Commit 0f0c42e1 authored by 18손재민's avatar 18손재민

플레이어가 윗 방 올라갈때 일어나는 버그 고침 이제 없음

parent 8463c204
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......
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......
...@@ -28,14 +28,14 @@ public class Player : MonoBehaviour { ...@@ -28,14 +28,14 @@ public class Player : MonoBehaviour {
void Start () { void Start () {
displayText = Instantiate(displayText, GameManager.Instance.textCanvas.transform); displayText = Instantiate(displayText, GameManager.Instance.textCanvas.transform);
ttx = (int)(transform.position.x / 24f); ttx = (int)(transform.position.x / 24f);
tty = (int)(transform.position.y-0.9f / 24f); tty = (int)(transform.position.y - 0.8f / 24f);
lifeStoneManager = LifeStoneManager.Instance; lifeStoneManager = LifeStoneManager.Instance;
} }
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void Update () { void Update () {
tx = (int)(transform.position.x / 24f); tx = (int)(transform.position.x / 24f);
ty = (int)((transform.position.y-0.9f) / 24f); ty = (int)((transform.position.y - 0.8f) / 24f);
if ((ttx != tx || tty != ty) && MapManager.isRoomFalling != true) if ((ttx != tx || tty != ty) && MapManager.isRoomFalling != true)
{ {
MapManager.tempRoom = MapManager.mapGrid[tx, ty]; MapManager.tempRoom = MapManager.mapGrid[tx, ty];
...@@ -53,6 +53,7 @@ public class Player : MonoBehaviour { ...@@ -53,6 +53,7 @@ public class Player : MonoBehaviour {
} }
else if (ty > tty) else if (ty > tty)
{ {
transform.position += new Vector3(0, 0.5f, 0);
MapManager.currentRoom.CloseDoor("Up", true); MapManager.currentRoom.CloseDoor("Up", true);
} }
} }
......
...@@ -35,7 +35,7 @@ public class Door : MonoBehaviour { ...@@ -35,7 +35,7 @@ public class Door : MonoBehaviour {
enteredPosition = 2; enteredPosition = 2;
break; break;
case 1: case 1:
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enteredPosition = 3; enteredPosition = 3;
break; break;
......
...@@ -364,6 +364,9 @@ public class Room : MonoBehaviour ...@@ -364,6 +364,9 @@ public class Room : MonoBehaviour
} }
} }
} }
/// <summary> /// <summary>
/// Clear the cleared room. /// Clear the cleared room.
/// Open all the doors and change fog to cleared fog. /// Open all the doors and change fog to cleared fog.
......
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