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Tear of Sejong
sejong25
Commits
9559f922
Commit
9559f922
authored
Aug 19, 2019
by
18손재민
Browse files
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Plain Diff
튜토리얼 및 도움말 용 플레이스 홀더 만들고 도움말 창 만듬. assets/image/UI/tutorial 참고
parent
93a6c09a
Changes
5
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Showing
5 changed files
with
187 additions
and
167 deletions
+187
-167
tutorialImages.png
assets/image/UI/tutorial/tutorialImages.png
+0
-0
index.html
index.html
+1
-1
ResourceLoader.js
js/ResourceLoader.js
+7
-3
ScenesData.js
js/ScenesData.js
+171
-159
UIObject.js
js/UIObject.js
+8
-4
No files found.
assets/image/UI/tutorial/tutorialImages.png
0 → 100644
View file @
9559f922
35.3 KB
index.html
View file @
9559f922
...
...
@@ -20,7 +20,7 @@
<style
media=
'screen'
type=
'text/css'
>
@font-face
{
font-family
:
sejongFont
;
src
:
url('assets/font/EBS
주시경
B.ttf')
;
src
:
url('assets/font/EBS
훈민정음새론S
B.ttf')
;
font-weight
:
400
;
font-weight
:
normal
;
}
...
...
js/ResourceLoader.js
View file @
9559f922
...
...
@@ -42,13 +42,17 @@ ResourceLoader.loadImage = function(scene)
scene
.
load
.
image
(
'
pyeongminStand
'
,
'
assets/image/character/pyeongmin/pyeong_stand.png
'
);
scene
.
load
.
spritesheet
(
'
wordBreak
'
,
'
assets/image/word/wordbreak.png
'
,
{
frameWidth
:
180
,
frameHeight
:
180
});
scene
.
load
.
spritesheet
(
'
phase1
'
,
'
assets/image/etc/scroll/startPhase/startPhase.png
'
,
{
frameWidth
:
280
,
frameHeight
:
920
});
scene
.
load
.
spritesheet
(
'
phase2
'
,
'
assets/image/etc/scroll/bonPhase/bonPhase.png
'
,
{
frameWidth
:
280
,
frameHeight
:
920
});
scene
.
load
.
spritesheet
(
'
phase3
'
,
'
assets/image/etc/scroll/poongPhase/poongPhase.png
'
,
{
frameWidth
:
280
,
frameHeight
:
920
});
scene
.
load
.
image
(
'
attackPaper
'
,
'
assets/image/etc/paper_crumbled.png
'
);
scene
.
load
.
image
(
'
panel
'
,
'
assets/placeholder/panel.png
'
);
scene
.
load
.
image
(
'
button
'
,
'
assets/placeholder/button.png
'
);
scene
.
load
.
image
(
'
itemBag
'
,
'
assets/image/etc/itembag2.png
'
);
scene
.
load
.
image
(
'
helpBtn
'
,
'
assets/image/UI/main/help.png
'
);
scene
.
load
.
spritesheet
(
'
phase1
'
,
'
assets/image/etc/scroll/startPhase/startPhase.png
'
,
{
frameWidth
:
280
,
frameHeight
:
920
});
scene
.
load
.
spritesheet
(
'
phase2
'
,
'
assets/image/etc/scroll/bonPhase/bonPhase.png
'
,
{
frameWidth
:
280
,
frameHeight
:
920
});
scene
.
load
.
spritesheet
(
'
phase3
'
,
'
assets/image/etc/scroll/poongPhase/poongPhase.png
'
,
{
frameWidth
:
280
,
frameHeight
:
920
});
scene
.
load
.
spritesheet
(
'
tutorialImage
'
,
'
assets/image/UI/tutorial/tutorialImages.png
'
,
{
frameWidth
:
1000
,
frameHeight
:
800
});
}
ResourceLoader
.
loadAnimation
=
function
(
scene
)
...
...
js/ScenesData.js
View file @
9559f922
...
...
@@ -36,12 +36,33 @@ var menuScene = new Phaser.Class(
{
BackGround
.
drawBackground
(
this
);
Audio
.
loopSound
(
this
,
'
login
'
);
if
(
PlayerData
.
userData
.
hopae
===
undefined
||
PlayerData
.
userData
.
hopae
.
length
==
0
)
ScenesData
.
menuScene
.
tutorialFrame
=
0
;
ScenesData
.
menuScene
.
tutorialImage
=
UIObject
.
createButton
(
this
,
UIObject
.
createLabel
(
this
,
game
.
config
.
width
/
2
,
game
.
config
.
height
/
2
,
11
,
'
tutorialImage
'
,
1
,
'
center
'
),
-
1
,
-
1
,
-
1
,
function
()
{
PlayerData
.
userData
.
money
+=
1
;
ScenesData
.
changeScene
(
'
hopaeScene
'
);
return
;
ScenesData
.
menuScene
.
tutorialFrame
=
(
ScenesData
.
menuScene
.
tutorialFrame
+
1
)
%
9
;
if
(
ScenesData
.
menuScene
.
tutorialFrame
>=
8
)
{
ScenesData
.
menuScene
.
tutorialImage
.
getBackground
().
setFrame
(
0
);
if
(
PlayerData
.
userData
.
hopae
===
undefined
||
PlayerData
.
userData
.
hopae
.
length
==
0
)
ScenesData
.
changeScene
(
'
hopaeScene
'
);
else
{
ScenesData
.
menuScene
.
tutorialFrame
=
0
;
ScenesData
.
menuScene
.
tutorialImage
.
setVisible
(
false
);
ScenesData
.
menuScene
.
helpBtn
.
setEnable
(
true
);
ScenesData
.
menuScene
.
gameStartBtn
.
setEnable
(
true
);
ScenesData
.
menuScene
.
shopBtn
.
setEnable
(
true
);
ScenesData
.
menuScene
.
hopaeBtn
.
setEnable
(
true
);
ScenesData
.
menuScene
.
currentHopaeBtn
.
setEnable
(
true
);
}
}
ScenesData
.
menuScene
.
tutorialImage
.
getBackground
().
setFrame
(
ScenesData
.
menuScene
.
tutorialFrame
);
}).
setVisible
(
false
);
if
(
PlayerData
.
userData
.
hopae
===
undefined
||
PlayerData
.
userData
.
hopae
.
length
==
0
)
ScenesData
.
menuScene
.
tutorialImage
.
setVisible
(
true
).
popUp
(
1000
);
else
{
PlayerData
.
currentHopae
=
(
PlayerData
.
userData
.
recentHopae
==
null
)
?
PlayerData
.
userData
.
hopae
[
0
]
:
PlayerData
.
userData
.
recentHopae
;
PlayerData
.
nickname
=
PlayerData
.
currentHopae
.
name
;
...
...
@@ -185,6 +206,17 @@ var menuScene = new Phaser.Class(
{
ScenesData
.
changeScene
(
'
hopaeScene
'
);
})
this
.
helpBtn
=
UIObject
.
createButton
(
this
,
UIObject
.
createLabel
(
this
,
game
.
config
.
width
-
100
,
100
,
5
,
'
helpBtn
'
,
0.5
,
'
center
'
),
0
,
0
,
0
,
function
()
{
ScenesData
.
menuScene
.
tutorialImage
.
setVisible
(
true
).
popUp
(
200
);
ScenesData
.
menuScene
.
helpBtn
.
setEnable
(
false
);
ScenesData
.
menuScene
.
gameStartBtn
.
setEnable
(
false
);
ScenesData
.
menuScene
.
shopBtn
.
setEnable
(
false
);
ScenesData
.
menuScene
.
hopaeBtn
.
setEnable
(
false
);
ScenesData
.
menuScene
.
currentHopaeBtn
.
setEnable
(
false
);
})
}
}
});
...
...
@@ -230,10 +262,9 @@ var hopaeScene = new Phaser.Class(
background
:
this
.
add
.
sprite
(
game
.
config
.
width
/
2
,
game
.
config
.
height
/
2
,
'
panel
'
).
setOrigin
(
0.5
,
0.5
),
content
:
this
.
add
.
text
(
0
,
0
,
'
이 이름으로 하시겠습니까?
'
+
(
PlayerData
.
userData
.
hopae
.
length
==
0
?
'
\n
(최초 호패는 비용이 들지 않습니다.)
'
:
'
\n
변경에는 엽전이 소모됩니다.
'
),
{
font
:
'
50pt sejongFont
'
,
color
:
'
#000000
'
,
align
:
'
center
'
content
:
this
.
add
.
text
(
0
,
0
,
'
이 이름으로 하시겠습니까?
'
+
(
PlayerData
.
userData
.
hopae
===
undefined
||
PlayerData
.
userData
.
hopae
.
length
==
0
?
'
\n
(최초 호패는 비용이 들지 않습니다.)
'
:
'
\n
변경에는 엽전이 소모됩니다.
'
),
{
font
:
'
50pt sejongFont
'
,
color
:
'
#000000
'
,
align
:
'
center
'
}),
actions
:
[
...
...
@@ -242,38 +273,27 @@ var hopaeScene = new Phaser.Class(
],
space
:
{
content
:
25
,
action
:
100
,
left
:
20
,
right
:
20
,
top
:
20
,
bottom
:
20
,
content
:
25
,
action
:
100
,
left
:
20
,
right
:
20
,
top
:
20
,
bottom
:
20
,
},
align
:
{
actions
:
'
center
'
// 'center'|'left'|'right'
},
expand
:
{
content
:
false
,
// Content is a pure text object
}
align
:
{
actions
:
'
center
'
},
expand
:
{
content
:
false
}
}).
layout
().
setDepth
(
11
).
setVisible
(
false
);
this
.
checkDialog
.
on
(
'
button.click
'
,
function
(
button
,
groupName
,
index
)
{
if
(
index
==
0
)
{
if
(
PlayerData
.
userData
.
money
>
0
)
if
(
PlayerData
.
userData
.
hopae
===
undefined
||
PlayerData
.
userData
.
hopae
.
length
==
0
||
PlayerData
.
userData
.
money
>
0
)
{
fbClient
.
updateUserData
(
'
hopae
'
,
{
name
:
Input
.
inputField
.
text
.
text
,
type
:
'
wood
'
});
fbClient
.
updateUserData
(
'
money
'
,
-
1
);
fbClient
.
updateUserData
(
'
money
'
,
PlayerData
.
userData
.
hopae
===
undefined
||
PlayerData
.
userData
.
hopae
.
length
==
0
?
0
:
-
1
);
ScenesData
.
changeScene
(
'
menuScene
'
);
}
else
{
this
.
checkDialog
.
setVisible
(
false
);
this
.
errorMsg
=
UIObject
.
createButton
(
this
,
UIObject
.
createLabel
(
this
,
game
.
config
.
width
/
2
,
game
.
config
.
height
/
2
,
10
,
'
panel
'
,
1
,
'
center
'
,
'
엽전이 부족합니다
'
,
50
,
'
#000000
'
).
layout
().
popUp
(
200
),
0
,
0
,
0
,
function
()
...
...
@@ -479,17 +499,9 @@ var gameScene = new Phaser.Class(
if
(
ScenesData
.
currentScene
==
ScenesData
.
gameScene
&&
WordSpace
.
gameTimer
!=
null
)
{
WordSpace
.
deltaTime
=
this
.
sys
.
game
.
loop
.
delta
;
WordSpace
.
wordForcedGroup
.
forEach
(
function
(
element
)
{
element
.
attract
();
});
WordSpace
.
nameGroup
.
forEach
(
function
(
element
)
{
element
.
attract
();
})
WordSpace
.
attackPaperGroup
.
getChildren
().
forEach
(
function
(
element
){
element
.
moveObject
(
element
);
});
WordSpace
.
wordForcedGroup
.
forEach
(
function
(
element
)
{
element
.
attract
();
});
WordSpace
.
nameGroup
.
forEach
(
function
(
element
)
{
element
.
attract
();
});
WordSpace
.
attackPaperGroup
.
getChildren
().
forEach
(
function
(
element
)
{
element
.
moveObject
(
element
);
});
WordSpace
.
setPlayerTyping
.
add
(
''
);
...
...
js/UIObject.js
View file @
9559f922
...
...
@@ -58,27 +58,31 @@ UIObject.createButton = function(scene, buttonGameObject, overFrame, outFrame, d
.
on
(
'
pointerover
'
,
()
=>
{
if
(
temp
.
enabled
)
{
buttonGameObject
.
setFrame
(
overFrame
);
if
(
overFrame
!=
-
1
)
buttonGameObject
.
setFrame
(
overFrame
);
}
})
.
on
(
'
pointerdown
'
,
()
=>
{
if
(
temp
.
enabled
)
{
buttonGameObject
.
setFrame
(
downFrame
);
if
(
downFrame
!=
-
1
)
buttonGameObject
.
setFrame
(
downFrame
);
clickCallback
();
}
})
.
on
(
'
pointerup
'
,
()
=>
{
buttonGameObject
.
setFrame
(
overFrame
);
if
(
temp
.
enabled
)
{
if
(
overFrame
!=
-
1
)
buttonGameObject
.
setFrame
(
overFrame
);
}
})
.
on
(
'
pointerout
'
,
()
=>
{
buttonGameObject
.
setFrame
(
outFrame
);
if
(
outFrame
!=
-
1
)
buttonGameObject
.
setFrame
(
outFrame
);
})
temp
.
setEnable
=
function
(
isEnable
)
{
temp
.
enabled
=
isEnable
;
return
temp
;
}
temp
.
getBackground
=
function
()
{
return
buttonGameObject
;
}
return
temp
;
}
\ No newline at end of file
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