Commit d59383db authored by 18손재민's avatar 18손재민

문닫히는거 게임오브젝트 이동 -> 애니메이션으로 교체 wip

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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//
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Debug.Log("Closed");
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OpenDoor : StateMachineBehaviour {
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//
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override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
Debug.Log("Opened");
}
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...@@ -400,9 +400,11 @@ public class MapManager : MonoBehaviour { ...@@ -400,9 +400,11 @@ public class MapManager : MonoBehaviour {
for (int i = 0; i < width; i++) for (int i = 0; i < width; i++)
{ {
if (bottom > 0 && mapGrid[i, bottom] != null && mapGrid[i, bottom].isRoomCleared == true && mapGrid[i, bottom].isDownDoorOpened != true) if (bottom > 0 && mapGrid[i, bottom] != null && mapGrid[i, bottom].isRoomCleared == true && mapGrid[i, bottom].isDownDoorOpened != true)
StartCoroutine(mapGrid[i, bottom].OpenDoor("Down")); mapGrid[i, bottom].OpenDoorTest(mapGrid[i, bottom].inGameDoorDown);
else if(bottom > 0 && mapGrid[i, bottom - 1] != null && mapGrid[i, bottom - 1].isRoomCleared == true && mapGrid[i, bottom - 1].isUpDoorOpened != true) //StartCoroutine(mapGrid[i, bottom].OpenDoor("Down"));
StartCoroutine(mapGrid[i, bottom - 1].OpenDoor("Up")); else if (bottom > 0 && mapGrid[i, bottom - 1] != null && mapGrid[i, bottom - 1].isRoomCleared == true && mapGrid[i, bottom - 1].isUpDoorOpened != true)
mapGrid[i, bottom - 1].OpenDoorTest(mapGrid[i, bottom - 1].inGameDoorUp);
//StartCoroutine(mapGrid[i, bottom - 1].OpenDoor("Up"));
} }
} }
/// <summary> /// <summary>
...@@ -688,11 +690,26 @@ public class MapManager : MonoBehaviour { ...@@ -688,11 +690,26 @@ public class MapManager : MonoBehaviour {
room.CreateDoors(leftDoor, rightDoor, inGameDoorUp, inGameDoorDown, inGameDoorLeft, inGameDoorRight); room.CreateDoors(leftDoor, rightDoor, inGameDoorUp, inGameDoorDown, inGameDoorLeft, inGameDoorRight);
room.fog = Instantiate(fog, room.transform.position + new Vector3(12, 12, 2), Quaternion.identity, room.transform); room.fog = Instantiate(fog, room.transform.position + new Vector3(12, 12, 2), Quaternion.identity, room.transform);
if (room.mapCoord.y > 0 && mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y - 1] != null && mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y - 1].isRoomCleared == true) if (room.mapCoord.y > 0 && mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y - 1] != null && mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y - 1].isRoomCleared == true)
StartCoroutine(mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y - 1].OpenDoor("Up")); {
room.OpenDoorTest(room.inGameDoorDown);
mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y - 1].OpenDoorTest(mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y - 1].inGameDoorUp);
//StartCoroutine(mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y - 1].OpenDoor("Up"));
}
if (room.mapCoord.x > 0 && mapGrid[(int)room.mapCoord.x - 1, (int)room.mapCoord.y] != null && mapGrid[(int)room.mapCoord.x - 1, (int)room.mapCoord.y].isRoomCleared == true) if (room.mapCoord.x > 0 && mapGrid[(int)room.mapCoord.x - 1, (int)room.mapCoord.y] != null && mapGrid[(int)room.mapCoord.x - 1, (int)room.mapCoord.y].isRoomCleared == true)
StartCoroutine(mapGrid[(int)room.mapCoord.x - 1, (int)room.mapCoord.y].OpenDoor("Right")); {
room.OpenDoorTest(room.inGameDoorLeft);
mapGrid[(int)room.mapCoord.x - 1, (int)room.mapCoord.y].OpenDoorTest(mapGrid[(int)room.mapCoord.x - 1, (int)room.mapCoord.y].inGameDoorRight);
//StartCoroutine(mapGrid[(int)room.mapCoord.x - 1, (int)room.mapCoord.y].OpenDoor("Right"));
}
if (room.mapCoord.x < width - 1 && mapGrid[(int)room.mapCoord.x + 1, (int)room.mapCoord.y] != null && mapGrid[(int)room.mapCoord.x + 1, (int)room.mapCoord.y].isRoomCleared == true) if (room.mapCoord.x < width - 1 && mapGrid[(int)room.mapCoord.x + 1, (int)room.mapCoord.y] != null && mapGrid[(int)room.mapCoord.x + 1, (int)room.mapCoord.y].isRoomCleared == true)
StartCoroutine(mapGrid[(int)room.mapCoord.x + 1, (int)room.mapCoord.y].OpenDoor("Left")); {
room.OpenDoorTest(room.inGameDoorRight);
mapGrid[(int)room.mapCoord.x + 1, (int)room.mapCoord.y].OpenDoorTest(mapGrid[(int)room.mapCoord.x + 1, (int)room.mapCoord.y].inGameDoorLeft);
//StartCoroutine(mapGrid[(int)room.mapCoord.x + 1, (int)room.mapCoord.y].OpenDoor("Left"));
}
} }
Destroy(te.gameObject); Destroy(te.gameObject);
} }
...@@ -777,12 +794,38 @@ public class MapManager : MonoBehaviour { ...@@ -777,12 +794,38 @@ public class MapManager : MonoBehaviour {
public IEnumerator RoomFadeIn(Room room) public IEnumerator RoomFadeIn(Room room)
{ {
float alpha = 1; float alpha = 1;
if(room.isRoomCleared != true) yield return new WaitForSeconds(0.1f);
if (room.isRoomCleared != true)
{ {
StartCoroutine(room.CloseDoor("Up")); room.CloseDoorTest(room.inGameDoorUp);
if (room.mapCoord.y < realHeight && mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y + 1] != null)
{
mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y + 1].CloseDoorTest(mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y + 1].inGameDoorDown);
}
room.CloseDoorTest(room.inGameDoorDown);
if (room.mapCoord.y > 0 && mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y - 1] != null)
{
mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y - 1].CloseDoorTest(mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y - 1].inGameDoorUp);
}
room.CloseDoorTest(room.inGameDoorLeft);
if (room.mapCoord.x > 0 && mapGrid[(int)room.mapCoord.x - 1, (int)room.mapCoord.y] != null)
{
mapGrid[(int)room.mapCoord.x - 1, (int)room.mapCoord.y].CloseDoorTest(mapGrid[(int)room.mapCoord.x - 1, (int)room.mapCoord.y].inGameDoorRight);
}
room.CloseDoorTest(room.inGameDoorRight);
if (room.mapCoord.x < width - 1 && mapGrid[(int)room.mapCoord.x + 1, (int)room.mapCoord.y] != null)
{
mapGrid[(int)room.mapCoord.x + 1, (int)room.mapCoord.y].CloseDoorTest(mapGrid[(int)room.mapCoord.x + 1, (int)room.mapCoord.y].inGameDoorLeft);
}
/*StartCoroutine(room.CloseDoor("Up"));
StartCoroutine(room.CloseDoor("Down")); StartCoroutine(room.CloseDoor("Down"));
StartCoroutine(room.CloseDoor("Left")); StartCoroutine(room.CloseDoor("Left"));
StartCoroutine(room.CloseDoor("Right")); StartCoroutine(room.CloseDoor("Right"));*/
} }
while(alpha > 0.0001) while(alpha > 0.0001)
{ {
......
...@@ -117,9 +117,13 @@ public class Room : MonoBehaviour ...@@ -117,9 +117,13 @@ public class Room : MonoBehaviour
rightTetrisDoor = Instantiate(_rightTetrisDoor, transform.position + new Vector3(standardSize * 23, doorLocations[rightDoorLocation], 0), Quaternion.identity, transform); rightTetrisDoor = Instantiate(_rightTetrisDoor, transform.position + new Vector3(standardSize * 23, doorLocations[rightDoorLocation], 0), Quaternion.identity, transform);
inGameDoorUp = Instantiate(_inGameDoorUp, transform.position + new Vector3(standardSize * 11, standardSize * 23, 2), Quaternion.identity, transform); inGameDoorUp = Instantiate(_inGameDoorUp, transform.position + new Vector3(standardSize * 11, standardSize * 23, 2), Quaternion.identity, transform);
inGameDoorUp.GetComponent<Animator>().SetInteger("doorPosition", 0);
inGameDoorDown = Instantiate(_inGameDoorDown, transform.position + new Vector3(standardSize * 11, 0, 2), Quaternion.identity, transform); inGameDoorDown = Instantiate(_inGameDoorDown, transform.position + new Vector3(standardSize * 11, 0, 2), Quaternion.identity, transform);
inGameDoorDown.GetComponent<Animator>().SetInteger("doorPosition", 2);
inGameDoorLeft = Instantiate(_inGameDoorLeft, transform.position + new Vector3(0, doorLocations[leftDoorLocation], 2), Quaternion.identity, transform); inGameDoorLeft = Instantiate(_inGameDoorLeft, transform.position + new Vector3(0, doorLocations[leftDoorLocation], 2), Quaternion.identity, transform);
inGameDoorLeft.GetComponent<Animator>().SetInteger("doorPosition", 3);
inGameDoorRight = Instantiate(_inGameDoorRight, transform.position + new Vector3(standardSize * 23f, doorLocations[rightDoorLocation], 2), Quaternion.identity, transform); inGameDoorRight = Instantiate(_inGameDoorRight, transform.position + new Vector3(standardSize * 23f, doorLocations[rightDoorLocation], 2), Quaternion.identity, transform);
inGameDoorRight.GetComponent<Animator>().SetInteger("doorPosition", 1);
for (int i = 0; i < 3; i++) for (int i = 0; i < 3; i++)
{ {
if (i != leftDoorLocation) if (i != leftDoorLocation)
...@@ -134,6 +138,25 @@ public class Room : MonoBehaviour ...@@ -134,6 +138,25 @@ public class Room : MonoBehaviour
} }
} }
} }
public void OpenDoorTest(GameObject door)
{
Animator animator;
animator = door.GetComponent<Animator>();
animator.SetBool("doorOpen", true);
animator.SetBool("doorClose", false);
}
public void CloseDoorTest(GameObject door)
{
Animator animator;
animator = door.GetComponent<Animator>();
animator.SetBool("doorOpen", false);
animator.SetBool("doorClose", true);
}
/// <summary> /// <summary>
/// Open selected door of this room. /// Open selected door of this room.
/// </summary> /// </summary>
...@@ -273,7 +296,7 @@ public class Room : MonoBehaviour ...@@ -273,7 +296,7 @@ public class Room : MonoBehaviour
break; break;
} }
} }
/// <summary> /// <summary>
/// Clear the cleared room. /// Clear the cleared room.
/// </summary> /// </summary>
...@@ -282,13 +305,29 @@ public class Room : MonoBehaviour ...@@ -282,13 +305,29 @@ public class Room : MonoBehaviour
if(isRoomCleared != true) if(isRoomCleared != true)
{ {
if (mapCoord.y < MapManager.realHeight && MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y + 1] != null && isUpDoorOpened != true) if (mapCoord.y < MapManager.realHeight && MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y + 1] != null && isUpDoorOpened != true)
StartCoroutine(OpenDoor("Up")); {
OpenDoorTest(inGameDoorUp);
MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y + 1].OpenDoorTest(MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y + 1].inGameDoorDown);
}
//StartCoroutine(OpenDoor("Up"));
if (mapCoord.y > 0 && MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y - 1] != null && isDownDoorOpened != true) if (mapCoord.y > 0 && MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y - 1] != null && isDownDoorOpened != true)
StartCoroutine(OpenDoor("Down")); {
OpenDoorTest(inGameDoorDown);
MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y - 1].OpenDoorTest(MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y - 1].inGameDoorUp);
}
//StartCoroutine(OpenDoor("Down"));
if (mapCoord.x > 0 && MapManager.mapGrid[(int)mapCoord.x - 1, (int)mapCoord.y] != null && isLeftDoorOpened != true) if (mapCoord.x > 0 && MapManager.mapGrid[(int)mapCoord.x - 1, (int)mapCoord.y] != null && isLeftDoorOpened != true)
StartCoroutine(OpenDoor("Left")); {
OpenDoorTest(inGameDoorLeft);
MapManager.mapGrid[(int)mapCoord.x - 1, (int)mapCoord.y].OpenDoorTest(MapManager.mapGrid[(int)mapCoord.x - 1, (int)mapCoord.y].inGameDoorRight);
}
//StartCoroutine(OpenDoor("Left"));
if (mapCoord.x < MapManager.width - 1 && MapManager.mapGrid[(int)mapCoord.x + 1, (int)mapCoord.y] != null && isRightDoorOpened != true) if (mapCoord.x < MapManager.width - 1 && MapManager.mapGrid[(int)mapCoord.x + 1, (int)mapCoord.y] != null && isRightDoorOpened != true)
StartCoroutine(OpenDoor("Right")); {
OpenDoorTest(inGameDoorRight);
MapManager.mapGrid[(int)mapCoord.x + 1, (int)mapCoord.y].OpenDoorTest(MapManager.mapGrid[(int)mapCoord.x + 1, (int)mapCoord.y].inGameDoorLeft);
}
//StartCoroutine(OpenDoor("Right"));
} }
isRoomCleared = true; isRoomCleared = true;
......
...@@ -46,9 +46,66 @@ public class Test : MonoBehaviour { ...@@ -46,9 +46,66 @@ public class Test : MonoBehaviour {
MapManager.currentRoom.ClearRoom(); MapManager.currentRoom.ClearRoom();
} }
/*public GameObject upDoor;
public GameObject downDoor;
public GameObject leftDoor;
public GameObject rightDoor;
public void UpOpenTest()
{
Animator animator = upDoor.GetComponent<Animator>();
animator.SetBool("doorOpen", true);
animator.SetBool("doorClose", false);
}
public void UpCloseTest()
{
Animator animator = upDoor.GetComponent<Animator>();
animator.SetBool("doorOpen", false);
animator.SetBool("doorClose", true);
}
public void DownOpenTest()
{
Animator animator = downDoor.GetComponent<Animator>();
animator.SetBool("doorOpen", true);
animator.SetBool("doorClose", false);
}
public void DownCloseTest()
{
Animator animator = downDoor.GetComponent<Animator>();
animator.SetBool("doorOpen", false);
animator.SetBool("doorClose", true);
}
public void LeftOpenTest()
{
Animator animator = leftDoor.GetComponent<Animator>();
animator.SetBool("doorOpen", true);
animator.SetBool("doorClose", false);
}
public void LeftCloseTest()
{
Animator animator = leftDoor.GetComponent<Animator>();
animator.SetBool("doorOpen", false);
animator.SetBool("doorClose", true);
}
public void RightOpenTest()
{
Animator animator = rightDoor.GetComponent<Animator>();
animator.SetBool("doorOpen", true);
animator.SetBool("doorClose", false);
}
public void RightCloseTest()
{
Animator animator = rightDoor.GetComponent<Animator>();
animator.SetBool("doorOpen", false);
animator.SetBool("doorClose", true);
}*/
private void Awake() private void Awake()
{ {
mapManager = GameObject.Find("MapManager").GetComponent<MapManager>(); mapManager = GameObject.Find("MapManager").GetComponent<MapManager>();
tetriminoSpawner = GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>(); tetriminoSpawner = GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>();
} }
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