Commit cbda8ee4 authored by 18손재민's avatar 18손재민

미니맵 Wip, 현재 플레이어가 있는 방과 특수 방들은 이제 다른 색으로 표시됨

parent 64e0be2e
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......
...@@ -111,6 +111,7 @@ public class CameraController : MonoBehaviour { ...@@ -111,6 +111,7 @@ public class CameraController : MonoBehaviour {
pos.z = -1; pos.z = -1;
transform.position = pos;*/ transform.position = pos;*/
if (GameManager.gameState == GameManager.GameState.Ingame && isSceneChanging != true) if (GameManager.gameState == GameManager.GameState.Ingame && isSceneChanging != true)
{ {
if(MapManager.isRoomFalling != true) if(MapManager.isRoomFalling != true)
......
...@@ -32,7 +32,7 @@ public class GameManager : MonoBehaviour { ...@@ -32,7 +32,7 @@ public class GameManager : MonoBehaviour {
gameState = GameState.Tetris; gameState = GameState.Tetris;
else if (gameState == GameState.Tetris) else if (gameState == GameState.Tetris)
gameState = GameState.Ingame; gameState = GameState.Ingame;
StartCoroutine(FindObjectOfType<Camera>().GetComponent<CameraController>().ChangeScene()); StartCoroutine(GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CameraController>().ChangeScene());
} }
} }
} }
...@@ -58,8 +58,10 @@ public class Door : MonoBehaviour { ...@@ -58,8 +58,10 @@ public class Door : MonoBehaviour {
break; break;
} }
StartCoroutine(GameObject.Find("MapManager").GetComponent<MapManager>().RoomFadeOut(MapManager.currentRoom)); StartCoroutine(GameObject.Find("MapManager").GetComponent<MapManager>().RoomFadeOut(MapManager.currentRoom));
MapManager.currentRoom.GetComponent<SpriteRenderer>().sprite = GameObject.Find("MapManager").GetComponent<MapManager>().normalRoomSprite;
MapManager.currentRoom = MapManager.tempRoom; MapManager.currentRoom = MapManager.tempRoom;
StartCoroutine(GameObject.Find("MapManager").GetComponent<MapManager>().RoomFadeIn(MapManager.currentRoom)); StartCoroutine(GameObject.Find("MapManager").GetComponent<MapManager>().RoomFadeIn(MapManager.currentRoom));
MapManager.currentRoom.GetComponent<SpriteRenderer>().sprite = GameObject.Find("MapManager").GetComponent<MapManager>().currentRoomSprite;
if (MapManager.currentRoom.isRoomCleared != true) if (MapManager.currentRoom.isRoomCleared != true)
{ {
......
...@@ -158,6 +158,10 @@ public class MapManager : MonoBehaviour { ...@@ -158,6 +158,10 @@ public class MapManager : MonoBehaviour {
/// </summary> /// </summary>
public Queue<SpecialRoomType> roomsWaiting = new Queue<SpecialRoomType>(); public Queue<SpecialRoomType> roomsWaiting = new Queue<SpecialRoomType>();
public Sprite normalRoomSprite;
public Sprite currentRoomSprite;
public Sprite[] roomTypeSprite = new Sprite[6];
/* /*
* functions * functions
* */ * */
...@@ -396,7 +400,7 @@ public class MapManager : MonoBehaviour { ...@@ -396,7 +400,7 @@ public class MapManager : MonoBehaviour {
} }
if (shakeCamera) if (shakeCamera)
{ {
Camera camera = FindObjectOfType<Camera>(); Camera camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>();
StartCoroutine(camera.GetComponent<CameraController>().CameraShake(5 * (top - bottom + 1) / CameraController.tetrisCameraSize)); StartCoroutine(camera.GetComponent<CameraController>().CameraShake(5 * (top - bottom + 1) / CameraController.tetrisCameraSize));
} }
for (int i = 0; i < height; i++) for (int i = 0; i < height; i++)
...@@ -591,7 +595,7 @@ public class MapManager : MonoBehaviour { ...@@ -591,7 +595,7 @@ public class MapManager : MonoBehaviour {
te.transform.position += new Vector3(0, -fallSpeed, 0); te.transform.position += new Vector3(0, -fallSpeed, 0);
} }
Camera camera = FindObjectOfType<Camera>(); Camera camera = FindObjectOfType<Camera>();
StartCoroutine(camera.GetComponent<CameraController>().CameraShake(20 / CameraController.tetrisCameraSize)); StartCoroutine(GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CameraController>().CameraShake(20 / CameraController.tetrisCameraSize));
EndTetrimino(te); EndTetrimino(te);
} }
/// <summary> /// <summary>
...@@ -659,7 +663,10 @@ public class MapManager : MonoBehaviour { ...@@ -659,7 +663,10 @@ public class MapManager : MonoBehaviour {
room.transform.localPosition += new Vector3(0, 0, -2); room.transform.localPosition += new Vector3(0, 0, -2);
room.SetDoors(); room.SetDoors();
if (room.specialRoomType != SpecialRoomType.Normal) if (room.specialRoomType != SpecialRoomType.Normal)
{
room.GetComponent<SpriteRenderer>().sprite = roomTypeSprite[(int)room.specialRoomType];
room.roomInGame = Instantiate(specialRoomList[(int)room.specialRoomType], room.transform.position + new Vector3(0, 0, 2), Quaternion.identity, room.transform); room.roomInGame = Instantiate(specialRoomList[(int)room.specialRoomType], room.transform.position + new Vector3(0, 0, 2), Quaternion.identity, room.transform);
}
else else
{ {
int left = room.leftDoorLocation; int left = room.leftDoorLocation;
...@@ -741,13 +748,11 @@ public class MapManager : MonoBehaviour { ...@@ -741,13 +748,11 @@ public class MapManager : MonoBehaviour {
for (int i = 0; i < 20; i++) for (int i = 0; i < 20; i++)
{ {
yield return new WaitForSeconds(0.01f); yield return new WaitForSeconds(0.01f);
room.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha);
room.leftTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha); room.leftTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha);
room.rightTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha); room.rightTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha);
room.fog.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha); room.fog.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha);
alpha -= 0.05f; alpha -= 0.05f;
} }
room.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 0);
room.leftTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 0); room.leftTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 0);
room.rightTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 0); room.rightTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 0);
room.fog.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 0); room.fog.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 0);
...@@ -763,13 +768,11 @@ public class MapManager : MonoBehaviour { ...@@ -763,13 +768,11 @@ public class MapManager : MonoBehaviour {
for(int i = 0; i < 20; i++) for(int i = 0; i < 20; i++)
{ {
yield return new WaitForSeconds(0.01f); yield return new WaitForSeconds(0.01f);
room.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha);
room.leftTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha); room.leftTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha);
room.rightTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha); room.rightTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha);
room.fog.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha); room.fog.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha);
alpha += 0.05f; alpha += 0.05f;
} }
room.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 1);
room.leftTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 1); room.leftTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 1);
room.rightTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 1); room.rightTetrisDoor.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 1);
room.fog.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 1); room.fog.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 1);
......
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...@@ -22,7 +22,7 @@ TagManager: ...@@ -22,7 +22,7 @@ TagManager:
- Platform - Platform
- OuterWall - OuterWall
- Item - Item
- - Tetris
- -
- -
- -
......
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