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Tear of Sejong
sejong25
Commits
8348f505
Commit
8348f505
authored
Aug 21, 2019
by
18김재민
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모든 사운드 리소스들 불러옴, 불필요한 코드 제거 / 가독성 높임
parent
ceb3de13
Changes
5
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5 changed files
with
21 additions
and
4 deletions
+21
-4
login.ogg
assets/sound/login.ogg
+0
-0
newLogin.ogg
assets/sound/newLogin.ogg
+0
-0
waitingRoom.ogg
assets/sound/waitingRoom.ogg
+0
-0
BGMsound.js
js/BGMsound.js
+20
-3
ScenesData.js
js/ScenesData.js
+1
-1
No files found.
assets/sound/login.ogg
View file @
8348f505
No preview for this file type
assets/sound/newLogin.ogg
deleted
100644 → 0
View file @
ceb3de13
File deleted
assets/sound/
roomBGM
.ogg
→
assets/sound/
waitingRoom
.ogg
View file @
8348f505
File moved
js/BGMsound.js
View file @
8348f505
...
...
@@ -3,10 +3,28 @@ var Audio = Audio || {}
var
bgm
;
Audio
.
loadSound
=
function
(
scene
)
{
scene
.
load
.
audio
(
'
login
'
,
'
assets/sound/newLogin.ogg
'
);
// 게임 시작 전 BGM
scene
.
load
.
audio
(
'
login
'
,
'
assets/sound/login.ogg
'
);
scene
.
load
.
audio
(
'
inRoom
'
,
'
assets/sound/waitingRoom.ogg
'
);
// 징 소리
scene
.
load
.
audio
(
'
startGame
'
,
'
assets/sound/startGame.ogg
'
);
// 게임 진행 중 효과음들
scene
.
load
.
audio
(
'
attack
'
,
'
assets/sound/attackShort.ogg
'
);
scene
.
load
.
audio
(
'
inRoom
'
,
'
assets/sound/roomBGM.ogg
'
);
scene
.
load
.
audio
(
'
Bagazi
'
,
'
aassets/sound/Bagazi_ddak.ogg
'
);
scene
.
load
.
audio
(
'
getItem
'
,
'
assets/sound/getItem.ogg
'
);
scene
.
load
.
audio
(
'
killLog
'
,
'
assets/sound/killLog.ogg
'
);
scene
.
load
.
audio
(
'
killWord
'
,
'
assets/sound/killWord.ogg
'
);
// 페이즈별 인게임 BGM
scene
.
load
.
audio
(
'
Phase1
'
,
'
assets/sound/Phase1.ogg
'
);
scene
.
load
.
audio
(
'
Phase2
'
,
'
assets/sound/Phase2.ogg
'
);
scene
.
load
.
audio
(
'
Phase3
'
,
'
assets/sound/Phase3.ogg
'
);
// 승패 BGM
scene
.
load
.
audio
(
'
victory
'
,
'
assets/sound/victory.ogg
'
);
scene
.
load
.
audio
(
'
defeat
'
,
'
assets/sound/defeat.ogg
'
);
}
Audio
.
playSound
=
function
(
scene
,
title
)
// 한 번만 재생할 때 사용
...
...
@@ -36,6 +54,5 @@ Audio.killSound = function(scene, title)
{
bgm
.
setLoop
(
false
);
bgm
.
stop
();
console
.
log
(
'
killSound
'
);
}
js/ScenesData.js
View file @
8348f505
...
...
@@ -35,7 +35,7 @@ var menuScene = new Phaser.Class(
create
:
function
()
{
BackGround
.
drawBackground
(
this
);
Audio
.
loop
Sound
(
this
,
'
login
'
);
Audio
.
play
Sound
(
this
,
'
login
'
);
if
(
PlayerData
.
userData
.
hopae
===
undefined
||
PlayerData
.
userData
.
hopae
.
length
==
0
)
{
PlayerData
.
userData
.
money
+=
1
;
...
...
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