Commit 3dfa41f9 authored by 18손재민's avatar 18손재민

Merge branch 'enemy'

# Conflicts:
#	Assets/Prefabs/MapManager.prefab
#	Assets/Prefabs/Rooms/NormalRoom/Room 0.prefab
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m_Script: {fileID: 11500000, guid: fd1dc16b46613744db6b1b22af43a6d0, type: 3} m_Script: {fileID: 11500000, guid: 1a5e689aa2f6ba040908d66cf6e49094, type: 3}
m_Name: m_Name:
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mapCoord: {x: 0, y: 0, z: 0} mapCoord: {x: 0, y: 0, z: 0}
...@@ -106,6 +106,8 @@ MonoBehaviour: ...@@ -106,6 +106,8 @@ MonoBehaviour:
tetriminoType: 7 tetriminoType: 7
rooms: rooms:
- {fileID: 114058333184934226} - {fileID: 114058333184934226}
rotatedAngle: 0
rotatedPosition: 00000000000000000000000000000000
--- !u!212 &212305400664589542 --- !u!212 &212305400664589542
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
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fileFormatVersion: 2
guid: a60932c06704df540adaf84e1482c1d6
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externalObjects: {}
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
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fileFormatVersion: 2 fileFormatVersion: 2
guid: 550ebad07a64bef4f8fac7a12941a8e5 guid: 753bff13f4681a1409c96a1726be8907
NativeFormatImporter: NativeFormatImporter:
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...@@ -19,7 +19,7 @@ public class GameManager : MonoBehaviour { ...@@ -19,7 +19,7 @@ public class GameManager : MonoBehaviour {
TS.MakeInitialTetrimino(); TS.MakeInitialTetrimino();
Vector2 coord = GameObject.Find("MapManager").GetComponent<MapManager>().startRoom.transform.position; Vector2 coord = GameObject.Find("MapManager").GetComponent<MapManager>().startRoom.transform.position;
GameObject.Find("Player").transform.position = new Vector2(coord.x, coord.y) + new Vector2(3, 3); //GameObject.Find("Player").transform.position = new Vector2(coord.x, coord.y) + new Vector2(3, 3);
} }
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...@@ -31,11 +31,12 @@ public class Room : MonoBehaviour ...@@ -31,11 +31,12 @@ public class Room : MonoBehaviour
/// <summary> /// <summary>
/// Item room type per rooms. /// Item room type per rooms.
/// 0 for normal room, 1~ for item rooms. /// 0 for normal room, 1~ for item rooms.
/// </summary>
public int itemRoomType; public int itemRoomType;
/// <summary> /// <summary>
/// Enum for special room types. /// Enum for special room types.
/// </summary> /// </summary>
public enum SpecialRoomType { Boss, BothSide, Gold, Amethyst, Start, Normal }; public enum SpecialRoomType { Start, Item, BothSide, Gold, Amethyst, Boss, Normal };
/// <summary> /// <summary>
/// Special room types. /// Special room types.
/// </summary> /// </summary>
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