- 30 Jan, 2019 5 commits
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18류지석 authored
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18류지석 authored
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18류지석 authored
# Conflicts: # Assets/Prefabs/Rooms/NormalRoom/Room 11(FR).prefab # Assets/Prefabs/Rooms/NormalRoom/Room 14.prefab # Assets/Prefabs/Rooms/NormalRoom/Room 15.prefab # Assets/Prefabs/Rooms/NormalRoom/Room 18.prefab # Assets/Prefabs/Rooms/NormalRoom/Room 19(FR).prefab # Assets/Prefabs/Rooms/NormalRoom/Room 2(FR).prefab # Assets/Prefabs/Rooms/NormalRoom/Room 20.prefab # Assets/Prefabs/Rooms/NormalRoom/Room 3.prefab # Assets/Prefabs/Rooms/NormalRoom/Room 4(FR).prefab # Assets/Prefabs/Rooms/NormalRoom/Room 4.prefab # Assets/Prefabs/Rooms/NormalRoom/Room 8.prefab # Assets/Prefabs/Rooms/NormalRoom/Room 9.prefab # Assets/Prefabs/Rooms/SpecialRoom/Room Boss 1-1.prefab # Assets/Prefabs/Rooms/SpecialRoom/Room Boss 1-2.prefab # Assets/Prefabs/Rooms/SpecialRoom/Room Boss 1-3.prefab # Assets/Prefabs/Rooms/SpecialRoom/Room Item 1-1.prefab # Assets/Prefabs/Rooms/SpecialRoom/Room Start 1-3(FR).prefab
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18김상언 authored
일단 스크립트를 통해서 전체 타일 다른 타일로 일대일 매칭시키는 부분은 SwapTile.cs 안에 윗부분에 있음 SwapTile.cs 안에 FillEmptyDoor 함수는 개쓰레기 똥이니 보지도 말고 쓰지도 마시오 계속 고민하면서 수정해야할듯
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18손재민 authored
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- 29 Jan, 2019 3 commits
- 27 Jan, 2019 1 commit
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18김상언 authored
그리고 그에 따라 플레이어 컨트롤러 조금 바뀜
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- 26 Jan, 2019 3 commits
- 25 Jan, 2019 3 commits
- 24 Jan, 2019 3 commits
- 23 Jan, 2019 13 commits
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18손재민 authored
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18손재민 authored
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18손재민 authored
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18손재민 authored
# Conflicts: # Assets/Images/Tiles/Forest Ruin.meta # Assets/Scripts/Item/Addons.meta # Assets/Sprites/Player/goingdown.meta
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18손재민 authored
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18손재민 authored
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18손재민 authored
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abpo11 authored
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18김상언 authored
찍은 방들 이름 뒤에다가 (FR)이라고 써서 prefabs 안에 넣어둠
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abpo11 authored
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15김민규 authored
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18류지석 authored
아이템창 기본 기능은 하게 해놓음. 씬에 InventoryUI 폴더 안에 있는 InventoryCanvas와 InventoryManager를 추가하고 InventoryCanvas는 껐다 켰다 하면 됨.
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abpo11 authored
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- 22 Jan, 2019 5 commits
- 21 Jan, 2019 3 commits
- 20 Jan, 2019 1 commit
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18류지석 authored
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