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tetra-tower
Commits
e31aa0af
Commit
e31aa0af
authored
Sep 29, 2018
by
16도재형
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플레이어 구현 WIP
parent
a2f6c837
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8
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8 changed files
with
448 additions
and
62 deletions
+448
-62
Room0.prefab
Assets/Prefabs/Rooms/Room0.prefab
+140
-32
PlayScene.unity
Assets/Scenes/PlayScene.unity
+151
-29
Player.cs.meta
Assets/Scripts/Characters/Player.cs.meta
+1
-1
PlayerController.cs
Assets/Scripts/Characters/PlayerController.cs
+29
-0
PlayerController.cs.meta
Assets/Scripts/Characters/PlayerController.cs.meta
+11
-0
Player.meta
Assets/Sprites/Player.meta
+8
-0
Player.png
Assets/Sprites/Player/Player.png
+0
-0
Player.png.meta
Assets/Sprites/Player/Player.png.meta
+108
-0
No files found.
Assets/Prefabs/Rooms/Room0.prefab
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e31aa0af
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Assets/Scenes/PlayScene.unity
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Assets/Scripts/Characters/Player.cs.meta
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e31aa0af
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serializedVersion: 2
...
...
Assets/Scripts/Characters/PlayerController.cs
0 → 100644
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e31aa0af
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
PlayerController
:
MonoBehaviour
{
[
SerializeField
]
private
float
dx
;
// Variation of horizontal speed
[
SerializeField
]
private
float
maxSpeed
;
[
SerializeField
]
private
float
jumpSpeed
;
[
SerializeField
]
private
float
doubleJumpSpeed
;
private
bool
isGround
=
true
;
// Is the player on the ground?
private
bool
isDoubleJumping
=
false
;
// Is the player double jumping?
private
Rigidbody2D
rb
;
// RigidBody2D of this game object
// Use this for initialization
void
Start
()
{
rb
=
gameObject
.
GetComponent
<
Rigidbody2D
>();
}
// Update is called once per frame
void
Update
()
{
// TODO: Make moving algorithm
}
}
Assets/Scripts/Characters/PlayerController.cs.meta
0 → 100644
View file @
e31aa0af
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Assets/Sprites/Player.meta
0 → 100644
View file @
e31aa0af
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folderAsset: yes
DefaultImporter:
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Assets/Sprites/Player/Player.png
0 → 100644
View file @
e31aa0af
6.05 KB
Assets/Sprites/Player/Player.png.meta
0 → 100644
View file @
e31aa0af
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