Commit e4de4bcb authored by 18류지석's avatar 18류지석

누락된 에너미 스폰 다시 추가, 버그 수정

parent dd04ff2a
...@@ -209,9 +209,9 @@ MonoBehaviour: ...@@ -209,9 +209,9 @@ MonoBehaviour:
weight: 3 weight: 3
patrolRange: 2 patrolRange: 2
noticeRange: 2 noticeRange: 2
attackRange: 2 attackRange: 1
patrolSpeed: 5 patrolSpeed: 2.5
trackSpeed: 7 trackSpeed: 3.5
playerDistance: 0 playerDistance: 0
--- !u!114 &114468655689627186 --- !u!114 &114468655689627186
MonoBehaviour: MonoBehaviour:
......
...@@ -51,3 +51,8 @@ MonoBehaviour: ...@@ -51,3 +51,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fc7c7899a8a94c24cb9eb34d432133ce, type: 3} m_Script: {fileID: 11500000, guid: fc7c7899a8a94c24cb9eb34d432133ce, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
player: {fileID: 1623439448163086, guid: 3d077a5f727dd1e4780e9265ed26e036, type: 2}
dropTableData: {fileID: 4900000, guid: 6216895c658a2af40890a4446cc10a8c, type: 3}
dropItemList: []
enemyPrefab:
- {fileID: 1636491341446076, guid: a164c147037e89448820f7387c724c42, type: 2}
...@@ -171,6 +171,7 @@ GameObject: ...@@ -171,6 +171,7 @@ GameObject:
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
- component: {fileID: 4519224550781046} - component: {fileID: 4519224550781046}
- component: {fileID: 114498254109604890}
m_Layer: 0 m_Layer: 0
m_Name: goblin m_Name: goblin
m_TagString: Untagged m_TagString: Untagged
...@@ -1154,6 +1155,19 @@ MonoBehaviour: ...@@ -1154,6 +1155,19 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b5ed2c384310eb6408bb42c91b195e15, type: 3} m_Script: {fileID: 11500000, guid: b5ed2c384310eb6408bb42c91b195e15, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
--- !u!114 &114498254109604890
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1793875229757898}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2d27745292051704a87740def5391766, type: 3}
m_Name:
m_EditorClassIdentifier:
enemyPrefab: {fileID: 1636491341446076, guid: a164c147037e89448820f7387c724c42,
type: 2}
--- !u!212 &212423219453141376 --- !u!212 &212423219453141376
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
......
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...@@ -1041,30 +1041,6 @@ Prefab: ...@@ -1041,30 +1041,6 @@ Prefab:
propertyPath: m_RootOrder propertyPath: m_RootOrder
value: 1 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 114685218848006942, guid: e6794ab8e2e4c6340a23b382e9497cbb,
type: 2}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
value: UpgradeStage
objectReference: {fileID: 0}
- target: {fileID: 224008356030171754, guid: e6794ab8e2e4c6340a23b382e9497cbb,
type: 2}
propertyPath: m_RootOrder
value: 5
objectReference: {fileID: 0}
- target: {fileID: 1083421967201116, guid: e6794ab8e2e4c6340a23b382e9497cbb, type: 2}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 224718253185442684, guid: e6794ab8e2e4c6340a23b382e9497cbb,
type: 2}
propertyPath: m_RootOrder
value: 6
objectReference: {fileID: 0}
- target: {fileID: 224363839195006936, guid: e6794ab8e2e4c6340a23b382e9497cbb,
type: 2}
propertyPath: m_RootOrder
value: 7
objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: e6794ab8e2e4c6340a23b382e9497cbb, type: 2} m_SourcePrefab: {fileID: 100100000, guid: e6794ab8e2e4c6340a23b382e9497cbb, type: 2}
m_IsPrefabAsset: 0 m_IsPrefabAsset: 0
......
...@@ -67,6 +67,7 @@ public class EnemyManager : Singleton<EnemyManager> ...@@ -67,6 +67,7 @@ public class EnemyManager : Singleton<EnemyManager>
private GameObject PickFromPool(GameObject enemy) private GameObject PickFromPool(GameObject enemy)
{ {
Debug.Log(enemy.name);
GameObject[] pool = enemyPool[enemy]; GameObject[] pool = enemyPool[enemy];
foreach(GameObject obj in pool) foreach(GameObject obj in pool)
{ {
......
...@@ -37,7 +37,7 @@ public class InventoryManager : MonoBehaviour { ...@@ -37,7 +37,7 @@ public class InventoryManager : MonoBehaviour {
IEnumerator TestCoroutine() IEnumerator TestCoroutine()
{ {
yield return null; yield return null;
PushItem((Item)System.Activator.CreateInstance(System.Type.GetType(itemPool[0]))); /*PushItem((Item)System.Activator.CreateInstance(System.Type.GetType(itemPool[0])));
PushItem((Item)System.Activator.CreateInstance(System.Type.GetType(itemPool[2]))); PushItem((Item)System.Activator.CreateInstance(System.Type.GetType(itemPool[2])));
yield return new WaitForSeconds(1.5f); yield return new WaitForSeconds(1.5f);
ItemInstantiate(itemPool[0], player.transform.position); ItemInstantiate(itemPool[0], player.transform.position);
...@@ -51,7 +51,7 @@ public class InventoryManager : MonoBehaviour { ...@@ -51,7 +51,7 @@ public class InventoryManager : MonoBehaviour {
AddonInstantiate(addonPool[0], player.transform.position); AddonInstantiate(addonPool[0], player.transform.position);
yield return new WaitForSeconds(1.5f); yield return new WaitForSeconds(1.5f);
AddonInstantiate(addonPool[1], player.transform.position); AddonInstantiate(addonPool[1], player.transform.position);
/*ItemSelect(0); ItemSelect(0);
yield return new WaitForSeconds(1f); yield return new WaitForSeconds(1f);
PushItem((Item)System.Activator.CreateInstance(System.Type.GetType(itemPool[1]))); PushItem((Item)System.Activator.CreateInstance(System.Type.GetType(itemPool[1])));
yield return new WaitForSeconds(1f); yield return new WaitForSeconds(1f);
......
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