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tetra-tower
Commits
48177f4b
Commit
48177f4b
authored
Sep 30, 2018
by
16도재형
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플레이어 이동, 점프, 2단점프 구현
parent
e31aa0af
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22 deletions
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Assets/Physics Materials/slippery.physicsMaterial2D
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slippery.physicsMaterial2D.meta
Assets/Physics Materials/slippery.physicsMaterial2D.meta
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Room0.prefab
Assets/Prefabs/Rooms/Room0.prefab
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PlayScene.unity
Assets/Scenes/PlayScene.unity
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PlayerController.cs
Assets/Scripts/Characters/PlayerController.cs
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InputManager.asset
ProjectSettings/InputManager.asset
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Assets/Scripts/Characters/PlayerController.cs
View file @
48177f4b
...
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using
UnityEngine
;
public
class
PlayerController
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MonoBehaviour
{
private
Rigidbody2D
rb
;
// RigidBody2D of this game object
// Speeds of player
[
SerializeField
]
private
float
dx
;
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[
SerializeField
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private
float
maxSpeed
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SerializeField
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SerializeField
]
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private
bool
isGround
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;
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private
bool
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false
;
// Is the player double jumping?
private
Rigidbody2D
rb
;
// RigidBody2D of this game object
// Bool values for jump & doublejump
private
bool
isGrounded
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true
;
private
bool
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;
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void
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...
...
@@ -24,6 +34,40 @@ public class PlayerController : MonoBehaviour {
// Update is called once per frame
void
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{
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if
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))
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{
isGrounded
=
IsGrounded
();
if
(
isGrounded
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=
true
;
float
vertical
=
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velocity
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y
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(
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*
Time
.
fixedDeltaTime
,
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=
false
;
}
bool
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()
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Raycast
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position
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Vector2
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down
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rayDistance
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groundLayer
);
Debug
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DrawRay
(
transform
.
position
,
rayDistance
*
Vector2
.
down
,
Color
.
white
);
return
hit
.
collider
!=
null
;
}
}
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48177f4b
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ProjectSettings/InputManager.asset
View file @
48177f4b
...
...
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positiveButton
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altNegativeButton
:
a
altPositiveButton
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d
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4
dead
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ProjectSettings/TagManager.asset
View file @
48177f4b
...
...
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...
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