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tetra-tower
Commits
cccb28ba
Commit
cccb28ba
authored
Jan 10, 2019
by
18류지석
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생명석 UI 갈아엎기 WIP. LifeStoneUI 프리팹 머지하고 UI에 넣어야함
parent
58e64dab
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25 changed files
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Player.cs
Assets/Scripts/Characters/Player.cs
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LifeCrystal.cs
Assets/Scripts/Pickups/LifeCrystal.cs
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-57
LifeCrystalUI.cs
Assets/Scripts/UI/In-game UI/LifeCrystalUI.cs
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LifeStoneScript.meta
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LifeStoneFrame.cs
...s/Scripts/UI/In-game UI/LifeStoneScript/LifeStoneFrame.cs
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LifeStoneManager.cs
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LC Mold.png
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lifestone.png
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Assets/Prefabs/UI/In-Game UI/Life
CrystalUI/LifeCrystal
.prefab.meta
→
Assets/Prefabs/UI/In-Game UI/Life
StoneUI
.prefab.meta
View file @
cccb28ba
fileFormatVersion: 2
fileFormatVersion: 2
guid: c
a7d9c696ba7ff24ea005093ae955d1a
guid: c
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NativeFormatImporter:
NativeFormatImporter:
externalObjects: {}
externalObjects: {}
mainObjectFileID: 100100000
mainObjectFileID: 100100000
...
...
Assets/Scripts/Characters/Player.cs
View file @
cccb28ba
...
@@ -3,7 +3,7 @@ using System.Collections.Generic;
...
@@ -3,7 +3,7 @@ using System.Collections.Generic;
using
UnityEngine
;
using
UnityEngine
;
public
class
Player
:
MonoBehaviour
{
public
class
Player
:
MonoBehaviour
{
public
Life
CrystalUI
LCUI
;
public
Life
StoneManager
LCUI
;
public
static
int
tx
,
ty
;
public
static
int
tx
,
ty
;
public
int
ttx
;
public
int
ttx
;
...
...
Assets/Scripts/Pickups/LifeCrystal.cs
deleted
100644 → 0
View file @
58e64dab
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
LifeCrystal
:
MonoBehaviour
{
/// <summary>
/// Integer array representation of LifeCrystal shape
/// <para/> First index: width, 0 on the left
/// <para/> Second index: height, o on the bottom
/// </summary>
public
LifeCrystalUI
.
CellType
[][]
grid
;
/// <summary>
/// Initiaization
/// </summary>
void
Start
()
{
int
cellCount
=
transform
.
childCount
;
LifeCrystalUI
.
CellType
[][]
gridCopy
=
new
LifeCrystalUI
.
CellType
[
3
][]
{
new
LifeCrystalUI
.
CellType
[
3
],
new
LifeCrystalUI
.
CellType
[
3
],
new
LifeCrystalUI
.
CellType
[
3
]
};
int
maxX
=
1
,
maxY
=
1
;
for
(
int
i
=
0
;
i
<
cellCount
;
i
++)
{
Transform
cell
=
transform
.
GetChild
(
i
);
Vector2Int
cellPosition
=
new
Vector2Int
(
Mathf
.
RoundToInt
(
cell
.
localPosition
.
x
),
Mathf
.
RoundToInt
(
cell
.
localPosition
.
y
));
gridCopy
[
cellPosition
.
x
][
cellPosition
.
y
]
=
LifeCrystalUI
.
CellType
.
Life
;
if
(
maxX
<
cellPosition
.
x
)
maxX
=
cellPosition
.
x
;
if
(
maxY
<
cellPosition
.
y
)
maxY
=
cellPosition
.
y
;
}
grid
=
new
LifeCrystalUI
.
CellType
[
maxX
+
1
][];
for
(
int
i
=
0
;
i
<=
maxX
;
i
++)
{
grid
[
i
]
=
new
LifeCrystalUI
.
CellType
[
maxY
+
1
];
for
(
int
j
=
0
;
j
<=
maxY
;
j
++)
{
grid
[
i
][
j
]
=
gridCopy
[
i
][
j
];
}
}
}
/// <summary>
/// Randomly upgrade cells
/// </summary>
/// <param name="tier">Tier</param>
public
void
Upgrade
(
int
tier
)
{
}
}
Assets/Scripts/UI/In-game UI/LifeCrystalUI.cs
deleted
100644 → 0
View file @
58e64dab
This diff is collapsed.
Click to expand it.
Assets/
Prefabs/UI/In-Game UI/LifeCrystalUI/LifeCrystalUI.prefab
.meta
→
Assets/
Scripts/UI/In-game UI/LifeStoneScript
.meta
View file @
cccb28ba
fileFormatVersion: 2
fileFormatVersion: 2
guid: a68e01f0fb856c94ebb4cbd2fd3b04d4
guid: 92b4226af0f466e4cab0fd67e3e58127
NativeFormatImporter:
folderAsset: yes
DefaultImporter:
externalObjects: {}
externalObjects: {}
mainObjectFileID: 100100000
userData:
userData:
assetBundleName:
assetBundleName:
assetBundleVariant:
assetBundleVariant:
Assets/Scripts/UI/In-game UI/LifeStoneScript/LifeStoneFrame.cs
0 → 100644
View file @
cccb28ba
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.UI
;
public
class
LifeStoneFrame
:
MonoBehaviour
{
/// <summary>
/// The frame top image
/// </summary>
GameObject
frameTop
;
/// <summary>
/// The frame rows images
/// </summary>
GameObject
[]
frameRows
;
/// <summary>
/// The frame bottom image
/// </summary>
GameObject
frameBottom
;
/// <summary>
/// The number of lifeStoneRows
/// </summary>
int
lifeStoneRow
;
/// <summary>
/// Size of lifeStone
/// </summary>
float
lifeStoneSize
;
/// <summary>
/// The sprites
/// </summary>
Sprite
[]
sprites
;
public
LifeStoneFrame
(
Transform
superGO
,
GameObject
standardImage
,
int
lifeStoneRow
,
float
lifeStoneSize
,
Sprite
[]
_sprites
)
{
sprites
=
new
Sprite
[
_sprites
.
GetLength
(
0
)];
_sprites
.
CopyTo
(
sprites
,
0
);
this
.
lifeStoneRow
=
lifeStoneRow
;
this
.
lifeStoneSize
=
lifeStoneSize
;
frameBottom
=
Instantiate
(
standardImage
,
superGO
);
frameBottom
.
name
=
"FrameBottom"
;
frameBottom
.
GetComponent
<
Image
>().
sprite
=
sprites
[
0
];
frameBottom
.
GetComponent
<
RectTransform
>().
sizeDelta
=
new
Vector2
(
lifeStoneSize
*
3.4f
,
lifeStoneSize
*
0.2f
);
frameBottom
.
transform
.
localPosition
=
new
Vector3
(
0
,
0
);
frameRows
=
new
GameObject
[
50
];
for
(
int
i
=
0
;
i
<
lifeStoneRow
;
i
++)
{
frameRows
[
i
]
=
Instantiate
(
standardImage
,
superGO
);
frameRows
[
i
].
name
=
"FrameRow"
+
i
.
ToString
(
"D2"
);
frameRows
[
i
].
GetComponent
<
Image
>().
sprite
=
sprites
[
1
];
frameRows
[
i
].
GetComponent
<
RectTransform
>().
sizeDelta
=
new
Vector2
(
lifeStoneSize
*
3.4f
,
lifeStoneSize
);
frameRows
[
i
].
transform
.
localPosition
=
new
Vector3
(
0
,
lifeStoneSize
*
(
0.2f
+
i
));
}
frameTop
=
Instantiate
(
standardImage
,
superGO
);
frameTop
.
name
=
"FrameTop"
;
frameTop
.
GetComponent
<
Image
>().
sprite
=
sprites
[
2
];
frameTop
.
GetComponent
<
RectTransform
>().
sizeDelta
=
new
Vector2
(
lifeStoneSize
*
3.4f
,
lifeStoneSize
*
0.2f
);
frameTop
.
transform
.
localPosition
=
new
Vector3
(
0
,
lifeStoneSize
*
(
0.2f
+
lifeStoneRow
));
}
}
Assets/Scripts/
Pickups/LifeCrystal
.cs.meta
→
Assets/Scripts/
UI/In-game UI/LifeStoneScript/LifeStoneFrame
.cs.meta
View file @
cccb28ba
fileFormatVersion: 2
fileFormatVersion: 2
guid:
60f8b2083eab5134ead2083cd318cbc0
guid:
2674542376dfab04bad27caaa3ffe6a1
MonoImporter:
MonoImporter:
externalObjects: {}
externalObjects: {}
serializedVersion: 2
serializedVersion: 2
...
...
Assets/Scripts/UI/In-game UI/LifeStoneScript/LifeStoneInfo.cs
0 → 100644
View file @
cccb28ba
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
LifeStoneInfo
:
MonoBehaviour
{
/// <summary>
/// width, height of LifeStone
/// ex) □
/// □□
/// □
/// (2,3)
/// </summary>
Vector2Int
size
;
/// <summary>
/// contents of LifeStone from bottom left.
/// A: Normal lifestone
/// B: Gold lifestone
/// C: Amethyst lifestone
///
/// ex) A
/// BC
/// A
/// "A BC A"
/// </summary>
string
fill
;
LifeStoneInfo
(
Vector2Int
size
,
string
fill
)
{
this
.
size
=
size
;
this
.
fill
=
fill
;
}
public
Vector2Int
getSize
()
{
return
size
;
}
public
string
getFill
()
{
return
fill
;
}
}
Assets/Scripts/UI/In-game UI/Life
CrystalUI
.cs.meta
→
Assets/Scripts/UI/In-game UI/Life
StoneScript/LifeStoneInfo
.cs.meta
View file @
cccb28ba
fileFormatVersion: 2
fileFormatVersion: 2
guid: 3a
9b430bb1c39ea4e9820b5c6510da1f
guid: 3a
dfb54ead68b8142ba9e3c4f7c1d67b
MonoImporter:
MonoImporter:
externalObjects: {}
externalObjects: {}
serializedVersion: 2
serializedVersion: 2
...
...
Assets/Scripts/UI/In-game UI/LifeStoneScript/LifeStoneManager.cs
0 → 100644
View file @
cccb28ba
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
[
RequireComponent
(
typeof
(
RectTransform
))]
public
class
LifeStoneManager
:
MonoBehaviour
{
/// <summary>
/// Location of lifeStoneFrame on Canvas
/// </summary>
public
Vector2
lifeStoneLocation
;
/// <summary>
/// standard prefab of every image
/// </summary>
public
GameObject
standardImage
;
/// <summary>
/// The number of lifeStoneRows
/// </summary>
public
int
lifeStoneRow
;
/// <summary>
/// Size of lifeStone
/// </summary>
public
float
lifeStoneSize
;
/// <summary>
/// The sprites
/// </summary>
public
Sprite
[]
sprites
;
/// <summary>
/// super Object of frames
/// </summary>
public
GameObject
frameSuper
;
/// <summary>
/// super Object fo stones
/// </summary>
public
GameObject
stoneSuper
;
/// <summary>
/// Array of lifestone
/// 0 row is the bottom
/// 0: empty
/// 1: normal lifestone
/// 2: gold lifestone
/// 3: amethyst lifestone
/// </summary>
public
int
[,]
lifeStoneArray
;
[
HideInInspector
]
public
LifeStoneFrame
lifeStoneFrame
;
void
Start
()
{
transform
.
position
=
new
Vector3
(
lifeStoneLocation
.
x
,
lifeStoneLocation
.
y
,
0
);
lifeStoneFrame
=
new
LifeStoneFrame
(
frameSuper
.
transform
,
standardImage
,
lifeStoneRow
,
lifeStoneSize
,
sprites
);
lifeStoneArray
=
new
int
[
50
,
3
];
for
(
int
i
=
0
;
i
<
50
;
i
++)
for
(
int
j
=
0
;
j
<
3
;
j
++)
lifeStoneArray
[
i
,
j
]
=
0
;
}
void
PushLifeStone
(
LifeStoneInfo
pushInfo
)
{
Vector2Int
pSize
=
pushInfo
.
getSize
();
string
pFill
=
pushInfo
.
getFill
();
int
[]
minRow
=
new
int
[]
{
lifeStoneRow
,
lifeStoneRow
,
lifeStoneRow
};
{
int
i
,
j
,
pi
,
pj
;
for
(
i
=
0
;
i
<
3
-
pSize
.
x
;
i
++)
{
for
(
j
=
lifeStoneRow
-
1
;
j
>=
0
;
j
--)
{
for
(
pi
=
0
;
pi
<
pSize
.
x
;
pi
++)
{
for
(
pj
=
0
;
pj
<
pSize
.
y
;
pj
++)
{
if
(
pFill
[
pj
*
pSize
.
x
+
pi
]
!=
' '
&&
lifeStoneArray
[
j
+
pj
,
i
+
pi
]
!=
0
)
break
;
}
if
(
pj
!=
pSize
.
y
)
break
;
}
if
(
pi
!=
pSize
.
x
)
break
;
}
}
}
}
}
Assets/Scripts/UI/In-game UI/LifeStoneScript/LifeStoneManager.cs.meta
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deleted
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58e64dab
208 Bytes
Assets/Sprites/LC.png
deleted
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View file @
58e64dab
188 Bytes
Assets/
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172 Bytes
Assets/Sprites/L
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View file @
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...
Assets/Sprites/LifeStone/lifestoneframe.png
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cccb28ba
247 Bytes
Assets/Sprites/L
C Mold
.png.meta
→
Assets/Sprites/L
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View file @
cccb28ba
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