Commit cbda8ee4 authored by 18손재민's avatar 18손재민

미니맵 Wip, 현재 플레이어가 있는 방과 특수 방들은 이제 다른 색으로 표시됨

parent 64e0be2e
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......@@ -111,6 +111,7 @@ public class CameraController : MonoBehaviour {
pos.z = -1;
transform.position = pos;*/
if (GameManager.gameState == GameManager.GameState.Ingame && isSceneChanging != true)
{
if(MapManager.isRoomFalling != true)
......
......@@ -32,7 +32,7 @@ public class GameManager : MonoBehaviour {
gameState = GameState.Tetris;
else if (gameState == GameState.Tetris)
gameState = GameState.Ingame;
StartCoroutine(FindObjectOfType<Camera>().GetComponent<CameraController>().ChangeScene());
StartCoroutine(GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CameraController>().ChangeScene());
}
}
}
......@@ -58,8 +58,10 @@ public class Door : MonoBehaviour {
break;
}
StartCoroutine(GameObject.Find("MapManager").GetComponent<MapManager>().RoomFadeOut(MapManager.currentRoom));
MapManager.currentRoom.GetComponent<SpriteRenderer>().sprite = GameObject.Find("MapManager").GetComponent<MapManager>().normalRoomSprite;
MapManager.currentRoom = MapManager.tempRoom;
StartCoroutine(GameObject.Find("MapManager").GetComponent<MapManager>().RoomFadeIn(MapManager.currentRoom));
MapManager.currentRoom.GetComponent<SpriteRenderer>().sprite = GameObject.Find("MapManager").GetComponent<MapManager>().currentRoomSprite;
if (MapManager.currentRoom.isRoomCleared != true)
{
......
......@@ -158,6 +158,10 @@ public class MapManager : MonoBehaviour {
/// </summary>
public Queue<SpecialRoomType> roomsWaiting = new Queue<SpecialRoomType>();
public Sprite normalRoomSprite;
public Sprite currentRoomSprite;
public Sprite[] roomTypeSprite = new Sprite[6];
/*
* functions
* */
......@@ -396,7 +400,7 @@ public class MapManager : MonoBehaviour {
}
if (shakeCamera)
{
Camera camera = FindObjectOfType<Camera>();
Camera camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>();
StartCoroutine(camera.GetComponent<CameraController>().CameraShake(5 * (top - bottom + 1) / CameraController.tetrisCameraSize));
}
for (int i = 0; i < height; i++)
......@@ -591,7 +595,7 @@ public class MapManager : MonoBehaviour {
te.transform.position += new Vector3(0, -fallSpeed, 0);
}
Camera camera = FindObjectOfType<Camera>();
StartCoroutine(camera.GetComponent<CameraController>().CameraShake(20 / CameraController.tetrisCameraSize));
StartCoroutine(GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CameraController>().CameraShake(20 / CameraController.tetrisCameraSize));
EndTetrimino(te);
}
/// <summary>
......@@ -659,7 +663,10 @@ public class MapManager : MonoBehaviour {
room.transform.localPosition += new Vector3(0, 0, -2);
room.SetDoors();
if (room.specialRoomType != SpecialRoomType.Normal)
{
room.GetComponent<SpriteRenderer>().sprite = roomTypeSprite[(int)room.specialRoomType];
room.roomInGame = Instantiate(specialRoomList[(int)room.specialRoomType], room.transform.position + new Vector3(0, 0, 2), Quaternion.identity, room.transform);
}
else
{
int left = room.leftDoorLocation;
......@@ -741,13 +748,11 @@ public class MapManager : MonoBehaviour {
for (int i = 0; i < 20; i++)
{
yield return new WaitForSeconds(0.01f);
room.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha);
room.leftTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha);
room.rightTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha);
room.fog.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha);
alpha -= 0.05f;
}
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room.rightTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 0);
room.fog.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 0);
......@@ -763,13 +768,11 @@ public class MapManager : MonoBehaviour {
for(int i = 0; i < 20; i++)
{
yield return new WaitForSeconds(0.01f);
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room.rightTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha);
room.fog.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha);
alpha += 0.05f;
}
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......@@ -22,7 +22,7 @@ TagManager:
- Platform
- OuterWall
- Item
-
- Tetris
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......
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