Commit c3d030f7 authored by 18손재민's avatar 18손재민

가시 타일 인식되는 방식 수정함. 이제 플레이어가 몇개의 방을 더 클리어해야 보스룸이 나오는지 표시함.

parent 0e37ba9f
...@@ -130,7 +130,7 @@ TilemapRenderer: ...@@ -130,7 +130,7 @@ TilemapRenderer:
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m_MaxFrameAge: 16 m_MaxFrameAge: 16
m_SortOrder: 0 m_SortOrder: 0
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m_ObjectToInstantiate: {fileID: 0} m_ObjectToInstantiate: {fileID: 0}
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...@@ -182,8 +182,8 @@ Tilemap: ...@@ -182,8 +182,8 @@ Tilemap:
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m_ObjectToInstantiate: {fileID: 0} m_ObjectToInstantiate: {fileID: 0}
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second: second:
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......
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......
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...@@ -1456,7 +1566,7 @@ Tilemap: ...@@ -1456,7 +1566,7 @@ Tilemap:
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m_TileAnchor: {x: 0.5, y: 0.5, z: 0} m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
m_TileOrientation: 0 m_TileOrientation: 0
m_TileOrientationMatrix: m_TileOrientationMatrix:
......
...@@ -600,9 +600,54 @@ CompositeCollider2D: ...@@ -600,9 +600,54 @@ CompositeCollider2D:
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m_ColliderPaths: m_ColliderPaths:
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m_CompositePaths: m_CompositePaths:
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m_VertexDistance: 0.0005 m_VertexDistance: 0.0005
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CompositeCollider2D: CompositeCollider2D:
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m_SortingOrder: 0 m_SortingOrder: 0
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m_MaxChunkCount: 16 m_MaxChunkCount: 16
m_MaxFrameAge: 16 m_MaxFrameAge: 16
m_SortOrder: 0 m_SortOrder: 0
...@@ -4403,7 +4448,7 @@ Tilemap: ...@@ -4403,7 +4448,7 @@ Tilemap:
m_Tiles: m_Tiles:
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m_TileSpriteIndex: 1 m_TileSpriteIndex: 1
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m_TileColorIndex: 0 m_TileColorIndex: 0
...@@ -4413,7 +4458,7 @@ Tilemap: ...@@ -4413,7 +4458,7 @@ Tilemap:
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...@@ -4422,7 +4467,7 @@ Tilemap: ...@@ -4422,7 +4467,7 @@ Tilemap:
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...@@ -4432,17 +4477,17 @@ Tilemap: ...@@ -4432,17 +4477,17 @@ Tilemap:
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m_TileMatrixArray: m_TileMatrixArray:
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...@@ -716,9 +716,63 @@ CompositeCollider2D: ...@@ -716,9 +716,63 @@ CompositeCollider2D:
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m_ColliderPaths: m_ColliderPaths:
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CompositeCollider2D: CompositeCollider2D:
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m_MaxFrameAge: 16 m_MaxFrameAge: 16
m_SortOrder: 0 m_SortOrder: 0
...@@ -3965,8 +4019,8 @@ Tilemap: ...@@ -3965,8 +4019,8 @@ Tilemap:
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...@@ -3974,8 +4028,8 @@ Tilemap: ...@@ -3974,8 +4028,8 @@ Tilemap:
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...@@ -3983,8 +4037,8 @@ Tilemap: ...@@ -3983,8 +4037,8 @@ Tilemap:
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...@@ -3992,8 +4046,8 @@ Tilemap: ...@@ -3992,8 +4046,8 @@ Tilemap:
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...@@ -4001,15 +4055,15 @@ Tilemap: ...@@ -4001,15 +4055,15 @@ Tilemap:
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...@@ -468,9 +468,81 @@ CompositeCollider2D: ...@@ -468,9 +468,81 @@ CompositeCollider2D:
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m_ColliderPaths: m_ColliderPaths:
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CompositeCollider2D: CompositeCollider2D:
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m_SortOrder: 0 m_SortOrder: 0
...@@ -1145,12 +1217,12 @@ Tilemap: ...@@ -1145,12 +1217,12 @@ Tilemap:
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...@@ -530,9 +530,270 @@ CompositeCollider2D: ...@@ -530,9 +530,270 @@ CompositeCollider2D:
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...@@ -76,4 +76,9 @@ public enum RoomType { Start, Item, BothSide, Gold, Amethyst, Boss, Normal } ...@@ -76,4 +76,9 @@ public enum RoomType { Start, Item, BothSide, Gold, Amethyst, Boss, Normal }
/// <summary> /// <summary>
/// Enum for room's sprite types. /// Enum for room's sprite types.
/// </summary> /// </summary>
public enum RoomSpriteType { Item, BothSide, Gold, Amethyst, Boss, Normal1, Normal2, Nomal3, Normal4 } public enum RoomSpriteType { Item, BothSide, Gold, Amethyst, Boss, Normal1, Normal2, Nomal3, Normal4 }
\ No newline at end of file
/// <summary>
/// Enum for tetriminno types.
/// </summary>
public enum TetriminoType { I, O, T, J, L, S, Z, Boss };
\ No newline at end of file
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/// </summary> /// </summary>
private Press[] presses = new Press[realHeight]; private Press[] presses = new Press[realHeight];
/// <summary> /// <summary>
/// Choose to make a boss tetrimino or not.
/// </summary>
public bool spawnBossTetrimino = false;
/// <summary>
/// Queue that saves rooms waiting for upgrade tetrimino. /// Queue that saves rooms waiting for upgrade tetrimino.
/// </summary> /// </summary>
public Queue<RoomType> roomsWaiting = new Queue<RoomType>(); public Queue<RoomType> roomsWaiting = new Queue<RoomType>();
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/// </summary> /// </summary>
public static int currentStage; public static int currentStage;
/// <summary> /// <summary>
/// Count cleared rooms of current stage.
/// </summary>
public int clearedRoomCount;
/// <summary>
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/// </summary>
public int[] stageClearCondition = new int[5] { 10, 10, 10, 10, 10 };
/// <summary>
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/// </summary> /// </summary>
public int tetriminoCost = 1; public int tetriminoCost = 1;
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CreateRoom(te); CreateRoom(te);
DeleteFullRows(); DeleteFullRows();
Destroy(currentGhost.gameObject); Destroy(currentGhost.gameObject);
if(clock.clockSpeedStack < 12) if(clock.clockSpeedStack < 18)
clock.clockSpeedStack += 1; clock.clockSpeedStack += 1;
StartCoroutine(MakeNextTetrimino()); if (te.tetriminoType != TetriminoType.Boss)
StartCoroutine(MakeNextTetrimino());
} }
/// <summary> /// <summary>
/// Get tetrimino's position down. /// Get tetrimino's position down.
......
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} }
} }
/// <summary> /// <summary>
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/// Open all the doors and change fog to cleared fog. /// Open all the doors and change fog to cleared fog.
......
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{ {
base.RoomClear(); base.RoomClear();
MapManager.currentStage += 1; MapManager.currentStage += 1;
StartCoroutine(MapManager.Instance.MakeNextTetrimino());
} }
} }
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public override void RoomClear() public override void RoomClear()
{ {
base.RoomClear(); base.RoomClear();
MapManager.Instance.clearedRoomCount++;
} }
} }
...@@ -11,7 +11,8 @@ public class Test : MonoBehaviour { ...@@ -11,7 +11,8 @@ public class Test : MonoBehaviour {
public GameObject testUI; public GameObject testUI;
public GameObject lifeStoneTestUI; public GameObject lifeStoneTestUI;
bool isTestUiActive = true; bool isTestUiActive = true;
public Text clearedRoom;
public void ChangeTetrimino() public void ChangeTetrimino()
{ {
Destroy(MapManager.currentTetrimino.gameObject); Destroy(MapManager.currentTetrimino.gameObject);
...@@ -20,7 +21,7 @@ public class Test : MonoBehaviour { ...@@ -20,7 +21,7 @@ public class Test : MonoBehaviour {
} }
public void SpawnBossTetrimino() public void SpawnBossTetrimino()
{ {
MapManager.Instance.spawnBossTetrimino = true; MapManager.Instance.clearedRoomCount = MapManager.Instance.stageClearCondition[MapManager.currentStage];
} }
public void UpgradeStage() public void UpgradeStage()
{ {
...@@ -59,6 +60,10 @@ public class Test : MonoBehaviour { ...@@ -59,6 +60,10 @@ public class Test : MonoBehaviour {
{ {
EnemyManager.Instance.SpawnEnemyToMap_forTest(); EnemyManager.Instance.SpawnEnemyToMap_forTest();
} }
public void ClearedRoom()
{
clearedRoom.text = MapManager.Instance.clearedRoomCount.ToString();
}
private void Awake() private void Awake()
...@@ -93,5 +98,6 @@ public class Test : MonoBehaviour { ...@@ -93,5 +98,6 @@ public class Test : MonoBehaviour {
} }
if (!MapManager.isTetriminoFalling) if (!MapManager.isTetriminoFalling)
Timer(); Timer();
ClearedRoom();
} }
} }
...@@ -25,10 +25,6 @@ public class Tetrimino : MonoBehaviour { ...@@ -25,10 +25,6 @@ public class Tetrimino : MonoBehaviour {
/// </summary> /// </summary>
public bool isBossTetrimino = false; public bool isBossTetrimino = false;
/// <summary> /// <summary>
/// Enum for tetriminno types.
/// </summary>
public enum TetriminoType { I, O, T, J, L, S, Z, Boss };
/// <summary>
/// Tetrimino types. /// Tetrimino types.
/// </summary> /// </summary>
public TetriminoType tetriminoType; public TetriminoType tetriminoType;
......
...@@ -36,10 +36,10 @@ public class TetriminoSpawner : Singleton<TetriminoSpawner> { ...@@ -36,10 +36,10 @@ public class TetriminoSpawner : Singleton<TetriminoSpawner> {
{ {
int randomPosition = Random.Range(0, MapManager.width); int randomPosition = Random.Range(0, MapManager.width);
int randomTetrimino; int randomTetrimino;
if (MapManager.Instance.spawnBossTetrimino) if (MapManager.Instance.clearedRoomCount >= MapManager.Instance.stageClearCondition[MapManager.currentStage])
{ {
randomTetrimino = 7; randomTetrimino = 7;
MapManager.Instance.spawnBossTetrimino = false; MapManager.Instance.clearedRoomCount = 0;
} }
else else
randomTetrimino = TetriminoRandomizer(); randomTetrimino = TetriminoRandomizer();
......
...@@ -136,14 +136,15 @@ public class TileManager : MonoBehaviour { ...@@ -136,14 +136,15 @@ public class TileManager : MonoBehaviour {
} }
public char CheckSpikeTile(RoomInGame roomInGame, Vector2Int originPos) public char CheckSpikeTile(RoomInGame roomInGame, Vector2Int originPos)
{ {
if (roomInGame.wallTileInfo[originPos.x + 1, originPos.y]) Tilemap spikeTileMap = roomInGame.transform.Find("spike").GetComponent<Tilemap>();
return 'l'; if (spikeTileMap.GetTile(new Vector3Int(originPos.x, originPos.y, 0)).name.Equals("spikeu"))
else if (roomInGame.wallTileInfo[originPos.x - 1, originPos.y]) return 'u';
return 'r'; else if (spikeTileMap.GetTile(new Vector3Int(originPos.x, originPos.y, 0)).name.Equals("spiked"))
else if (roomInGame.wallTileInfo[originPos.x, originPos.y + 1])
return 'd'; return 'd';
else if (spikeTileMap.GetTile(new Vector3Int(originPos.x, originPos.y, 0)).name.Equals("spikel"))
return 'l';
else else
return 'u'; return 'r';
} }
/// <summary> /// <summary>
/// Check if it is out of the room or not. /// Check if it is out of the room or not.
......
...@@ -38,6 +38,7 @@ public class Timer : MonoBehaviour { ...@@ -38,6 +38,7 @@ public class Timer : MonoBehaviour {
/// Each stack would decrease time to fall tetrimino 3 seconds. /// Each stack would decrease time to fall tetrimino 3 seconds.
/// </summary> /// </summary>
public int clockSpeedStack = 0; public int clockSpeedStack = 0;
int clockPenalty = 2;
/// <summary> /// <summary>
/// Resets the clock. /// Resets the clock.
...@@ -54,7 +55,7 @@ public class Timer : MonoBehaviour { ...@@ -54,7 +55,7 @@ public class Timer : MonoBehaviour {
clockHand.transform.eulerAngles = new Vector3(0, 0, previousZRotation - previousZRotation * (Time.time - startTime) / (endTime - startTime)); clockHand.transform.eulerAngles = new Vector3(0, 0, previousZRotation - previousZRotation * (Time.time - startTime) / (endTime - startTime));
} }
clockHand.transform.eulerAngles = Vector3.zero; clockHand.transform.eulerAngles = Vector3.zero;
timeToFallTetrimino = initialTimeToFallTetrimino - 3 * clockSpeedStack; timeToFallTetrimino = initialTimeToFallTetrimino - clockPenalty * clockSpeedStack;
clockFrame.GetComponent<Image>().color = new Color(1, 1 - (float)20 * clockSpeedStack / 256, 1 - (float)20 * clockSpeedStack / 256); clockFrame.GetComponent<Image>().color = new Color(1, 1 - (float)20 * clockSpeedStack / 256, 1 - (float)20 * clockSpeedStack / 256);
tetriminoWaitedTime = 0; tetriminoWaitedTime = 0;
} }
......
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