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Oenos
tetra-tower
Commits
2e546999
Commit
2e546999
authored
Jan 15, 2019
by
18류지석
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아이템 애드온 클래스 제작
parent
92356b8c
Changes
33
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33 changed files
with
1231 additions
and
436 deletions
+1231
-436
fog.prefab
Assets/Prefabs/TetrisMap/fog.prefab
+1
-1
Inventory Canvas.prefab
Assets/Prefabs/UI/Inventory UI/Inventory Canvas.prefab
+0
-188
ItemScene.unity
Assets/Scenes/ItemScene.unity
+1087
-0
ItemScene.unity.meta
Assets/Scenes/ItemScene.unity.meta
+2
-3
Enumerators.cs
Assets/Scripts/Enumerators.cs
+15
-0
Enumerators.cs.meta
Assets/Scripts/Enumerators.cs.meta
+1
-1
Item.meta
Assets/Scripts/Item.meta
+1
-1
Addon.cs
Assets/Scripts/Item/Addon.cs
+9
-0
Addon.cs.meta
Assets/Scripts/Item/Addon.cs.meta
+1
-1
Addons.meta
Assets/Scripts/Item/Addons.meta
+1
-1
InventoryManager.cs
Assets/Scripts/Item/InventoryManager.cs
+52
-0
InventoryManager.cs.meta
Assets/Scripts/Item/InventoryManager.cs.meta
+1
-1
Item.cs
Assets/Scripts/Item/Item.cs
+39
-0
Item.cs.meta
Assets/Scripts/Item/Item.cs.meta
+1
-1
Items.meta
Assets/Scripts/Item/Items.meta
+8
-0
Bow.cs
Assets/Scripts/Item/Items/Bow.cs
+1
-1
Bow.cs.meta
Assets/Scripts/Item/Items/Bow.cs.meta
+11
-0
DroppedItem.cs
Assets/Scripts/Pickups/DroppedItem.cs
+0
-16
Frame.cs
Assets/Scripts/Pickups/Frame.cs
+0
-16
Potion.cs
Assets/Scripts/Pickups/Potion.cs
+0
-16
Potion.cs.meta
Assets/Scripts/Pickups/Potion.cs.meta
+0
-11
ComboUI.cs
Assets/Scripts/UI/In-game UI/ComboUI.cs
+0
-16
ComboUI.cs.meta
Assets/Scripts/UI/In-game UI/ComboUI.cs.meta
+0
-11
CoolUI.cs
Assets/Scripts/UI/In-game UI/CoolUI.cs
+0
-16
CoolUI.cs.meta
Assets/Scripts/UI/In-game UI/CoolUI.cs.meta
+0
-11
MinimapUI.cs
Assets/Scripts/UI/In-game UI/MinimapUI.cs
+0
-16
MinimapUI.cs.meta
Assets/Scripts/UI/In-game UI/MinimapUI.cs.meta
+0
-11
TimerUI.cs
Assets/Scripts/UI/In-game UI/TimerUI.cs
+0
-16
TimerUI.cs.meta
Assets/Scripts/UI/In-game UI/TimerUI.cs.meta
+0
-11
InventoryUI.cs
Assets/Scripts/UI/Inventory UI/InventoryUI.cs
+0
-32
InventoryUI.cs.meta
Assets/Scripts/UI/Inventory UI/InventoryUI.cs.meta
+0
-11
UIManager.cs
Assets/Scripts/UI/UIManager.cs
+0
-16
UIManager.cs.meta
Assets/Scripts/UI/UIManager.cs.meta
+0
-11
No files found.
Assets/Prefabs/TetrisMap/fog.prefab
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2e546999
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Assets/Scenes/ItemScene.unity
0 → 100644
View file @
2e546999
This diff is collapsed.
Click to expand it.
Assets/
Prefabs/UI/Inventory UI/Inventory Canvas.prefab
.meta
→
Assets/
Scenes/ItemScene.unity
.meta
View file @
2e546999
fileFormatVersion: 2
fileFormatVersion: 2
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Assets/Scripts/Enumerators.cs
0 → 100644
View file @
2e546999
public
enum
ItemQuality
{
Study
,
Ordinary
,
Superior
,
Masterpiece
}
public
enum
AddonType
{
Prop
,
Matter
,
Component
,
Theory
}
Assets/Scripts/
Pickups/Frame
.cs.meta
→
Assets/Scripts/
Enumerators
.cs.meta
View file @
2e546999
fileFormatVersion: 2
fileFormatVersion: 2
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...
...
Assets/
Prefabs/UI/Inventory UI
.meta
→
Assets/
Scripts/Item
.meta
View file @
2e546999
fileFormatVersion: 2
fileFormatVersion: 2
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e92df8eed60682643a4380829c5546e2
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folderAsset: yes
folderAsset: yes
DefaultImporter:
DefaultImporter:
externalObjects: {}
externalObjects: {}
...
...
Assets/Scripts/
Pickups
/Addon.cs
→
Assets/Scripts/
Item
/Addon.cs
View file @
2e546999
...
@@ -2,15 +2,8 @@
...
@@ -2,15 +2,8 @@
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine
;
public
class
Addon
:
MonoBehaviour
{
public
abstract
class
Addon
{
public
ItemQuality
quality
;
// Use this for initialization
public
AddonType
type
;
void
Start
()
{
public
Sprite
sprite
;
}
// Update is called once per frame
void
Update
()
{
}
}
}
Assets/Scripts/
Pickups
/Addon.cs.meta
→
Assets/Scripts/
Item
/Addon.cs.meta
View file @
2e546999
fileFormatVersion: 2
fileFormatVersion: 2
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...
...
Assets/Scripts/
UI/Inventory UI
.meta
→
Assets/Scripts/
Item/Addons
.meta
View file @
2e546999
fileFormatVersion: 2
fileFormatVersion: 2
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9131e6c7ac79278499e6a74b49e4ddc2
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folderAsset: yes
folderAsset: yes
DefaultImporter:
DefaultImporter:
externalObjects: {}
externalObjects: {}
...
...
Assets/Scripts/Item/InventoryManager.cs
0 → 100644
View file @
2e546999
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
InventoryManager
:
MonoBehaviour
{
List
<
Item
>
itemList
=
new
List
<
Item
>();
List
<
Addon
>
addonList
=
new
List
<
Addon
>();
public
void
PushItem
(
Item
item
)
{
if
(
itemList
.
Count
<
9
)
itemList
.
Add
(
item
);
}
public
void
PushAddon
(
Addon
addon
)
{
if
(
addonList
.
Count
<
9
)
addonList
.
Add
(
addon
);
}
public
void
DiscardItem
(
int
index
)
{
if
(
itemList
.
Count
>
index
)
itemList
.
RemoveAt
(
index
);
}
public
void
DiscardAddon
(
int
index
)
{
if
(
addonList
.
Count
>
index
)
addonList
.
RemoveAt
(
index
);
}
public
void
DiscardAddon
(
int
itemIndex
,
AddonType
addonType
)
{
if
(
itemList
[
itemIndex
].
addons
[(
int
)
addonType
]
!=
null
)
itemList
[
itemIndex
].
addons
[(
int
)
addonType
]
=
null
;
}
public
void
AttachAddon
(
int
itemIndex
,
int
addonIndex
)
{
if
(
itemList
[
itemIndex
].
attachable
[(
int
)
addonList
[
addonIndex
].
type
]
&&
itemList
[
itemIndex
].
addons
[(
int
)
addonList
[
addonIndex
].
type
]
==
null
)
{
itemList
[
itemIndex
].
addons
[(
int
)
addonList
[
addonIndex
].
type
]
=
addonList
[
addonIndex
];
addonList
.
RemoveAt
(
addonIndex
);
}
}
public
void
DetachAddon
(
int
itemIndex
,
AddonType
addonType
)
{
if
(
addonList
.
Count
<
9
&&
itemList
[
itemIndex
].
addons
[(
int
)
addonType
]
!=
null
)
{
addonList
.
Add
(
itemList
[
itemIndex
].
addons
[(
int
)
addonType
]);
itemList
[
itemIndex
].
addons
[(
int
)
addonType
]
=
null
;
}
}
}
Assets/Scripts/
Pickups/DroppedItem
.cs.meta
→
Assets/Scripts/
Item/InventoryManager
.cs.meta
View file @
2e546999
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externalObjects: {}
serializedVersion: 2
serializedVersion: 2
...
...
Assets/Scripts/Item/Item.cs
0 → 100644
View file @
2e546999
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
abstract
class
Item
{
public
int
id
;
public
ItemQuality
quality
;
public
int
skillNum
;
public
string
[]
combo
=
new
string
[
3
];
//Capital Letters A B C
public
bool
[]
attachable
=
new
bool
[
4
];
//0: prop 1: matter 2: component 3:theory
public
Addon
[]
addons
=
new
Addon
[
4
];
//0: prop 1: matter 2: component 3:theory
public
Sprite
sprite
;
public
bool
ComboAction
(
string
currentCombo
)
{
for
(
int
i
=
0
;
i
<
skillNum
;
i
++)
{
if
(
combo
[
i
].
Equals
(
currentCombo
))
{
if
(
i
==
0
)
PlaySkill1
();
else
if
(
i
==
1
)
PlaySkill2
();
else
if
(
i
==
2
)
PlaySkill3
();
return
true
;
}
}
return
false
;
}
protected
void
PlaySkill1
()
{
}
protected
void
PlaySkill2
()
{
}
protected
void
PlaySkill3
()
{
}
}
Assets/Scripts/
Pickups
/Item.cs.meta
→
Assets/Scripts/
Item
/Item.cs.meta
View file @
2e546999
fileFormatVersion: 2
fileFormatVersion: 2
guid:
9574d82cade29e6419b802dfbd1c8c64
guid:
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MonoImporter:
MonoImporter:
externalObjects: {}
externalObjects: {}
serializedVersion: 2
serializedVersion: 2
...
...
Assets/Scripts/Item/Items.meta
0 → 100644
View file @
2e546999
fileFormatVersion: 2
guid: 2745a1cacafc96b4db1e5ea6b1ddd9fd
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/
Pickups/Item
.cs
→
Assets/Scripts/
Item/Items/Bow
.cs
View file @
2e546999
...
@@ -2,7 +2,7 @@
...
@@ -2,7 +2,7 @@
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine
;
public
class
Item
:
MonoBehaviour
{
public
class
Bow
:
Item
{
// Use this for initialization
// Use this for initialization
void
Start
()
{
void
Start
()
{
...
...
Assets/Scripts/Item/Items/Bow.cs.meta
0 → 100644
View file @
2e546999
fileFormatVersion: 2
guid: 566497fb2a0c9844daf8249f1466f888
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/Pickups/DroppedItem.cs
deleted
100644 → 0
View file @
92356b8c
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
DroppedItem
:
MonoBehaviour
{
// Use this for initialization
void
Start
()
{
}
// Update is called once per frame
void
Update
()
{
}
}
Assets/Scripts/Pickups/Frame.cs
deleted
100644 → 0
View file @
92356b8c
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
Frame
:
MonoBehaviour
{
// Use this for initialization
void
Start
()
{
}
// Update is called once per frame
void
Update
()
{
}
}
Assets/Scripts/Pickups/Potion.cs
deleted
100644 → 0
View file @
92356b8c
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
Potion
:
MonoBehaviour
{
// Use this for initialization
void
Start
()
{
}
// Update is called once per frame
void
Update
()
{
}
}
Assets/Scripts/Pickups/Potion.cs.meta
deleted
100644 → 0
View file @
92356b8c
fileFormatVersion: 2
guid: d9fdb539a8c32be4bb032f0a7434f6a6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/UI/In-game UI/ComboUI.cs
deleted
100644 → 0
View file @
92356b8c
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
ComboUI
:
MonoBehaviour
{
// Use this for initialization
void
Start
()
{
}
// Update is called once per frame
void
Update
()
{
}
}
Assets/Scripts/UI/In-game UI/ComboUI.cs.meta
deleted
100644 → 0
View file @
92356b8c
fileFormatVersion: 2
guid: f027ec64e7d6cad45ae4d342238ea756
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/UI/In-game UI/CoolUI.cs
deleted
100644 → 0
View file @
92356b8c
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
CoolUI
:
MonoBehaviour
{
// Use this for initialization
void
Start
()
{
}
// Update is called once per frame
void
Update
()
{
}
}
Assets/Scripts/UI/In-game UI/CoolUI.cs.meta
deleted
100644 → 0
View file @
92356b8c
fileFormatVersion: 2
guid: 71a53a3d24852ef4892be554fad7314b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/UI/In-game UI/MinimapUI.cs
deleted
100644 → 0
View file @
92356b8c
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
MinimapUI
:
MonoBehaviour
{
// Use this for initialization
void
Start
()
{
}
// Update is called once per frame
void
Update
()
{
}
}
Assets/Scripts/UI/In-game UI/MinimapUI.cs.meta
deleted
100644 → 0
View file @
92356b8c
fileFormatVersion: 2
guid: cb82d191362936642bd9900ccc490b83
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/UI/In-game UI/TimerUI.cs
deleted
100644 → 0
View file @
92356b8c
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
TimerUI
:
MonoBehaviour
{
// Use this for initialization
void
Start
()
{
}
// Update is called once per frame
void
Update
()
{
}
}
Assets/Scripts/UI/In-game UI/TimerUI.cs.meta
deleted
100644 → 0
View file @
92356b8c
fileFormatVersion: 2
guid: 6265206b826c8f344a708bf9bf2639e0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/UI/Inventory UI/InventoryUI.cs
deleted
100644 → 0
View file @
92356b8c
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
InventoryUI
:
MonoBehaviour
{
Canvas
canvas
;
bool
isActive
;
void
Start
()
{
canvas
=
gameObject
.
GetComponent
<
Canvas
>();
canvas
.
enabled
=
false
;
isActive
=
false
;
}
void
Update
()
{
if
(
Input
.
GetKeyDown
(
KeyCode
.
Tab
))
{
isActive
=
!
isActive
;
canvas
.
enabled
=
isActive
;
if
(
isActive
)
Time
.
timeScale
=
0
;
else
Time
.
timeScale
=
1
;
}
}
}
Assets/Scripts/UI/Inventory UI/InventoryUI.cs.meta
deleted
100644 → 0
View file @
92356b8c
fileFormatVersion: 2
guid: f387f56bed3e2d34b8a70ebc65ac286e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/UI/UIManager.cs
deleted
100644 → 0
View file @
92356b8c
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
UIManager
:
MonoBehaviour
{
// Use this for initialization
void
Start
()
{
}
// Update is called once per frame
void
Update
()
{
}
}
Assets/Scripts/UI/UIManager.cs.meta
deleted
100644 → 0
View file @
92356b8c
fileFormatVersion: 2
guid: 3aa5d61e41ea45744acb4da8bd0e45a6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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assetBundleVariant:
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