Commit 3bf51203 authored by 18손재민's avatar 18손재민

Merge branch 'tetris'

# Conflicts:
#	Assets/Data/dropData_exam.csv
#	Assets/Prefabs/Characters/Enemy/Goblin.prefab
#	Assets/Prefabs/Characters/Player.prefab
#	Assets/Scripts/Characters/Enemy/Enemy.cs
#	Assets/Scripts/Characters/Enemy/EnemyAir.cs
#	Assets/Scripts/Characters/Enemy/EnemyGround.cs
#	Assets/Scripts/EnemyManager.cs
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...@@ -21,9 +21,9 @@ public class CameraController : MonoBehaviour { ...@@ -21,9 +21,9 @@ public class CameraController : MonoBehaviour {
public Vector3 originPos; public Vector3 originPos;
private void Awake() private void Awake()
{ {
} }
// Use this for initialization // Use this for initialization
...@@ -80,6 +80,7 @@ public class CameraController : MonoBehaviour { ...@@ -80,6 +80,7 @@ public class CameraController : MonoBehaviour {
GameManager.Instance.minimap.SetActive(true); GameManager.Instance.minimap.SetActive(true);
MapManager.Instance.clock.GetComponent<RectTransform>().Translate(inGameClockCoord - tetrisClockCoord); MapManager.Instance.clock.GetComponent<RectTransform>().Translate(inGameClockCoord - tetrisClockCoord);
GameManager.Instance.leftRoomCount.rectTransform.Translate(inGameLeftRoomCoord - tetrisLeftRoomCoord); GameManager.Instance.leftRoomCount.rectTransform.Translate(inGameLeftRoomCoord - tetrisLeftRoomCoord);
InventoryManager.Instance.coolUI.GetComponent<CanvasGroup>().alpha = 0.7f;
GameManager.gameState = GameState.Ingame; GameManager.gameState = GameState.Ingame;
StartCoroutine(MapManager.Instance.RoomFadeIn(MapManager.currentRoom)); StartCoroutine(MapManager.Instance.RoomFadeIn(MapManager.currentRoom));
grid.transform.position = Vector3.zero; grid.transform.position = Vector3.zero;
...@@ -97,6 +98,7 @@ public class CameraController : MonoBehaviour { ...@@ -97,6 +98,7 @@ public class CameraController : MonoBehaviour {
GameManager.Instance.minimap.SetActive(false); GameManager.Instance.minimap.SetActive(false);
MapManager.Instance.clock.GetComponent<RectTransform>().Translate(tetrisClockCoord - inGameClockCoord); MapManager.Instance.clock.GetComponent<RectTransform>().Translate(tetrisClockCoord - inGameClockCoord);
GameManager.Instance.leftRoomCount.rectTransform.Translate(tetrisLeftRoomCoord - inGameLeftRoomCoord); GameManager.Instance.leftRoomCount.rectTransform.Translate(tetrisLeftRoomCoord - inGameLeftRoomCoord);
InventoryManager.Instance.coolUI.GetComponent<CanvasGroup>().alpha = 0;
if (gameState == GameState.Tetris) if (gameState == GameState.Tetris)
GameManager.gameState = GameState.Tetris; GameManager.gameState = GameState.Tetris;
else if(gameState == GameState.Portal) else if(gameState == GameState.Portal)
...@@ -116,7 +118,7 @@ public class CameraController : MonoBehaviour { ...@@ -116,7 +118,7 @@ public class CameraController : MonoBehaviour {
transform.position = new Vector3(coord.x, coord.y, -1); transform.position = new Vector3(coord.x, coord.y, -1);
GetComponent<Camera>().orthographicSize = Mathf.Lerp(GetComponent<Camera>().orthographicSize, sizeDestination, Mathf.Sqrt(Time.deltaTime)); GetComponent<Camera>().orthographicSize = Mathf.Lerp(GetComponent<Camera>().orthographicSize, sizeDestination, Mathf.Sqrt(Time.deltaTime));
} }
GetComponent<Camera>().cullingMask = 1 << LayerMask.NameToLayer("Tetris") | 1 << LayerMask.NameToLayer("Portal"); GetComponent<Camera>().cullingMask = 1 << LayerMask.NameToLayer("Tetris") | 1 << LayerMask.NameToLayer("Portal") | 1 << LayerMask.NameToLayer("UI");
transform.position = tetrisCameraCoord; transform.position = tetrisCameraCoord;
} }
GetComponent<Camera>().orthographicSize = sizeDestination; GetComponent<Camera>().orthographicSize = sizeDestination;
......
...@@ -9,27 +9,14 @@ public class Player : MonoBehaviour { ...@@ -9,27 +9,14 @@ public class Player : MonoBehaviour {
public static float X = 0.7f, Y = 1.6f; public static float X = 0.7f, Y = 1.6f;
public int ttx; public int ttx;
public int tty; public int tty;
public Text displayText;
public GameObject particlePrefab; public GameObject particlePrefab;
GameObject[] particles; GameObject[] particles;
bool gameover; bool gameover;
public IEnumerator DisplayText(string _text)
{
displayText.text = _text;
for (int i = 255; i >= 0; i -= 10)
{
yield return null;
displayText.transform.position = transform.position + new Vector3(0, 2, 0);
displayText.color = new Color(displayText.color.r, displayText.color.g, displayText.color.b, (float)i /255);
}
displayText.text = "";
}
// Use this for initialization // Use this for initialization
void Start () { void Start () {
displayText = Instantiate(displayText, GameManager.Instance.textCanvas.transform);
ttx = (int)(transform.position.x / 24f); ttx = (int)(transform.position.x / 24f);
tty = (int)(transform.position.y - 0.8f / 24f); tty = (int)(transform.position.y - 0.8f / 24f);
lifeStoneManager = LifeStoneManager.Instance; lifeStoneManager = LifeStoneManager.Instance;
......
...@@ -14,7 +14,7 @@ public class EnemyManager : Singleton<EnemyManager> ...@@ -14,7 +14,7 @@ public class EnemyManager : Singleton<EnemyManager>
public static readonly float dropObjStrength = 1f; public static readonly float dropObjStrength = 1f;
// hold player for animation // hold player for animation
//public GameObject Player { get; private set; } // Use GameManager.Instance.player instead public GameObject player { get; private set; }
// data of drop item // data of drop item
[SerializeField] [SerializeField]
...@@ -33,9 +33,6 @@ public class EnemyManager : Singleton<EnemyManager> ...@@ -33,9 +33,6 @@ public class EnemyManager : Singleton<EnemyManager>
private uint EnemySpawnCount; private uint EnemySpawnCount;
public uint EnemyDeadCount; public uint EnemyDeadCount;
// wall or platform
public LayerMask layerMaskWall;
public LayerMask layerMaskPlatform;
// method // method
// Constructor - protect calling raw constructor // Constructor - protect calling raw constructor
...@@ -49,7 +46,7 @@ public class EnemyManager : Singleton<EnemyManager> ...@@ -49,7 +46,7 @@ public class EnemyManager : Singleton<EnemyManager>
} }
private void Start() private void Start()
{ {
player = GameManager.Instance.player;
} }
// Spawn Enemy to Map // Spawn Enemy to Map
...@@ -59,33 +56,37 @@ public class EnemyManager : Singleton<EnemyManager> ...@@ -59,33 +56,37 @@ public class EnemyManager : Singleton<EnemyManager>
Transform enemySpots = MapManager.currentRoom.roomInGame.transform.Find("enemy spot"); Transform enemySpots = MapManager.currentRoom.roomInGame.transform.Find("enemy spot");
foreach(Transform enemySpot in enemySpots) foreach(Transform enemySpot in enemySpots)
{ {
if (!enemySpot.gameObject.activeSelf) { continue; }
GameObject enemy = enemySpot.gameObject.GetComponent<enemySpot>().enemyPrefab; GameObject enemy = enemySpot.gameObject.GetComponent<enemySpot>().enemyPrefab;
foreach(Transform location in enemySpot) foreach(Transform location in enemySpot)
{ {
GameObject clone = PickFromPool(enemy); GameObject clone = PickFromPool(enemy);
clone.transform.position = location.position; clone.transform.position = location.position;
clone.transform.SetParent(MapManager.currentRoom.transform); clone.transform.SetParent(MapManager.currentRoom.roomInGame.transform);
} }
} }
} }
public bool IsClear() // Spawn Enemy to Map
{ public void SpawnEnemyToMap_forTest()
return (EnemyDeadCount == EnemySpawnCount);
}
public int CountEnemyInMap()
{ {
int cnt = 0; EnemySpawnCount = EnemyDeadCount = 0;
foreach(Transform obj in MapManager.currentRoom.transform) Transform enemySpots = GameObject.Find("Grid").transform.GetChild(0).GetChild(0).Find("enemy spot");
foreach (Transform enemySpot in enemySpots)
{ {
if (obj.gameObject.CompareTag("enemy")) if (!enemySpot.gameObject.activeSelf) continue;
GameObject enemy = enemySpot.gameObject.GetComponent<enemySpot>().enemyPrefab;
foreach (Transform location in enemySpot)
{ {
cnt++; GameObject clone = PickFromPool(enemy);
clone.transform.position = location.position;
clone.transform.SetParent(MapManager.currentRoom.roomInGame.transform);
} }
} }
return cnt; }
public bool IsClear()
{
return (EnemyDeadCount == EnemySpawnCount);
} }
// Object Pool // Object Pool
......
...@@ -20,11 +20,14 @@ public class GameManager : Singleton<GameManager> { ...@@ -20,11 +20,14 @@ public class GameManager : Singleton<GameManager> {
public GameObject player; public GameObject player;
public GameObject minimap; public GameObject minimap;
public GameObject tetrisAlert;
public Canvas gameOverCanvas; public Canvas gameOverCanvas;
public Canvas inventoryCanvas; public Canvas inventoryCanvas;
public Canvas textCanvas; public Canvas textCanvas;
public Timer clock; public Timer clock;
public Text leftRoomCount; public Text leftRoomCount;
public Text displayText;
public Coroutine textCoroutine;
// method // method
// Constructor - protect calling raw constructor // Constructor - protect calling raw constructor
...@@ -40,6 +43,8 @@ public class GameManager : Singleton<GameManager> { ...@@ -40,6 +43,8 @@ public class GameManager : Singleton<GameManager> {
isTutorial = false; isTutorial = false;
Destroy(MapManager.currentRoom.gameObject); Destroy(MapManager.currentRoom.gameObject);
minimap.SetActive(true); minimap.SetActive(true);
clock.gameObject.SetActive(true);
leftRoomCount.gameObject.SetActive(true);
TetriminoSpawner.Instance.MakeInitialTetrimino(); TetriminoSpawner.Instance.MakeInitialTetrimino();
player.transform.position = MapManager.currentRoom.roomInGame.transform.Find("portal spot").position + spawnPosition; player.transform.position = MapManager.currentRoom.roomInGame.transform.Find("portal spot").position + spawnPosition;
Camera.main.transform.position = player.transform.position + new Vector3(0, 0, -1); Camera.main.transform.position = player.transform.position + new Vector3(0, 0, -1);
...@@ -55,7 +60,25 @@ public class GameManager : Singleton<GameManager> { ...@@ -55,7 +60,25 @@ public class GameManager : Singleton<GameManager> {
public void CountLeftRoom() public void CountLeftRoom()
{ {
leftRoomCount.text = "Left Room : " + (MapManager.Instance.stageClearCondition[MapManager.currentStage] - MapManager.Instance.clearedRoomCount).ToString(); leftRoomCount.text = "x" + (MapManager.Instance.stageClearCondition[MapManager.currentStage] - MapManager.Instance.clearedRoomCount).ToString();
}
public void DisplayText(string _text)
{
StopCoroutine(textCoroutine);
textCoroutine = StartCoroutine(DisplayTextCoroutine(_text));
}
public IEnumerator DisplayTextCoroutine(string _text)
{
displayText.text = _text;
for (int i = 255; i >= 0; i -= 10)
{
yield return null;
displayText.transform.position = player.transform.position + new Vector3(0, 2, 0);
displayText.color = new Color(displayText.color.r, displayText.color.g, displayText.color.b, (float)i / 255);
}
displayText.text = "";
} }
void Awake() void Awake()
...@@ -64,24 +87,28 @@ public class GameManager : Singleton<GameManager> { ...@@ -64,24 +87,28 @@ public class GameManager : Singleton<GameManager> {
gameOverCanvas = Instantiate(gameOverCanvas); gameOverCanvas = Instantiate(gameOverCanvas);
textCanvas = Instantiate(textCanvas); textCanvas = Instantiate(textCanvas);
InventoryManager.Instance.ui = inventoryCanvas.GetComponent<InventoryUI>(); InventoryManager.Instance.ui = inventoryCanvas.GetComponent<InventoryUI>();
inventoryCanvas.gameObject.SetActive(false);
gameOverCanvas.gameObject.SetActive(false);
gameState = GameState.Ingame; gameState = GameState.Ingame;
minimap = GameObject.Find("Minimap"); minimap = GameObject.Find("Minimap");
minimap.SetActive(false);
player = GameObject.Find("Player"); player = GameObject.Find("Player");
MapManager.currentRoom = GameObject.Find("Room Tutorial").GetComponent<Room>(); MapManager.currentRoom = GameObject.Find("Room Tutorial").GetComponent<Room>();
player.transform.position = MapManager.currentRoom.roomInGame.transform.Find("player spot").position + spawnPosition;
Camera.main.transform.position = player.transform.position + new Vector3(0, 0, -1);
clock = GameObject.Find("Clock").GetComponent<Timer>(); clock = GameObject.Find("Clock").GetComponent<Timer>();
leftRoomCount = GameObject.Find("LeftRoom").GetComponent<Text>(); leftRoomCount = GameObject.Find("LeftRoom").GetComponent<Text>();
isTutorial = true; tetrisAlert = GameObject.Find("TetrisAlert");
} }
// Use this for initialization // Use this for initialization
void Start () void Start ()
{ {
player.transform.position = MapManager.currentRoom.roomInGame.transform.Find("player spot").position + spawnPosition;
Camera.main.transform.position = player.transform.position + new Vector3(0, 0, -1);
inventoryCanvas.gameObject.SetActive(false);
gameOverCanvas.gameObject.SetActive(false);
minimap.SetActive(false);
clock.gameObject.SetActive(false);
leftRoomCount.gameObject.SetActive(false);
displayText = Instantiate(displayText, textCanvas.transform);
isTutorial = true;
textCoroutine = StartCoroutine(DisplayTextCoroutine(""));
} }
// Update is called once per frame // Update is called once per frame
......
...@@ -59,7 +59,7 @@ public class DroppedItem : DroppedObject, IPlayerInteraction ...@@ -59,7 +59,7 @@ public class DroppedItem : DroppedObject, IPlayerInteraction
public void Apply() public void Apply()
{ {
if(LifeStoneManager.Instance.CountType(LifeStoneType.Gold) < price) if(LifeStoneManager.Instance.CountType(LifeStoneType.Gold) < price)
StartCoroutine(GameManager.Instance.player.GetComponent<Player>().DisplayText("Not enough gold")); GameManager.Instance.DisplayText("금 생명석이 부족합니다!");
else if (!itemAddon && inventoryManager.PushItem(item)) else if (!itemAddon && inventoryManager.PushItem(item))
{ {
LifeStoneManager.Instance.ChangeToNormal(LifeStoneType.Gold, price); LifeStoneManager.Instance.ChangeToNormal(LifeStoneType.Gold, price);
......
...@@ -83,10 +83,10 @@ public class InventoryManager : Singleton<InventoryManager> { ...@@ -83,10 +83,10 @@ public class InventoryManager : Singleton<InventoryManager> {
} }
IEnumerator TestCoroutine() IEnumerator TestCoroutine()
{ {
ItemInstantiate("ShockStick", player.transform.position, 1f); /*ItemInstantiate("ShockStick", player.transform.position, 1f);
yield return new WaitForSeconds(0.3f); yield return new WaitForSeconds(0.3f);
ItemInstantiate("BitSword", player.transform.position, 1f); ItemInstantiate("BitSword", player.transform.position, 1f);
yield return new WaitForSeconds(0.3f); yield return new WaitForSeconds(0.3f);*/
/*ItemInstantiate("Bow", player.transform.position, 1f); /*ItemInstantiate("Bow", player.transform.position, 1f);
yield return new WaitForSeconds(0.3f); yield return new WaitForSeconds(0.3f);
ItemInstantiate("OilCask", player.transform.position, 1f); ItemInstantiate("OilCask", player.transform.position, 1f);
...@@ -97,6 +97,7 @@ public class InventoryManager : Singleton<InventoryManager> { ...@@ -97,6 +97,7 @@ public class InventoryManager : Singleton<InventoryManager> {
yield return new WaitForSeconds(0.3f); yield return new WaitForSeconds(0.3f);
AddonInstantiate("GlowingHerb", player.transform.position, 1f); AddonInstantiate("GlowingHerb", player.transform.position, 1f);
yield return new WaitForSeconds(0.3f);*/ yield return new WaitForSeconds(0.3f);*/
yield return null;
} }
IEnumerator PopoutCoroutine(GameObject obj) IEnumerator PopoutCoroutine(GameObject obj)
......
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...@@ -331,7 +331,9 @@ public class MapManager : Singleton<MapManager> { ...@@ -331,7 +331,9 @@ public class MapManager : Singleton<MapManager> {
mapGrid[i, row].portal.SetActive(false); mapGrid[i, row].portal.SetActive(false);
} }
leftPress.transform.localScale = new Vector3(0, 1, 1); leftPress.transform.localScale = new Vector3(0, 1, 1);
leftPress.pressHead.transform.localScale = new Vector3(-1, 1, 1);
rightPress.transform.localScale = new Vector3(0, 1, 1); rightPress.transform.localScale = new Vector3(0, 1, 1);
rightPress.pressHead.transform.localScale = new Vector3(-1, 1, 1);
float collapseRate = leftPress.transform.localScale.x; float collapseRate = leftPress.transform.localScale.x;
while (collapseRate < 20) while (collapseRate < 20)
{ {
...@@ -345,7 +347,9 @@ public class MapManager : Singleton<MapManager> { ...@@ -345,7 +347,9 @@ public class MapManager : Singleton<MapManager> {
else else
collapseSpeed = (float)20 / collapseTime * Time.deltaTime; collapseSpeed = (float)20 / collapseTime * Time.deltaTime;
leftPress.transform.localScale += new Vector3(collapseSpeed, 0, 0); leftPress.transform.localScale += new Vector3(collapseSpeed, 0, 0);
leftPress.pressHead.transform.localScale = new Vector3(-1 / leftPress.transform.localScale.x, 1, 1);
rightPress.transform.localScale += new Vector3(-collapseSpeed, 0, 0); rightPress.transform.localScale += new Vector3(-collapseSpeed, 0, 0);
rightPress.pressHead.transform.localScale = new Vector3(-1 / rightPress.transform.localScale.x, 1, 1);
collapseRate = leftPress.transform.localScale.x; collapseRate = leftPress.transform.localScale.x;
if (collapseRate - doorCloseCounter * 4 >= (float)4 / 3) if (collapseRate - doorCloseCounter * 4 >= (float)4 / 3)
{ {
...@@ -744,6 +748,8 @@ public class MapManager : Singleton<MapManager> { ...@@ -744,6 +748,8 @@ public class MapManager : Singleton<MapManager> {
room.GetComponent<SpriteRenderer>().sprite = roomSurfaceSpritesDistributed[room.stage][(int)RoomSpriteType.Normal1 + room.roomConcept]; room.GetComponent<SpriteRenderer>().sprite = roomSurfaceSpritesDistributed[room.stage][(int)RoomSpriteType.Normal1 + room.roomConcept];
else else
room.GetComponent<SpriteRenderer>().sprite = roomSurfaceSpritesDistributed[room.stage][(int)room.specialRoomType - 1]; room.GetComponent<SpriteRenderer>().sprite = roomSurfaceSpritesDistributed[room.stage][(int)room.specialRoomType - 1];
if (!room.isRoomCleared)
room.GetComponent<SpriteRenderer>().color = new Color(0.5f, 0.5f, 0.5f);
if (currentGhost != null) if (currentGhost != null)
currentGhost.rooms[i].GetComponent<SpriteRenderer>().sprite = room.GetComponent<SpriteRenderer>().sprite; currentGhost.rooms[i].GetComponent<SpriteRenderer>().sprite = room.GetComponent<SpriteRenderer>().sprite;
} }
......
...@@ -3,7 +3,8 @@ using System.Collections.Generic; ...@@ -3,7 +3,8 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class Portal : MonoBehaviour, IPlayerInteraction { public class Portal : MonoBehaviour, IPlayerInteraction {
public GameObject highlight;
bool isPortalUsed = false; bool isPortalUsed = false;
public void Apply() public void Apply()
...@@ -19,7 +20,12 @@ public class Portal : MonoBehaviour, IPlayerInteraction { ...@@ -19,7 +20,12 @@ public class Portal : MonoBehaviour, IPlayerInteraction {
public void HighlightSwitch(bool enabled) public void HighlightSwitch(bool enabled)
{ {
if (highlight)
{
highlight.SetActive(enabled);
highlight.GetComponent<SpriteRenderer>().sortingOrder = -1 + (enabled ? 2 : 0);
GetComponent<SpriteRenderer>().sortingOrder = (enabled ? 2 : 0);
}
} }
// Use this for initialization // Use this for initialization
......
...@@ -27,6 +27,10 @@ public class Press : MonoBehaviour ...@@ -27,6 +27,10 @@ public class Press : MonoBehaviour
/// Number of presses created simultaneously with this press. /// Number of presses created simultaneously with this press.
/// </summary> /// </summary>
public int simultaneouslyCreatedPressNumber; public int simultaneouslyCreatedPressNumber;
/// <summary>
/// Head of the press.
/// </summary>
public GameObject pressHead;
private void OnTriggerEnter2D(Collider2D collision) private void OnTriggerEnter2D(Collider2D collision)
......
...@@ -371,13 +371,13 @@ public class Room : MonoBehaviour ...@@ -371,13 +371,13 @@ public class Room : MonoBehaviour
/// </summary> /// </summary>
public void FinishRoom() public void FinishRoom()
{ {
if(isRoomCleared != true) OpenDoor("Up");
OpenDoor("Down");
OpenDoor("Left");
OpenDoor("Right");
if(!isRoomCleared)
{ {
OpenDoor("Up"); /*Vector3 fogPosition = fog.transform.position;
OpenDoor("Down");
OpenDoor("Left");
OpenDoor("Right");
Vector3 fogPosition = fog.transform.position;
Destroy(fog.gameObject); Destroy(fog.gameObject);
fog = Instantiate(MapManager.Instance.clearedFog, fogPosition, Quaternion.identity, transform); fog = Instantiate(MapManager.Instance.clearedFog, fogPosition, Quaternion.identity, transform);
fog.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 0); fog.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 0);
...@@ -386,6 +386,7 @@ public class Room : MonoBehaviour ...@@ -386,6 +386,7 @@ public class Room : MonoBehaviour
GameManager.Instance.clock.clockSpeedStack -= 3; GameManager.Instance.clock.clockSpeedStack -= 3;
if (GameManager.Instance.clock.clockSpeedStack < 0) if (GameManager.Instance.clock.clockSpeedStack < 0)
GameManager.Instance.clock.clockSpeedStack = 0; GameManager.Instance.clock.clockSpeedStack = 0;
GetComponent<SpriteRenderer>().color = new Color(0.5f, 0.5f, 0.5f);*/
roomInGame.RoomClear(); roomInGame.RoomClear();
} }
//Need to make extra works. //Need to make extra works.
......
...@@ -50,6 +50,17 @@ public class RoomInGame : MonoBehaviour { ...@@ -50,6 +50,17 @@ public class RoomInGame : MonoBehaviour {
/// </summary> /// </summary>
public virtual void RoomClear() public virtual void RoomClear()
{ {
Room room = transform.parent.GetComponent<Room>();
Vector3 fogPosition = room.fog.transform.position;
Destroy(room.fog.gameObject);
room.fog = Instantiate(MapManager.Instance.clearedFog, fogPosition, Quaternion.identity, transform);
room.fog.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 0);
room.CreatePortal();
room.isRoomCleared = true;
GameManager.Instance.clock.clockSpeedStack -= 4;
if (GameManager.Instance.clock.clockSpeedStack < 0)
GameManager.Instance.clock.clockSpeedStack = 0;
room.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1);
} }
} }
...@@ -9,6 +9,17 @@ public class TutorialRoomInGame : RoomInGame { ...@@ -9,6 +9,17 @@ public class TutorialRoomInGame : RoomInGame {
// Use this for initialization // Use this for initialization
void Start () { void Start () {
EnemyManager.Instance.SpawnEnemyToMap(); EnemyManager.Instance.SpawnEnemyToMap();
foreach (Transform child in transform.Find("item spot"))
{
if (child.name.Contains("LifeStone1"))
LifeStoneManager.Instance.InstantiateDroppedLifeStone(new LifeStoneInfo(new Vector2Int(1, 2), "BA"), child.position, 0);
else if (child.name.Contains("LifeStone2"))
LifeStoneManager.Instance.InstantiateDroppedLifeStone(new LifeStoneInfo(new Vector2Int(1, 1), "A"), child.position, 0);
else if (child.name.Contains("Item"))
InventoryManager.Instance.ItemInstantiate("Dagger", child.position, 0);
else if (child.name.Contains("Addon"))
InventoryManager.Instance.AddonInstantiate("ParchmentPiece", child.position, 0);
}
} }
// Update is called once per frame // Update is called once per frame
......
...@@ -119,7 +119,7 @@ public class TetriminoSpawner : Singleton<TetriminoSpawner> { ...@@ -119,7 +119,7 @@ public class TetriminoSpawner : Singleton<TetriminoSpawner> {
{ {
MapManager.currentGhost.rooms[i].mapCoord = te.rooms[i].mapCoord; MapManager.currentGhost.rooms[i].mapCoord = te.rooms[i].mapCoord;
MapManager.currentGhost.rooms[i].GetComponent<SpriteRenderer>().sprite = MapManager.currentTetrimino.rooms[i].GetComponent<SpriteRenderer>().sprite; MapManager.currentGhost.rooms[i].GetComponent<SpriteRenderer>().sprite = MapManager.currentTetrimino.rooms[i].GetComponent<SpriteRenderer>().sprite;
MapManager.currentGhost.rooms[i].GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 0.5f); MapManager.currentGhost.rooms[i].GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 0.3f);
} }
} }
/// <summary> /// <summary>
......
...@@ -175,8 +175,6 @@ public class TileManager : MonoBehaviour { ...@@ -175,8 +175,6 @@ public class TileManager : MonoBehaviour {
CheckAllTiles(roomInGame); CheckAllTiles(roomInGame);
for(int y = 0; y < 24; y++) for(int y = 0; y < 24; y++)
{ {
/*if (y % 3 == 0)
yield return null;*/
for(int x = 0; x < 24; x++) for(int x = 0; x < 24; x++)
{ {
if (roomInGame.wallTileInfo[x, y]) if (roomInGame.wallTileInfo[x, y])
...@@ -185,26 +183,34 @@ public class TileManager : MonoBehaviour { ...@@ -185,26 +183,34 @@ public class TileManager : MonoBehaviour {
CheckWallQuarterTile(roomInGame, new Vector2Int(x, y), new Vector2Int(1, 1)).ToString() + CheckWallQuarterTile(roomInGame, new Vector2Int(x, y), new Vector2Int(1, 1)).ToString() +
CheckWallQuarterTile(roomInGame, new Vector2Int(x, y), new Vector2Int(-1, -1)).ToString() + CheckWallQuarterTile(roomInGame, new Vector2Int(x, y), new Vector2Int(-1, -1)).ToString() +
CheckWallQuarterTile(roomInGame, new Vector2Int(x, y), new Vector2Int(1, -1)).ToString(); CheckWallQuarterTile(roomInGame, new Vector2Int(x, y), new Vector2Int(1, -1)).ToString();
if(wallTilesDistributed[stage, concept].ContainsKey(tileName)) if (wallTilesDistributed[stage, concept].ContainsKey(tileName))
wallTileMap.SetTile(new Vector3Int(x, y, 0), wallTilesDistributed[stage, concept][tileName]); wallTileMap.SetTile(new Vector3Int(x, y, 0), wallTilesDistributed[stage, concept][tileName]);
else
Debug.Log(stage + concept + tileName + " tile is missing!");
} }
if (roomInGame.platformTileInfo[x, y] && y != 0 && y != 23) if (roomInGame.platformTileInfo[x, y] && y != 0 && y != 23)
{ {
string tileName = CheckPlatformTile(roomInGame, new Vector2Int(x, y)).ToString(); string tileName = CheckPlatformTile(roomInGame, new Vector2Int(x, y)).ToString();
if (platformTilesDistributed[stage, concept].ContainsKey(tileName)) if (platformTilesDistributed[stage, concept].ContainsKey(tileName))
platformTileMap.SetTile(new Vector3Int(x, y, 0), platformTilesDistributed[stage, concept][tileName]); platformTileMap.SetTile(new Vector3Int(x, y, 0), platformTilesDistributed[stage, concept][tileName]);
else
Debug.Log(stage + concept + tileName + " tile is missing!");
} }
if (roomInGame.ropeTileInfo[x, y]) if (roomInGame.ropeTileInfo[x, y])
{ {
string tileName = CheckRopeTile(roomInGame, new Vector2Int(x, y)).ToString(); string tileName = CheckRopeTile(roomInGame, new Vector2Int(x, y)).ToString();
if (ropeTilesDistributed[stage, concept].ContainsKey(tileName)) if (ropeTilesDistributed[stage, concept].ContainsKey(tileName))
ropeTileMap.SetTile(new Vector3Int(x, y, 0), ropeTilesDistributed[stage, concept][tileName]); ropeTileMap.SetTile(new Vector3Int(x, y, 0), ropeTilesDistributed[stage, concept][tileName]);
else
Debug.Log(stage + concept + tileName + " tile is missing!");
} }
if (roomInGame.spikeTileInfo[x, y]) if (roomInGame.spikeTileInfo[x, y])
{ {
string tileName = CheckSpikeTile(roomInGame, new Vector2Int(x, y)).ToString(); string tileName = CheckSpikeTile(roomInGame, new Vector2Int(x, y)).ToString();
if (spikeTilesDistributed[stage, concept].ContainsKey(tileName)) if (spikeTilesDistributed[stage, concept].ContainsKey(tileName))
spikeTileMap.SetTile(new Vector3Int(x, y, 0), spikeTilesDistributed[stage, concept][tileName]); spikeTileMap.SetTile(new Vector3Int(x, y, 0), spikeTilesDistributed[stage, concept][tileName]);
else
Debug.Log(stage + concept + tileName + " tile is missing!");
} }
} }
} }
......
...@@ -53,7 +53,7 @@ public class DroppedLifeStone : DroppedObject, IPlayerInteraction ...@@ -53,7 +53,7 @@ public class DroppedLifeStone : DroppedObject, IPlayerInteraction
public void Apply() public void Apply()
{ {
if (LifeStoneManager.Instance.CountType(LifeStoneType.Gold) < price) if (LifeStoneManager.Instance.CountType(LifeStoneType.Gold) < price)
StartCoroutine(GameManager.Instance.player.GetComponent<Player>().DisplayText("Not enough gold")); GameManager.Instance.DisplayText("금 생명석이 부족합니다!");
else if (LifeStoneManager.Instance.PushLifeStone(info)) else if (LifeStoneManager.Instance.PushLifeStone(info))
{ {
LifeStoneManager.Instance.ChangeToNormal(LifeStoneType.Gold, price); LifeStoneManager.Instance.ChangeToNormal(LifeStoneType.Gold, price);
......
...@@ -10,7 +10,7 @@ public class DroppedPotion : DroppedObject, IPlayerInteraction{ ...@@ -10,7 +10,7 @@ public class DroppedPotion : DroppedObject, IPlayerInteraction{
public void Apply() public void Apply()
{ {
if (LifeStoneManager.Instance.CountType(LifeStoneType.Gold) < price) if (LifeStoneManager.Instance.CountType(LifeStoneType.Gold) < price)
StartCoroutine(GameManager.Instance.player.GetComponent<Player>().DisplayText("Not enough gold")); GameManager.Instance.DisplayText("금 생명석이 부족합니다!");
LifeStoneManager.Instance.ChangeFromNormal(LifeStoneType.Gold, 3); LifeStoneManager.Instance.ChangeFromNormal(LifeStoneType.Gold, 3);
if (priceTag) if (priceTag)
Destroy(priceTag.gameObject); Destroy(priceTag.gameObject);
......
...@@ -330,7 +330,11 @@ public class LifeStoneManager : Singleton<LifeStoneManager> { ...@@ -330,7 +330,11 @@ public class LifeStoneManager : Singleton<LifeStoneManager> {
for (int i = 0; i <= 3 - pSize.x; i++) for (int i = 0; i <= 3 - pSize.x; i++)
if (minRow[i] < selectedRow) selectedRow = minRow[i]; if (minRow[i] < selectedRow) selectedRow = minRow[i];
if (selectedRow == lifeStoneRowNum) return false; if (selectedRow == lifeStoneRowNum)
{
GameManager.Instance.DisplayText("생명석 자리가 없습니다!");
return false;
}
for (int i = 0; i <= 3 - pSize.x; i++) for (int i = 0; i <= 3 - pSize.x; i++)
if (minRow[i] == selectedRow) selColCand.Add(i); if (minRow[i] == selectedRow) selColCand.Add(i);
......
...@@ -48,7 +48,8 @@ public class Timer : MonoBehaviour { ...@@ -48,7 +48,8 @@ public class Timer : MonoBehaviour {
{ {
float previousZRotation = clockHand.transform.eulerAngles.z; float previousZRotation = clockHand.transform.eulerAngles.z;
float startTime = Time.time, endTime = startTime + 0.5f; float startTime = Time.time, endTime = startTime + 0.5f;
while(Time.time < endTime) GameManager.Instance.tetrisAlert.GetComponent<Animator>().SetBool("isAlertOn", false);
while (Time.time < endTime)
{ {
yield return null; yield return null;
if(tetriminoWaitedTime < timeToFallTetrimino) if(tetriminoWaitedTime < timeToFallTetrimino)
...@@ -77,6 +78,8 @@ public class Timer : MonoBehaviour { ...@@ -77,6 +78,8 @@ public class Timer : MonoBehaviour {
} }
tetriminoWaitedTime = Time.time - tetriminoCreatedTime; tetriminoWaitedTime = Time.time - tetriminoCreatedTime;
clockHand.transform.eulerAngles = new Vector3(0, 0, -360 * tetriminoWaitedTime / timeToFallTetrimino); clockHand.transform.eulerAngles = new Vector3(0, 0, -360 * tetriminoWaitedTime / timeToFallTetrimino);
if (timeToFallTetrimino - tetriminoWaitedTime <= 3)
GameManager.Instance.tetrisAlert.GetComponent<Animator>().SetBool("isAlertOn", true);
} }
if(tetriminoWaitedTime >= timeToFallTetrimino) if(tetriminoWaitedTime >= timeToFallTetrimino)
clockHand.transform.eulerAngles = Vector3.zero; clockHand.transform.eulerAngles = Vector3.zero;
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
...@@ -31,7 +31,7 @@ TextureImporter: ...@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: -1 filterMode: 0
aniso: -1 aniso: -1
mipBias: -100 mipBias: -100
wrapU: 1 wrapU: 1
......
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