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tetra-tower
Commits
cd735704
Commit
cd735704
authored
Jan 26, 2019
by
18손재민
Browse files
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Browse Files
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Plain Diff
포탈 완성
parent
bd3ab003
Changes
9
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Inline
Side-by-side
Showing
9 changed files
with
77 additions
and
54 deletions
+77
-54
GameManager.prefab
Assets/Prefabs/GameManager.prefab
+1
-0
MapManager.prefab
Assets/Prefabs/MapManager.prefab
+3
-1
PortalSurface.prefab
Assets/Prefabs/TetrisMap/PortalSurface.prefab
+1
-1
PortalSurface.prefab.meta
Assets/Prefabs/TetrisMap/PortalSurface.prefab.meta
+0
-0
CameraController.cs
Assets/Scripts/CameraController.cs
+17
-0
GameManager.cs
Assets/Scripts/GameManager.cs
+2
-0
MapManager.cs
Assets/Scripts/TetrisMap/MapManager.cs
+46
-31
Portal.cs
Assets/Scripts/TetrisMap/Portal.cs
+2
-20
Room.cs
Assets/Scripts/TetrisMap/Room.cs
+5
-1
No files found.
Assets/Prefabs/GameManager.prefab
View file @
cd735704
...
@@ -51,3 +51,4 @@ MonoBehaviour:
...
@@ -51,3 +51,4 @@ MonoBehaviour:
m_Script
:
{
fileID
:
11500000
,
guid
:
97912f0a2214a8a4f8023ed30629bb30
,
type
:
3
}
m_Script
:
{
fileID
:
11500000
,
guid
:
97912f0a2214a8a4f8023ed30629bb30
,
type
:
3
}
m_Name
:
m_Name
:
m_EditorClassIdentifier
:
m_EditorClassIdentifier
:
gameOverScreen
:
{
fileID
:
0
}
Assets/Prefabs/MapManager.prefab
View file @
cd735704
...
@@ -73,8 +73,10 @@ MonoBehaviour:
...
@@ -73,8 +73,10 @@ MonoBehaviour:
type
:
2
}
type
:
2
}
inGameDoorRight
:
{
fileID
:
1668375270989012
,
guid
:
fa868e0924825b54896b61a69e93391f
,
inGameDoorRight
:
{
fileID
:
1668375270989012
,
guid
:
fa868e0924825b54896b61a69e93391f
,
type
:
2
}
type
:
2
}
portalS
elected
:
{
fileID
:
1272210399781394
,
guid
:
94f4bf6088d377c4780a5bc55baaabe0
,
portalS
urface
:
{
fileID
:
1272210399781394
,
guid
:
94f4bf6088d377c4780a5bc55baaabe0
,
type
:
2
}
type
:
2
}
portalExist
:
{
fileID
:
21300000
,
guid
:
d2894481921999843ae1800d4b65ded6
,
type
:
3
}
portalSelected
:
{
fileID
:
21300000
,
guid
:
ab953b34dd9966f409d851b274ed4d9f
,
type
:
3
}
normalRoomList1
:
normalRoomList1
:
-
{
fileID
:
114452746530220676
,
guid
:
3c35322ac2c308d49aadf20738b69c8b
,
type
:
2
}
-
{
fileID
:
114452746530220676
,
guid
:
3c35322ac2c308d49aadf20738b69c8b
,
type
:
2
}
-
{
fileID
:
114071400998216906
,
guid
:
7fd2833846bb116479bd74d2a5b75487
,
type
:
2
}
-
{
fileID
:
114071400998216906
,
guid
:
7fd2833846bb116479bd74d2a5b75487
,
type
:
2
}
...
...
Assets/Prefabs/TetrisMap/PortalS
elcted
.prefab
→
Assets/Prefabs/TetrisMap/PortalS
urface
.prefab
View file @
cd735704
...
@@ -21,7 +21,7 @@ GameObject:
...
@@ -21,7 +21,7 @@ GameObject:
-
component
:
{
fileID
:
4131413436280266
}
-
component
:
{
fileID
:
4131413436280266
}
-
component
:
{
fileID
:
212754017166168550
}
-
component
:
{
fileID
:
212754017166168550
}
m_Layer
:
0
m_Layer
:
0
m_Name
:
PortalS
elcted
m_Name
:
PortalS
urface
m_TagString
:
Untagged
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_NavMeshLayer
:
0
...
...
Assets/Prefabs/TetrisMap/PortalS
elcted
.prefab.meta
→
Assets/Prefabs/TetrisMap/PortalS
urface
.prefab.meta
View file @
cd735704
File moved
Assets/Scripts/CameraController.cs
View file @
cd735704
...
@@ -91,7 +91,24 @@ public class CameraController : MonoBehaviour {
...
@@ -91,7 +91,24 @@ public class CameraController : MonoBehaviour {
if
(
gameState
==
GameState
.
Tetris
)
if
(
gameState
==
GameState
.
Tetris
)
GameManager
.
gameState
=
GameState
.
Tetris
;
GameManager
.
gameState
=
GameState
.
Tetris
;
else
if
(
gameState
==
GameState
.
Portal
)
else
if
(
gameState
==
GameState
.
Portal
)
{
GameManager
.
gameState
=
GameState
.
Portal
;
GameManager
.
gameState
=
GameState
.
Portal
;
for
(
int
x
=
0
;
x
<
MapManager
.
width
;
x
++)
MapManager
.
portalDistributedHorizontal
[
x
].
Clear
();
for
(
int
y
=
0
;
y
<=
MapManager
.
realHeight
;
y
++)
MapManager
.
portalDistributedVertical
[
y
].
Clear
();
for
(
int
x
=
0
;
x
<
MapManager
.
width
;
x
++)
for
(
int
y
=
0
;
y
<=
MapManager
.
realHeight
;
y
++)
if
(
MapManager
.
mapGrid
[
x
,
y
]
!=
null
&&
MapManager
.
mapGrid
[
x
,
y
].
isPortal
==
true
)
{
MapManager
.
portalGrid
[
x
,
y
]
=
true
;
MapManager
.
portalDistributedHorizontal
[
x
].
Add
(
y
);
MapManager
.
portalDistributedVertical
[
y
].
Add
(
x
);
}
MapManager
.
portalDestination
=
MapManager
.
currentRoom
.
mapCoord
;
MapManager
.
mapGrid
[(
int
)
MapManager
.
portalDestination
.
x
,
(
int
)
MapManager
.
portalDestination
.
y
].
portalSurface
.
GetComponent
<
SpriteRenderer
>().
sprite
=
GameObject
.
Find
(
"MapManager"
).
GetComponent
<
MapManager
>().
portalSelected
;
}
StartCoroutine
(
mapManager
.
RoomFadeOut
(
MapManager
.
currentRoom
));
StartCoroutine
(
mapManager
.
RoomFadeOut
(
MapManager
.
currentRoom
));
grid
.
transform
.
position
=
new
Vector3
(
0
,
0
,
2
);
grid
.
transform
.
position
=
new
Vector3
(
0
,
0
,
2
);
sizeDestination
=
tetrisCameraSize
;
sizeDestination
=
tetrisCameraSize
;
...
...
Assets/Scripts/GameManager.cs
View file @
cd735704
...
@@ -49,6 +49,8 @@ public class GameManager : MonoBehaviour {
...
@@ -49,6 +49,8 @@ public class GameManager : MonoBehaviour {
{
{
GameObject
.
Find
(
"Player"
).
transform
.
position
=
MapManager
.
mapGrid
[(
int
)
MapManager
.
portalDestination
.
x
,
(
int
)
MapManager
.
portalDestination
.
y
].
portal
.
transform
.
position
+
new
Vector3
(
2
,
1
,
0
);
GameObject
.
Find
(
"Player"
).
transform
.
position
=
MapManager
.
mapGrid
[(
int
)
MapManager
.
portalDestination
.
x
,
(
int
)
MapManager
.
portalDestination
.
y
].
portal
.
transform
.
position
+
new
Vector3
(
2
,
1
,
0
);
GameObject
.
Find
(
"MapManager"
).
GetComponent
<
MapManager
>().
ChangeRoom
(
MapManager
.
mapGrid
[(
int
)
MapManager
.
portalDestination
.
x
,
(
int
)
MapManager
.
portalDestination
.
y
]);
GameObject
.
Find
(
"MapManager"
).
GetComponent
<
MapManager
>().
ChangeRoom
(
MapManager
.
mapGrid
[(
int
)
MapManager
.
portalDestination
.
x
,
(
int
)
MapManager
.
portalDestination
.
y
]);
MapManager
.
mapGrid
[(
int
)
MapManager
.
portalDestination
.
x
,
(
int
)
MapManager
.
portalDestination
.
y
].
portalSurface
.
GetComponent
<
SpriteRenderer
>().
sprite
=
GameObject
.
Find
(
"MapManager"
).
GetComponent
<
MapManager
>().
portalExist
;
StartCoroutine
(
GameObject
.
FindGameObjectWithTag
(
"MainCamera"
).
GetComponent
<
CameraController
>().
ChangeScene
(
GameState
.
Ingame
));
StartCoroutine
(
GameObject
.
FindGameObjectWithTag
(
"MainCamera"
).
GetComponent
<
CameraController
>().
ChangeScene
(
GameState
.
Ingame
));
}
}
}
}
...
...
Assets/Scripts/TetrisMap/MapManager.cs
View file @
cd735704
...
@@ -159,9 +159,17 @@ public class MapManager : MonoBehaviour {
...
@@ -159,9 +159,17 @@ public class MapManager : MonoBehaviour {
/// </summary>
/// </summary>
public
GameObject
inGameDoorRight
;
public
GameObject
inGameDoorRight
;
/// <summary>
/// <summary>
/// Indicates the location of the
selected
portal.
/// Indicates the location of the
existing
portal.
/// </summary>
/// </summary>
public
GameObject
portalSelected
;
public
GameObject
portalSurface
;
/// <summary>
/// Sprite of existing portals.
/// </summary>
public
Sprite
portalExist
;
/// <summary>
/// Sprite of selected portals.
/// </summary>
public
Sprite
portalSelected
;
/// <summary>
/// <summary>
/// Destination of portal player will move.
/// Destination of portal player will move.
/// </summary>
/// </summary>
...
@@ -792,7 +800,6 @@ public class MapManager : MonoBehaviour {
...
@@ -792,7 +800,6 @@ public class MapManager : MonoBehaviour {
public
void
ChangeRoom
(
Room
newRoom
)
public
void
ChangeRoom
(
Room
newRoom
)
{
{
Room
room
=
currentRoom
;
Room
room
=
currentRoom
;
Debug
.
Log
(
room
.
mapCoord
+
"prev"
);
StartCoroutine
(
RoomFadeOut
(
room
));
StartCoroutine
(
RoomFadeOut
(
room
));
if
(
room
.
specialRoomType
==
RoomType
.
Normal
)
if
(
room
.
specialRoomType
==
RoomType
.
Normal
)
room
.
GetComponent
<
SpriteRenderer
>().
sprite
=
roomsSpritesDistributed
[
room
.
stage
][(
int
)
RoomSpriteType
.
Normal1
+
room
.
roomConcept
];
room
.
GetComponent
<
SpriteRenderer
>().
sprite
=
roomsSpritesDistributed
[
room
.
stage
][(
int
)
RoomSpriteType
.
Normal1
+
room
.
roomConcept
];
...
@@ -800,7 +807,6 @@ public class MapManager : MonoBehaviour {
...
@@ -800,7 +807,6 @@ public class MapManager : MonoBehaviour {
room
.
GetComponent
<
SpriteRenderer
>().
sprite
=
roomsSpritesDistributed
[
room
.
stage
][(
int
)
room
.
specialRoomType
];
room
.
GetComponent
<
SpriteRenderer
>().
sprite
=
roomsSpritesDistributed
[
room
.
stage
][(
int
)
room
.
specialRoomType
];
currentRoom
=
newRoom
;
currentRoom
=
newRoom
;
StartCoroutine
(
RoomFadeIn
(
newRoom
));
StartCoroutine
(
RoomFadeIn
(
newRoom
));
Debug
.
Log
(
newRoom
.
mapCoord
+
"current"
);
newRoom
.
GetComponent
<
SpriteRenderer
>().
sprite
=
roomsSpritesDistributed
[
newRoom
.
stage
][(
int
)
RoomSpriteType
.
Current
];
newRoom
.
GetComponent
<
SpriteRenderer
>().
sprite
=
roomsSpritesDistributed
[
newRoom
.
stage
][(
int
)
RoomSpriteType
.
Current
];
}
}
/// <summary>
/// <summary>
...
@@ -850,80 +856,89 @@ public class MapManager : MonoBehaviour {
...
@@ -850,80 +856,89 @@ public class MapManager : MonoBehaviour {
public
void
PortalControl
()
public
void
PortalControl
()
{
{
int
difference
=
100
;
int
minDifference
=
100
;
int
difference
=
0
;
Vector2
tempDestination
=
new
Vector2
(
0
,
0
);
if
(
Input
.
GetKeyDown
(
KeyCode
.
UpArrow
))
if
(
Input
.
GetKeyDown
(
KeyCode
.
UpArrow
))
{
for
(
int
i
=
(
int
)
portalDestination
.
y
+
1
;
i
<
realHeight
+
1
;
i
++)
for
(
int
i
=
(
int
)
portalDestination
.
y
+
1
;
i
<
realHeight
+
1
;
i
++)
{
{
if
(
portalDistributedVertical
[
i
].
Count
!=
0
)
if
(
portalDistributedVertical
[
i
].
Count
!=
0
)
{
{
for
(
int
j
=
0
;
j
<
portalDistributedVertical
[
i
].
Count
;
j
++)
mapGrid
[(
int
)
portalDestination
.
x
,
(
int
)
portalDestination
.
y
].
portalSurface
.
GetComponent
<
SpriteRenderer
>().
sprite
=
portalExist
;
for
(
int
j
=
0
;
j
<
portalDistributedVertical
[
i
].
Count
;
j
++)
{
{
if
(
Mathf
.
Abs
(
portalDistributedVertical
[
i
][
j
]
-
(
int
)
portalDestination
.
x
)
<
difference
)
difference
=
Mathf
.
Abs
(
portalDistributedVertical
[
i
][
j
]
-
(
int
)
portalDestination
.
x
);
if
(
difference
<
minDifference
)
{
{
difference
=
portalDistributedVertical
[
i
][
j
]
-
(
int
)
portalDestination
.
x
;
minDifference
=
difference
;
portal
Destination
=
new
Vector2
(
portalDistributedVertical
[
i
][
j
],
i
);
temp
Destination
=
new
Vector2
(
portalDistributedVertical
[
i
][
j
],
i
);
}
}
}
}
break
;
portalDestination
=
tempDestination
;
mapGrid
[(
int
)
portalDestination
.
x
,
(
int
)
portalDestination
.
y
].
portalSurface
.
GetComponent
<
SpriteRenderer
>().
sprite
=
portalSelected
;
return
;
}
}
}
}
}
else
if
(
Input
.
GetKeyDown
(
KeyCode
.
DownArrow
))
else
if
(
Input
.
GetKeyDown
(
KeyCode
.
DownArrow
))
{
for
(
int
i
=
(
int
)
portalDestination
.
y
-
1
;
i
>=
0
;
i
--)
for
(
int
i
=
(
int
)
portalDestination
.
y
-
1
;
i
>=
0
;
i
--)
{
{
if
(
portalDistributedVertical
[
i
].
Count
!=
0
)
if
(
portalDistributedVertical
[
i
].
Count
!=
0
)
{
{
mapGrid
[(
int
)
portalDestination
.
x
,
(
int
)
portalDestination
.
y
].
portalSurface
.
GetComponent
<
SpriteRenderer
>().
sprite
=
portalExist
;
for
(
int
j
=
0
;
j
<
portalDistributedVertical
[
i
].
Count
;
j
++)
for
(
int
j
=
0
;
j
<
portalDistributedVertical
[
i
].
Count
;
j
++)
{
{
if
(
Mathf
.
Abs
(
portalDistributedVertical
[
i
][
j
]
-
(
int
)
portalDestination
.
x
)
<
difference
)
difference
=
Mathf
.
Abs
(
portalDistributedVertical
[
i
][
j
]
-
(
int
)
portalDestination
.
x
);
if
(
difference
<
minDifference
)
{
{
difference
=
portalDistributedVertical
[
i
][
j
]
-
(
int
)
portalDestination
.
x
;
minDifference
=
difference
;
portal
Destination
=
new
Vector2
(
portalDistributedVertical
[
i
][
j
],
i
);
temp
Destination
=
new
Vector2
(
portalDistributedVertical
[
i
][
j
],
i
);
}
}
}
}
break
;
portalDestination
=
tempDestination
;
mapGrid
[(
int
)
portalDestination
.
x
,
(
int
)
portalDestination
.
y
].
portalSurface
.
GetComponent
<
SpriteRenderer
>().
sprite
=
portalSelected
;
return
;
}
}
}
}
}
else
if
(
Input
.
GetKeyDown
(
KeyCode
.
LeftArrow
))
else
if
(
Input
.
GetKeyDown
(
KeyCode
.
LeftArrow
))
{
for
(
int
i
=
(
int
)
portalDestination
.
x
-
1
;
i
>=
0
;
i
--)
for
(
int
i
=
(
int
)
portalDestination
.
x
-
1
;
i
>=
0
;
i
--)
{
{
if
(
portalDistributedHorizontal
[
i
].
Count
!=
0
)
if
(
portalDistributedHorizontal
[
i
].
Count
!=
0
)
{
{
mapGrid
[(
int
)
portalDestination
.
x
,
(
int
)
portalDestination
.
y
].
portalSurface
.
GetComponent
<
SpriteRenderer
>().
sprite
=
portalExist
;
for
(
int
j
=
0
;
j
<
portalDistributedHorizontal
[
i
].
Count
;
j
++)
for
(
int
j
=
0
;
j
<
portalDistributedHorizontal
[
i
].
Count
;
j
++)
{
{
if
(
Mathf
.
Abs
(
portalDistributedHorizontal
[
i
][
j
]
-
(
int
)
portalDestination
.
y
)
<
difference
)
difference
=
Mathf
.
Abs
(
portalDistributedHorizontal
[
i
][
j
]
-
(
int
)
portalDestination
.
y
);
if
(
difference
<
minDifference
)
{
{
difference
=
portalDistributedHorizontal
[
i
][
j
]
-
(
int
)
portalDestination
.
y
;
minDifference
=
difference
;
portal
Destination
=
new
Vector2
(
i
,
portalDistributedHorizontal
[
i
][
j
]);
temp
Destination
=
new
Vector2
(
i
,
portalDistributedHorizontal
[
i
][
j
]);
}
}
}
}
break
;
portalDestination
=
tempDestination
;
mapGrid
[(
int
)
portalDestination
.
x
,
(
int
)
portalDestination
.
y
].
portalSurface
.
GetComponent
<
SpriteRenderer
>().
sprite
=
portalSelected
;
return
;
}
}
}
}
}
else
if
(
Input
.
GetKeyDown
(
KeyCode
.
RightArrow
))
else
if
(
Input
.
GetKeyDown
(
KeyCode
.
RightArrow
))
{
for
(
int
i
=
(
int
)
portalDestination
.
x
+
1
;
i
<
width
;
i
++)
for
(
int
i
=
(
int
)
portalDestination
.
x
+
1
;
i
<
width
;
i
++)
{
{
if
(
portalDistributedHorizontal
[
i
].
Count
!=
0
)
if
(
portalDistributedHorizontal
[
i
].
Count
!=
0
)
{
{
mapGrid
[(
int
)
portalDestination
.
x
,
(
int
)
portalDestination
.
y
].
portalSurface
.
GetComponent
<
SpriteRenderer
>().
sprite
=
portalExist
;
for
(
int
j
=
0
;
j
<
portalDistributedHorizontal
[
i
].
Count
;
j
++)
for
(
int
j
=
0
;
j
<
portalDistributedHorizontal
[
i
].
Count
;
j
++)
{
{
if
(
Mathf
.
Abs
(
portalDistributedHorizontal
[
i
][
j
]
-
(
int
)
portalDestination
.
y
)
<
difference
)
difference
=
Mathf
.
Abs
(
portalDistributedHorizontal
[
i
][
j
]
-
(
int
)
portalDestination
.
y
);
if
(
difference
<
minDifference
)
{
{
difference
=
portalDistributedHorizontal
[
i
][
j
]
-
(
int
)
portalDestination
.
y
;
minDifference
=
difference
;
portal
Destination
=
new
Vector2
(
i
,
portalDistributedHorizontal
[
i
][
j
]);
temp
Destination
=
new
Vector2
(
i
,
portalDistributedHorizontal
[
i
][
j
]);
}
}
}
}
break
;
portalDestination
=
tempDestination
;
mapGrid
[(
int
)
portalDestination
.
x
,
(
int
)
portalDestination
.
y
].
portalSurface
.
GetComponent
<
SpriteRenderer
>().
sprite
=
portalSelected
;
return
;
}
}
}
}
}
Debug
.
Log
(
portalDestination
);
}
}
void
Awake
()
void
Awake
()
...
...
Assets/Scripts/TetrisMap/Portal.cs
View file @
cd735704
...
@@ -6,26 +6,8 @@ public class Portal : MonoBehaviour {
...
@@ -6,26 +6,8 @@ public class Portal : MonoBehaviour {
private
void
OnTriggerStay2D
(
Collider2D
collision
)
private
void
OnTriggerStay2D
(
Collider2D
collision
)
{
{
if
(
collision
.
tag
.
Equals
(
"Player"
))
if
(
collision
.
tag
.
Equals
(
"Player"
)
&&
Input
.
GetKeyDown
(
KeyCode
.
F
))
{
StartCoroutine
(
GameObject
.
FindGameObjectWithTag
(
"MainCamera"
).
GetComponent
<
CameraController
>().
ChangeScene
(
GameState
.
Portal
));
if
(
Input
.
GetKeyDown
(
KeyCode
.
F
))
{
for
(
int
x
=
0
;
x
<
MapManager
.
width
;
x
++)
MapManager
.
portalDistributedHorizontal
[
x
].
Clear
();
for
(
int
y
=
0
;
y
<=
MapManager
.
realHeight
;
y
++)
MapManager
.
portalDistributedVertical
[
y
].
Clear
();
for
(
int
x
=
0
;
x
<
MapManager
.
width
;
x
++)
for
(
int
y
=
0
;
y
<=
MapManager
.
realHeight
;
y
++)
if
(
MapManager
.
mapGrid
[
x
,
y
]
!=
null
&&
MapManager
.
mapGrid
[
x
,
y
].
isPortal
==
true
)
{
MapManager
.
portalGrid
[
x
,
y
]
=
true
;
MapManager
.
portalDistributedHorizontal
[
x
].
Add
(
y
);
MapManager
.
portalDistributedVertical
[
y
].
Add
(
x
);
}
MapManager
.
portalDestination
=
MapManager
.
currentRoom
.
mapCoord
;
StartCoroutine
(
GameObject
.
FindGameObjectWithTag
(
"MainCamera"
).
GetComponent
<
CameraController
>().
ChangeScene
(
GameState
.
Portal
));
}
}
}
}
// Use this for initialization
// Use this for initialization
...
...
Assets/Scripts/TetrisMap/Room.cs
View file @
cd735704
...
@@ -81,6 +81,10 @@ public class Room : MonoBehaviour
...
@@ -81,6 +81,10 @@ public class Room : MonoBehaviour
/// </summary>
/// </summary>
public
GameObject
portal
;
public
GameObject
portal
;
/// <summary>
/// <summary>
/// Portal surface of the room.
/// </summary>
public
GameObject
portalSurface
;
/// <summary>
/// Check if room is clear and escapable.
/// Check if room is clear and escapable.
/// </summary>
/// </summary>
public
bool
isRoomCleared
;
public
bool
isRoomCleared
;
...
@@ -380,7 +384,7 @@ public class Room : MonoBehaviour
...
@@ -380,7 +384,7 @@ public class Room : MonoBehaviour
fog
.
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
1
,
1
,
1
,
0
);
fog
.
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
1
,
1
,
1
,
0
);
CreatePortal
();
CreatePortal
();
if
(
isPortal
==
true
)
if
(
isPortal
==
true
)
Instantiate
(
GameObject
.
Find
(
"MapManager"
).
GetComponent
<
MapManager
>().
portalSelected
,
transform
.
position
+
new
Vector3
(
12
,
12
,
0
),
Quaternion
.
identity
,
transform
);
portalSurface
=
Instantiate
(
GameObject
.
Find
(
"MapManager"
).
GetComponent
<
MapManager
>().
portalSurface
,
transform
.
position
+
new
Vector3
(
12
,
12
,
0
),
Quaternion
.
identity
,
transform
);
isRoomCleared
=
true
;
isRoomCleared
=
true
;
if
(
specialRoomType
==
RoomType
.
Boss
)
if
(
specialRoomType
==
RoomType
.
Boss
)
MapManager
.
currentStage
+=
1
;
MapManager
.
currentStage
+=
1
;
...
...
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