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Tear of Sejong
sejong25
Commits
ed7fbeb2
Commit
ed7fbeb2
authored
Jul 06, 2019
by
18류지석
Browse files
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늒네코드 비활성화, 물리 문제 거의 해결, 단어 초기속도가 어디로 사라지는지 알 수 없음
Signed-off-by:
18류지석
<
roadmageb@naver.com
>
parent
21061e24
Changes
3
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3 changed files
with
39 additions
and
14 deletions
+39
-14
WordObject.js
js/WordObject.js
+35
-11
WordSpace.js
js/WordSpace.js
+2
-2
main.js
js/main.js
+2
-1
No files found.
js/WordObject.js
View file @
ed7fbeb2
...
@@ -17,10 +17,17 @@ class WordObject
...
@@ -17,10 +17,17 @@ class WordObject
let
scale
=
((
p
[
1
].
y
-
p
[
0
].
y
)
/
(
p
[
1
].
x
-
p
[
0
].
x
))
*
(
this
.
wordWeight
-
p
[
0
].
x
)
+
p
[
0
].
y
;
let
scale
=
((
p
[
1
].
y
-
p
[
0
].
y
)
/
(
p
[
1
].
x
-
p
[
0
].
x
))
*
(
this
.
wordWeight
-
p
[
0
].
x
)
+
p
[
0
].
y
;
let
fontscale
=
25
;
let
fontscale
=
25
;
var
random
=
WordSpace
.
getSpawnPoint
(
lenRate
);
var
random
=
WordSpace
.
getSpawnPoint
(
lenRate
);
this
.
physicsObj
=
scene
.
physics
.
add
.
sprite
(
random
.
x
,
random
.
y
,
'
wordBgr
'
+
this
.
wordGrade
+
'
_
'
+
Math
.
min
(
Math
.
max
(
2
,
this
.
wordText
.
length
),
6
))
this
.
physicsObj
=
scene
.
physics
.
add
.
sprite
(
random
.
x
,
random
.
y
,
'
wordBgr
'
+
this
.
wordGrade
+
'
_
'
+
Math
.
min
(
Math
.
max
(
2
,
this
.
wordText
.
length
),
6
))
.
setMass
(
this
.
wordWeight
)
.
setMass
(
this
.
wordWeight
*
10
)
.
setScale
(
scale
)
.
setScale
(
scale
)
.
setBounce
(
0.5
);
.
setFrictionX
(
0.5
)
.
setFrictionY
(
0.5
);
let
dist
=
Phaser
.
Math
.
Distance
.
Between
(
this
.
physicsObj
.
x
,
this
.
physicsObj
.
y
,
WordSpace
.
gravityPoint
.
x
,
WordSpace
.
gravityPoint
.
y
);
let
angle
=
Phaser
.
Math
.
Angle
.
Between
(
this
.
physicsObj
.
x
,
this
.
physicsObj
.
y
,
WordSpace
.
gravityPoint
.
x
,
WordSpace
.
gravityPoint
.
y
);
this
.
physicsObj
.
setVelocity
(
100
*
Math
.
cos
(
angle
),
100
*
Math
.
sin
(
angle
));
this
.
wordObj
=
scene
.
add
.
text
(
random
.
x
,
random
.
y
,
this
.
wordText
,
this
.
wordObj
=
scene
.
add
.
text
(
random
.
x
,
random
.
y
,
this
.
wordText
,
{
{
...
@@ -32,6 +39,8 @@ class WordObject
...
@@ -32,6 +39,8 @@ class WordObject
WordSpace
.
totalWordNum
+=
1
;
WordSpace
.
totalWordNum
+=
1
;
WordSpace
.
setGameOverTimer
();
WordSpace
.
setGameOverTimer
();
//console.log("Total weight : " + WordSpace.totalWeight);
//console.log("Total weight : " + WordSpace.totalWeight);
console
.
log
(
this
.
physicsObj
.
body
.
velocity
.
x
);
}
}
destroy
()
destroy
()
...
@@ -47,19 +56,34 @@ class WordObject
...
@@ -47,19 +56,34 @@ class WordObject
WordSpace
.
wordPhysicsGroup
.
remove
(
this
.
physicsObj
,
true
,
true
);
WordSpace
.
wordPhysicsGroup
.
remove
(
this
.
physicsObj
,
true
,
true
);
}
}
attract
()
attract
()
{
{
let
gravityScale
=
0.1
;
/*
let
accel
=
{
x
:
0
,
y
:
0
};
let gravityScale = 0.5, velocityLimit;
let
dist
=
Phaser
.
Math
.
Distance
.
Between
(
this
.
physicsObj
.
x
,
this
.
physicsObj
.
y
,
WordSpace
.
gravityPoint
.
x
,
WordSpace
.
gravityPoint
.
y
);
let accel = {x: this.physicsObj.body.velocity.x, y: this.physicsObj.body.velocity.y};
let
angle
=
Phaser
.
Math
.
Angle
.
Between
(
this
.
physicsObj
.
x
,
this
.
physicsObj
.
y
,
WordSpace
.
gravityPoint
.
x
,
WordSpace
.
gravityPoint
.
y
);
let dist, angle;
accel
.
x
+=
Math
.
pow
(
dist
,
2
)
*
gravityScale
*
Math
.
cos
(
angle
);
let vel;
accel
.
y
+=
Math
.
pow
(
dist
,
2
)
*
gravityScale
*
Math
.
sin
(
angle
);
this
.
physicsObj
.
setVelocity
(
dist
*
Math
.
cos
(
angle
)
*
this
.
wordSpeed
,
dist
*
Math
.
sin
(
angle
)
*
this
.
wordSpeed
);
console.log('#' + this.physicsObj.body.velocity.x);
this
.
wordObj
.
setPosition
(
this
.
physicsObj
.
x
,
this
.
physicsObj
.
y
);
this
.
physicsObj
.
setVelocity
(
dist
*
Math
.
cos
(
angle
)
*
this
.
wordSpeed
,
dist
*
Math
.
sin
(
angle
)
*
this
.
wordSpeed
);
dist = Phaser.Math.Distance.Between(this.physicsObj.x, this.physicsObj.y, WordSpace.gravityPoint.x, WordSpace.gravityPoint.y);
angle = Phaser.Math.Angle.Between(this.physicsObj.x, this.physicsObj.y, WordSpace.gravityPoint.x, WordSpace.gravityPoint.y);
velocityLimit = dist + 10;
//accel.x += gravityScale * Math.cos(angle);
//accel.y += gravityScale * Math.sin(angle);
vel = Phaser.Math.Distance.Between(accel.x,accel.y,0,0);
if(vel > velocityLimit)
{
accel.x *= velocityLimit / vel;
accel.y *= velocityLimit / vel;
}
this.physicsObj.setVelocity(accel.x, accel.y);
this.wordObj.setPosition(this.physicsObj.x, this.physicsObj.y);
this.wordObj.setPosition(this.physicsObj.x, this.physicsObj.y);
*/
}
}
isEqualObject
(
_generationCode
)
{
return
_generationCode
===
this
.
generationCode
;
}
isEqualObject
(
_generationCode
)
{
return
_generationCode
===
this
.
generationCode
;
}
...
...
js/WordSpace.js
View file @
ed7fbeb2
...
@@ -33,8 +33,8 @@ WordSpace.getSpawnPoint = function(_lenRate)
...
@@ -33,8 +33,8 @@ WordSpace.getSpawnPoint = function(_lenRate)
{
{
let
lenRate
=
1
;
let
lenRate
=
1
;
if
(
typeof
_lenRate
==
'
number
'
)
lenRate
=
_lenRate
;
if
(
typeof
_lenRate
==
'
number
'
)
lenRate
=
_lenRate
;
let
xLen
=
60
0
*
lenRate
;
let
xLen
=
55
0
*
lenRate
;
let
yLen
=
3
0
0
*
lenRate
;
let
yLen
=
3
5
0
*
lenRate
;
const
angle
=
Math
.
random
()
*
Math
.
PI
*
2
;
const
angle
=
Math
.
random
()
*
Math
.
PI
*
2
;
let
_x
=
xLen
*
Math
.
cos
(
angle
)
+
this
.
gravityPoint
.
x
;
let
_x
=
xLen
*
Math
.
cos
(
angle
)
+
this
.
gravityPoint
.
x
;
let
_y
=
yLen
*
Math
.
sin
(
angle
)
+
this
.
gravityPoint
.
y
;
let
_y
=
yLen
*
Math
.
sin
(
angle
)
+
this
.
gravityPoint
.
y
;
...
...
js/main.js
View file @
ed7fbeb2
...
@@ -25,7 +25,7 @@ socket.on('idSet', function(msg) // {str, num}
...
@@ -25,7 +25,7 @@ socket.on('idSet', function(msg) // {str, num}
});
});
//test
//test
window
.
addEventListener
(
"
message
"
,
function
(
event
)
/*
window.addEventListener("message", function(event)
{
{
var sub = 0;
var sub = 0;
if(event.data == "tick"){
if(event.data == "tick"){
...
@@ -122,3 +122,4 @@ window.addEventListener("message", function(event)
...
@@ -122,3 +122,4 @@ window.addEventListener("message", function(event)
}
}
});
});
})(this);
})(this);
*/
\ No newline at end of file
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