Commit 80dcda1e authored by 18류지석's avatar 18류지석

드랍아이템 생명석 만듬, WIP PlayScene에 LifeStoneUI Scene에 올려야함

parent 771bfc7d
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......@@ -71,16 +71,21 @@ MonoBehaviour:
lifeStoneLocation: {x: 7, y: 7}
standardImage: {fileID: 1001509239983906, guid: a48de94a6ab80f746aec69a02812f1e3,
type: 2}
lifeStoneRow: 8
lifeStoneSize: 12
lifeStoneRowNum: 8
lifeStoneSize: 20
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frameSuper: {fileID: 1820862295034228}
stoneSuper: {fileID: 1874721051176178}
lifeUnitPrefab: {fileID: 1274079429510600, guid: c1fa87a24452e5745859b739e4a5254b,
type: 2}
vibrationVariable: 0.08
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......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DroppedLifeStone : MonoBehaviour {
LifeStoneInfo info;
public Sprite[] sprites;
public GameObject unitSprite, highlightSprite;
float unitSize;
Rigidbody2D rb2D;
BoxCollider2D bc2D;
/// <summary>
/// unitSprite Objects
/// </summary>
GameObject[] unitObj;
/// <summary>
/// highlightSprite Objects
/// </summary>
GameObject[] highObj;
public void Init(LifeStoneInfo _info, Vector3 pos)
{
info = _info;
rb2D = GetComponent<Rigidbody2D>();
bc2D = GetComponent<BoxCollider2D>();
unitSize = unitSprite.GetComponent<SpriteRenderer>().bounds.size.x;
Vector2Int inSize = info.getSize();
string inFill = info.getFill();
unitObj = new GameObject[inSize.x * inSize.y];
highObj = new GameObject[inSize.x * inSize.y];
transform.position = pos - new Vector3(inSize.x * unitSize, 0, 0);
for(int i=0; i<inSize.x * inSize.y; i++)
{
if (inFill[i] != ' ') {
unitObj[i] = Instantiate(unitSprite, transform);
unitObj[i].transform.localPosition = new Vector3((i % inSize.x) * unitSize, ((int)(i / inSize.x)) * unitSize, 0);
unitObj[i].GetComponent<SpriteRenderer>().sprite = sprites[inFill[i] - 'A'];
highObj[i] = Instantiate(highlightSprite, transform);
highObj[i].transform.localPosition = unitObj[i].transform.localPosition;
highObj[i].GetComponent<SpriteRenderer>().enabled = false;
}
}
bc2D.offset = new Vector2(unitSize * inSize.x / 2f, unitSize * inSize.y / 2f);
bc2D.size = new Vector2(unitSize * inSize.x, unitSize * inSize.y);
}
}
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......@@ -54,7 +54,8 @@ public class LifeStoneManager : MonoBehaviour {
[HideInInspector]public GameObject[,] lifeStoneUnit;
[HideInInspector]public LifeStoneFrame lifeStoneFrame;
public GameObject droppedLifeStonePrefab;
void Start () {
transform.position = new Vector3(lifeStoneLocation.x, lifeStoneLocation.y, 0);
lifeStoneFrame = new LifeStoneFrame(frameSuper.transform, standardImage, lifeStoneRowNum, lifeStoneSize, sprites);
......@@ -65,7 +66,15 @@ public class LifeStoneManager : MonoBehaviour {
}
IEnumerator TestEnumerator()
{
//PushLifeStone(new LifeStoneInfo(new Vector2Int(3, 8), "AAAAAAAAAAAAAAAAAAAAAAAA"));
PushLifeStone(CreateLifeStoneInfo(5, 0.2f, 3));
yield return new WaitForSeconds(2);
PushLifeStone(CreateLifeStoneInfo(3, 0.2f, 0));
yield return new WaitForSeconds(2);
PushLifeStone(CreateLifeStoneInfo(4, 0.2f, 0));
yield return new WaitForSeconds(2);
InstantiateDroppedLifeStone(CreateLifeStoneInfo(4, 0.1f, 0), GameObject.Find("Player").transform.position + new Vector3(2,2,0));
/*PushLifeStone(new LifeStoneInfo(new Vector2Int(3, 8), "AAAAAAAAAAAAAAAAAAAAAAAA"));
PushLifeStone(new LifeStoneInfo(new Vector2Int(2, 5), " AAAABA A "));
yield return new WaitForSeconds(2);
PushLifeStone(new LifeStoneInfo(new Vector2Int(2, 3), " AAA A"));
......@@ -74,8 +83,99 @@ public class LifeStoneManager : MonoBehaviour {
yield return new WaitForSeconds(2);
ChangeToNormal(2, 3);
yield return new WaitForSeconds(2);
DestroyStone(3);
}
DestroyStone(3);*/
}
public void InstantiateDroppedLifeStone(LifeStoneInfo info, Vector3 pos)
{
GameObject tmpObj = Instantiate(droppedLifeStonePrefab);
tmpObj.GetComponent<DroppedLifeStone>().Init(info, pos);
}
public LifeStoneInfo CreateLifeStoneInfo(Vector2Int size, int num, float goldPer, int ameNum)
{
System.Random rnd = new System.Random();
num = Mathf.Max(1, num);
size.y = Mathf.Min(3, size.y);
if (num >= size.x * size.y)
return CreateLifeStoneInfo(size, goldPer, ameNum);
int[,] tmpArray = new int[size.y, size.x] ;
for (int j = 0; j < size.y; j++)
for (int i = 0; i < size.x; i++)
tmpArray[j, i] = 0;
tmpArray[rnd.Next(size.y), rnd.Next(size.x)] = 1;
//making shape of lifestone
for(int n = 1; n < num; n++)
{
ArrayList candArray = new ArrayList();
for (int j = 0; j < size.y; j++)
for (int i = 0; i < size.x; i++)
//check if adjacent cell is lifestone
if(tmpArray[j,i] == 0 &&
(j - 1 >= 0 && tmpArray[j - 1, i] == 1 ||
j + 1 < size.y && tmpArray[j + 1, i] == 1 ||
i - 1 >= 0 && tmpArray[j, i - 1] == 1 ||
i + 1 < size.x && tmpArray[j, i + 1] == 1))
candArray.Add(new Vector2Int(i, j));
if (candArray.Count == 0) break;
Vector2Int vtmp = (Vector2Int)candArray[rnd.Next(candArray.Count)];
tmpArray[vtmp.y, vtmp.x] = 1;
}
//recalibrate the size
Vector2Int maxPoint = new Vector2Int(-1, -1);
Vector2Int minPoint = new Vector2Int(size.x + 1, size.y + 1);
for (int j = 0; j < size.y; j++)
for (int i = 0; i < size.x; i++)
if(tmpArray[j,i] == 1)
{
maxPoint.x = Mathf.Max(i, maxPoint.x);
maxPoint.y = Mathf.Max(j, maxPoint.y);
minPoint.x = Mathf.Min(i, minPoint.x);
minPoint.y = Mathf.Min(j, minPoint.y);
}
size = maxPoint - minPoint + Vector2Int.one;
//making fill string
string fill = "";
for (int j = minPoint.y; j <= maxPoint.y; j++)
for (int i = minPoint.x; i <= maxPoint.x; i++)
if (tmpArray[j, i] == 1) fill += 'A';
else fill += ' ';
//change to amethyst
ArrayList sCandArray = new ArrayList();
for (int i = 0; i < fill.Length; i++)
if (fill[i] == 'A')
sCandArray.Add(i);
char[] repChar = fill.ToCharArray();
for(int i = 0; i < ameNum && sCandArray.Count > 0; i++)
{
int tmp = rnd.Next(sCandArray.Count);
repChar[(int)sCandArray[tmp]] = 'C';
sCandArray.RemoveAt(tmp);
}
for (int i = 0; i < fill.Length; i++)
if (repChar[i] == 'A' && Random.Range(0f, 1f) < goldPer)
repChar[i] = 'B';
fill = new string(repChar);
return new LifeStoneInfo(size, fill);
}
public LifeStoneInfo CreateLifeStoneInfo(Vector2Int size, float goldPer, int ameNum)
{
return CreateLifeStoneInfo(size, size.x * size.y, goldPer, ameNum);
}
public LifeStoneInfo CreateLifeStoneInfo(int num, float goldPer, int ameNum)
{
return CreateLifeStoneInfo(new Vector2Int(3, 20), num, goldPer, ameNum);
}
public LifeStoneInfo CreateLifeStoneInfo(LifeStoneInfo lifeStoneInfo)
{
return lifeStoneInfo;
}
/// <summary>
/// push LifeStone in LifeStoneFrame
......
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......@@ -21,8 +21,8 @@ TagManager:
- Spike
- Platform
- OuterWall
-
-
- Item
- ItemHighlight
-
-
-
......@@ -47,3 +47,9 @@ TagManager:
- name: UI
uniqueID: 4254909397
locked: 0
- name: ItemHighlight
uniqueID: 996861525
locked: 0
- name: Item
uniqueID: 2145601713
locked: 0
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