Commit 5472a6ec authored by 18류지석's avatar 18류지석

체력바 정상적으로 사라짐

parent cc5d47c1
This diff is collapsed.
......@@ -141,6 +141,8 @@ public class Enemy : MonoBehaviour {
// Dead
public void DeadEvent()
{
if(transform.parent.GetComponentInChildren<HPBar>())
transform.parent.GetComponentInChildren<HPBar>().Inactivate();
transform.parent.gameObject.SetActive(false);
enemyManager.EnemyDeadCount++; // 다른 enemy로 인해 소환되는 enemy가 추가될 경우 여기를 건드려야 함
......
......@@ -36,10 +36,11 @@ public class HPBar : MonoBehaviour {
instRed.transform.localScale = new Vector3((width / instRed.GetComponent<SpriteRenderer>().size.x - height / instRed.GetComponent<SpriteRenderer>().size.y * 0.2f) * cur, height / instRed.GetComponent<SpriteRenderer>().size.y * 0.8f, 1);
instRed.transform.position = transform.parent.position + new Vector3((width - height * 0.2f) / -2f, yOffset, 0);
}
else
{
instBor.SetActive(false);
instRed.SetActive(false);
}
}
public void Inactivate()
{
instBor.SetActive(false);
instRed.SetActive(false);
}
}
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