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tetra-tower
Commits
a3075ab4
Commit
a3075ab4
authored
Feb 20, 2019
by
18손재민
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타이머 wip
parent
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66 deletions
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Clock.prefab
Assets/Prefabs/UI/Clock.prefab
+201
-0
Clock.prefab.meta
Assets/Prefabs/UI/Clock.prefab.meta
+8
-0
CameraController.cs
Assets/Scripts/CameraController.cs
+1
-1
MapManager.cs
Assets/Scripts/TetrisMap/MapManager.cs
+28
-54
Room.cs
Assets/Scripts/TetrisMap/Room.cs
+3
-0
Test.cs
Assets/Scripts/TetrisMap/Test.cs
+1
-1
TetriminoSpawner.cs
Assets/Scripts/TetrisMap/TetriminoSpawner.cs
+6
-10
Timer.cs
Assets/Scripts/UI/In-game UI/Timer.cs
+95
-0
Timer.cs.meta
Assets/Scripts/UI/In-game UI/Timer.cs.meta
+11
-0
clock_frame.png
Assets/Sprites/clock_frame.png
+0
-0
clock_frame.png.meta
Assets/Sprites/clock_frame.png.meta
+97
-0
clock_hand.png
Assets/Sprites/clock_hand.png
+0
-0
clock_hand.png.meta
Assets/Sprites/clock_hand.png.meta
+97
-0
No files found.
Assets/Prefabs/UI/Clock.prefab
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a3075ab4
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Assets/Prefabs/UI/Clock.prefab.meta
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View file @
a3075ab4
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Assets/Scripts/CameraController.cs
View file @
a3075ab4
...
@@ -77,7 +77,7 @@ public class CameraController : MonoBehaviour {
...
@@ -77,7 +77,7 @@ public class CameraController : MonoBehaviour {
GameManager
.
Instance
.
minimap
.
SetActive
(
true
);
GameManager
.
Instance
.
minimap
.
SetActive
(
true
);
GameManager
.
gameState
=
GameState
.
Ingame
;
GameManager
.
gameState
=
GameState
.
Ingame
;
StartCoroutine
(
MapManager
.
Instance
.
RoomFadeIn
(
MapManager
.
currentRoom
));
StartCoroutine
(
MapManager
.
Instance
.
RoomFadeIn
(
MapManager
.
currentRoom
));
grid
.
transform
.
position
=
new
Vector3
(
0
,
0
,
0
)
;
grid
.
transform
.
position
=
Vector3
.
zero
;
sizeDestination
=
inGameCameraSize
;
sizeDestination
=
inGameCameraSize
;
while
(
GetComponent
<
Camera
>().
orthographicSize
>
sizeDestination
+
0.01
)
while
(
GetComponent
<
Camera
>().
orthographicSize
>
sizeDestination
+
0.01
)
{
{
...
...
Assets/Scripts/TetrisMap/MapManager.cs
View file @
a3075ab4
This diff is collapsed.
Click to expand it.
Assets/Scripts/TetrisMap/Room.cs
View file @
a3075ab4
...
@@ -397,6 +397,9 @@ public class Room : MonoBehaviour
...
@@ -397,6 +397,9 @@ public class Room : MonoBehaviour
portalSurface
=
Instantiate
(
MapManager
.
Instance
.
portalSurface
,
transform
.
position
+
new
Vector3
(
12
,
12
,
0
),
Quaternion
.
identity
,
transform
);
portalSurface
=
Instantiate
(
MapManager
.
Instance
.
portalSurface
,
transform
.
position
+
new
Vector3
(
12
,
12
,
0
),
Quaternion
.
identity
,
transform
);
}
}
isRoomCleared
=
true
;
isRoomCleared
=
true
;
MapManager
.
Instance
.
clock
.
clockSpeedStack
-=
3
;
if
(
MapManager
.
Instance
.
clock
.
clockSpeedStack
<
0
)
MapManager
.
Instance
.
clock
.
clockSpeedStack
=
0
;
if
(
specialRoomType
==
RoomType
.
Boss
)
if
(
specialRoomType
==
RoomType
.
Boss
)
MapManager
.
currentStage
+=
1
;
MapManager
.
currentStage
+=
1
;
}
}
...
...
Assets/Scripts/TetrisMap/Test.cs
View file @
a3075ab4
...
@@ -45,7 +45,7 @@ public class Test : MonoBehaviour {
...
@@ -45,7 +45,7 @@ public class Test : MonoBehaviour {
}
}
public
void
Timer
()
public
void
Timer
()
{
{
timer
.
text
=
(
MapManager
.
Instance
.
timeToFallTetrimino
-
MapManager
.
Instance
.
tetriminoWaitedTime
).
ToString
();
timer
.
text
=
(
MapManager
.
Instance
.
clock
.
timeToFallTetrimino
-
MapManager
.
Instance
.
clock
.
tetriminoWaitedTime
).
ToString
();
}
}
public
void
ClearRoom
()
public
void
ClearRoom
()
{
{
...
...
Assets/Scripts/TetrisMap/TetriminoSpawner.cs
View file @
a3075ab4
...
@@ -10,7 +10,7 @@ public class TetriminoSpawner : Singleton<TetriminoSpawner> {
...
@@ -10,7 +10,7 @@ public class TetriminoSpawner : Singleton<TetriminoSpawner> {
/// <summary>
/// <summary>
/// All tetriminoes.
/// All tetriminoes.
/// </summary>
/// </summary>
public
Tetrimino
[]
tetriminoes
;
public
Tetrimino
[]
tetriminoes
;
/// <summary>
/// <summary>
/// All ghosts.
/// All ghosts.
/// </summary>
/// </summary>
...
@@ -70,8 +70,8 @@ public Tetrimino[] tetriminoes;
...
@@ -70,8 +70,8 @@ public Tetrimino[] tetriminoes;
{
{
MapManager
.
Instance
.
UpgradeRoom
(
MapManager
.
Instance
.
roomsWaiting
.
Dequeue
());
MapManager
.
Instance
.
UpgradeRoom
(
MapManager
.
Instance
.
roomsWaiting
.
Dequeue
());
}
}
MapManager
.
Instance
.
tetriminoCreatedTime
=
Time
.
time
;
MapManager
.
Instance
.
clock
.
tetriminoCreatedTime
=
Time
.
time
;
StartCoroutine
(
MapManager
.
Instance
.
CountTetriminoWaitingTime
());
Timer
.
timer
=
StartCoroutine
(
GameObject
.
Find
(
"Clock"
).
GetComponent
<
Timer
>()
.
CountTetriminoWaitingTime
());
}
}
}
}
/// <summary>
/// <summary>
...
@@ -101,10 +101,9 @@ public Tetrimino[] tetriminoes;
...
@@ -101,10 +101,9 @@ public Tetrimino[] tetriminoes;
MapManager
.
Instance
.
UpdateMap
(
MapManager
.
currentTetrimino
);
MapManager
.
Instance
.
UpdateMap
(
MapManager
.
currentTetrimino
);
MapManager
.
Instance
.
CreateRoom
(
MapManager
.
currentTetrimino
);
MapManager
.
Instance
.
CreateRoom
(
MapManager
.
currentTetrimino
);
MapManager
.
currentRoom
.
fog
.
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
1
,
1
,
1
,
0
);
MapManager
.
currentRoom
.
fog
.
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
1
,
1
,
1
,
0
);
//MapManager.Instance.playerIcon.transform.position = MapManager.currentRoom.mapCoord * MapManager.tetrisMapSize + new Vector3(0, 0, -2);
MapManager
.
tempRoom
=
MapManager
.
currentRoom
;
MapManager
.
tempRoom
=
MapManager
.
currentRoom
;
MapManager
.
Instance
.
playerIcon
=
Instantiate
(
MapManager
.
Instance
.
playerIcon
,
new
Vector3
(
0
,
0
,
0
)
,
Quaternion
.
identity
,
MapManager
.
currentRoom
.
transform
);
MapManager
.
Instance
.
playerIcon
=
Instantiate
(
MapManager
.
Instance
.
playerIcon
,
Vector3
.
zero
,
Quaternion
.
identity
,
MapManager
.
currentRoom
.
transform
);
MapManager
.
Instance
.
playerIcon
.
transform
.
localPosition
=
new
Vector3
(
0
,
0
,
0
)
;
MapManager
.
Instance
.
playerIcon
.
transform
.
localPosition
=
Vector3
.
zero
;
MakeTetrimino
();
MakeTetrimino
();
}
}
}
}
...
@@ -173,10 +172,7 @@ public Tetrimino[] tetriminoes;
...
@@ -173,10 +172,7 @@ public Tetrimino[] tetriminoes;
}
}
return
count
;
return
count
;
}
}
/*
* Test
* */
private
void
Awake
()
private
void
Awake
()
{
{
...
...
Assets/Scripts/UI/In-game UI/Timer.cs
0 → 100644
View file @
a3075ab4
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.UI
;
public
class
Timer
:
MonoBehaviour
{
/// <summary>
/// Frame of the clock.
/// </summary>
GameObject
clockFrame
;
/// <summary>
/// Clock hand of the clock.
/// </summary>
GameObject
clockHand
;
/// <summary>
/// Coroutine for timer.
/// </summary>
public
static
Coroutine
timer
;
/// <summary>
/// The initial time of tetrimino waiting time.
/// </summary>
public
float
initialTimeToFallTetrimino
;
/// <summary>
/// Time tetrimino would wait until it falls.
/// </summary>
public
float
timeToFallTetrimino
;
/// <summary>
/// Time tetris waits to fall.
/// </summary>
public
float
tetriminoWaitedTime
;
/// <summary>
/// Time tetris has created.
/// </summary>
public
float
tetriminoCreatedTime
;
/// <summary>
/// Stack of the clock's speed.
/// Each stack would decrease time to fall tetrimino 3 seconds.
/// </summary>
public
int
clockSpeedStack
=
0
;
/// <summary>
/// Resets the clock.
/// </summary>
/// <returns></returns>
public
IEnumerator
ResetClock
()
{
float
previousZRotation
=
clockHand
.
transform
.
eulerAngles
.
z
;
float
startTime
=
Time
.
time
,
endTime
=
startTime
+
0.5f
;
while
(
Time
.
time
<
endTime
)
{
yield
return
null
;
if
(
tetriminoWaitedTime
<
timeToFallTetrimino
)
clockHand
.
transform
.
eulerAngles
=
new
Vector3
(
0
,
0
,
previousZRotation
-
previousZRotation
*
(
Time
.
time
-
startTime
)
/
(
endTime
-
startTime
));
}
clockHand
.
transform
.
eulerAngles
=
Vector3
.
zero
;
timeToFallTetrimino
=
initialTimeToFallTetrimino
-
3
*
clockSpeedStack
;
clockFrame
.
GetComponent
<
Image
>().
color
=
new
Color
(
1
,
1
-
(
float
)
20
*
clockSpeedStack
/
256
,
1
-
(
float
)
20
*
clockSpeedStack
/
256
);
tetriminoWaitedTime
=
0
;
}
/// <summary>
/// Display how much time is it remain to fall current tetrimino.
/// </summary>
/// <returns></returns>
public
IEnumerator
CountTetriminoWaitingTime
()
{
yield
return
null
;
while
(!
MapManager
.
isTetriminoFalling
)
{
yield
return
null
;
while
(
GameManager
.
gameState
==
GameState
.
Portal
)
{
tetriminoCreatedTime
+=
Time
.
deltaTime
;
yield
return
null
;
}
tetriminoWaitedTime
=
Time
.
time
-
tetriminoCreatedTime
;
clockHand
.
transform
.
eulerAngles
=
new
Vector3
(
0
,
0
,
-
360
*
tetriminoWaitedTime
/
timeToFallTetrimino
);
}
if
(
tetriminoWaitedTime
>=
timeToFallTetrimino
)
clockHand
.
transform
.
eulerAngles
=
Vector3
.
zero
;
}
// Use this for initialization
void
Start
()
{
timeToFallTetrimino
=
initialTimeToFallTetrimino
;
clockFrame
=
transform
.
Find
(
"ClockFrame"
).
gameObject
;
clockHand
=
transform
.
Find
(
"ClockHand"
).
gameObject
;
}
// Update is called once per frame
void
Update
()
{
}
}
Assets/Scripts/UI/In-game UI/Timer.cs.meta
0 → 100644
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a3075ab4
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a3075ab4
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