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Tear of Sejong
sejong25
Commits
9a7701b1
Commit
9a7701b1
authored
Aug 21, 2019
by
18김재민
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승리/패배 시 소리 나오게 함
parent
8348f505
Changes
1
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Client.js
js/Client.js
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js/Client.js
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9a7701b1
...
...
@@ -124,6 +124,7 @@ socket.on('startGame', function()
// in game
socket
.
on
(
'
changePhase
'
,
function
(
msg
)
// number Phase
{
// Audio.killSound('gameScene',) -> 여기다 게임 페이즈 bgm 넣으면 됨
WordSpace
.
changePhase
(
msg
);
});
socket
.
on
(
'
setPlayerTypingRate
'
,
function
(
msg
)
// number playerTypingRate
...
...
@@ -203,6 +204,13 @@ socket.on('defeat', function(msg) // object player
let
playerImage
=
RoomData
.
findPlayer
(
msg
.
id
).
playerImage
;
let
position
=
RoomData
.
findPlayer
(
msg
.
id
).
position
;
let
nicknameText
=
RoomData
.
findPlayer
(
msg
.
id
).
nicknameText
;
// 이거 조건문으로 페이즈마다 다르게 해줘야 하는데 모르겠음
Audio
.
killSound
(
ScenesData
.
gameScene
,
'
Phase1
'
);
Audio
.
killSound
(
ScenesData
.
gameScene
,
'
Phase2
'
);
Audio
.
killSound
(
ScenesData
.
gameScene
,
'
Phase3
'
);
Audio
.
playSound
(
ScenesData
.
gameScene
,
'
defeat
'
);
RoomData
.
players
[
msg
.
index
]
=
msg
;
RoomData
.
players
[
msg
.
index
].
playerImage
=
playerImage
;
RoomData
.
players
[
msg
.
index
].
position
=
position
;
...
...
@@ -355,6 +363,13 @@ socket.on('defeat', function(msg) // object player
socket
.
on
(
'
gameEnd
'
,
function
(
msg
)
// number winnerId
{
const
winner
=
RoomData
.
findPlayer
(
msg
);
// 패배랑 같은 이유의 조건문 필요
Audio
.
killSound
(
ScenesData
.
gameScene
,
'
Phase1
'
);
Audio
.
killSound
(
ScenesData
.
gameScene
,
'
Phase2
'
);
Audio
.
killSound
(
ScenesData
.
gameScene
,
'
Phase3
'
);
Audio
.
playSound
(
ScenesData
.
gameScene
,
'
victory
'
);
console
.
log
(
winner
.
nickname
+
'
Win!!!!!!
'
);
if
(
msg
==
RoomData
.
myself
.
id
)
{
...
...
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