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tetra-tower
Commits
9b987038
Commit
9b987038
authored
Jan 21, 2019
by
18손재민
Browse files
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카메라 갈아 엎음. 이제 카메라는 벽에 부딪혀서 벽 밖으로는 조금만 보여주게 되고 그 외 기타 자잘한 오류들 고침
parent
ac70cdfd
Changes
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10 changed files
with
90 additions
and
147 deletions
+90
-147
DoorInGameDown.prefab
Assets/Prefabs/Rooms/InGameDoor/DoorInGameDown.prefab
+1
-1
DoorInGameLeft.prefab
Assets/Prefabs/Rooms/InGameDoor/DoorInGameLeft.prefab
+1
-1
DoorInGameRight.prefab
Assets/Prefabs/Rooms/InGameDoor/DoorInGameRight.prefab
+1
-1
DoorInGameUp.prefab
Assets/Prefabs/Rooms/InGameDoor/DoorInGameUp.prefab
+1
-1
CameraController.cs
Assets/Scripts/CameraController.cs
+72
-129
GameManager.cs
Assets/Scripts/GameManager.cs
+1
-0
Addons.meta
Assets/Scripts/Item/Addons.meta
+0
-8
MapManager.cs
Assets/Scripts/TetrisMap/MapManager.cs
+5
-3
Room.cs
Assets/Scripts/TetrisMap/Room.cs
+6
-2
TetriminoSpawner.cs
Assets/Scripts/TetrisMap/TetriminoSpawner.cs
+2
-1
No files found.
Assets/Prefabs/Rooms/InGameDoor/DoorInGameDown.prefab
View file @
9b987038
...
@@ -23,7 +23,7 @@ GameObject:
...
@@ -23,7 +23,7 @@ GameObject:
-
component
:
{
fileID
:
95049867913064836
}
-
component
:
{
fileID
:
95049867913064836
}
-
component
:
{
fileID
:
60595704614928888
}
-
component
:
{
fileID
:
60595704614928888
}
-
component
:
{
fileID
:
114295912794569440
}
-
component
:
{
fileID
:
114295912794569440
}
m_Layer
:
8
m_Layer
:
12
m_Name
:
DoorInGameDown
m_Name
:
DoorInGameDown
m_TagString
:
Untagged
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_Icon
:
{
fileID
:
0
}
...
...
Assets/Prefabs/Rooms/InGameDoor/DoorInGameLeft.prefab
View file @
9b987038
...
@@ -23,7 +23,7 @@ GameObject:
...
@@ -23,7 +23,7 @@ GameObject:
-
component
:
{
fileID
:
95177593216515702
}
-
component
:
{
fileID
:
95177593216515702
}
-
component
:
{
fileID
:
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}
-
component
:
{
fileID
:
60996771576975244
}
-
component
:
{
fileID
:
114082229687600582
}
-
component
:
{
fileID
:
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}
m_Layer
:
8
m_Layer
:
12
m_Name
:
DoorInGameLeft
m_Name
:
DoorInGameLeft
m_TagString
:
Untagged
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_Icon
:
{
fileID
:
0
}
...
...
Assets/Prefabs/Rooms/InGameDoor/DoorInGameRight.prefab
View file @
9b987038
...
@@ -23,7 +23,7 @@ GameObject:
...
@@ -23,7 +23,7 @@ GameObject:
-
component
:
{
fileID
:
95627112181051082
}
-
component
:
{
fileID
:
95627112181051082
}
-
component
:
{
fileID
:
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}
-
component
:
{
fileID
:
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}
-
component
:
{
fileID
:
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}
-
component
:
{
fileID
:
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}
m_Layer
:
8
m_Layer
:
12
m_Name
:
DoorInGameRight
m_Name
:
DoorInGameRight
m_TagString
:
Untagged
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_Icon
:
{
fileID
:
0
}
...
...
Assets/Prefabs/Rooms/InGameDoor/DoorInGameUp.prefab
View file @
9b987038
...
@@ -23,7 +23,7 @@ GameObject:
...
@@ -23,7 +23,7 @@ GameObject:
-
component
:
{
fileID
:
95785122911416600
}
-
component
:
{
fileID
:
95785122911416600
}
-
component
:
{
fileID
:
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}
-
component
:
{
fileID
:
60354718583369946
}
-
component
:
{
fileID
:
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}
-
component
:
{
fileID
:
114142621642518908
}
m_Layer
:
8
m_Layer
:
12
m_Name
:
DoorInGameUp
m_Name
:
DoorInGameUp
m_TagString
:
Untagged
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_Icon
:
{
fileID
:
0
}
...
...
Assets/Scripts/CameraController.cs
View file @
9b987038
This diff is collapsed.
Click to expand it.
Assets/Scripts/GameManager.cs
View file @
9b987038
...
@@ -16,6 +16,7 @@ public class GameManager : MonoBehaviour {
...
@@ -16,6 +16,7 @@ public class GameManager : MonoBehaviour {
GameObject
.
Find
(
"TetriminoSpawner"
).
GetComponent
<
TetriminoSpawner
>().
MakeInitialTetrimino
();
GameObject
.
Find
(
"TetriminoSpawner"
).
GetComponent
<
TetriminoSpawner
>().
MakeInitialTetrimino
();
Vector2
coord
=
MapManager
.
currentRoom
.
transform
.
position
;
Vector2
coord
=
MapManager
.
currentRoom
.
transform
.
position
;
GameObject
.
Find
(
"Player"
).
transform
.
position
=
new
Vector2
(
coord
.
x
,
coord
.
y
)
+
new
Vector2
(
3
,
3
);
GameObject
.
Find
(
"Player"
).
transform
.
position
=
new
Vector2
(
coord
.
x
,
coord
.
y
)
+
new
Vector2
(
3
,
3
);
GameObject
.
Find
(
"Main Camera"
).
transform
.
position
=
GameObject
.
Find
(
"Player"
).
transform
.
position
;
}
}
// Update is called once per frame
// Update is called once per frame
...
...
Assets/Scripts/Item/Addons.meta
deleted
100644 → 0
View file @
ac70cdfd
fileFormatVersion: 2
guid: 3eeb43e73bfaf1f48901afcdbe4f6d11
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/TetrisMap/MapManager.cs
View file @
9b987038
...
@@ -76,11 +76,11 @@ public class MapManager : MonoBehaviour {
...
@@ -76,11 +76,11 @@ public class MapManager : MonoBehaviour {
/// <summary>
/// <summary>
/// Check if this row is being deleted.
/// Check if this row is being deleted.
/// </summary>
/// </summary>
p
rivate
static
bool
[]
isRowDeleting
=
new
bool
[
20
];
p
ublic
static
bool
[]
isRowDeleting
=
new
bool
[
20
];
/// <summary>
/// <summary>
/// Tetris Y axis coordinates on Unity.
/// Tetris Y axis coordinates on Unity.
/// </summary>
/// </summary>
p
rivate
static
float
[]
tetrisYCoord
=
new
float
[
height
];
p
ublic
static
float
[]
tetrisYCoord
=
new
float
[
height
];
/// <summary>
/// <summary>
/// Array that saves presses.
/// Array that saves presses.
/// </summary>
/// </summary>
...
@@ -292,6 +292,8 @@ public class MapManager : MonoBehaviour {
...
@@ -292,6 +292,8 @@ public class MapManager : MonoBehaviour {
mapGrid
[
doorCloseCounter
,
row
].
CloseDoor
(
"Down"
,
false
);
mapGrid
[
doorCloseCounter
,
row
].
CloseDoor
(
"Down"
,
false
);
mapGrid
[
width
-
doorCloseCounter
-
1
,
row
].
CloseDoor
(
"Up"
,
false
);
mapGrid
[
width
-
doorCloseCounter
-
1
,
row
].
CloseDoor
(
"Up"
,
false
);
mapGrid
[
width
-
doorCloseCounter
-
1
,
row
].
CloseDoor
(
"Down"
,
false
);
mapGrid
[
width
-
doorCloseCounter
-
1
,
row
].
CloseDoor
(
"Down"
,
false
);
mapGrid
[
doorCloseCounter
,
row
].
isRoomDestroyed
=
true
;
mapGrid
[
width
-
doorCloseCounter
-
1
,
row
].
isRoomDestroyed
=
true
;
doorCloseCounter
++;
doorCloseCounter
++;
}
}
if
(
collapseRate
-
roomDestroyCounter
*
0.2f
>
0.2f
)
if
(
collapseRate
-
roomDestroyCounter
*
0.2f
>
0.2f
)
...
@@ -415,6 +417,7 @@ public class MapManager : MonoBehaviour {
...
@@ -415,6 +417,7 @@ public class MapManager : MonoBehaviour {
SetRoomsYCoord
();
SetRoomsYCoord
();
if
(
currentRoom
.
mapCoord
.
y
>=
bottom
)
if
(
currentRoom
.
mapCoord
.
y
>=
bottom
)
player
.
transform
.
position
+=
new
Vector3
(
0
,
-
yFallSpeed
,
0
);
player
.
transform
.
position
+=
new
Vector3
(
0
,
-
yFallSpeed
,
0
);
previousPlayerRelativePosition
=
player
.
transform
.
position
-
currentRoom
.
transform
.
position
;
}
}
if
(
shakeCamera
)
if
(
shakeCamera
)
{
{
...
@@ -908,6 +911,5 @@ public class MapManager : MonoBehaviour {
...
@@ -908,6 +911,5 @@ public class MapManager : MonoBehaviour {
}
}
else
else
Debug
.
Log
(
"Game Over"
);
Debug
.
Log
(
"Game Over"
);
}
}
}
}
Assets/Scripts/TetrisMap/Room.cs
View file @
9b987038
...
@@ -80,6 +80,10 @@ public class Room : MonoBehaviour
...
@@ -80,6 +80,10 @@ public class Room : MonoBehaviour
/// Check if room is clear and escapable.
/// Check if room is clear and escapable.
/// </summary>
/// </summary>
public
bool
isRoomCleared
;
public
bool
isRoomCleared
;
/// <summary>
/// Check if room is destroyed.
/// </summary>
public
bool
isRoomDestroyed
=
false
;
/*
/*
* functions
* functions
...
@@ -138,7 +142,7 @@ public class Room : MonoBehaviour
...
@@ -138,7 +142,7 @@ public class Room : MonoBehaviour
switch
(
direction
)
switch
(
direction
)
{
{
case
"Up"
:
case
"Up"
:
if
(
mapCoord
.
y
<
MapManager
.
realHeight
&&
MapManager
.
mapGrid
[(
int
)
mapCoord
.
x
,
(
int
)
mapCoord
.
y
+
1
]
!=
null
)
if
(
mapCoord
.
y
<
MapManager
.
realHeight
&&
MapManager
.
mapGrid
[(
int
)
mapCoord
.
x
,
(
int
)
mapCoord
.
y
+
1
]
!=
null
&&
MapManager
.
mapGrid
[(
int
)
mapCoord
.
x
,
(
int
)
mapCoord
.
y
+
1
].
isRoomDestroyed
!=
true
)
{
{
door
=
inGameDoorUp
;
door
=
inGameDoorUp
;
animatorThisRoom
=
door
.
GetComponent
<
Animator
>();
animatorThisRoom
=
door
.
GetComponent
<
Animator
>();
...
@@ -146,7 +150,7 @@ public class Room : MonoBehaviour
...
@@ -146,7 +150,7 @@ public class Room : MonoBehaviour
}
}
break
;
break
;
case
"Down"
:
case
"Down"
:
if
(
mapCoord
.
y
>
0
&&
MapManager
.
mapGrid
[(
int
)
mapCoord
.
x
,
(
int
)
mapCoord
.
y
-
1
]
!=
null
)
if
(
mapCoord
.
y
>
0
&&
MapManager
.
mapGrid
[(
int
)
mapCoord
.
x
,
(
int
)
mapCoord
.
y
-
1
]
!=
null
&&
MapManager
.
mapGrid
[(
int
)
mapCoord
.
x
,
(
int
)
mapCoord
.
y
-
1
].
isRoomDestroyed
!=
true
)
{
{
door
=
inGameDoorDown
;
door
=
inGameDoorDown
;
animatorThisRoom
=
door
.
GetComponent
<
Animator
>();
animatorThisRoom
=
door
.
GetComponent
<
Animator
>();
...
...
Assets/Scripts/TetrisMap/TetriminoSpawner.cs
View file @
9b987038
...
@@ -85,7 +85,7 @@ public class TetriminoSpawner : MonoBehaviour {
...
@@ -85,7 +85,7 @@ public class TetriminoSpawner : MonoBehaviour {
int
randomPosition
=
Random
.
Range
(
0
,
MapManager
.
width
);
int
randomPosition
=
Random
.
Range
(
0
,
MapManager
.
width
);
int
randomTetrimino
=
TetriminoRandomizer
();
int
randomTetrimino
=
TetriminoRandomizer
();
MapManager
.
currentTetrimino
=
Instantiate
(
tetriminoes
[
randomTetrimino
],
MapManager
.
tetrisMapCoord
+
MapManager
.
tetrisMapSize
*
new
Vector3
(
randomPosition
,
0
,
MapManager
.
tetrisMapCoord
.
z
),
Quaternion
.
identity
);
MapManager
.
currentTetrimino
=
Instantiate
(
tetriminoes
[
randomTetrimino
],
MapManager
.
tetrisMapCoord
+
MapManager
.
tetrisMapSize
*
new
Vector3
(
randomPosition
,
0
,
MapManager
.
tetrisMapCoord
.
z
),
Quaternion
.
identity
);
MapManager
.
currentRoom
=
MapManager
.
currentTetrimino
.
rooms
[
Random
.
Range
(
0
,
MapManager
.
currentTetrimino
.
rooms
.
Length
)
];
MapManager
.
currentRoom
=
MapManager
.
currentTetrimino
.
rooms
[
0
];
MapManager
.
currentRoom
.
specialRoomType
=
RoomType
.
Start
;
MapManager
.
currentRoom
.
specialRoomType
=
RoomType
.
Start
;
MapManager
.
currentTetrimino
.
mapCoord
=
(
MapManager
.
currentTetrimino
.
transform
.
position
-
MapManager
.
tetrisMapCoord
)
/
MapManager
.
tetrisMapSize
;
MapManager
.
currentTetrimino
.
mapCoord
=
(
MapManager
.
currentTetrimino
.
transform
.
position
-
MapManager
.
tetrisMapCoord
)
/
MapManager
.
tetrisMapSize
;
mapManager
.
SetRoomMapCoord
(
MapManager
.
currentTetrimino
);
mapManager
.
SetRoomMapCoord
(
MapManager
.
currentTetrimino
);
...
@@ -103,6 +103,7 @@ public class TetriminoSpawner : MonoBehaviour {
...
@@ -103,6 +103,7 @@ public class TetriminoSpawner : MonoBehaviour {
mapManager
.
CreateRoom
(
MapManager
.
currentTetrimino
);
mapManager
.
CreateRoom
(
MapManager
.
currentTetrimino
);
MapManager
.
currentRoom
.
fog
.
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
1
,
1
,
1
,
0
);
MapManager
.
currentRoom
.
fog
.
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
1
,
1
,
1
,
0
);
MapManager
.
currentRoom
.
GetComponent
<
SpriteRenderer
>().
sprite
=
mapManager
.
roomsSpritesDistributed
[
MapManager
.
currentStage
][(
int
)
RoomSpriteType
.
Current
];
MapManager
.
currentRoom
.
GetComponent
<
SpriteRenderer
>().
sprite
=
mapManager
.
roomsSpritesDistributed
[
MapManager
.
currentStage
][(
int
)
RoomSpriteType
.
Current
];
MapManager
.
currentRoom
.
ClearRoom
();
MapManager
.
tempRoom
=
MapManager
.
currentRoom
;
MapManager
.
tempRoom
=
MapManager
.
currentRoom
;
MakeTetrimino
();
MakeTetrimino
();
}
}
...
...
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