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tetra-tower
Commits
aa6e6da0
Commit
aa6e6da0
authored
6 years ago
by
18류지석
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아 다시 꺼놓을 수 있게 됨 개꿀
parent
30c83120
Changes
3
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3 changed files
with
7 additions
and
1 deletion
+7
-1
InventoryCanvas.prefab
.../Prefabs/UI/In-Game UI/InventoryUI/InventoryCanvas.prefab
+1
-1
PlayScene.unity
Assets/Scenes/PlayScene.unity
+5
-0
InventoryManager.cs
Assets/Scripts/Item/InventoryManager.cs
+1
-0
No files found.
Assets/Prefabs/UI/In-Game UI/InventoryUI/InventoryCanvas.prefab
View file @
aa6e6da0
...
...
@@ -3520,7 +3520,7 @@ Canvas:
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
1560605499280558
}
m_Enabled:
1
m_Enabled
:
0
serializedVersion
:
3
m_RenderMode
:
0
m_Camera
:
{
fileID
:
0
}
...
...
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Assets/Scenes/PlayScene.unity
View file @
aa6e6da0
...
...
@@ -1028,6 +1028,11 @@ Prefab:
propertyPath
:
m_Pivot.y
value
:
0
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
223008133952041092
,
guid
:
7c6db9a9ca4150a438bd5114c58a37cf
,
type
:
2
}
propertyPath
:
m_Enabled
value
:
0
objectReference
:
{
fileID
:
0
}
m_RemovedComponents
:
[]
m_SourcePrefab
:
{
fileID
:
100100000
,
guid
:
7c6db9a9ca4150a438bd5114c58a37cf
,
type
:
2
}
m_IsPrefabAsset
:
0
...
...
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Assets/Scripts/Item/InventoryManager.cs
View file @
aa6e6da0
...
...
@@ -16,6 +16,7 @@ public class InventoryManager : Singleton<InventoryManager> {
private
void
Start
()
{
ui
.
gameObject
.
GetComponent
<
Canvas
>().
enabled
=
true
;
ui
.
gameObject
.
SetActive
(
false
);
player
=
GameObject
.
Find
(
"Player"
);
...
...
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