Commit 82ed62db authored by 18손재민's avatar 18손재민

3컨셉 타일 추가되고 기타 오류 수정함.

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using System.Collections; using System.Collections;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameManager : Singleton<GameManager> { public class GameManager : Singleton<GameManager> {
...@@ -23,6 +24,7 @@ public class GameManager : Singleton<GameManager> { ...@@ -23,6 +24,7 @@ public class GameManager : Singleton<GameManager> {
public Canvas inventoryCanvas; public Canvas inventoryCanvas;
public Canvas textCanvas; public Canvas textCanvas;
public Timer clock; public Timer clock;
public Text leftRoomCount;
// method // method
// Constructor - protect calling raw constructor // Constructor - protect calling raw constructor
...@@ -51,6 +53,11 @@ public class GameManager : Singleton<GameManager> { ...@@ -51,6 +53,11 @@ public class GameManager : Singleton<GameManager> {
SceneManager.LoadScene("PlayScene"); SceneManager.LoadScene("PlayScene");
} }
public void CountLeftRoom()
{
leftRoomCount.text = "Left Room : " + (MapManager.Instance.stageClearCondition[MapManager.currentStage] - MapManager.Instance.clearedRoomCount).ToString();
}
void Awake() void Awake()
{ {
inventoryCanvas = Instantiate(inventoryCanvas); inventoryCanvas = Instantiate(inventoryCanvas);
...@@ -67,6 +74,7 @@ public class GameManager : Singleton<GameManager> { ...@@ -67,6 +74,7 @@ public class GameManager : Singleton<GameManager> {
player.transform.position = MapManager.currentRoom.roomInGame.transform.Find("player spot").position + spawnPosition; player.transform.position = MapManager.currentRoom.roomInGame.transform.Find("player spot").position + spawnPosition;
Camera.main.transform.position = player.transform.position + new Vector3(0, 0, -1); Camera.main.transform.position = player.transform.position + new Vector3(0, 0, -1);
clock = GameObject.Find("Clock").GetComponent<Timer>(); clock = GameObject.Find("Clock").GetComponent<Timer>();
leftRoomCount = GameObject.Find("LeftRoom").GetComponent<Text>();
isTutorial = true; isTutorial = true;
} }
...@@ -136,11 +144,12 @@ public class GameManager : Singleton<GameManager> { ...@@ -136,11 +144,12 @@ public class GameManager : Singleton<GameManager> {
} }
if(gameState == GameState.GameOver) if(gameState == GameState.GameOver)
{ {
if(gameOverCanvas.isActiveAndEnabled == false) if (gameOverCanvas.isActiveAndEnabled == false)
{ {
Debug.Log("Game Over"); Debug.Log("Game Over");
gameOverCanvas.gameObject.SetActive(true); gameOverCanvas.gameObject.SetActive(true);
} }
} }
CountLeftRoom();
} }
} }
...@@ -53,11 +53,15 @@ public class DroppedItem : DroppedObject, IPlayerInteraction ...@@ -53,11 +53,15 @@ public class DroppedItem : DroppedObject, IPlayerInteraction
else if (!itemAddon && inventoryManager.PushItem(item)) else if (!itemAddon && inventoryManager.PushItem(item))
{ {
LifeStoneManager.Instance.ChangeToNormal(LifeStoneType.Gold, price); LifeStoneManager.Instance.ChangeToNormal(LifeStoneType.Gold, price);
if(priceTag)
Destroy(priceTag.gameObject);
Destroy(gameObject); Destroy(gameObject);
} }
else if (itemAddon && inventoryManager.PushAddon(addon)) else if (itemAddon && inventoryManager.PushAddon(addon))
{ {
LifeStoneManager.Instance.ChangeToNormal(LifeStoneType.Gold, price); LifeStoneManager.Instance.ChangeToNormal(LifeStoneType.Gold, price);
if (priceTag)
Destroy(priceTag.gameObject);
Destroy(gameObject); Destroy(gameObject);
} }
} }
......
...@@ -11,7 +11,6 @@ public class Test : MonoBehaviour { ...@@ -11,7 +11,6 @@ public class Test : MonoBehaviour {
public GameObject testUI; public GameObject testUI;
public GameObject lifeStoneTestUI; public GameObject lifeStoneTestUI;
bool isTestUiActive = true; bool isTestUiActive = true;
public Text clearedRoom;
public void ChangeTetrimino() public void ChangeTetrimino()
{ {
...@@ -60,15 +59,11 @@ public class Test : MonoBehaviour { ...@@ -60,15 +59,11 @@ public class Test : MonoBehaviour {
{ {
EnemyManager.Instance.SpawnEnemyToMap_forTest(); EnemyManager.Instance.SpawnEnemyToMap_forTest();
} }
public void ClearedRoom()
{
clearedRoom.text = MapManager.Instance.clearedRoomCount.ToString();
}
private void Awake() private void Awake()
{ {
//leftDoor.GetComponent<Animator>().SetInteger("doorPosition", 3);
} }
// Use this for initialization // Use this for initialization
void Start () { void Start () {
...@@ -98,6 +93,5 @@ public class Test : MonoBehaviour { ...@@ -98,6 +93,5 @@ public class Test : MonoBehaviour {
} }
if (!MapManager.isTetriminoFalling) if (!MapManager.isTetriminoFalling)
Timer(); Timer();
ClearedRoom();
} }
} }
...@@ -164,8 +164,9 @@ public class TileManager : MonoBehaviour { ...@@ -164,8 +164,9 @@ public class TileManager : MonoBehaviour {
public IEnumerator SetAllTiles(Room room) public IEnumerator SetAllTiles(Room room)
{ {
int stage = MapManager.currentStage; int stage = MapManager.currentStage;
//int concept = room.roomConcept; int concept = room.roomConcept;
int concept = room.roomConcept % 2; if (concept == 3)
concept = 0;
RoomInGame roomInGame = room.roomInGame; RoomInGame roomInGame = room.roomInGame;
Tilemap wallTileMap = roomInGame.transform.Find("wall").GetComponent<Tilemap>(); Tilemap wallTileMap = roomInGame.transform.Find("wall").GetComponent<Tilemap>();
Tilemap platformTileMap = roomInGame.transform.Find("platform").GetComponent<Tilemap>(); Tilemap platformTileMap = roomInGame.transform.Find("platform").GetComponent<Tilemap>();
......
...@@ -57,6 +57,8 @@ public class DroppedLifeStone : DroppedObject, IPlayerInteraction ...@@ -57,6 +57,8 @@ public class DroppedLifeStone : DroppedObject, IPlayerInteraction
else if (LifeStoneManager.Instance.PushLifeStone(info)) else if (LifeStoneManager.Instance.PushLifeStone(info))
{ {
LifeStoneManager.Instance.ChangeToNormal(LifeStoneType.Gold, price); LifeStoneManager.Instance.ChangeToNormal(LifeStoneType.Gold, price);
if (priceTag)
Destroy(priceTag.gameObject);
Destroy(gameObject); Destroy(gameObject);
} }
} }
......
...@@ -12,6 +12,8 @@ public class DroppedPotion : DroppedObject, IPlayerInteraction{ ...@@ -12,6 +12,8 @@ public class DroppedPotion : DroppedObject, IPlayerInteraction{
if (LifeStoneManager.Instance.CountType(LifeStoneType.Gold) < price) if (LifeStoneManager.Instance.CountType(LifeStoneType.Gold) < price)
StartCoroutine(GameManager.Instance.player.GetComponent<Player>().DisplayText("Not enough gold")); StartCoroutine(GameManager.Instance.player.GetComponent<Player>().DisplayText("Not enough gold"));
LifeStoneManager.Instance.ChangeFromNormal(LifeStoneType.Gold, 3); LifeStoneManager.Instance.ChangeFromNormal(LifeStoneType.Gold, 3);
if (priceTag)
Destroy(priceTag.gameObject);
Destroy(gameObject); Destroy(gameObject);
} }
......
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