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tetra-tower
Commits
c0813582
Commit
c0813582
authored
6 years ago
by
18손재민
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문 열리는거 애니메이션으로 완전히 교체했고 이제 클리어된 방과 안 클리어된 방의 안개들을 따로 구분해서 생성함
parent
acb8fb1d
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35 changed files
with
1190 additions
and
1378 deletions
+1190
-1378
DoorInGameAnimController.controller
Assets/Animation/Door/DoorInGameAnimController.controller
+1
-1
DoorInGameDown.controller
Assets/Animation/Door/Down/DoorInGameDown.controller
+265
-0
DoorInGameDown.controller.meta
Assets/Animation/Door/Down/DoorInGameDown.controller.meta
+2
-2
DoorInGameLeft.controller
Assets/Animation/Door/Left/DoorInGameLeft.controller
+265
-0
DoorInGameLeft.controller.meta
Assets/Animation/Door/Left/DoorInGameLeft.controller.meta
+2
-2
DoorInGameRight.controller
Assets/Animation/Door/Right/DoorInGameRight.controller
+265
-0
DoorInGameRight.controller.meta
Assets/Animation/Door/Right/DoorInGameRight.controller.meta
+2
-2
DoorInGameUp.controller
Assets/Animation/Door/Up/DoorInGameUp.controller
+265
-0
DoorInGameUp.controller.meta
Assets/Animation/Door/Up/DoorInGameUp.controller.meta
+8
-0
MapManager.prefab
Assets/Prefabs/MapManager.prefab
+2
-1
ClearedFog.prefab
Assets/Prefabs/TetrisMap/ClearedFog.prefab
+88
-0
ClearedFog.prefab.meta
Assets/Prefabs/TetrisMap/ClearedFog.prefab.meta
+1
-1
DoorInGameDown.prefab
Assets/Prefabs/TetrisMap/InGameDoor/DoorInGameDown.prefab
+1
-1
DoorInGameLeft.prefab
Assets/Prefabs/TetrisMap/InGameDoor/DoorInGameLeft.prefab
+1
-1
DoorInGameRight.prefab
Assets/Prefabs/TetrisMap/InGameDoor/DoorInGameRight.prefab
+1
-1
DoorInGameUp.prefab
Assets/Prefabs/TetrisMap/InGameDoor/DoorInGameUp.prefab
+1
-1
InGameDoorDown.prefab
Assets/Prefabs/TetrisMap/InGameDoor/InGameDoorDown.prefab
+0
-255
InGameDoorLeft.prefab
Assets/Prefabs/TetrisMap/InGameDoor/InGameDoorLeft.prefab
+0
-255
InGameDoorRight.prefab
Assets/Prefabs/TetrisMap/InGameDoor/InGameDoorRight.prefab
+0
-255
InGameDoorUp.prefab
Assets/Prefabs/TetrisMap/InGameDoor/InGameDoorUp.prefab
+0
-255
fog.prefab
Assets/Prefabs/TetrisMap/fog.prefab
+1
-1
CameraController.cs
Assets/Scripts/CameraController.cs
+3
-0
MapManager.cs
Assets/Scripts/TetrisMap/MapManager.cs
+4
-9
Room.cs
Assets/Scripts/TetrisMap/Room.cs
+6
-5
ClearedFog.png
Assets/Sprites/ClearedFog.png
+0
-0
ClearedFog.png.meta
Assets/Sprites/ClearedFog.png.meta
+4
-4
DoorInGameDown.png
Assets/Sprites/DoorInGameDown.png
+0
-0
DoorInGameLeft.png
Assets/Sprites/DoorInGameLeft.png
+0
-0
DoorInGameLeft.png.meta
Assets/Sprites/DoorInGameLeft.png.meta
+0
-108
DoorInGameRight.png
Assets/Sprites/DoorInGameRight.png
+0
-0
DoorInGameRight.png.meta
Assets/Sprites/DoorInGameRight.png.meta
+0
-108
DoorInGameUp.png
Assets/Sprites/DoorInGameUp.png
+0
-0
DoorInGameUp.png.meta
Assets/Sprites/DoorInGameUp.png.meta
+0
-108
fog.png
Assets/Sprites/fog.png
+0
-0
fog.png.meta
Assets/Sprites/fog.png.meta
+2
-2
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c0813582
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Assets/
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Assets/
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This diff is collapsed.
Click to expand it.
Assets/Prefabs/TetrisMap/fog.prefab
View file @
c0813582
...
...
@@ -80,7 +80,7 @@ SpriteRenderer:
m_FlipX
:
0
m_FlipY
:
0
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:
0
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:
{
x
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,
y
:
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}
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:
{
x
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,
y
:
14.08
}
m_AdaptiveModeThreshold
:
0.5
m_SpriteTileMode
:
0
m_WasSpriteAssigned
:
1
...
...
This diff is collapsed.
Click to expand it.
Assets/Scripts/CameraController.cs
View file @
c0813582
...
...
@@ -69,6 +69,9 @@ public class CameraController : MonoBehaviour {
fadeOut
=
StartCoroutine
(
mapManager
.
RoomFadeOut
(
MapManager
.
currentRoom
));
grid
.
transform
.
position
=
new
Vector3
(
0
,
0
,
2
);
}
while
((
_gameState
==
GameManager
.
GameState
.
Tetris
&&
GetComponent
<
Camera
>().
orthographicSize
<
sizeDestination
-
1
)
||
(
_gameState
==
GameManager
.
GameState
.
Ingame
&&
GetComponent
<
Camera
>().
orthographicSize
>
sizeDestination
+
0.0001
))
{
yield
return
new
WaitForSeconds
(
0.01f
);
...
...
This diff is collapsed.
Click to expand it.
Assets/Scripts/TetrisMap/MapManager.cs
View file @
c0813582
...
...
@@ -109,9 +109,9 @@ public class MapManager : MonoBehaviour {
/// </summary>
public
GameObject
fog
;
/// <summary>
/// Fog
alpha value of cleared room
.
/// Fog
of the cleared rooms
.
/// </summary>
public
static
float
clearedFogAlpha
=
0.75f
;
public
GameObject
clearedFog
;
/// <summary>
/// Left door in tetris.
/// </summary>
...
...
@@ -793,17 +793,13 @@ public class MapManager : MonoBehaviour {
room
.
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
1
,
1
,
1
,
alpha
);
room
.
leftTetrisDoor
.
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
1
,
1
,
1
,
alpha
);
room
.
rightTetrisDoor
.
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
1
,
1
,
1
,
alpha
);
if
(!(
room
.
isRoomCleared
==
true
&&
alpha
>=
clearedFogAlpha
))
room
.
fog
.
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
1
,
1
,
1
,
alpha
);
room
.
fog
.
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
1
,
1
,
1
,
alpha
);
yield
return
null
;
}
room
.
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
1
,
1
,
1
,
1
);
room
.
leftTetrisDoor
.
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
1
,
1
,
1
,
1
);
room
.
rightTetrisDoor
.
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
1
,
1
,
1
,
1
);
if
(
room
.
isRoomCleared
==
true
)
room
.
fog
.
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
1
,
1
,
1
,
clearedFogAlpha
);
else
room
.
fog
.
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
1
,
1
,
1
,
1
);
room
.
fog
.
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
1
,
1
,
1
,
1
);
}
void
Awake
()
...
...
@@ -825,7 +821,6 @@ public class MapManager : MonoBehaviour {
normalRoomsDistributed
[
i
,
j
]
=
new
List
<
RoomInGame
>();
for
(
int
i
=
0
;
i
<
normalRoomList
.
Length
;
i
++)
{
Debug
.
Log
(
i
);
int
leftDoor
=
normalRoomList
[
i
].
sideDoorInfo
[
0
];
int
rightDoor
=
normalRoomList
[
i
].
sideDoorInfo
[
1
];
int
leftCount
=
0
;
...
...
This diff is collapsed.
Click to expand it.
Assets/Scripts/TetrisMap/Room.cs
View file @
c0813582
...
...
@@ -112,13 +112,9 @@ public class Room : MonoBehaviour
rightTetrisDoor
=
Instantiate
(
_rightTetrisDoor
,
transform
.
position
+
new
Vector3
(
standardSize
*
23
,
doorLocations
[
rightDoorLocation
],
0
),
Quaternion
.
identity
,
transform
);
inGameDoorUp
=
Instantiate
(
_inGameDoorUp
,
transform
.
position
+
new
Vector3
(
standardSize
*
11
,
standardSize
*
23
,
2
),
Quaternion
.
identity
,
transform
);
inGameDoorUp
.
GetComponent
<
Animator
>().
SetInteger
(
"doorPosition"
,
0
);
inGameDoorDown
=
Instantiate
(
_inGameDoorDown
,
transform
.
position
+
new
Vector3
(
standardSize
*
11
,
0
,
2
),
Quaternion
.
identity
,
transform
);
inGameDoorDown
.
GetComponent
<
Animator
>().
SetInteger
(
"doorPosition"
,
2
);
inGameDoorLeft
=
Instantiate
(
_inGameDoorLeft
,
transform
.
position
+
new
Vector3
(
0
,
doorLocations
[
leftDoorLocation
],
2
),
Quaternion
.
identity
,
transform
);
inGameDoorLeft
.
GetComponent
<
Animator
>().
SetInteger
(
"doorPosition"
,
3
);
inGameDoorRight
=
Instantiate
(
_inGameDoorRight
,
transform
.
position
+
new
Vector3
(
standardSize
*
23f
,
doorLocations
[
rightDoorLocation
],
2
),
Quaternion
.
identity
,
transform
);
inGameDoorRight
.
GetComponent
<
Animator
>().
SetInteger
(
"doorPosition"
,
1
);
for
(
int
i
=
0
;
i
<
3
;
i
++)
{
if
(
i
!=
leftDoorLocation
)
...
...
@@ -168,7 +164,7 @@ public class Room : MonoBehaviour
if
(
mapCoord
.
x
<
MapManager
.
width
-
1
&&
MapManager
.
mapGrid
[(
int
)
mapCoord
.
x
+
1
,
(
int
)
mapCoord
.
y
]
!=
null
)
{
animatorThisRoom
=
inGameDoorRight
.
GetComponent
<
Animator
>();
animatorNextRoom
=
MapManager
.
mapGrid
[(
int
)
mapCoord
.
x
-
1
,
(
int
)
mapCoord
.
y
].
inGameDoorLeft
.
GetComponent
<
Animator
>();
animatorNextRoom
=
MapManager
.
mapGrid
[(
int
)
mapCoord
.
x
+
1
,
(
int
)
mapCoord
.
y
].
inGameDoorLeft
.
GetComponent
<
Animator
>();
}
break
;
}
...
...
@@ -236,6 +232,7 @@ public class Room : MonoBehaviour
/// <summary>
/// Clear the cleared room.
/// Open all the doors and change fog to cleared fog.
/// </summary>
public
void
ClearRoom
()
{
...
...
@@ -245,6 +242,10 @@ public class Room : MonoBehaviour
OpenDoor
(
"Down"
);
OpenDoor
(
"Left"
);
OpenDoor
(
"Right"
);
Vector3
fogPosition
=
fog
.
transform
.
position
;
Destroy
(
fog
);
fog
=
Instantiate
(
GameObject
.
Find
(
"MapManager"
).
GetComponent
<
MapManager
>().
clearedFog
,
fogPosition
,
Quaternion
.
identity
,
transform
);
fog
.
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
1
,
1
,
1
,
0
);
isRoomCleared
=
true
;
}
...
...
This diff is collapsed.
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Assets/Sprites/ClearedFog.png
0 → 100644
View file @
c0813582
13.4 KB
This diff is collapsed.
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Assets/Sprites/
DoorInGameDown
.png.meta
→
Assets/Sprites/
ClearedFog
.png.meta
View file @
c0813582
fileFormatVersion: 2
guid:
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4
guid:
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fileIDToRecycleName: {}
externalObjects: {}
...
...
@@ -43,9 +43,9 @@ TextureImporter:
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
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6
alignment:
0
spritePivot: {x: 0.5, y: 0.5}
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256
spritePixelsToUnits:
64
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
...
...
@@ -97,7 +97,7 @@ TextureImporter:
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physicsShape: []
bones: []
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6f3e4480823d27c4db27362fc21fce76
spriteID:
8e2191957a9a9094cb5badf0b133f291
vertices: []
indices:
edges: []
...
...
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Assets/Sprites/DoorInGameDown.png
deleted
100644 → 0
View file @
acb8fb1d
2.19 KB
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Assets/Sprites/DoorInGameLeft.png
deleted
100644 → 0
View file @
acb8fb1d
2.1 KB
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Assets/Sprites/DoorInGameLeft.png.meta
deleted
100644 → 0
View file @
acb8fb1d
fileFormatVersion: 2
guid: f25684321977e2e488cddd588bfdb419
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externalObjects: {}
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spriteMeshType: 1
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spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 256
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
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buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
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compressionQuality: 50
crunchedCompression: 0
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spriteSheet:
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bones: []
spriteID: 88275549594d1764dab6fa02f69e3941
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:
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Assets/Sprites/DoorInGameRight.png
deleted
100644 → 0
View file @
acb8fb1d
2.03 KB
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Assets/Sprites/DoorInGameRight.png.meta
deleted
100644 → 0
View file @
acb8fb1d
fileFormatVersion: 2
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bumpmap:
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textureSettings:
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spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
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spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 256
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
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platformSettings:
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resizeAlgorithm: 0
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buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
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sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 3fbe20e9a4cb0fd45861bf0bb8e6855e
vertices: []
indices:
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weights: []
spritePackingTag:
userData:
assetBundleName:
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Assets/Sprites/DoorInGameUp.png
deleted
100644 → 0
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acb8fb1d
2.06 KB
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Assets/Sprites/DoorInGameUp.png.meta
deleted
100644 → 0
View file @
acb8fb1d
fileFormatVersion: 2
guid: e985b0b5991c2094299a10907112f4ae
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seamlessCubemap: 0
textureFormat: 1
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textureSettings:
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textureType: 8
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
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buildTarget: DefaultTexturePlatform
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resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
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overridden: 0
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compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
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sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 14b32a8cbe87d1d41a615561b4f803f2
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:
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Assets/Sprites/fog.png
View replaced file @
acb8fb1d
View file @
c0813582
829 Bytes
|
W:
|
H:
13.4 KB
|
W:
|
H:
2-up
Swipe
Onion skin
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Assets/Sprites/fog.png.meta
View file @
c0813582
...
...
@@ -45,7 +45,7 @@ TextureImporter:
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alignment: 0
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...
...
@@ -97,7 +97,7 @@ TextureImporter:
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physicsShape: []
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vertices: []
indices:
edges: []
...
...
This diff is collapsed.
Click to expand it.
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