Commit 9559f922 authored by 18손재민's avatar 18손재민

튜토리얼 및 도움말 용 플레이스 홀더 만들고 도움말 창 만듬. assets/image/UI/tutorial 참고

parent 93a6c09a
......@@ -20,7 +20,7 @@
<style media='screen' type='text/css'>
@font-face {
font-family: sejongFont;
src: url('assets/font/EBS주시경B.ttf');
src: url('assets/font/EBS훈민정음새론SB.ttf');
font-weight:400;
font-weight:normal;
}
......
......@@ -42,13 +42,17 @@ ResourceLoader.loadImage = function(scene)
scene.load.image('pyeongminStand', 'assets/image/character/pyeongmin/pyeong_stand.png');
scene.load.spritesheet('wordBreak', 'assets/image/word/wordbreak.png', { frameWidth: 180, frameHeight: 180 });
scene.load.spritesheet('phase1', 'assets/image/etc/scroll/startPhase/startPhase.png', { frameWidth: 280, frameHeight: 920 });
scene.load.spritesheet('phase2', 'assets/image/etc/scroll/bonPhase/bonPhase.png', { frameWidth: 280, frameHeight: 920 });
scene.load.spritesheet('phase3', 'assets/image/etc/scroll/poongPhase/poongPhase.png', { frameWidth: 280, frameHeight: 920 });
scene.load.image('attackPaper', 'assets/image/etc/paper_crumbled.png');
scene.load.image('panel', 'assets/placeholder/panel.png');
scene.load.image('button', 'assets/placeholder/button.png');
scene.load.image('itemBag', 'assets/image/etc/itembag2.png');
scene.load.image('helpBtn', 'assets/image/UI/main/help.png');
scene.load.spritesheet('phase1', 'assets/image/etc/scroll/startPhase/startPhase.png', { frameWidth: 280, frameHeight: 920 });
scene.load.spritesheet('phase2', 'assets/image/etc/scroll/bonPhase/bonPhase.png', { frameWidth: 280, frameHeight: 920 });
scene.load.spritesheet('phase3', 'assets/image/etc/scroll/poongPhase/poongPhase.png', { frameWidth: 280, frameHeight: 920 });
scene.load.spritesheet('tutorialImage', 'assets/image/UI/tutorial/tutorialImages.png', { frameWidth: 1000, frameHeight: 800 });
}
ResourceLoader.loadAnimation = function(scene)
......
This diff is collapsed.
......@@ -58,27 +58,31 @@ UIObject.createButton = function(scene, buttonGameObject, overFrame, outFrame, d
.on('pointerover', () => {
if(temp.enabled)
{
buttonGameObject.setFrame(overFrame);
if(overFrame != -1) buttonGameObject.setFrame(overFrame);
}
})
.on('pointerdown', () => {
if(temp.enabled)
{
buttonGameObject.setFrame(downFrame);
if(downFrame != -1) buttonGameObject.setFrame(downFrame);
clickCallback();
}
})
.on('pointerup', () => {
buttonGameObject.setFrame(overFrame);
if(temp.enabled)
{
if(overFrame != -1) buttonGameObject.setFrame(overFrame);
}
})
.on('pointerout', () => {
buttonGameObject.setFrame(outFrame);
if(outFrame != -1) buttonGameObject.setFrame(outFrame);
})
temp.setEnable = function(isEnable)
{
temp.enabled = isEnable;
return temp;
}
temp.getBackground = function() { return buttonGameObject; }
return temp;
}
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