿀

parent 30c83120
......@@ -3520,7 +3520,7 @@ Canvas:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1560605499280558}
m_Enabled: 1
m_Enabled: 0
serializedVersion: 3
m_RenderMode: 0
m_Camera: {fileID: 0}
......
......@@ -1028,6 +1028,11 @@ Prefab:
propertyPath: m_Pivot.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 223008133952041092, guid: 7c6db9a9ca4150a438bd5114c58a37cf,
type: 2}
propertyPath: m_Enabled
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 7c6db9a9ca4150a438bd5114c58a37cf, type: 2}
m_IsPrefabAsset: 0
......
......@@ -16,6 +16,7 @@ public class InventoryManager : Singleton<InventoryManager> {
private void Start()
{
ui.gameObject.GetComponent<Canvas>().enabled = true;
ui.gameObject.SetActive(false);
player = GameObject.Find("Player");
......
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