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Tear of Sejong
sejong25
Commits
9559f922
Commit
9559f922
authored
Aug 19, 2019
by
18손재민
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튜토리얼 및 도움말 용 플레이스 홀더 만들고 도움말 창 만듬. assets/image/UI/tutorial 참고
parent
93a6c09a
Changes
5
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5 changed files
with
187 additions
and
167 deletions
+187
-167
tutorialImages.png
assets/image/UI/tutorial/tutorialImages.png
+0
-0
index.html
index.html
+1
-1
ResourceLoader.js
js/ResourceLoader.js
+7
-3
ScenesData.js
js/ScenesData.js
+171
-159
UIObject.js
js/UIObject.js
+8
-4
No files found.
assets/image/UI/tutorial/tutorialImages.png
0 → 100644
View file @
9559f922
35.3 KB
index.html
View file @
9559f922
...
...
@@ -20,7 +20,7 @@
<style
media=
'screen'
type=
'text/css'
>
@font-face
{
font-family
:
sejongFont
;
src
:
url('assets/font/EBS
주시경
B.ttf')
;
src
:
url('assets/font/EBS
훈민정음새론S
B.ttf')
;
font-weight
:
400
;
font-weight
:
normal
;
}
...
...
js/ResourceLoader.js
View file @
9559f922
...
...
@@ -42,13 +42,17 @@ ResourceLoader.loadImage = function(scene)
scene
.
load
.
image
(
'
pyeongminStand
'
,
'
assets/image/character/pyeongmin/pyeong_stand.png
'
);
scene
.
load
.
spritesheet
(
'
wordBreak
'
,
'
assets/image/word/wordbreak.png
'
,
{
frameWidth
:
180
,
frameHeight
:
180
});
scene
.
load
.
spritesheet
(
'
phase1
'
,
'
assets/image/etc/scroll/startPhase/startPhase.png
'
,
{
frameWidth
:
280
,
frameHeight
:
920
});
scene
.
load
.
spritesheet
(
'
phase2
'
,
'
assets/image/etc/scroll/bonPhase/bonPhase.png
'
,
{
frameWidth
:
280
,
frameHeight
:
920
});
scene
.
load
.
spritesheet
(
'
phase3
'
,
'
assets/image/etc/scroll/poongPhase/poongPhase.png
'
,
{
frameWidth
:
280
,
frameHeight
:
920
});
scene
.
load
.
image
(
'
attackPaper
'
,
'
assets/image/etc/paper_crumbled.png
'
);
scene
.
load
.
image
(
'
panel
'
,
'
assets/placeholder/panel.png
'
);
scene
.
load
.
image
(
'
button
'
,
'
assets/placeholder/button.png
'
);
scene
.
load
.
image
(
'
itemBag
'
,
'
assets/image/etc/itembag2.png
'
);
scene
.
load
.
image
(
'
helpBtn
'
,
'
assets/image/UI/main/help.png
'
);
scene
.
load
.
spritesheet
(
'
phase1
'
,
'
assets/image/etc/scroll/startPhase/startPhase.png
'
,
{
frameWidth
:
280
,
frameHeight
:
920
});
scene
.
load
.
spritesheet
(
'
phase2
'
,
'
assets/image/etc/scroll/bonPhase/bonPhase.png
'
,
{
frameWidth
:
280
,
frameHeight
:
920
});
scene
.
load
.
spritesheet
(
'
phase3
'
,
'
assets/image/etc/scroll/poongPhase/poongPhase.png
'
,
{
frameWidth
:
280
,
frameHeight
:
920
});
scene
.
load
.
spritesheet
(
'
tutorialImage
'
,
'
assets/image/UI/tutorial/tutorialImages.png
'
,
{
frameWidth
:
1000
,
frameHeight
:
800
});
}
ResourceLoader
.
loadAnimation
=
function
(
scene
)
...
...
js/ScenesData.js
View file @
9559f922
This diff is collapsed.
Click to expand it.
js/UIObject.js
View file @
9559f922
...
...
@@ -58,27 +58,31 @@ UIObject.createButton = function(scene, buttonGameObject, overFrame, outFrame, d
.
on
(
'
pointerover
'
,
()
=>
{
if
(
temp
.
enabled
)
{
buttonGameObject
.
setFrame
(
overFrame
);
if
(
overFrame
!=
-
1
)
buttonGameObject
.
setFrame
(
overFrame
);
}
})
.
on
(
'
pointerdown
'
,
()
=>
{
if
(
temp
.
enabled
)
{
buttonGameObject
.
setFrame
(
downFrame
);
if
(
downFrame
!=
-
1
)
buttonGameObject
.
setFrame
(
downFrame
);
clickCallback
();
}
})
.
on
(
'
pointerup
'
,
()
=>
{
buttonGameObject
.
setFrame
(
overFrame
);
if
(
temp
.
enabled
)
{
if
(
overFrame
!=
-
1
)
buttonGameObject
.
setFrame
(
overFrame
);
}
})
.
on
(
'
pointerout
'
,
()
=>
{
buttonGameObject
.
setFrame
(
outFrame
);
if
(
outFrame
!=
-
1
)
buttonGameObject
.
setFrame
(
outFrame
);
})
temp
.
setEnable
=
function
(
isEnable
)
{
temp
.
enabled
=
isEnable
;
return
temp
;
}
temp
.
getBackground
=
function
()
{
return
buttonGameObject
;
}
return
temp
;
}
\ No newline at end of file
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