Commit 21922661 authored by 15김민규's avatar 15김민규

피격 구현할 준비

parent 68c7d68d
...@@ -119,7 +119,7 @@ Rigidbody2D: ...@@ -119,7 +119,7 @@ Rigidbody2D:
m_Mass: 1 m_Mass: 1
m_LinearDrag: 0 m_LinearDrag: 0
m_AngularDrag: 0.05 m_AngularDrag: 0.05
m_GravityScale: 1 m_GravityScale: 30
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Interpolate: 0 m_Interpolate: 0
m_SleepingMode: 1 m_SleepingMode: 1
...@@ -209,7 +209,7 @@ MonoBehaviour: ...@@ -209,7 +209,7 @@ MonoBehaviour:
weight: 3 weight: 3
patrolRange: 2 patrolRange: 2
noticeRange: 1 noticeRange: 1
attackRange: 1 attackRange: 2
patrolSpeed: 3 patrolSpeed: 3
trackSpeed: 5 trackSpeed: 5
attackDelay: 1 attackDelay: 1
......
...@@ -61,7 +61,7 @@ public class Enemy : MonoBehaviour { ...@@ -61,7 +61,7 @@ public class Enemy : MonoBehaviour {
return; return;
} }
float knockback_dist = damage * unitDist / weight; float knockback_dist = damage * unitDist / weight;
// gameObject.GetComponent<Animator>().SetTrigger("DamagedTrigger"); gameObject.GetComponent<Animator>().SetTrigger("DamagedTrigger");
} }
......
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