Commit 240bca8e authored by 18김상언's avatar 18김상언

아이템이랑 애드온 설명 추가중

parent 4f8c9083
...@@ -15,6 +15,8 @@ public class ApprenticesMark : Addon ...@@ -15,6 +15,8 @@ public class ApprenticesMark : Addon
sprite = Resources.Load<Sprite>("Sprites/Addons/apprentice's mark"); ; sprite = Resources.Load<Sprite>("Sprites/Addons/apprentice's mark"); ;
highlight = Resources.Load<Sprite>("Sprites/Addons/apprentice's mark_border"); ; highlight = Resources.Load<Sprite>("Sprites/Addons/apprentice's mark_border"); ;
sizeInventory = new Vector2(65, 80); sizeInventory = new Vector2(65, 80);
addonDescription = "이 표식이 검게 될 쯤에야 정식 제자로 인정 받는다고";
addonInfo = "피해량이 25% 증가합니다.";
} }
public override float DamageMultiplier(PlayerAttackInfo attackInfo, Enemy enemyInfo, string combo) public override float DamageMultiplier(PlayerAttackInfo attackInfo, Enemy enemyInfo, string combo)
......
...@@ -15,6 +15,8 @@ public class BlacksmithsBrooch : Addon ...@@ -15,6 +15,8 @@ public class BlacksmithsBrooch : Addon
sprite = Resources.Load<Sprite>("Sprites/Addons/Coolly Pride"); ; sprite = Resources.Load<Sprite>("Sprites/Addons/Coolly Pride"); ;
highlight = Resources.Load<Sprite>("Sprites/Addons/Coolly Pride"); ; highlight = Resources.Load<Sprite>("Sprites/Addons/Coolly Pride"); ;
sizeInventory = new Vector2(80, 80); sizeInventory = new Vector2(80, 80);
addonDescription = "주인을 닮아 까맣고, 둔탁하고 굳세고 영롱해요!";
addonInfo = "피해량이 55% 증가합니다.";
} }
public override float DamageMultiplier(PlayerAttackInfo attackInfo, Enemy enemyInfo, string combo) public override float DamageMultiplier(PlayerAttackInfo attackInfo, Enemy enemyInfo, string combo)
......
...@@ -15,7 +15,7 @@ public class CoollyPride : Addon ...@@ -15,7 +15,7 @@ public class CoollyPride : Addon
sprite = Resources.Load<Sprite>("Sprites/Addons/Coolly Pride"); ; sprite = Resources.Load<Sprite>("Sprites/Addons/Coolly Pride"); ;
highlight = Resources.Load<Sprite>("Sprites/Addons/Coolly Pride"); ; highlight = Resources.Load<Sprite>("Sprites/Addons/Coolly Pride"); ;
sizeInventory = new Vector2(80, 80); sizeInventory = new Vector2(80, 80);
addonDescription = "꺼지지 않을 것 처럼 타올랐지만, 이제는 완전히 식어버린 차숀의 긍지."; addonDescription = "꺼지지 않을 것처럼 타올랐지만, 이제는 완전히 식어버린 료의 긍지.";
addonInfo = "기본 피해량이 4 미만이면 적을 2초간 빙결시킵니다."; addonInfo = "기본 피해량이 4 미만이면 적을 2초간 빙결시킵니다.";
} }
......
...@@ -15,7 +15,7 @@ public class GlowingHerb : Addon ...@@ -15,7 +15,7 @@ public class GlowingHerb : Addon
sprite = Resources.Load<Sprite>("Sprites/Addons/Glowing Herb"); ; sprite = Resources.Load<Sprite>("Sprites/Addons/Glowing Herb"); ;
highlight = Resources.Load<Sprite>("Sprites/Addons/Glowing Herb"); ; highlight = Resources.Load<Sprite>("Sprites/Addons/Glowing Herb"); ;
sizeInventory = new Vector2(80, 80); sizeInventory = new Vector2(80, 80);
addonDescription = "활활 타오르며 매콤한 맛이 날 것 같지만 평범하게 쓰다. - 하부 료진"; addonDescription = "활활 타오르며 매콤한 맛이 날 것 같지만 평범하게 쓰다.";
addonInfo = "타격시 적을 3초간 화상 상태로 만듭니다."; addonInfo = "타격시 적을 3초간 화상 상태로 만듭니다.";
} }
......
...@@ -17,7 +17,7 @@ public class Gluttony : Addon ...@@ -17,7 +17,7 @@ public class Gluttony : Addon
highlight = Resources.Load<Sprite>("Sprites/Addons/parchment piece"); ; highlight = Resources.Load<Sprite>("Sprites/Addons/parchment piece"); ;
sizeInventory = new Vector2(80, 80); sizeInventory = new Vector2(80, 80);
lifeStoneManager = LifeStoneManager.Instance; lifeStoneManager = LifeStoneManager.Instance;
addonDescription = "식욕은 누구에게나 존재한다. - 토미 다라바."; addonDescription = "식욕은 누구에게나 존재한다.";
addonInfo = "적을 처치하면 생명석이 1개 회복됩니다."; addonInfo = "적을 처치하면 생명석이 1개 회복됩니다.";
} }
public override void OtherEffect(PlayerAttackInfo attackInfo, Enemy enemyInfo, string combo) public override void OtherEffect(PlayerAttackInfo attackInfo, Enemy enemyInfo, string combo)
......
...@@ -15,7 +15,7 @@ public class ParchmentPiece : Addon ...@@ -15,7 +15,7 @@ public class ParchmentPiece : Addon
sprite = Resources.Load<Sprite>("Sprites/Addons/parchment piece"); ; sprite = Resources.Load<Sprite>("Sprites/Addons/parchment piece"); ;
highlight = Resources.Load<Sprite>("Sprites/Addons/parchment piece_border"); ; highlight = Resources.Load<Sprite>("Sprites/Addons/parchment piece_border"); ;
sizeInventory = new Vector2(70, 77.5f); sizeInventory = new Vector2(70, 77.5f);
addonDescription = "쓸모없는 애드온"; addonDescription = "대부분의 물건은 저만의 가치를 가지고 있지만 가끔 아무 쓸모 없는 것도 있더라구요";
addonInfo = "피해량이 3 미만이면 피해량이 100% 증가합니다."; addonInfo = "피해량이 3 미만이면 피해량이 100% 증가합니다.";
} }
public override float DamageMultiplier(PlayerAttackInfo attackInfo, Enemy enemyInfo, string combo) public override float DamageMultiplier(PlayerAttackInfo attackInfo, Enemy enemyInfo, string combo)
......
...@@ -15,6 +15,8 @@ public class SmallLens : Addon ...@@ -15,6 +15,8 @@ public class SmallLens : Addon
sprite = Resources.Load<Sprite>("Sprites/Addons/parchment piece"); ; sprite = Resources.Load<Sprite>("Sprites/Addons/parchment piece"); ;
highlight = Resources.Load<Sprite>("Sprites/Addons/parchment piece"); ; highlight = Resources.Load<Sprite>("Sprites/Addons/parchment piece"); ;
sizeInventory = new Vector2(80, 80); sizeInventory = new Vector2(80, 80);
addonDescription = "이게 보기보다 쓸모 있더라구요";
addonInfo = "스킬 시전 후 콤보 연계 시간이 75% 증가합니다.";
} }
public override void OtherEffect(string combo) public override void OtherEffect(string combo)
......
...@@ -20,5 +20,8 @@ public class ExplosionGloves : Item ...@@ -20,5 +20,8 @@ public class ExplosionGloves : Item
animation[1] = Resources.Load<AnimationClip>("Animations/explosionGlovesAttack2"); animation[1] = Resources.Load<AnimationClip>("Animations/explosionGlovesAttack2");
animation[2] = null; animation[2] = null;
sizeInventory = new Vector2(90, 160); sizeInventory = new Vector2(90, 160);
itemInfo = "보기보다 강력한 폭발을 일으킨다. 폭발을 일으킬 때마다 장갑이 떨리는게 느껴진다.";
comboName = new string[3] { "설치", "폭파", "" };
} }
} }
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