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tetra-tower
Commits
d12f1372
Commit
d12f1372
authored
Feb 07, 2019
by
15김민규
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Merge remote-tracking branch 'origin/tetris' into enemy
parents
266475f8
1f9e632d
Changes
21
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21 changed files
with
878 additions
and
33 deletions
+878
-33
MapManager.prefab
Assets/Prefabs/MapManager.prefab
+0
-2
Portal.prefab
Assets/Prefabs/TetrisMap/Portal.prefab
+1
-1
CharA.prefab
Assets/Prefabs/UI/In-Game UI/InventoryUI/CharA.prefab
+82
-0
CharA.prefab.meta
Assets/Prefabs/UI/In-Game UI/InventoryUI/CharA.prefab.meta
+8
-0
CharB.prefab
Assets/Prefabs/UI/In-Game UI/InventoryUI/CharB.prefab
+82
-0
CharB.prefab.meta
Assets/Prefabs/UI/In-Game UI/InventoryUI/CharB.prefab.meta
+8
-0
CharC.prefab
Assets/Prefabs/UI/In-Game UI/InventoryUI/CharC.prefab
+82
-0
CharC.prefab.meta
Assets/Prefabs/UI/In-Game UI/InventoryUI/CharC.prefab.meta
+8
-0
InventoryCanvas.prefab
.../Prefabs/UI/In-Game UI/InventoryUI/InventoryCanvas.prefab
+228
-9
PlayScene.unity
Assets/Scenes/PlayScene.unity
+23
-7
PlayerController.cs
Assets/Scripts/Characters/PlayerController.cs
+1
-1
InventoryManager.cs
Assets/Scripts/Item/InventoryManager.cs
+9
-7
InventoryUI.cs
Assets/Scripts/Item/InventoryUI.cs
+42
-1
Item.cs
Assets/Scripts/Item/Item.cs
+6
-0
Portal.cs
Assets/Scripts/TetrisMap/Portal.cs
+7
-5
comboCharA.png
Assets/Sprites/Inventory/comboCharA.png
+0
-0
comboCharA.png.meta
Assets/Sprites/Inventory/comboCharA.png.meta
+97
-0
comboCharB.png
Assets/Sprites/Inventory/comboCharB.png
+0
-0
comboCharB.png.meta
Assets/Sprites/Inventory/comboCharB.png.meta
+97
-0
comboCharC.png
Assets/Sprites/Inventory/comboCharC.png
+0
-0
comboCharC.png.meta
Assets/Sprites/Inventory/comboCharC.png.meta
+97
-0
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m_AnchorMin
:
{
x
:
0.5
,
y
:
0.5
}
m_AnchorMax
:
{
x
:
0.5
,
y
:
0.5
}
...
...
Assets/Scenes/PlayScene.unity
View file @
d12f1372
...
...
@@ -787,11 +787,6 @@ Prefab:
m_Modification
:
m_TransformParent
:
{
fileID
:
0
}
m_Modifications
:
-
target
:
{
fileID
:
224158395360498114
,
guid
:
7c6db9a9ca4150a438bd5114c58a37cf
,
type
:
2
}
propertyPath
:
m_RootOrder
value
:
12
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
224158395360498114
,
guid
:
7c6db9a9ca4150a438bd5114c58a37cf
,
type
:
2
}
propertyPath
:
m_LocalPosition.x
...
...
@@ -882,10 +877,31 @@ Prefab:
propertyPath
:
m_Pivot.y
value
:
0
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
1560605499280558
,
guid
:
7c6db9a9ca4150a438bd5114c58a37cf
,
type
:
2
}
propertyPath
:
m_IsActive
-
target
:
{
fileID
:
224829341147747562
,
guid
:
7c6db9a9ca4150a438bd5114c58a37cf
,
type
:
2
}
propertyPath
:
m_RootOrder
value
:
4
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
224783930886652934
,
guid
:
7c6db9a9ca4150a438bd5114c58a37cf
,
type
:
2
}
propertyPath
:
m_RootOrder
value
:
1
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
224757229482181608
,
guid
:
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,
type
:
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}
propertyPath
:
m_RootOrder
value
:
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objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
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,
guid
:
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,
type
:
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}
propertyPath
:
m_RootOrder
value
:
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objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
224951897679109524
,
guid
:
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,
type
:
2
}
propertyPath
:
m_RootOrder
value
:
2
objectReference
:
{
fileID
:
0
}
m_RemovedComponents
:
[]
m_SourcePrefab
:
{
fileID
:
100100000
,
guid
:
7c6db9a9ca4150a438bd5114c58a37cf
,
type
:
2
}
m_IsPrefabAsset
:
0
...
...
Assets/Scripts/Characters/PlayerController.cs
View file @
d12f1372
...
...
@@ -238,7 +238,7 @@ public class PlayerController : MonoBehaviour
bool
GetItemRay
()
{
RaycastHit2D
hit1
=
Physics2D
.
Raycast
(
transform
.
position
,
Vector2
.
down
,
rayDistance
,
itemLayer
);
Debug
.
DrawRay
(
transform
.
position
,
rayDistance
*
Vector2
.
down
,
Color
.
white
);
Debug
.
DrawRay
(
transform
.
position
,
rayDistance
*
Vector2
.
down
,
Color
.
red
);
if
(
hit1
.
collider
!=
null
)
{
IPlayerInteraction
temp
=
hit1
.
collider
.
GetComponent
<
IPlayerInteraction
>();
...
...
Assets/Scripts/Item/InventoryManager.cs
View file @
d12f1372
...
...
@@ -36,7 +36,7 @@ public class InventoryManager : MonoBehaviour {
addonPool
[
i
]
=
new
List
<
string
>();
}
//
itemPool[0].Add("Bow");
itemPool
[
0
].
Add
(
"Bow"
);
itemPool
[
0
].
Add
(
"Dagger"
);
itemPool
[
1
].
Add
(
"Baculus"
);
...
...
@@ -158,11 +158,11 @@ public class InventoryManager : MonoBehaviour {
/// </summary>
/// <param name="quality"></param>
/// <param name="pos"></param>
public
void
AddonInstantiate
(
ItemQuality
quality
,
Vector3
pos
)
public
void
AddonInstantiate
(
ItemQuality
quality
,
Vector3
pos
,
float
popoutStrength
)
{
if
(
addonPool
[(
int
)
quality
].
Count
>
0
)
{
AddonInstantiate
(
addonPool
[(
int
)
quality
][
0
],
pos
);
AddonInstantiate
(
addonPool
[(
int
)
quality
][
0
],
pos
,
popoutStrength
);
addonPool
[(
int
)
quality
].
RemoveAt
(
0
);
}
}
...
...
@@ -171,20 +171,22 @@ public class InventoryManager : MonoBehaviour {
/// </summary>
/// <param name="str"></param>
/// <param name="pos"></param>
public
void
AddonInstantiate
(
string
str
,
Vector3
pos
)
public
void
AddonInstantiate
(
string
str
,
Vector3
pos
,
float
popoutStrength
)
{
GameObject
tmpItem
=
Instantiate
(
droppedPrefab
);
tmpItem
.
GetComponent
<
DroppedItem
>().
Init
((
Addon
)
System
.
Activator
.
CreateInstance
(
System
.
Type
.
GetType
(
str
)),
pos
);
PopoutGenerator
(
tmpItem
,
popoutStrength
);
}
/// <summary>
/// Instantiate addon by Addon Instance on pos
/// </summary>
/// <param name="item"></param>
/// <param name="pos"></param>
public
void
AddonInstantiate
(
Addon
addon
,
Vector3
pos
)
public
void
AddonInstantiate
(
Addon
addon
,
Vector3
pos
,
float
popoutStrength
)
{
GameObject
tmpItem
=
Instantiate
(
droppedPrefab
);
tmpItem
.
GetComponent
<
DroppedItem
>().
Init
(
addon
,
pos
);
PopoutGenerator
(
tmpItem
,
popoutStrength
);
}
/// <summary>
...
...
@@ -259,7 +261,7 @@ public class InventoryManager : MonoBehaviour {
{
if
(
addonList
.
Count
>
index
)
{
AddonInstantiate
(
addonList
[
index
],
player
.
transform
.
position
);
AddonInstantiate
(
addonList
[
index
],
player
.
transform
.
position
,
1f
);
addonList
.
RemoveAt
(
index
);
}
ui
.
SetOnPosition
(
itemList
,
addonList
);
...
...
@@ -273,7 +275,7 @@ public class InventoryManager : MonoBehaviour {
{
if
(
itemList
[
itemIndex
].
addons
[(
int
)
addonType
]
!=
null
)
{
AddonInstantiate
(
itemList
[
itemIndex
].
addons
[(
int
)
addonType
],
player
.
transform
.
position
);
AddonInstantiate
(
itemList
[
itemIndex
].
addons
[(
int
)
addonType
],
player
.
transform
.
position
,
1f
);
itemList
[
itemIndex
].
addons
[(
int
)
addonType
]
=
null
;
}
ui
.
SetOnPosition
(
itemList
,
addonList
);
...
...
Assets/Scripts/Item/InventoryUI.cs
View file @
d12f1372
...
...
@@ -28,6 +28,10 @@ public class InventoryUI : MonoBehaviour {
GameObject
[]
items
;
GameObject
[]
addons
;
public
GameObject
[]
infoAddonsFrame
;
public
GameObject
[]
comboStringFrame
;
public
GameObject
[]
comboCharPrefab
;
public
float
pixelBetweenChar
;
GameObject
[,]
comboChars
=
new
GameObject
[
3
,
8
];
GameObject
[]
infoAddons
;
public
int
selectedItem
=
-
1
;
...
...
@@ -53,6 +57,16 @@ public class InventoryUI : MonoBehaviour {
infoAddons
[
i
].
SetActive
(
false
);
}
for
(
int
i
=
0
;
i
<
3
;
i
++)
{
for
(
int
j
=
0
;
j
<
8
;
j
++)
{
comboChars
[
i
,
j
]
=
Instantiate
(
comboCharPrefab
[
0
],
comboStringFrame
[
i
].
transform
);
comboChars
[
i
,
j
].
SetActive
(
false
);
}
comboStringFrame
[
i
].
SetActive
(
false
);
}
infoSpace
.
transform
.
Find
(
"Frame"
).
gameObject
.
SetActive
(
false
);
}
public
void
SetOnPosition
(
List
<
Item
>
itemList
,
List
<
Addon
>
addonList
)
...
...
@@ -79,13 +93,40 @@ public class InventoryUI : MonoBehaviour {
addons
[
i
].
SetActive
(
false
);
GameObject
frameObj
=
infoSpace
.
transform
.
Find
(
"Frame"
).
gameObject
;
if
(
selectedItem
>=
0
)
if
(
selectedItem
>=
0
)
{
frameObj
.
SetActive
(
true
);
frameObj
.
GetComponent
<
Image
>().
sprite
=
infoFrameQuality
[(
int
)
itemList
[
selectedItem
].
quality
];
frameObj
.
transform
.
Find
(
"ItemSprite"
).
gameObject
.
GetComponent
<
Image
>().
sprite
=
itemFrameQuality
[(
int
)
itemList
[
selectedItem
].
quality
];
frameObj
.
transform
.
Find
(
"ItemSprite"
).
Find
(
"Sprite"
).
gameObject
.
GetComponent
<
Image
>().
sprite
=
itemList
[
selectedItem
].
sprite
;
frameObj
.
transform
.
Find
(
"ItemSprite"
).
Find
(
"Sprite"
).
gameObject
.
GetComponent
<
RectTransform
>().
sizeDelta
=
itemList
[
selectedItem
].
sizeInventory
;
for
(
int
i
=
0
;
i
<
3
;
i
++)
{
if
(
i
<
itemList
[
selectedItem
].
skillNum
)
{
comboStringFrame
[
i
].
SetActive
(
true
);
float
tmpx
=
0
;
for
(
int
j
=
0
;
j
<
8
;
j
++)
{
if
(
j
<
itemList
[
selectedItem
].
combo
[
i
].
Length
)
{
comboChars
[
i
,
j
].
SetActive
(
true
);
comboChars
[
i
,
j
].
GetComponent
<
Image
>().
sprite
=
comboCharPrefab
[
itemList
[
selectedItem
].
combo
[
i
][
j
]
-
'A'
].
GetComponent
<
Image
>().
sprite
;
comboChars
[
i
,
j
].
GetComponent
<
RectTransform
>().
sizeDelta
=
comboCharPrefab
[
itemList
[
selectedItem
].
combo
[
i
][
j
]
-
'A'
].
GetComponent
<
RectTransform
>().
sizeDelta
;
comboChars
[
i
,
j
].
GetComponent
<
RectTransform
>().
localPosition
+=
new
Vector3
(
tmpx
,
0
,
0
);
tmpx
+=
comboChars
[
i
,
j
].
GetComponent
<
RectTransform
>().
sizeDelta
.
x
+
pixelBetweenChar
;
}
else
{
comboChars
[
i
,
j
].
SetActive
(
false
);
}
}
}
else
{
comboStringFrame
[
i
].
SetActive
(
false
);
}
}
for
(
int
i
=
0
;
i
<
4
;
i
++)
{
...
...
Assets/Scripts/Item/Item.cs
View file @
d12f1372
...
...
@@ -64,4 +64,10 @@ public abstract class Item {
{
}
public
void
AttackCalculation
(
PlayerAttackInfo
attackInfo
,
Enemy
enemyInfo
)
{
}
}
Assets/Scripts/TetrisMap/Portal.cs
View file @
d12f1372
...
...
@@ -2,14 +2,16 @@
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
Portal
:
MonoBehaviour
{
public
class
Portal
:
MonoBehaviour
,
IPlayerInteraction
{
private
void
OnTriggerStay2D
(
Collider2D
collision
)
{
if
(
collision
.
tag
.
Equals
(
"Player"
)
&&
Input
.
GetButtonDown
(
"Interaction"
))
public
void
Apply
()
{
if
(
GameManager
.
gameState
==
GameState
.
Ingame
)
StartCoroutine
(
GameObject
.
FindGameObjectWithTag
(
"MainCamera"
).
GetComponent
<
CameraController
>().
ChangeScene
(
GameState
.
Portal
));
}
public
void
HighlightSwitch
(
bool
enabled
)
{
}
// Use this for initialization
...
...
Assets/Sprites/Inventory/comboCharA.png
0 → 100644
View file @
d12f1372
153 Bytes
Assets/Sprites/Inventory/comboCharA.png.meta
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View file @
d12f1372
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externalObjects: {}
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alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
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externalNormalMap: 0
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streamingMipmapsPriority: 0
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generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
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filterMode: 0
aniso: -1
mipBias: -100
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wrapV: 1
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lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
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buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 10855db63152720408d61a6ba1d2ac08
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:
Assets/Sprites/Inventory/comboCharB.png
0 → 100644
View file @
d12f1372
160 Bytes
Assets/Sprites/Inventory/comboCharB.png.meta
0 → 100644
View file @
d12f1372
fileFormatVersion: 2
guid: 8a73c5ced4d09b74f89078836b9bd890
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 6
mipmaps:
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enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
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mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
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externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
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filterMode: 0
aniso: -1
mipBias: -100
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
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buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: b5a960afb56d6724eb8bab8af9e6152f
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:
Assets/Sprites/Inventory/comboCharC.png
0 → 100644
View file @
d12f1372
131 Bytes
Assets/Sprites/Inventory/comboCharC.png.meta
0 → 100644
View file @
d12f1372
fileFormatVersion: 2
guid: eff9d90dcca182243875912722e0cec7
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fileIDToRecycleName: {}
externalObjects: {}
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textureSettings:
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lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
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serializedVersion: 2
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outline: []
physicsShape: []
bones: []
spriteID: e07cef2ec1c3c2546bcc5a1405758865
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
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