Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
R
RhythmKata
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
13정준영
RhythmKata
Commits
ef111022
Commit
ef111022
authored
Nov 21, 2019
by
13정준영
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
gun and stage
parent
c4ef390b
Changes
17
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
17 changed files
with
1181 additions
and
106 deletions
+1181
-106
Gun Body.mat
RhythmKata/Assets/Materials/Gun Body.mat
+77
-0
Gun Body.mat.meta
RhythmKata/Assets/Materials/Gun Body.mat.meta
+8
-0
Gun Highlight L.mat
RhythmKata/Assets/Materials/Gun Highlight L.mat
+79
-0
Gun Highlight L.mat.meta
RhythmKata/Assets/Materials/Gun Highlight L.mat.meta
+8
-0
Gun Highlight R.mat
RhythmKata/Assets/Materials/Gun Highlight R.mat
+77
-0
Gun Highlight R.mat.meta
RhythmKata/Assets/Materials/Gun Highlight R.mat.meta
+8
-0
gun.blend
RhythmKata/Assets/Resources/Models/gun.blend
+0
-0
gun.blend.meta
RhythmKata/Assets/Resources/Models/gun.blend.meta
+110
-0
gun.blend1
RhythmKata/Assets/Resources/Models/gun.blend1
+0
-0
gun.blend1.meta
RhythmKata/Assets/Resources/Models/gun.blend1.meta
+7
-0
gun.fbx
RhythmKata/Assets/Resources/Models/gun.fbx
+0
-0
gun.fbx.meta
RhythmKata/Assets/Resources/Models/gun.fbx.meta
+5
-5
stage.blend
RhythmKata/Assets/Resources/Models/stage.blend
+0
-0
stage.blend.meta
RhythmKata/Assets/Resources/Models/stage.blend.meta
+16
-1
stage.blend1
RhythmKata/Assets/Resources/Models/stage.blend1
+0
-0
stage.blend1.meta
RhythmKata/Assets/Resources/Models/stage.blend1.meta
+7
-0
stage_graphic.unity
RhythmKata/Assets/Scenes/stage_graphic.unity
+779
-100
No files found.
RhythmKata/Assets/Materials/Gun Body.mat
0 → 100644
View file @
ef111022
%YAML
1.1
%TAG
!u!
tag:unity3d.com,2011:
---
!u!21
&2100000
Material
:
serializedVersion
:
6
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
Gun Body
m_Shader
:
{
fileID
:
10755
,
guid
:
0000000000000000f000000000000000
,
type
:
0
}
m_ShaderKeywords
:
m_LightmapFlags
:
4
m_EnableInstancingVariants
:
0
m_DoubleSidedGI
:
0
m_CustomRenderQueue
:
-1
stringTagMap
:
{}
disabledShaderPasses
:
[]
m_SavedProperties
:
serializedVersion
:
3
m_TexEnvs
:
-
_BumpMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_DetailAlbedoMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_DetailMask
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_DetailNormalMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_EmissionMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_MainTex
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_MetallicGlossMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_OcclusionMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_ParallaxMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
m_Floats
:
-
_BumpScale
:
1
-
_Cutoff
:
0.5
-
_DetailNormalMapScale
:
1
-
_DstBlend
:
0
-
_GlossMapScale
:
1
-
_Glossiness
:
0.5
-
_GlossyReflections
:
1
-
_Metallic
:
0
-
_Mode
:
0
-
_OcclusionStrength
:
1
-
_Parallax
:
0.02
-
_SmoothnessTextureChannel
:
0
-
_SpecularHighlights
:
1
-
_SrcBlend
:
1
-
_UVSec
:
0
-
_ZWrite
:
1
m_Colors
:
-
_Color
:
{
r
:
0.38679248
,
g
:
0.38679248
,
b
:
0.38679248
,
a
:
1
}
-
_EmissionColor
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
1
}
RhythmKata/Assets/Materials/Gun Body.mat.meta
0 → 100644
View file @
ef111022
fileFormatVersion: 2
guid: 7c47e4effaee5f64792990f0ae8fb4d5
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
RhythmKata/Assets/Materials/Gun Highlight L.mat
0 → 100644
View file @
ef111022
%YAML
1.1
%TAG
!u!
tag:unity3d.com,2011:
---
!u!21
&2100000
Material
:
serializedVersion
:
6
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
Gun Highlight L
m_Shader
:
{
fileID
:
10755
,
guid
:
0000000000000000f000000000000000
,
type
:
0
}
m_ShaderKeywords
:
m_LightmapFlags
:
4
m_EnableInstancingVariants
:
0
m_DoubleSidedGI
:
0
m_CustomRenderQueue
:
-1
stringTagMap
:
{}
disabledShaderPasses
:
[]
m_SavedProperties
:
serializedVersion
:
3
m_TexEnvs
:
-
_BumpMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_DetailAlbedoMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_DetailMask
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_DetailNormalMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_EmissionMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_MainTex
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_MetallicGlossMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_OcclusionMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_ParallaxMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
m_Floats
:
-
_BumpScale
:
1
-
_Cutoff
:
0.5
-
_DetailNormalMapScale
:
1
-
_DstBlend
:
0
-
_GlossMapScale
:
1
-
_Glossiness
:
0.5
-
_GlossyReflections
:
1
-
_Metallic
:
0
-
_Mode
:
0
-
_OcclusionStrength
:
1
-
_Outline
:
0.0288
-
_Parallax
:
0.02
-
_SmoothnessTextureChannel
:
0
-
_SpecularHighlights
:
1
-
_SrcBlend
:
1
-
_UVSec
:
0
-
_ZWrite
:
1
m_Colors
:
-
_Color
:
{
r
:
1
,
g
:
0
,
b
:
0.87243366
,
a
:
1
}
-
_EmissionColor
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
1
}
-
_OutlineColor
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
1
}
RhythmKata/Assets/Materials/Gun Highlight L.mat.meta
0 → 100644
View file @
ef111022
fileFormatVersion: 2
guid: b2d5c48c07dce9c478038bb4cc5878e2
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
RhythmKata/Assets/Materials/Gun Highlight R.mat
0 → 100644
View file @
ef111022
%YAML
1.1
%TAG
!u!
tag:unity3d.com,2011:
---
!u!21
&2100000
Material
:
serializedVersion
:
6
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
Gun Highlight R
m_Shader
:
{
fileID
:
46
,
guid
:
0000000000000000f000000000000000
,
type
:
0
}
m_ShaderKeywords
:
m_LightmapFlags
:
4
m_EnableInstancingVariants
:
0
m_DoubleSidedGI
:
0
m_CustomRenderQueue
:
-1
stringTagMap
:
{}
disabledShaderPasses
:
[]
m_SavedProperties
:
serializedVersion
:
3
m_TexEnvs
:
-
_BumpMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_DetailAlbedoMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_DetailMask
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_DetailNormalMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_EmissionMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_MainTex
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_MetallicGlossMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_OcclusionMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_ParallaxMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
m_Floats
:
-
_BumpScale
:
1
-
_Cutoff
:
0.5
-
_DetailNormalMapScale
:
1
-
_DstBlend
:
0
-
_GlossMapScale
:
1
-
_Glossiness
:
0.5
-
_GlossyReflections
:
1
-
_Metallic
:
0
-
_Mode
:
0
-
_OcclusionStrength
:
1
-
_Parallax
:
0.02
-
_SmoothnessTextureChannel
:
0
-
_SpecularHighlights
:
1
-
_SrcBlend
:
1
-
_UVSec
:
0
-
_ZWrite
:
1
m_Colors
:
-
_Color
:
{
r
:
0
,
g
:
1
,
b
:
0.9911163
,
a
:
1
}
-
_EmissionColor
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
1
}
RhythmKata/Assets/Materials/Gun Highlight R.mat.meta
0 → 100644
View file @
ef111022
fileFormatVersion: 2
guid: 7c7ffcf64614c13429f337f4bfa19982
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
RhythmKata/Assets/Resources/Models/gun.blend
0 → 100644
View file @
ef111022
File added
RhythmKata/Assets/Resources/Models/gun.blend.meta
0 → 100644
View file @
ef111022
fileFormatVersion: 2
guid: 91b92c2f1a9b54f498a518eb1a10243d
ModelImporter:
serializedVersion: 26
internalIDToNameTable:
- first:
74: -6636562736501896754
second: FireAnim.001
- first:
74: 2838511927763375084
second: Armature|FireAnim
- first:
74: -6318407522044431312
second: Armature|InspectAnim
- first:
74: -2060975514484918625
second: Armature|RloadAnim
- first:
74: 6016511513261805668
second: Glock|RloadAnim
externalObjects: {}
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
copyAvatar: 0
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:
RhythmKata/Assets/Resources/Models/gun.blend1
0 → 100644
View file @
ef111022
File added
RhythmKata/Assets/Resources/Models/gun.blend1.meta
0 → 100644
View file @
ef111022
fileFormatVersion: 2
guid: 724aa47657ce2374f811689f24e0d9ef
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
RhythmKata/Assets/Resources/Models/gun.fbx
View file @
ef111022
No preview for this file type
RhythmKata/Assets/Resources/Models/gun.fbx.meta
View file @
ef111022
...
...
@@ -23,17 +23,17 @@ ModelImporter:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: Body
second: {fileID: 2100000, guid: 7
b939e5e799d98a469f594828ebab52e
, type: 2}
second: {fileID: 2100000, guid: 7
c47e4effaee5f64792990f0ae8fb4d5
, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: Sides
second: {fileID:
10754, guid: 0000000000000000f000000000000000, type: 0
}
second: {fileID:
2100000, guid: b2d5c48c07dce9c478038bb4cc5878e2, type: 2
}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: Top
second: {fileID:
10754, guid: 0000000000000000f000000000000000, type: 0
}
second: {fileID:
2100000, guid: b2d5c48c07dce9c478038bb4cc5878e2, type: 2
}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
...
...
@@ -66,7 +66,7 @@ ModelImporter:
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable:
0
isReadable:
1
meshes:
lODScreenPercentages: []
globalScale: 1
...
...
@@ -96,7 +96,7 @@ ModelImporter:
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode:
0
normalImportMode:
1
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
...
...
RhythmKata/Assets/Resources/Models/stage.blend
View file @
ef111022
No preview for this file type
RhythmKata/Assets/Resources/Models/stage.blend.meta
View file @
ef111022
...
...
@@ -3,7 +3,22 @@ guid: 15550123371e93e4f8a29a40efc7775d
ModelImporter:
serializedVersion: 26
internalIDToNameTable: []
externalObjects: {}
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: Edge Note
second: {fileID: 2100000, guid: c14b6a54d1736a94b94ac379f0cc3f76, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: Stage Floor
second: {fileID: 2100000, guid: abd8ab022744118478ca452fd7495d16, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: Stage Shield
second: {fileID: 2100000, guid: abd8ab022744118478ca452fd7495d16, type: 2}
materials:
importMaterials: 1
materialName: 0
...
...
RhythmKata/Assets/Resources/Models/stage.blend1
0 → 100644
View file @
ef111022
File added
RhythmKata/Assets/Resources/Models/stage.blend1.meta
0 → 100644
View file @
ef111022
fileFormatVersion: 2
guid: a309339becd35ad49ab6c326620b2f00
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
RhythmKata/Assets/Scenes/stage_graphic.unity
View file @
ef111022
This diff is collapsed.
Click to expand it.
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment