Commit ef70d42e authored by 16도재형's avatar 16도재형

보스방 앙망문

parent 06ff808c
...@@ -13,31 +13,37 @@ AnimatorController: ...@@ -13,31 +13,37 @@ AnimatorController:
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: New Trigger - m_Name: New Trigger
m_Type: 9 m_Type: 9
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: Attackable - m_Name: Attackable
m_Type: 4 m_Type: 4
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: DeadTrigger - m_Name: DeadTrigger
m_Type: 9 m_Type: 9
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: DamagedTrigger - m_Name: DamagedTrigger
m_Type: 9 m_Type: 9
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: PhaseEnd
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers: m_AnimatorLayers:
- serializedVersion: 5 - serializedVersion: 5
m_Name: Base Layer m_Name: Base Layer
...@@ -51,6 +57,17 @@ AnimatorController: ...@@ -51,6 +57,17 @@ AnimatorController:
m_IKPass: 0 m_IKPass: 0
m_SyncedLayerAffectsTiming: 0 m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 9100000}
--- !u!114 &114035617495850442
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e3cdf16beaf8ced48a82f46a6fe4b13a, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &114275914250872650 --- !u!114 &114275914250872650
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -125,39 +142,18 @@ AnimatorStateTransition: ...@@ -125,39 +142,18 @@ AnimatorStateTransition:
m_InterruptionSource: 0 m_InterruptionSource: 0
m_OrderedInterruption: 1 m_OrderedInterruption: 1
m_CanTransitionToSelf: 1 m_CanTransitionToSelf: 1
--- !u!1101 &1101246027102717966 --- !u!1101 &1101153077376460420
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 3 m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 1 - m_ConditionMode: 2
m_ConditionEvent: DamagedTrigger m_ConditionEvent: Attackable
m_EventTreshold: 0 m_EventTreshold: 0
m_DstStateMachine: {fileID: 0} m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 1102001769387107042} m_DstState: {fileID: 1102803653810021326}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &1101299038639391168
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 1102551230427125584}
m_Solo: 0 m_Solo: 0
m_Mute: 0 m_Mute: 0
m_IsExit: 0 m_IsExit: 0
...@@ -170,27 +166,27 @@ AnimatorStateTransition: ...@@ -170,27 +166,27 @@ AnimatorStateTransition:
m_InterruptionSource: 0 m_InterruptionSource: 0
m_OrderedInterruption: 1 m_OrderedInterruption: 1
m_CanTransitionToSelf: 1 m_CanTransitionToSelf: 1
--- !u!1101 &1101317565931806932 --- !u!1101 &1101246027102717966
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 2 - m_ConditionMode: 1
m_ConditionEvent: Attackable m_ConditionEvent: DamagedTrigger
m_EventTreshold: 0 m_EventTreshold: 0
m_DstStateMachine: {fileID: 0} m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 1102803653810021326} m_DstState: {fileID: 1102001769387107042}
m_Solo: 0 m_Solo: 0
m_Mute: 0 m_Mute: 0
m_IsExit: 0 m_IsExit: 0
serializedVersion: 3 serializedVersion: 3
m_TransitionDuration: 0 m_TransitionDuration: 0.25
m_TransitionOffset: 0 m_TransitionOffset: 0
m_ExitTime: 0.75 m_ExitTime: 0.75
m_HasExitTime: 0 m_HasExitTime: 0
m_HasFixedDuration: 0 m_HasFixedDuration: 1
m_InterruptionSource: 0 m_InterruptionSource: 0
m_OrderedInterruption: 1 m_OrderedInterruption: 1
m_CanTransitionToSelf: 1 m_CanTransitionToSelf: 1
...@@ -239,7 +235,7 @@ AnimatorStateTransition: ...@@ -239,7 +235,7 @@ AnimatorStateTransition:
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m_OrderedInterruption: 1 m_OrderedInterruption: 1
m_CanTransitionToSelf: 1 m_CanTransitionToSelf: 1
--- !u!1101 &1101393034844135080 --- !u!1101 &1101339710389548438
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
...@@ -247,10 +243,13 @@ AnimatorStateTransition: ...@@ -247,10 +243,13 @@ AnimatorStateTransition:
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 1 - m_ConditionMode: 1
m_ConditionEvent: DamagedTrigger m_ConditionEvent: IdleTrigger
m_EventTreshold: 0
- m_ConditionMode: 2
m_ConditionEvent: Attackable
m_EventTreshold: 0 m_EventTreshold: 0
m_DstStateMachine: {fileID: 0} m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 1102733367873166300} m_DstState: {fileID: 1102803653810021326}
m_Solo: 0 m_Solo: 0
m_Mute: 0 m_Mute: 0
m_IsExit: 0 m_IsExit: 0
...@@ -287,18 +286,18 @@ AnimatorStateTransition: ...@@ -287,18 +286,18 @@ AnimatorStateTransition:
m_InterruptionSource: 0 m_InterruptionSource: 0
m_OrderedInterruption: 1 m_OrderedInterruption: 1
m_CanTransitionToSelf: 1 m_CanTransitionToSelf: 1
--- !u!1101 &1101521468907680666 --- !u!1101 &1101571666241707296
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 1 - m_ConditionMode: 2
m_ConditionEvent: Attackable m_ConditionEvent: Attackable
m_EventTreshold: 0 m_EventTreshold: 0
m_DstStateMachine: {fileID: 0} m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 1102721576210007386} m_DstState: {fileID: 1102587718221582670}
m_Solo: 0 m_Solo: 0
m_Mute: 0 m_Mute: 0
m_IsExit: 0 m_IsExit: 0
...@@ -307,22 +306,19 @@ AnimatorStateTransition: ...@@ -307,22 +306,19 @@ AnimatorStateTransition:
m_TransitionOffset: 0 m_TransitionOffset: 0
m_ExitTime: 0.75 m_ExitTime: 0.75
m_HasExitTime: 0 m_HasExitTime: 0
m_HasFixedDuration: 0 m_HasFixedDuration: 1
m_InterruptionSource: 0 m_InterruptionSource: 0
m_OrderedInterruption: 1 m_OrderedInterruption: 1
m_CanTransitionToSelf: 1 m_CanTransitionToSelf: 1
--- !u!1101 &1101571666241707296 --- !u!1101 &1101656374722652164
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 3 m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions: []
- m_ConditionMode: 2
m_ConditionEvent: Attackable
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0} m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 1102587718221582670} m_DstState: {fileID: 1102841979248166746}
m_Solo: 0 m_Solo: 0
m_Mute: 0 m_Mute: 0
m_IsExit: 0 m_IsExit: 0
...@@ -330,12 +326,12 @@ AnimatorStateTransition: ...@@ -330,12 +326,12 @@ AnimatorStateTransition:
m_TransitionDuration: 0 m_TransitionDuration: 0
m_TransitionOffset: 0 m_TransitionOffset: 0
m_ExitTime: 0.75 m_ExitTime: 0.75
m_HasExitTime: 0 m_HasExitTime: 1
m_HasFixedDuration: 1 m_HasFixedDuration: 1
m_InterruptionSource: 0 m_InterruptionSource: 0
m_OrderedInterruption: 1 m_OrderedInterruption: 1
m_CanTransitionToSelf: 1 m_CanTransitionToSelf: 1
--- !u!1101 &1101610743941838568 --- !u!1101 &1101794842221287620
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
...@@ -345,34 +341,40 @@ AnimatorStateTransition: ...@@ -345,34 +341,40 @@ AnimatorStateTransition:
- m_ConditionMode: 1 - m_ConditionMode: 1
m_ConditionEvent: IdleTrigger m_ConditionEvent: IdleTrigger
m_EventTreshold: 0 m_EventTreshold: 0
- m_ConditionMode: 1
m_ConditionEvent: Attackable
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0} m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 1102551230427125584} m_DstState: {fileID: 1102721576210007386}
m_Solo: 0 m_Solo: 0
m_Mute: 0 m_Mute: 0
m_IsExit: 0 m_IsExit: 0
serializedVersion: 3 serializedVersion: 3
m_TransitionDuration: 0 m_TransitionDuration: 0.25
m_TransitionOffset: 0 m_TransitionOffset: 0
m_ExitTime: 0.75 m_ExitTime: 0.75
m_HasExitTime: 0 m_HasExitTime: 0
m_HasFixedDuration: 0 m_HasFixedDuration: 1
m_InterruptionSource: 0 m_InterruptionSource: 0
m_OrderedInterruption: 1 m_OrderedInterruption: 1
m_CanTransitionToSelf: 1 m_CanTransitionToSelf: 1
--- !u!1101 &1101656374722652164 --- !u!1101 &1101852208915304492
AnimatorStateTransition: AnimatorStateTransition:
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m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_Name: m_Name:
m_Conditions: [] m_Conditions:
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m_ConditionEvent: Attackable
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0} m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 1102841979248166746} m_DstState: {fileID: 1102721576210007386}
m_Solo: 0 m_Solo: 0
m_Mute: 0 m_Mute: 0
m_IsExit: 0 m_IsExit: 0
serializedVersion: 3 serializedVersion: 3
m_TransitionDuration: 0 m_TransitionDuration: 0.25
m_TransitionOffset: 0 m_TransitionOffset: 0
m_ExitTime: 0.75 m_ExitTime: 0.75
m_HasExitTime: 1 m_HasExitTime: 1
...@@ -451,13 +453,13 @@ AnimatorState: ...@@ -451,13 +453,13 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1102 &1102510256431681316 --- !u!1102 &1102027446539256642
AnimatorState: AnimatorState:
serializedVersion: 5 serializedVersion: 5
m_ObjectHideFlags: 3 m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_Name: Dead m_Name: New State
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions: []
...@@ -476,18 +478,16 @@ AnimatorState: ...@@ -476,18 +478,16 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1102 &1102551230427125584 --- !u!1102 &1102510256431681316
AnimatorState: AnimatorState:
serializedVersion: 5 serializedVersion: 5
m_ObjectHideFlags: 1 m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_Name: Idle m_Name: Dead
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: m_Transitions: []
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m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
...@@ -503,19 +503,19 @@ AnimatorState: ...@@ -503,19 +503,19 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1102 &1102587718221582670 --- !u!1102 &1102551230427125584
AnimatorState: AnimatorState:
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m_ObjectHideFlags: 3 m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_Name: Move m_Name: Idle
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: m_Transitions:
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m_StateMachineBehaviours: - {fileID: 1101852208915304492}
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m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
m_WriteDefaultValues: 1 m_WriteDefaultValues: 1
...@@ -530,17 +530,19 @@ AnimatorState: ...@@ -530,17 +530,19 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1102 &1102615083419432118 --- !u!1102 &1102587718221582670
AnimatorState: AnimatorState:
serializedVersion: 5 serializedVersion: 5
m_ObjectHideFlags: 1 m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_Name: Dead m_Name: Move
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions:
m_StateMachineBehaviours: [] - {fileID: 1101856330404161026}
m_StateMachineBehaviours:
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m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
m_WriteDefaultValues: 1 m_WriteDefaultValues: 1
...@@ -555,18 +557,18 @@ AnimatorState: ...@@ -555,18 +557,18 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1102 &1102721576210007386 --- !u!1102 &1102615083419432118
AnimatorState: AnimatorState:
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m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_Name: Attack m_Name: Dead
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: m_Transitions: []
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m_StateMachineBehaviours: [] - {fileID: 114035617495850442}
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
m_WriteDefaultValues: 1 m_WriteDefaultValues: 1
...@@ -581,17 +583,17 @@ AnimatorState: ...@@ -581,17 +583,17 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1102 &1102733367873166300 --- !u!1102 &1102721576210007386
AnimatorState: AnimatorState:
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m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
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m_Name: Damaged m_Name: Attack
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: m_Transitions:
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m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
...@@ -643,7 +645,8 @@ AnimatorState: ...@@ -643,7 +645,8 @@ AnimatorState:
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: m_Transitions:
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m_StateMachineBehaviours: m_StateMachineBehaviours:
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m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
...@@ -715,23 +718,19 @@ AnimatorStateMachine: ...@@ -715,23 +718,19 @@ AnimatorStateMachine:
m_ChildStates: m_ChildStates:
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m_Position: {x: 276, y: -12, z: 0} m_Position: {x: 276, y: -12, z: 0}
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...@@ -739,4 +738,4 @@ AnimatorStateMachine: ...@@ -739,4 +738,4 @@ AnimatorStateMachine:
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 1102551230427125584} m_DefaultState: {fileID: 1102803653810021326}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class JiJooDead : StateMachineBehaviour {
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
//override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
//
//}
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
if (true)
{
animator.SetBool("PhaseEnd", true);
return;
}
}
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
//override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
//
//}
// OnStateMove is called right after Animator.OnAnimatorMove(). Code that processes and affects root motion should be implemented here
//override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
//
//}
// OnStateIK is called right after Animator.OnAnimatorIK(). Code that sets up animation IK (inverse kinematics) should be implemented here.
//override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
//
//}
}
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......
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......
...@@ -36,13 +36,21 @@ public class JiJooMove : StateMachineBehaviour { ...@@ -36,13 +36,21 @@ public class JiJooMove : StateMachineBehaviour {
enemy.transform.eulerAngles = new Vector3(0, 0, JiJoo.Vector2ToZAngle(dir)); enemy.transform.eulerAngles = new Vector3(0, 0, JiJoo.Vector2ToZAngle(dir));
velocity = dir * new Vector2(horizontalSpeed, verticalSpeed); velocity = dir * new Vector2(horizontalSpeed, verticalSpeed);
Debug.Log(destination);
Vector2 realVector = JiJoo.RealPosition(destination) - JiJoo.RealPosition(enemy.gridPosition); Vector2 realVector = JiJoo.RealPosition(destination) - JiJoo.RealPosition(enemy.gridPosition);
time = Mathf.Abs(realVector.x) / horizontalSpeed + Mathf.Abs(realVector.y) / verticalSpeed; time = Mathf.Abs(realVector.x) / horizontalSpeed + Mathf.Abs(realVector.y) / verticalSpeed;
timer = 0; timer = 0;
rb2D.MovePosition(rb2D.position + velocity * Time.deltaTime);
} }
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
if (destination.x < 0 || destination.x >= 6 || destination.y < 0 || destination.y >= 6)
{
animator.SetTrigger("IdleTrigger");
return;
}
rb2D.MovePosition(rb2D.position + velocity * Time.deltaTime); rb2D.MovePosition(rb2D.position + velocity * Time.deltaTime);
if (timer > time) if (timer > time)
{ {
......
...@@ -11,6 +11,8 @@ public abstract class JiJoo : Boss { ...@@ -11,6 +11,8 @@ public abstract class JiJoo : Boss {
public float horizontalSpeed; public float horizontalSpeed;
public float verticalSpeed; public float verticalSpeed;
public GameObject egg;
public abstract bool IsAttackable(); public abstract bool IsAttackable();
protected override void Awake() protected override void Awake()
...@@ -60,36 +62,23 @@ public abstract class JiJoo : Boss { ...@@ -60,36 +62,23 @@ public abstract class JiJoo : Boss {
} }
public override void GetDamaged(PlayerAttackInfo attack) public override void GetHit(PlayerAttackInfo attack)
{
if (Invisible) { return; }
float prevHealth = currHealth;
currHealth -= attack.damage;
if (currHealth <= 0)
{ {
Invisible = true; TakeDamage(attack.damage);
animator.SetTrigger("DeadTrigger");
StopCoroutine("OnFire");
GetComponent<SpriteRenderer>().color = Color.white;
if (bossRoom.CurPhase == bossRoom.totalPhase - 1)
{
currHealth = 1;
}
}
DebuffApply(attack.debuffTime); DebuffApply(attack.debuffTime);
}
float knockbackDist = attack.damage * attack.knockBackMultiplier / weight; public override void TakeDamage(float damage)
float knockbackTime = (knockbackDist >= 0.5f) ? 0.5f : knockbackDist;
if (MovementLock) // 넉백이 진행 중
{ {
StopCoroutine("Knockback"); if (Invisible) { return; }
float prevHealth = CurrHealth;
CurrHealth -= damage;
if (CurrHealth <= 0)
{
MakeDead();
return;
} }
StartCoroutine(Knockback(knockbackDist, knockbackTime)); /*
float currHealthPercentage = CurrHealth / maxHealth;
float currHealthPercentage = currHealth / maxHealth;
float prevHealthPercentage = prevHealth / maxHealth; float prevHealthPercentage = prevHealth / maxHealth;
foreach (float percentage in knockbackPercentage) foreach (float percentage in knockbackPercentage)
...@@ -101,20 +90,20 @@ public abstract class JiJoo : Boss { ...@@ -101,20 +90,20 @@ public abstract class JiJoo : Boss {
break; break;
} }
} }
animator.SetTrigger("TrackTrigger"); */
} }
public abstract Vector2Int MoveDirection(); public abstract Vector2Int MoveDirection();
public IEnumerator Heal(float hp, float time) public IEnumerator Heal(float hp, float time)
{ {
float delta = hp - currHealth; float delta = hp - CurrHealth;
for (float t = 0; t <= time; t += Time.deltaTime) for (float t = 0; t <= time; t += Time.deltaTime)
{ {
yield return null; yield return null;
currHealth += (delta * t / time); CurrHealth += (delta * t / time);
} }
currHealth = hp; CurrHealth = hp;
} }
public static float Vector2ToZAngle(Vector2Int dir) public static float Vector2ToZAngle(Vector2Int dir)
......
...@@ -35,7 +35,7 @@ public class Enemy : MonoBehaviour { ...@@ -35,7 +35,7 @@ public class Enemy : MonoBehaviour {
protected EnemyManager enemyManager; protected EnemyManager enemyManager;
// for movement // for movement
protected Animator animator; public Animator animator;
protected float stunnedAnimLength; protected float stunnedAnimLength;
public EnemyMovementLock movementLock; public EnemyMovementLock movementLock;
public bool Invisible { get; protected set; } public bool Invisible { get; protected set; }
...@@ -104,7 +104,7 @@ public class Enemy : MonoBehaviour { ...@@ -104,7 +104,7 @@ public class Enemy : MonoBehaviour {
animator.SetTrigger("TrackTrigger"); animator.SetTrigger("TrackTrigger");
} }
public void TakeDamage(float damage) public virtual void TakeDamage(float damage)
{ {
if (Invisible) { return; } if (Invisible) { return; }
float prevHealth = CurrHealth; float prevHealth = CurrHealth;
...@@ -135,7 +135,6 @@ public class Enemy : MonoBehaviour { ...@@ -135,7 +135,6 @@ public class Enemy : MonoBehaviour {
animator.SetTrigger("DeadTrigger"); animator.SetTrigger("DeadTrigger");
StopCoroutine("OnFire"); StopCoroutine("OnFire");
GetComponent<SpriteRenderer>().color = Color.white; GetComponent<SpriteRenderer>().color = Color.white;
return;
} }
// - Apply debuff // - Apply debuff
......
...@@ -58,7 +58,7 @@ public class EnemyAir : Enemy { ...@@ -58,7 +58,7 @@ public class EnemyAir : Enemy {
// - Knockback coroutine // - Knockback coroutine
protected override IEnumerator Knockback(float knockbackDist, float knockbackTime) protected override IEnumerator Knockback(float knockbackDist, float knockbackTime)
{ {
Vector2 knockbackDir = (transform.parent.position - enemyManager.Player.transform.position).normalized; Vector2 knockbackDir = (transform.parent.position - GameManager.Instance.player.transform.position).normalized;
Vector2 knockbackVelocity = (knockbackDist / knockbackTime) * knockbackDir; Vector2 knockbackVelocity = (knockbackDist / knockbackTime) * knockbackDir;
ChangeAngleZ(90 + Mathf.Rad2Deg * Mathf.Atan2(knockbackDir.y, knockbackDir.x)); ChangeAngleZ(90 + Mathf.Rad2Deg * Mathf.Atan2(knockbackDir.y, knockbackDir.x));
......
...@@ -6,11 +6,16 @@ public class Scarecrow : Enemy { ...@@ -6,11 +6,16 @@ public class Scarecrow : Enemy {
public bool neverDie; public bool neverDie;
public override void GetHit(PlayerAttackInfo attack) public override void GetHit(PlayerAttackInfo attack)
{
TakeDamage(attack.damage);
DebuffApply(attack.debuffTime);
}
public override void TakeDamage(float damage)
{ {
if (Invisible) { return; } if (Invisible) { return; }
float prevHealth = CurrHealth; float prevHealth = CurrHealth;
CurrHealth -= attack.damage; CurrHealth -= damage;
if (CurrHealth <= 0) if (CurrHealth <= 0)
{ {
if (neverDie) if (neverDie)
...@@ -19,12 +24,10 @@ public class Scarecrow : Enemy { ...@@ -19,12 +24,10 @@ public class Scarecrow : Enemy {
} }
else else
{ {
Invisible = true; MakeDead();
animator.SetTrigger("DeadTrigger");
return; return;
} }
} }
animator.SetTrigger("DamagedTrigger"); animator.SetTrigger("DamagedTrigger");
} }
} }
...@@ -29,6 +29,7 @@ public class PlayerController : MonoBehaviour ...@@ -29,6 +29,7 @@ public class PlayerController : MonoBehaviour
private float doubleJumpSpeed; private float doubleJumpSpeed;
[SerializeField] [SerializeField]
private float dashAcceleration; private float dashAcceleration;
private float slowRatio = 1;
public Collider2D platformCollider; public Collider2D platformCollider;
// Bool values for jump & doublejump // Bool values for jump & doublejump
private bool isGrounded = true; private bool isGrounded = true;
...@@ -217,7 +218,7 @@ public class PlayerController : MonoBehaviour ...@@ -217,7 +218,7 @@ public class PlayerController : MonoBehaviour
if (isGrounded) playerState = PlayerState.Walk; if (isGrounded) playerState = PlayerState.Walk;
} }
rb.velocity = new Vector2(xVelocity, yVelocity); rb.velocity = slowRatio * new Vector2(xVelocity, yVelocity);
} }
if (playerState != PlayerState.GoingUp && playerState != PlayerState.GoingDown && playerState != PlayerState.Attack) if (playerState != PlayerState.GoingUp && playerState != PlayerState.GoingDown && playerState != PlayerState.Attack)
airAttack = true; airAttack = true;
...@@ -350,4 +351,11 @@ public class PlayerController : MonoBehaviour ...@@ -350,4 +351,11 @@ public class PlayerController : MonoBehaviour
yield return new WaitForSeconds(0.3f); yield return new WaitForSeconds(0.3f);
ropeEnabled = true; ropeEnabled = true;
} }
public IEnumerator OnSlow(float time, float ratio)
{
slowRatio = ratio;
yield return new WaitForSeconds(time);
slowRatio = 1;
}
} }
...@@ -36,14 +36,14 @@ public class JiJooRoom : BossRoomInGame { ...@@ -36,14 +36,14 @@ public class JiJooRoom : BossRoomInGame {
} }
protected void Phase1() protected void Phase1()
{ {
if (bosses[0].currHealth <= 0 && bosses[1].currHealth <= 0) if (bosses[0].animator.GetBool("PhaseEnd") && bosses[1].animator.GetBool("PhaseEnd"))
{ {
CurPhase++; CurPhase++;
} }
} }
protected void Phase2() protected void Phase2()
{ {
if (bosses[0].currHealth <= 0 && bosses[1].currHealth <= 0) if (bosses[0].animator.GetBool("PhaseEnd") && bosses[1].animator.GetBool("PhaseEnd"))
{ {
CurPhase++; CurPhase++;
} }
......
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