Commit d12f1372 authored by 15김민규's avatar 15김민규

Merge remote-tracking branch 'origin/tetris' into enemy

parents 266475f8 1f9e632d
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......
......@@ -238,7 +238,7 @@ public class PlayerController : MonoBehaviour
bool GetItemRay()
{
RaycastHit2D hit1 = Physics2D.Raycast(transform.position , Vector2.down, rayDistance, itemLayer);
Debug.DrawRay(transform.position , rayDistance * Vector2.down, Color.white);
Debug.DrawRay(transform.position , rayDistance * Vector2.down, Color.red);
if (hit1.collider != null)
{
IPlayerInteraction temp = hit1.collider.GetComponent<IPlayerInteraction>();
......
......@@ -36,7 +36,7 @@ public class InventoryManager : MonoBehaviour {
addonPool[i] = new List<string>();
}
//itemPool[0].Add("Bow");
itemPool[0].Add("Bow");
itemPool[0].Add("Dagger");
itemPool[1].Add("Baculus");
......@@ -158,11 +158,11 @@ public class InventoryManager : MonoBehaviour {
/// </summary>
/// <param name="quality"></param>
/// <param name="pos"></param>
public void AddonInstantiate(ItemQuality quality, Vector3 pos)
public void AddonInstantiate(ItemQuality quality, Vector3 pos, float popoutStrength)
{
if (addonPool[(int)quality].Count > 0)
{
AddonInstantiate(addonPool[(int)quality][0], pos);
AddonInstantiate(addonPool[(int)quality][0], pos, popoutStrength);
addonPool[(int)quality].RemoveAt(0);
}
}
......@@ -171,20 +171,22 @@ public class InventoryManager : MonoBehaviour {
/// </summary>
/// <param name="str"></param>
/// <param name="pos"></param>
public void AddonInstantiate(string str, Vector3 pos)
public void AddonInstantiate(string str, Vector3 pos, float popoutStrength)
{
GameObject tmpItem = Instantiate(droppedPrefab);
tmpItem.GetComponent<DroppedItem>().Init((Addon)System.Activator.CreateInstance(System.Type.GetType(str)), pos);
PopoutGenerator(tmpItem, popoutStrength);
}
/// <summary>
/// Instantiate addon by Addon Instance on pos
/// </summary>
/// <param name="item"></param>
/// <param name="pos"></param>
public void AddonInstantiate(Addon addon, Vector3 pos)
public void AddonInstantiate(Addon addon, Vector3 pos, float popoutStrength)
{
GameObject tmpItem = Instantiate(droppedPrefab);
tmpItem.GetComponent<DroppedItem>().Init(addon, pos);
PopoutGenerator(tmpItem, popoutStrength);
}
/// <summary>
......@@ -259,7 +261,7 @@ public class InventoryManager : MonoBehaviour {
{
if (addonList.Count > index)
{
AddonInstantiate(addonList[index], player.transform.position);
AddonInstantiate(addonList[index], player.transform.position, 1f);
addonList.RemoveAt(index);
}
ui.SetOnPosition(itemList, addonList);
......@@ -273,7 +275,7 @@ public class InventoryManager : MonoBehaviour {
{
if (itemList[itemIndex].addons[(int)addonType] != null)
{
AddonInstantiate(itemList[itemIndex].addons[(int)addonType], player.transform.position);
AddonInstantiate(itemList[itemIndex].addons[(int)addonType], player.transform.position, 1f);
itemList[itemIndex].addons[(int)addonType] = null;
}
ui.SetOnPosition(itemList, addonList);
......
......@@ -28,6 +28,10 @@ public class InventoryUI : MonoBehaviour {
GameObject[] items;
GameObject[] addons;
public GameObject[] infoAddonsFrame;
public GameObject[] comboStringFrame;
public GameObject[] comboCharPrefab;
public float pixelBetweenChar;
GameObject[,] comboChars = new GameObject[3, 8];
GameObject[] infoAddons;
public int selectedItem = -1;
......@@ -53,6 +57,16 @@ public class InventoryUI : MonoBehaviour {
infoAddons[i].SetActive(false);
}
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 8; j++)
{
comboChars[i, j] = Instantiate(comboCharPrefab[0], comboStringFrame[i].transform);
comboChars[i, j].SetActive(false);
}
comboStringFrame[i].SetActive(false);
}
infoSpace.transform.Find("Frame").gameObject.SetActive(false);
}
public void SetOnPosition(List<Item> itemList, List<Addon> addonList)
......@@ -79,13 +93,40 @@ public class InventoryUI : MonoBehaviour {
addons[i].SetActive(false);
GameObject frameObj = infoSpace.transform.Find("Frame").gameObject;
if(selectedItem >= 0)
if (selectedItem >= 0)
{
frameObj.SetActive(true);
frameObj.GetComponent<Image>().sprite = infoFrameQuality[(int)itemList[selectedItem].quality];
frameObj.transform.Find("ItemSprite").gameObject.GetComponent<Image>().sprite = itemFrameQuality[(int)itemList[selectedItem].quality];
frameObj.transform.Find("ItemSprite").Find("Sprite").gameObject.GetComponent<Image>().sprite = itemList[selectedItem].sprite;
frameObj.transform.Find("ItemSprite").Find("Sprite").gameObject.GetComponent<RectTransform>().sizeDelta = itemList[selectedItem].sizeInventory;
for (int i = 0; i < 3; i++)
{
if (i < itemList[selectedItem].skillNum)
{
comboStringFrame[i].SetActive(true);
float tmpx = 0;
for (int j = 0; j < 8; j++)
{
if(j < itemList[selectedItem].combo[i].Length)
{
comboChars[i, j].SetActive(true);
comboChars[i, j].GetComponent<Image>().sprite = comboCharPrefab[itemList[selectedItem].combo[i][j] - 'A'].GetComponent<Image>().sprite;
comboChars[i, j].GetComponent<RectTransform>().sizeDelta = comboCharPrefab[itemList[selectedItem].combo[i][j] - 'A'].GetComponent<RectTransform>().sizeDelta;
comboChars[i, j].GetComponent<RectTransform>().localPosition += new Vector3(tmpx, 0, 0);
tmpx += comboChars[i, j].GetComponent<RectTransform>().sizeDelta.x + pixelBetweenChar;
}
else
{
comboChars[i, j].SetActive(false);
}
}
}
else
{
comboStringFrame[i].SetActive(false);
}
}
for (int i=0; i<4; i++)
{
......
......@@ -64,4 +64,10 @@ public abstract class Item {
{
}
public void AttackCalculation(PlayerAttackInfo attackInfo, Enemy enemyInfo)
{
}
}
......@@ -2,14 +2,16 @@
using System.Collections.Generic;
using UnityEngine;
public class Portal : MonoBehaviour {
public class Portal : MonoBehaviour, IPlayerInteraction {
private void OnTriggerStay2D(Collider2D collision)
public void Apply()
{
if (collision.tag.Equals("Player") && Input.GetButtonDown("Interaction"))
{
if(GameManager.gameState == GameState.Ingame)
StartCoroutine(GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CameraController>().ChangeScene(GameState.Portal));
}
}
public void HighlightSwitch(bool enabled)
{
}
// Use this for initialization
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