Commit 8348f505 authored by 18김재민's avatar 18김재민

모든 사운드 리소스들 불러옴, 불필요한 코드 제거 / 가독성 높임

parent ceb3de13
No preview for this file type
......@@ -3,10 +3,28 @@ var Audio = Audio || {}
var bgm;
Audio.loadSound = function(scene)
{
scene.load.audio('login', 'assets/sound/newLogin.ogg');
// 게임 시작 전 BGM
scene.load.audio('login', 'assets/sound/login.ogg');
scene.load.audio('inRoom', 'assets/sound/waitingRoom.ogg');
// 징 소리
scene.load.audio('startGame', 'assets/sound/startGame.ogg');
// 게임 진행 중 효과음들
scene.load.audio('attack', 'assets/sound/attackShort.ogg');
scene.load.audio('inRoom', 'assets/sound/roomBGM.ogg');
scene.load.audio('Bagazi', 'aassets/sound/Bagazi_ddak.ogg');
scene.load.audio('getItem', 'assets/sound/getItem.ogg');
scene.load.audio('killLog', 'assets/sound/killLog.ogg');
scene.load.audio('killWord', 'assets/sound/killWord.ogg');
// 페이즈별 인게임 BGM
scene.load.audio('Phase1', 'assets/sound/Phase1.ogg');
scene.load.audio('Phase2', 'assets/sound/Phase2.ogg');
scene.load.audio('Phase3', 'assets/sound/Phase3.ogg');
// 승패 BGM
scene.load.audio('victory', 'assets/sound/victory.ogg');
scene.load.audio('defeat', 'assets/sound/defeat.ogg');
}
Audio.playSound = function(scene, title) // 한 번만 재생할 때 사용
......@@ -36,6 +54,5 @@ Audio.killSound = function(scene, title)
{
bgm.setLoop(false);
bgm.stop();
console.log('killSound');
}
......@@ -35,7 +35,7 @@ var menuScene = new Phaser.Class(
create: function()
{
BackGround.drawBackground(this);
Audio.loopSound(this, 'login');
Audio.playSound(this, 'login');
if(PlayerData.userData.hopae === undefined || PlayerData.userData.hopae.length == 0)
{
PlayerData.userData.money += 1;
......
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