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Tear of Sejong
sejong25
Commits
21061e24
Commit
21061e24
authored
Jul 05, 2019
by
18손재민
Committed by
18송대선
Jul 05, 2019
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Plain Diff
cycle을 하나의 클래스로 묶음
parent
ec721f06
Changes
3
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Inline
Side-by-side
Showing
3 changed files
with
55 additions
and
109 deletions
+55
-109
ScenesData.js
js/ScenesData.js
+5
-4
WordObject.js
js/WordObject.js
+0
-1
WordSpace.js
js/WordSpace.js
+50
-104
No files found.
js/ScenesData.js
View file @
21061e24
...
...
@@ -54,12 +54,13 @@ var gameScene = new Phaser.Class(
Input
.
inputField
.
generate
(
this
);
WordSpace
.
attackGauge
.
generate
(
this
);
WordSpace
.
spaceInitiate
(
this
);
// cycle
WordSpace
.
attackGauge
.
resetCycle
(
this
);
WordSpace
.
wordCycle
.
resetCycle
(
this
,
3000
,
0
);
WordSpace
.
nameCycle
.
resetCycle
(
this
,
3000
,
0
);
WordSpace
.
wordCycle
.
resetCycle
(
this
,
3000
,
0
,
true
);
WordSpace
.
nameCycle
.
resetCycle
(
this
,
3000
,
0
,
true
);
WordSpace
.
varAdjustCycle
.
resetCycle
(
this
,
100
);
WordSpace
.
varAdjustCycle
.
resetCycle
(
this
,
100
,
0
,
true
);
WordSpace
.
playerTyping
.
initiate
(
this
);
},
...
...
js/WordObject.js
View file @
21061e24
...
...
@@ -4,7 +4,6 @@ class WordObject
{
this
.
generationCode
=
WordSpace
.
nextWordCode
++
;
this
.
wordText
=
text
;
//this.wordText = Input.removeConVow(text);
this
.
wordTyping
=
WordReader
.
getWordTyping
(
this
.
wordText
);
this
.
wordGrade
=
WordReader
.
getWordGrade
(
this
.
wordTyping
);
this
.
wordWeight
=
WordReader
.
getWordWeight
(
this
.
wordGrade
);
...
...
js/WordSpace.js
View file @
21061e24
...
...
@@ -9,7 +9,7 @@ WordSpace.isImageLoaded = false;
WordSpace
.
nextWordCode
=
0
;
WordSpace
.
totalWeight
=
0
;
//현재 단어 무게 총합
WordSpace
.
totalWordNum
=
0
;
WordSpace
.
brainCapacity
=
1
00
;
//수용 가능한 단어 무게 최대치
WordSpace
.
brainCapacity
=
2
00
;
//수용 가능한 단어 무게 최대치
WordSpace
.
defeatTime
=
5000
;
WordSpace
.
gameOverTimer
=
null
;
//게임 오버 판정 타이머
WordSpace
.
isTimerOn
=
false
;
...
...
@@ -86,8 +86,8 @@ WordSpace.AdjustVarByPhase = function(typingRate, phase)
WordSpace
.
GradeProb
[
1
]
=
0.8
-
0.5
*
typingRate
;
WordSpace
.
GradeProb
[
2
]
=
0.9
-
0.2
*
typingRate
;
}
WordSpace
.
wordCycle
.
resetCycle
(
WordSpace
.
gameSceneForTest
,
WordSpace
.
WordSpawnDelay
,
WordSpace
.
wordCycle
.
currentCycle
.
getElapsed
());
WordSpace
.
nameCycle
.
resetCycle
(
WordSpace
.
gameSceneForTest
,
WordSpace
.
NameSpawnDelay
,
WordSpace
.
nameCycle
.
currentCycle
.
getElapsed
());
WordSpace
.
wordCycle
.
resetCycle
(
WordSpace
.
gameSceneForTest
,
WordSpace
.
WordSpawnDelay
,
WordSpace
.
wordCycle
.
currentCycle
.
getElapsed
()
,
true
);
WordSpace
.
nameCycle
.
resetCycle
(
WordSpace
.
gameSceneForTest
,
WordSpace
.
NameSpawnDelay
,
WordSpace
.
nameCycle
.
currentCycle
.
getElapsed
()
,
true
);
}
WordSpace
.
GetPhase
=
function
()
...
...
@@ -164,64 +164,6 @@ WordSpace.attackGauge =
}
}
WordSpace
.
varAdjustCycle
=
{
currentCycle
:
null
,
resetCycle
:
function
(
scene
,
_delay
)
{
this
.
delay
=
_delay
;
var
option
=
{
delay
:
_delay
,
callback
:
function
()
{
//나중에는 메세지 분석해서 Phase랑 PlayerTypingRate 받겠지만 일단 이렇게 해둠
WordSpace
.
GetPhase
();
WordSpace
.
GetPlayerTypingRate
();
WordSpace
.
AdjustVarByPhase
(
WordSpace
.
PlayerTypingRate
,
WordSpace
.
CurrentPhase
);
},
callbackScope
:
scene
,
loop
:
true
};
if
(
this
.
currentCycle
!=
null
)
{
this
.
currentCycle
=
this
.
currentCycle
.
reset
(
option
);
}
else
{
this
.
currentCycle
=
scene
.
time
.
addEvent
(
option
);
}
}
}
WordSpace
.
nameCycle
=
{
currentCycle
:
null
,
resetCycle
:
function
(
scene
,
_delay
,
_startAt
)
{
this
.
delay
=
_delay
;
var
option
=
{
startAt
:
_startAt
,
delay
:
_delay
,
callback
:
function
()
{
//console.log("호패 on");
},
callbackScope
:
scene
,
loop
:
true
};
if
(
this
.
currentCycle
!=
null
)
{
this
.
currentCycle
=
this
.
currentCycle
.
reset
(
option
);
}
else
{
this
.
currentCycle
=
scene
.
time
.
addEvent
(
option
);
}
}
}
WordSpace
.
genWordByProb
=
function
(
scene
)
{
let
wordRnd
=
Math
.
random
();
...
...
@@ -231,35 +173,6 @@ WordSpace.genWordByProb = function(scene)
WordSpace
.
generateWord
(
scene
,
SelectWord
.
selectWord
(
wordIdx
));
}
WordSpace
.
wordCycle
=
{
delay
:
0
,
currentCycle
:
null
,
resetCycle
:
function
(
scene
,
_delay
,
_startAt
)
{
this
.
delay
=
_delay
;
var
option
=
{
startAt
:
_startAt
,
delay
:
_delay
,
callback
:
function
()
{
WordSpace
.
genWordByProb
(
scene
);
},
callbackScope
:
scene
,
loop
:
true
};
if
(
this
.
currentCycle
!=
null
)
{
this
.
currentCycle
=
this
.
currentCycle
.
reset
(
option
);
}
else
{
this
.
currentCycle
=
scene
.
time
.
addEvent
(
option
);
}
},
}
WordSpace
.
loadImage
=
function
(
scene
)
{
if
(
!
this
.
isImageLoaded
)
...
...
@@ -311,25 +224,18 @@ WordSpace.setGameOverTimer = function()
//만약 현재 단어 무게 총합이 뇌 용량보다 크다면 타이머를 시작함
if
(
this
.
brainCapacity
<
this
.
totalWeight
&&
!
this
.
isTimerOn
)
{
var
timer
=
{
delay
:
this
.
defeatTime
,
callback
:
function
()
{
gameOver
();
},
callbackScope
:
WordSpace
.
gameSceneForTest
,
loop
:
false
}
WordSpace
.
gameOverCycle
.
resetCycle
(
WordSpace
.
gameSceneForTest
,
WordSpace
.
defeatTime
,
false
);
this
.
isTimerOn
=
true
;
this
.
gameOverTimer
=
WordSpace
.
gameSceneForTest
.
time
.
addEvent
(
timer
);
}
}
WordSpace
.
resetGameOverTimer
=
function
()
{
if
(
this
.
brainCapacity
>=
this
.
totalWeight
&&
this
.
isTimerOn
)
{
this
.
gameOverTimer
.
remove
();
this
.
isTimerOn
=
false
;
}
}
WordSpace
.
findWord
=
function
(
wordText
)
...
...
@@ -354,7 +260,7 @@ WordSpace.findWord = function(wordText)
default
:
console
.
log
(
'
[ERR] wrong grade of word
'
);
break
;
}
weightest
.
destroy
();
//
WordSpace.nameCycle.resetCycle(WordSpace.gameSceneForTest, WordSpace.NameSpawnDelay, WordSpace.nameCycle.currentCycle.getElapsed() + WordSpace.NameSpawnReduce);
WordSpace
.
nameCycle
.
resetCycle
(
WordSpace
.
gameSceneForTest
,
WordSpace
.
NameSpawnDelay
,
WordSpace
.
nameCycle
.
currentCycle
.
getElapsed
()
+
WordSpace
.
NameSpawnReduce
);
while
(
WordSpace
.
totalWordNum
<
5
)
{
...
...
@@ -398,7 +304,6 @@ WordSpace.playerTyping =
WordSpace
.
attack
=
function
(
wordText
,
grade
)
{
console
.
log
(
"
d
"
);
wordText
=
Input
.
removeConVow
(
wordText
);
if
(
wordText
!=
''
)
{
...
...
@@ -416,4 +321,45 @@ WordSpace.attack = function(wordText, grade)
Input
.
maxInput
=
5
;
Input
.
attackMode
=
false
;
WordSpace
.
attackGauge
.
pauseCycle
(
false
);
}
\ No newline at end of file
}
class
cycle
//앞으로 cycle은 이 클래스를 사용해서 구현할 것
{
constructor
(
_callback
)
{
this
.
delay
=
0
;
this
.
currentCycle
=
null
;
this
.
callbackFunction
=
_callback
;
}
resetCycle
(
scene
,
_delay
,
_startAt
,
_loop
)
{
this
.
delay
=
_delay
;
var
option
=
{
startAt
:
_startAt
,
delay
:
_delay
,
callback
:
this
.
callbackFunction
,
callbackScope
:
scene
,
loop
:
_loop
};
if
(
this
.
currentCycle
!=
null
)
this
.
currentCycle
=
this
.
currentCycle
.
reset
(
option
);
else
this
.
currentCycle
=
scene
.
time
.
addEvent
(
option
);
}
}
WordSpace
.
wordCycle
=
new
cycle
(
function
()
{
WordSpace
.
genWordByProb
(
this
);
});
WordSpace
.
gameOverCycle
=
new
cycle
(
gameOver
);
WordSpace
.
nameCycle
=
new
cycle
(
function
()
{
console
.
log
(
"
호패 on
"
);
});
WordSpace
.
varAdjustCycle
=
new
cycle
(
function
()
{
//나중에는 메세지 분석해서 Phase랑 PlayerTypingRate 받겠지만 일단 이렇게 해둠
WordSpace
.
GetPhase
();
WordSpace
.
GetPlayerTypingRate
();
WordSpace
.
AdjustVarByPhase
(
WordSpace
.
PlayerTypingRate
,
WordSpace
.
CurrentPhase
);
});
\ No newline at end of file
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