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Oenos
tetra-tower
Commits
240bca8e
Commit
240bca8e
authored
Feb 25, 2019
by
18김상언
Browse files
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아이템이랑 애드온 설명 추가중
parent
4f8c9083
Changes
8
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Inline
Side-by-side
Showing
8 changed files
with
13 additions
and
4 deletions
+13
-4
ApprenticesMark.cs
Assets/Scripts/Item/Addons/ApprenticesMark.cs
+2
-0
BlacksmithsBrooch.cs
Assets/Scripts/Item/Addons/BlacksmithsBrooch.cs
+2
-0
CoollyPride.cs
Assets/Scripts/Item/Addons/CoollyPride.cs
+1
-1
GlowingHerb.cs
Assets/Scripts/Item/Addons/GlowingHerb.cs
+1
-1
Gluttony.cs
Assets/Scripts/Item/Addons/Gluttony.cs
+1
-1
ParchmentPiece.cs
Assets/Scripts/Item/Addons/ParchmentPiece.cs
+1
-1
SmallLens.cs
Assets/Scripts/Item/Addons/SmallLens.cs
+2
-0
ExplosionGloves.cs
Assets/Scripts/Item/Items/ExplosionGloves.cs
+3
-0
No files found.
Assets/Scripts/Item/Addons/ApprenticesMark.cs
View file @
240bca8e
...
@@ -15,6 +15,8 @@ public class ApprenticesMark : Addon
...
@@ -15,6 +15,8 @@ public class ApprenticesMark : Addon
sprite
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/apprentice's mark"
);
;
sprite
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/apprentice's mark"
);
;
highlight
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/apprentice's mark_border"
);
;
highlight
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/apprentice's mark_border"
);
;
sizeInventory
=
new
Vector2
(
65
,
80
);
sizeInventory
=
new
Vector2
(
65
,
80
);
addonDescription
=
"이 표식이 검게 될 쯤에야 정식 제자로 인정 받는다고"
;
addonInfo
=
"피해량이 25% 증가합니다."
;
}
}
public
override
float
DamageMultiplier
(
PlayerAttackInfo
attackInfo
,
Enemy
enemyInfo
,
string
combo
)
public
override
float
DamageMultiplier
(
PlayerAttackInfo
attackInfo
,
Enemy
enemyInfo
,
string
combo
)
...
...
Assets/Scripts/Item/Addons/BlacksmithsBrooch.cs
View file @
240bca8e
...
@@ -15,6 +15,8 @@ public class BlacksmithsBrooch : Addon
...
@@ -15,6 +15,8 @@ public class BlacksmithsBrooch : Addon
sprite
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/Coolly Pride"
);
;
sprite
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/Coolly Pride"
);
;
highlight
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/Coolly Pride"
);
;
highlight
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/Coolly Pride"
);
;
sizeInventory
=
new
Vector2
(
80
,
80
);
sizeInventory
=
new
Vector2
(
80
,
80
);
addonDescription
=
"주인을 닮아 까맣고, 둔탁하고 굳세고 영롱해요!"
;
addonInfo
=
"피해량이 55% 증가합니다."
;
}
}
public
override
float
DamageMultiplier
(
PlayerAttackInfo
attackInfo
,
Enemy
enemyInfo
,
string
combo
)
public
override
float
DamageMultiplier
(
PlayerAttackInfo
attackInfo
,
Enemy
enemyInfo
,
string
combo
)
...
...
Assets/Scripts/Item/Addons/CoollyPride.cs
View file @
240bca8e
...
@@ -15,7 +15,7 @@ public class CoollyPride : Addon
...
@@ -15,7 +15,7 @@ public class CoollyPride : Addon
sprite
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/Coolly Pride"
);
;
sprite
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/Coolly Pride"
);
;
highlight
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/Coolly Pride"
);
;
highlight
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/Coolly Pride"
);
;
sizeInventory
=
new
Vector2
(
80
,
80
);
sizeInventory
=
new
Vector2
(
80
,
80
);
addonDescription
=
"꺼지지 않을 것
처럼 타올랐지만, 이제는 완전히 식어버린 차숀
의 긍지."
;
addonDescription
=
"꺼지지 않을 것
처럼 타올랐지만, 이제는 완전히 식어버린 료
의 긍지."
;
addonInfo
=
"기본 피해량이 4 미만이면 적을 2초간 빙결시킵니다."
;
addonInfo
=
"기본 피해량이 4 미만이면 적을 2초간 빙결시킵니다."
;
}
}
...
...
Assets/Scripts/Item/Addons/GlowingHerb.cs
View file @
240bca8e
...
@@ -15,7 +15,7 @@ public class GlowingHerb : Addon
...
@@ -15,7 +15,7 @@ public class GlowingHerb : Addon
sprite
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/Glowing Herb"
);
;
sprite
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/Glowing Herb"
);
;
highlight
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/Glowing Herb"
);
;
highlight
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/Glowing Herb"
);
;
sizeInventory
=
new
Vector2
(
80
,
80
);
sizeInventory
=
new
Vector2
(
80
,
80
);
addonDescription
=
"활활 타오르며 매콤한 맛이 날 것 같지만 평범하게 쓰다.
- 하부 료진
"
;
addonDescription
=
"활활 타오르며 매콤한 맛이 날 것 같지만 평범하게 쓰다."
;
addonInfo
=
"타격시 적을 3초간 화상 상태로 만듭니다."
;
addonInfo
=
"타격시 적을 3초간 화상 상태로 만듭니다."
;
}
}
...
...
Assets/Scripts/Item/Addons/Gluttony.cs
View file @
240bca8e
...
@@ -17,7 +17,7 @@ public class Gluttony : Addon
...
@@ -17,7 +17,7 @@ public class Gluttony : Addon
highlight
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/parchment piece"
);
;
highlight
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/parchment piece"
);
;
sizeInventory
=
new
Vector2
(
80
,
80
);
sizeInventory
=
new
Vector2
(
80
,
80
);
lifeStoneManager
=
LifeStoneManager
.
Instance
;
lifeStoneManager
=
LifeStoneManager
.
Instance
;
addonDescription
=
"식욕은 누구에게나 존재한다.
- 토미 다라바.
"
;
addonDescription
=
"식욕은 누구에게나 존재한다."
;
addonInfo
=
"적을 처치하면 생명석이 1개 회복됩니다."
;
addonInfo
=
"적을 처치하면 생명석이 1개 회복됩니다."
;
}
}
public
override
void
OtherEffect
(
PlayerAttackInfo
attackInfo
,
Enemy
enemyInfo
,
string
combo
)
public
override
void
OtherEffect
(
PlayerAttackInfo
attackInfo
,
Enemy
enemyInfo
,
string
combo
)
...
...
Assets/Scripts/Item/Addons/ParchmentPiece.cs
View file @
240bca8e
...
@@ -15,7 +15,7 @@ public class ParchmentPiece : Addon
...
@@ -15,7 +15,7 @@ public class ParchmentPiece : Addon
sprite
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/parchment piece"
);
;
sprite
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/parchment piece"
);
;
highlight
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/parchment piece_border"
);
;
highlight
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/parchment piece_border"
);
;
sizeInventory
=
new
Vector2
(
70
,
77.5f
);
sizeInventory
=
new
Vector2
(
70
,
77.5f
);
addonDescription
=
"
쓸모없는 애드온
"
;
addonDescription
=
"
대부분의 물건은 저만의 가치를 가지고 있지만 가끔 아무 쓸모 없는 것도 있더라구요
"
;
addonInfo
=
"피해량이 3 미만이면 피해량이 100% 증가합니다."
;
addonInfo
=
"피해량이 3 미만이면 피해량이 100% 증가합니다."
;
}
}
public
override
float
DamageMultiplier
(
PlayerAttackInfo
attackInfo
,
Enemy
enemyInfo
,
string
combo
)
public
override
float
DamageMultiplier
(
PlayerAttackInfo
attackInfo
,
Enemy
enemyInfo
,
string
combo
)
...
...
Assets/Scripts/Item/Addons/SmallLens.cs
View file @
240bca8e
...
@@ -15,6 +15,8 @@ public class SmallLens : Addon
...
@@ -15,6 +15,8 @@ public class SmallLens : Addon
sprite
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/parchment piece"
);
;
sprite
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/parchment piece"
);
;
highlight
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/parchment piece"
);
;
highlight
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/parchment piece"
);
;
sizeInventory
=
new
Vector2
(
80
,
80
);
sizeInventory
=
new
Vector2
(
80
,
80
);
addonDescription
=
"이게 보기보다 쓸모 있더라구요"
;
addonInfo
=
"스킬 시전 후 콤보 연계 시간이 75% 증가합니다."
;
}
}
public
override
void
OtherEffect
(
string
combo
)
public
override
void
OtherEffect
(
string
combo
)
...
...
Assets/Scripts/Item/Items/ExplosionGloves.cs
View file @
240bca8e
...
@@ -20,5 +20,8 @@ public class ExplosionGloves : Item
...
@@ -20,5 +20,8 @@ public class ExplosionGloves : Item
animation
[
1
]
=
Resources
.
Load
<
AnimationClip
>(
"Animations/explosionGlovesAttack2"
);
animation
[
1
]
=
Resources
.
Load
<
AnimationClip
>(
"Animations/explosionGlovesAttack2"
);
animation
[
2
]
=
null
;
animation
[
2
]
=
null
;
sizeInventory
=
new
Vector2
(
90
,
160
);
sizeInventory
=
new
Vector2
(
90
,
160
);
itemInfo
=
"보기보다 강력한 폭발을 일으킨다. 폭발을 일으킬 때마다 장갑이 떨리는게 느껴진다."
;
comboName
=
new
string
[
3
]
{
"설치"
,
"폭파"
,
""
};
}
}
}
}
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