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tetra-tower
Commits
6b634dae
Commit
6b634dae
authored
Jan 17, 2019
by
18류지석
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인벤토리 여전히 제작중
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2e546999
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+4564
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ItemScene.unity
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View file @
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This diff is collapsed.
Click to expand it.
Assets/Scripts/Item/InventoryManager.cs
View file @
6b634dae
...
@@ -6,6 +6,16 @@ public class InventoryManager : MonoBehaviour {
...
@@ -6,6 +6,16 @@ public class InventoryManager : MonoBehaviour {
List
<
Item
>
itemList
=
new
List
<
Item
>();
List
<
Item
>
itemList
=
new
List
<
Item
>();
List
<
Addon
>
addonList
=
new
List
<
Addon
>();
List
<
Addon
>
addonList
=
new
List
<
Addon
>();
InventoryUI
ui
;
public
List
<
string
>
itemPool
=
new
List
<
string
>();
public
List
<
string
>
addonPool
=
new
List
<
string
>();
private
void
Start
()
{
//ui = GameObject.Find("")
itemPool
.
Add
(
"Bow"
);
}
public
void
PushItem
(
Item
item
)
public
void
PushItem
(
Item
item
)
{
{
...
...
Assets/Scripts/Item/InventoryUI.cs
0 → 100644
View file @
6b634dae
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.UI
;
public
class
InventoryUI
:
MonoBehaviour
{
public
GameObject
[]
itemCell
;
public
GameObject
[]
addonCell
;
public
GameObject
infoSpace
;
public
GameObject
[]
infoAddonSpace
;
public
GameObject
itemPrefab
;
public
GameObject
addonPrefab
;
public
GameObject
infoAddonPrefab
;
/// <summary>
/// index: addonType * 2 + a
/// a{
/// 0: when addon can't be attached
/// 1: when addon can be attached
/// }
/// </summary>
public
Sprite
[]
addonLockSprite
=
new
Sprite
[
8
];
/// <summary>
/// index: addonType * 4 + addonQuaility
/// </summary>
public
Sprite
[]
addonFrameQuality
=
new
Sprite
[
16
];
public
Sprite
[]
itemFrameQuality
=
new
Sprite
[
4
];
public
Sprite
[]
infoFrameQuality
=
new
Sprite
[
4
];
GameObject
[]
items
;
GameObject
[]
addons
;
GameObject
[]
infoAddons
;
int
selectedItem
=
-
1
;
void
Start
()
{
items
=
new
GameObject
[
9
];
for
(
int
i
=
0
;
i
<
9
;
i
++)
{
items
[
i
]
=
Instantiate
(
itemPrefab
,
itemCell
[
i
].
transform
.
position
,
itemCell
[
i
].
transform
.
rotation
,
transform
);
items
[
i
].
SetActive
(
false
);
addons
[
i
]
=
Instantiate
(
addonPrefab
,
addonCell
[
i
].
transform
.
position
,
addonCell
[
i
].
transform
.
rotation
,
transform
);
addons
[
i
].
SetActive
(
false
);
}
for
(
int
i
=
0
;
i
<
4
;
i
++)
{
infoAddons
[
i
]
=
Instantiate
(
infoAddonPrefab
,
infoAddonSpace
[
i
].
transform
.
position
,
infoAddonSpace
[
i
].
transform
.
rotation
,
transform
);
infoAddons
[
i
].
SetActive
(
false
);
}
infoSpace
.
transform
.
Find
(
"Frame"
).
gameObject
.
SetActive
(
false
);
}
public
void
SetOnPosition
(
List
<
Item
>
itemList
,
List
<
Addon
>
addonList
)
{
for
(
int
i
=
0
;
i
<
itemList
.
Count
;
i
++)
{
items
[
i
].
transform
.
position
=
itemCell
[
i
].
transform
.
position
;
items
[
i
].
GetComponent
<
Image
>().
sprite
=
itemFrameQuality
[(
int
)
itemList
[
i
].
quality
];
items
[
i
].
transform
.
Find
(
"Sprite"
).
gameObject
.
GetComponent
<
Image
>().
sprite
=
itemList
[
i
].
sprite
;
items
[
i
].
SetActive
(
true
);
}
for
(
int
i
=
itemList
.
Count
;
i
<
9
;
i
++)
items
[
i
].
SetActive
(
false
);
for
(
int
i
=
0
;
i
<
addonList
.
Count
;
i
++)
{
addons
[
i
].
transform
.
position
=
addonCell
[
i
].
transform
.
position
;
addons
[
i
].
GetComponent
<
Image
>().
sprite
=
addonFrameQuality
[(
int
)
addonList
[
i
].
type
*
4
+
(
int
)
addonList
[
i
].
quality
];
addons
[
i
].
transform
.
Find
(
"Sprite"
).
gameObject
.
GetComponent
<
Image
>().
sprite
=
addonList
[
i
].
sprite
;
addons
[
i
].
SetActive
(
true
);
}
for
(
int
i
=
itemList
.
Count
;
i
<
9
;
i
++)
addons
[
i
].
SetActive
(
false
);
if
(
selectedItem
>=
0
)
{
GameObject
frameObj
=
infoSpace
.
transform
.
Find
(
"Frame"
).
gameObject
;
frameObj
.
GetComponent
<
Image
>().
sprite
=
infoFrameQuality
[(
int
)
itemList
[
selectedItem
].
quality
];
frameObj
.
transform
.
Find
(
"ItemSprite"
).
gameObject
.
GetComponent
<
Image
>().
sprite
=
itemFrameQuality
[(
int
)
itemList
[
selectedItem
].
quality
];
frameObj
.
transform
.
Find
(
"ItemSprite"
).
Find
(
"Sprite"
).
gameObject
.
GetComponent
<
Image
>().
sprite
=
itemList
[
selectedItem
].
sprite
;
for
(
int
i
=
0
;
i
<
4
;
i
++)
{
infoAddonSpace
[
i
].
GetComponent
<
Image
>().
sprite
=
addonLockSprite
[
i
*
2
+
(
itemList
[
selectedItem
].
attachable
[
i
]
?
1
:
0
)];
if
(
itemList
[
selectedItem
].
addons
[
i
]
!=
null
)
{
infoAddons
[
i
].
GetComponent
<
Image
>().
sprite
=
addonFrameQuality
[(
int
)
itemList
[
selectedItem
].
addons
[
i
].
type
*
4
+
(
int
)
itemList
[
selectedItem
].
addons
[
i
].
quality
];
infoAddons
[
i
].
transform
.
Find
(
"AddonSprite"
).
gameObject
.
GetComponent
<
Image
>().
sprite
=
itemList
[
selectedItem
].
addons
[
i
].
sprite
;
infoAddons
[
i
].
transform
.
Find
(
"AddonSprite"
).
Find
(
"Sprite"
).
gameObject
.
GetComponent
<
Image
>().
sprite
=
itemList
[
selectedItem
].
addons
[
i
].
sprite
;
infoAddons
[
i
].
SetActive
(
true
);
}
else
infoAddons
[
i
].
SetActive
(
false
);
}
}
}
}
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