Commit f9ca2ee7 authored by 16서원빈's avatar 16서원빈
parents 0acaeb94 35880739
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......@@ -24,8 +24,26 @@ public class GameManager : MonoBehaviour {
public TrackInfo CurrentTrack { get; set; }
public int Combo { get; set; }
private int combo = 0;
public int Combo
{
get { return combo; }
set
{
if (value > LongestCombo)
LongestCombo = value;
combo = value;
}
}
public int LongestCombo { get; private set; }
public int Score { get; set; }
public Dictionary<Judge, int> JudgeCount = new Dictionary<Judge, int>
{
{ Judge.JudgeList[0], 0 },
{ Judge.JudgeList[1], 0 },
{ Judge.JudgeList[2], 0 },
{ Judge.JudgeList[3], 0 },
};
// Use this for initialization
void Start()
......
......@@ -175,6 +175,7 @@ public class JudgeManager : MonoBehaviour
if (!judge.IsBreak)
GameManager.Instance.Combo++;
GameManager.Instance.Score += judge.Score;
GameManager.Instance.JudgeCount[judge]++;
Debug.Log(judge.Name + (isMotion ? " Motion" : " Note"));
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ScoreDisplayManager : MonoBehaviour {
public Text Score;
public Text Perfect;
public Text Good;
public Text Bad;
public Text Miss;
public Text Combo;
// Use this for initialization
void Start () {
Score.text = GameManager.Instance.Score.ToString();
Perfect.text = GameManager.Instance.JudgeCount[Judge.JudgeList[0]].ToString();
Good.text = GameManager.Instance.JudgeCount[Judge.JudgeList[1]].ToString();
Bad.text = GameManager.Instance.JudgeCount[Judge.JudgeList[2]].ToString();
Miss.text = GameManager.Instance.JudgeCount[Judge.JudgeList[3]].ToString();
Combo.text = GameManager.Instance.Combo.ToString();
}
// Update is called once per frame
void Update () {
if (Input.anyKey)
{
GameManager.Instance.SceneTransition("SetSelect");
}
}
}
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......@@ -13,8 +13,21 @@ public class TrackManager : MonoBehaviour {
[SerializeField]
GameObject trackItemPrefab;
[SerializeField]
Texture2D[] backgrounds;
private int currentBackgroundIndex = 0;
private GameObject selectedTrackItem = null;
private void TrackBrowse()
{
currentBackgroundIndex = (currentBackgroundIndex + 1) % 2;
trackList.GetComponent<RawImage>().texture = backgrounds[currentBackgroundIndex];
GameManager.Instance.CurrentTrack = trackList.transform.GetChild(2).GetComponent<TrackInfoHolder>().trackInfo;
Debug.Log(GameManager.Instance.CurrentTrack.Title);
}
// Use this for initialization
void Start()
{
......@@ -24,6 +37,16 @@ public class TrackManager : MonoBehaviour {
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.DownArrow))
{
trackList.transform.GetChild(0).SetAsLastSibling();
TrackBrowse();
}
if (Input.GetKeyDown(KeyCode.UpArrow))
{
trackList.transform.GetChild(trackList.transform.childCount - 1).SetAsFirstSibling();
TrackBrowse();
}
}
void LoadTracks()
......@@ -35,24 +58,12 @@ public class TrackManager : MonoBehaviour {
foreach (TrackInfo track in tracks)
{
var trackItem = Instantiate(trackItemPrefab);
trackItem.transform.SetParent(trackList.transform);
var trackItem = Instantiate(trackItemPrefab, trackList.transform);
// trackItem.transform.SetParent(trackList.transform);
trackItem.AddComponent<TrackInfoHolder>().trackInfo = track;
trackItem.GetComponent<Button>().onClick
.AddListener(SelectTrackItem);
}
}
void SelectTrackItem()
{
var caller = EventSystem.current.currentSelectedGameObject;
// TODO: deactivate selected button
selectedTrackItem = caller;
}
public void StartTrack()
{
......
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