Commit 9d93cfd6 authored by 18손재민's avatar 18손재민

오류난거 수정함

parent 5c170031
...@@ -74,7 +74,7 @@ SpriteRenderer: ...@@ -74,7 +74,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0} m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: -1 m_SortingOrder: -2
m_Sprite: {fileID: 21300000, guid: b24577721d6695a42ad348deb62c5b55, type: 3} m_Sprite: {fileID: 21300000, guid: b24577721d6695a42ad348deb62c5b55, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0 m_FlipX: 0
......
...@@ -89,7 +89,7 @@ public class CameraController : MonoBehaviour { ...@@ -89,7 +89,7 @@ public class CameraController : MonoBehaviour {
pos.z = -1; pos.z = -1;
transform.position = pos;*/ transform.position = pos;*/
if (GameManager.gameState == GameManager.GameState.Ingame && sceneChanger != null) if (GameManager.gameState == GameManager.GameState.Ingame && isSceneChanging != true)
{ {
if(MapManager.isRoomFalling != true) if(MapManager.isRoomFalling != true)
{ {
......
...@@ -801,7 +801,7 @@ public class MapManager : MonoBehaviour { ...@@ -801,7 +801,7 @@ public class MapManager : MonoBehaviour {
room.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha); room.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha);
room.leftTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha); room.leftTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha);
room.rightTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha); room.rightTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha);
if(room.isRoomCleared == false && alpha < clearedFogAlpha) if(!(room.isRoomCleared == true && alpha >= clearedFogAlpha))
room.fog.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha); room.fog.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha);
yield return null; yield return null;
} }
......
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