Commit 088c7ec6 authored by 18손재민's avatar 18손재민

페이드 인 및 페이드 아웃 구현 중이고 안개 만듦

parent 58e64dab
...@@ -64,10 +64,11 @@ MonoBehaviour: ...@@ -64,10 +64,11 @@ MonoBehaviour:
isTetriminoFalling: 0 isTetriminoFalling: 0
spawnBossTetrimino: 0 spawnBossTetrimino: 0
press: {fileID: 114990664041074520, guid: 8e750fd197a05d84c9fb8557eb95c666, type: 2} press: {fileID: 114990664041074520, guid: 8e750fd197a05d84c9fb8557eb95c666, type: 2}
leftDoor: {fileID: 1309596820948456, guid: 80ed5bfe62ba3034592296b6e27526bc, type: 2}
rightDoor: {fileID: 1614071394812404, guid: ac9e1e28c8413e54f939bc255268fabd, type: 2}
currentTetrimino: {fileID: 0} currentTetrimino: {fileID: 0}
currentGhost: {fileID: 0} currentGhost: {fileID: 0}
fog: {fileID: 1556853421042486, guid: b1b68160603303d46a05ec4fa754584c, type: 2}
leftDoor: {fileID: 1309596820948456, guid: 80ed5bfe62ba3034592296b6e27526bc, type: 2}
rightDoor: {fileID: 1614071394812404, guid: ac9e1e28c8413e54f939bc255268fabd, type: 2}
normalRoomList: normalRoomList:
- {fileID: 114452746530220676, guid: 3c35322ac2c308d49aadf20738b69c8b, type: 2} - {fileID: 114452746530220676, guid: 3c35322ac2c308d49aadf20738b69c8b, type: 2}
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......
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...@@ -3,23 +3,32 @@ using System.Collections.Generic; ...@@ -3,23 +3,32 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class CameraController : MonoBehaviour { public class CameraController : MonoBehaviour {
public MapManager mapManager;
public LayerMask roomLayer; public LayerMask roomLayer;
public GameObject player; public GameObject player;
/// <summary>
/// Coroutine controls scene changing.
/// </summary>
public Coroutine sceneChanger;
/* /*
* If camera is in Tetris view, ideal position is (108, 240, -1) * If camera is in Tetris view, ideal position is (108, 240, -1)
* size 300 * size 300
* */ * */
readonly float camX = 9.5f; readonly float camX = 9.5f;
readonly float camY = 4f; readonly float camY = 4f;
private Vector3 tetrisCameraCoord = new Vector3(108, 240, -1); public Vector3 tetrisCameraCoord = new Vector3(108, 240, -1);
private float tetrisCameraSize = 300f; public const float tetrisCameraSize = 300f;
private float inGameCameraSize = 4.5f; public const float inGameCameraSize = 4.5f;
GameManager.GameState lastGameState; GameManager.GameState lastGameState;
Vector3 destination; Vector3 destination;
private void Awake()
{
mapManager = GameObject.Find("MapManager").GetComponent<MapManager>();
}
// Use this for initialization // Use this for initialization
void Start() void Start()
...@@ -45,12 +54,34 @@ public class CameraController : MonoBehaviour { ...@@ -45,12 +54,34 @@ public class CameraController : MonoBehaviour {
} }
IEnumerator ChangeScene() IEnumerator ChangeScene(Vector3 cameraDestination, float cameraSize, GameManager.GameState _gameState)
{ {
GameObject grid = GameObject.Find("Grid");
float alpha = 1;
yield return null; if(GameManager.gameState == GameManager.GameState.Ingame)
{
mapManager.currentRoom.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 0);
grid.transform.position = new Vector3(0, 0, 0);
}
else if(GameManager.gameState == GameManager.GameState.Tetris)
{
grid.transform.position = new Vector3(0, 0, 2);
}
while((_gameState == GameManager.GameState.Tetris && GetComponent<Camera>().orthographicSize < cameraSize - 1) || (_gameState == GameManager.GameState.Ingame && GetComponent<Camera>().orthographicSize > cameraSize + 0.1))
{
yield return new WaitForSeconds(0.01f);
Vector2 coord = Vector2.Lerp(transform.position, cameraDestination, Mathf.Sqrt(Time.deltaTime));
transform.position = new Vector3(coord.x, coord.y, -1);
GetComponent<Camera>().orthographicSize = Mathf.Lerp(GetComponent<Camera>().orthographicSize, cameraSize, Mathf.Sqrt(Time.deltaTime));
if (_gameState == GameManager.GameState.Ingame)
alpha = Mathf.Lerp(alpha, 0, Mathf.Sqrt(Time.deltaTime));
else if (_gameState == GameManager.GameState.Tetris)
alpha = 1;
mapManager.currentRoom.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, alpha);
}
transform.position = cameraDestination;
GetComponent<Camera>().orthographicSize = cameraSize;
MapManager.originPos = transform.position;
} }
void SetDestination() void SetDestination()
{ {
...@@ -155,22 +186,42 @@ public class CameraController : MonoBehaviour { ...@@ -155,22 +186,42 @@ public class CameraController : MonoBehaviour {
return -1; return -1;
} }
public void ChangeState() public void ChangeState()
{ {
GameObject grid = GameObject.Find("Grid"); GameObject grid = GameObject.Find("Grid");
if (Input.GetKeyDown(KeyCode.Tab) && GameManager.gameState == GameManager.GameState.Ingame) if (Input.GetKeyDown(KeyCode.Tab) && GameManager.gameState == GameManager.GameState.Ingame)
{ {
GameManager.gameState = GameManager.GameState.Tetris; GameManager.gameState = GameManager.GameState.Tetris;
transform.position = tetrisCameraCoord;
if(sceneChanger != null)
StopCoroutine(sceneChanger);
sceneChanger = StartCoroutine(ChangeScene(tetrisCameraCoord, tetrisCameraSize, GameManager.gameState));
/*transform.position = tetrisCameraCoord;
GetComponent<Camera>().orthographicSize = tetrisCameraSize; GetComponent<Camera>().orthographicSize = tetrisCameraSize;
//grid.transform.position = new Vector3(0, 0, 2); grid.transform.position = new Vector3(0, 0, 2);
MapManager.originPos = transform.position;*/
} }
else if (Input.GetKeyDown(KeyCode.Tab) && GameManager.gameState == GameManager.GameState.Tetris) else if (Input.GetKeyDown(KeyCode.Tab) && GameManager.gameState == GameManager.GameState.Tetris)
{ {
GameManager.gameState = GameManager.GameState.Ingame; GameManager.gameState = GameManager.GameState.Ingame;
GetComponent<Camera>().orthographicSize = inGameCameraSize;
//grid.transform.position = new Vector3(0, 0, 0); if (sceneChanger != null)
StopCoroutine(sceneChanger);
sceneChanger = StartCoroutine(ChangeScene(player.transform.position, inGameCameraSize, GameManager.gameState));
/*GetComponent<Camera>().orthographicSize = inGameCameraSize;
grid.transform.position = new Vector3(0, 0, 0);
transform.position = player.transform.position;
GotoDestination(); GotoDestination();
MapManager.originPos = transform.position;*/
} }
} }
} }
\ No newline at end of file
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Functions : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}
...@@ -17,7 +17,7 @@ public class GameManager : MonoBehaviour { ...@@ -17,7 +17,7 @@ public class GameManager : MonoBehaviour {
var TS = GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>(); var TS = GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>();
gameState = GameState.Ingame; gameState = GameState.Ingame;
TS.MakeInitialTetrimino(); TS.MakeInitialTetrimino();
Vector2 coord = GameObject.Find("MapManager").GetComponent<MapManager>().startRoom.transform.position; Vector2 coord = GameObject.Find("MapManager").GetComponent<MapManager>().currentRoom.transform.position;
GameObject.Find("Player").transform.position = new Vector2(coord.x, coord.y) + new Vector2(3, 3); GameObject.Find("Player").transform.position = new Vector2(coord.x, coord.y) + new Vector2(3, 3);
......
...@@ -88,14 +88,6 @@ public class MapManager : MonoBehaviour { ...@@ -88,14 +88,6 @@ public class MapManager : MonoBehaviour {
/// </summary> /// </summary>
public Press press; public Press press;
/// <summary> /// <summary>
/// Left door.
/// </summary>
public GameObject leftDoor;
/// <summary>
/// Right door.
/// </summary>
public GameObject rightDoor;
/// <summary>
/// Current tetrimino waiting for falling. /// Current tetrimino waiting for falling.
/// </summary> /// </summary>
public Tetrimino currentTetrimino; public Tetrimino currentTetrimino;
...@@ -108,6 +100,18 @@ public class MapManager : MonoBehaviour { ...@@ -108,6 +100,18 @@ public class MapManager : MonoBehaviour {
/// </summary> /// </summary>
public enum SpecialRoomType { Start, Item, BothSide, Gold, Amethyst, Boss, Normal }; public enum SpecialRoomType { Start, Item, BothSide, Gold, Amethyst, Boss, Normal };
/// <summary> /// <summary>
/// Fog of rooms.
/// </summary>
public GameObject fog;
/// <summary>
/// Left door.
/// </summary>
public GameObject leftDoor;
/// <summary>
/// Right door.
/// </summary>
public GameObject rightDoor;
/// <summary>
/// Array for the normal Room candidates. /// Array for the normal Room candidates.
/// </summary> /// </summary>
public RoomInGame[] normalRoomList; public RoomInGame[] normalRoomList;
...@@ -120,9 +124,9 @@ public class MapManager : MonoBehaviour { ...@@ -120,9 +124,9 @@ public class MapManager : MonoBehaviour {
/// </summary> /// </summary>
List<RoomInGame>[,] normalRoomsDistributed = new List<RoomInGame>[3, 3]; List<RoomInGame>[,] normalRoomsDistributed = new List<RoomInGame>[3, 3];
/// <summary> /// <summary>
/// First room player exists. /// Room player exists.
/// </summary> /// </summary>
public Room startRoom; public Room currentRoom;
/// <summary> /// <summary>
/// Queue that saves rooms waiting for upgrade tetrimino. /// Queue that saves rooms waiting for upgrade tetrimino.
/// </summary> /// </summary>
...@@ -350,8 +354,8 @@ public class MapManager : MonoBehaviour { ...@@ -350,8 +354,8 @@ public class MapManager : MonoBehaviour {
} }
if (shakeCamera) if (shakeCamera)
{ {
GameObject camera = GameObject.Find("Tetris Camera"); Camera camera = FindObjectOfType<Camera>();
StartCoroutine(CameraShake(5 * (top - bottom + 1), camera.transform.position, camera)); StartCoroutine(CameraShake(5 * (top - bottom + 1) / CameraController.tetrisCameraSize, camera.transform.position, camera));
} }
for (int i = 0; i < height; i++) for (int i = 0; i < height; i++)
{ {
...@@ -543,8 +547,8 @@ public class MapManager : MonoBehaviour { ...@@ -543,8 +547,8 @@ public class MapManager : MonoBehaviour {
fallSpeed += gravity * fallTime * fallTime; fallSpeed += gravity * fallTime * fallTime;
te.transform.position += new Vector3(0, -fallSpeed, 0); te.transform.position += new Vector3(0, -fallSpeed, 0);
} }
GameObject camera = GameObject.Find("Main Camera"); Camera camera = FindObjectOfType<Camera>();
StartCoroutine(CameraShake(20, camera.transform.position, camera)); StartCoroutine(CameraShake(20 / CameraController.tetrisCameraSize, camera.transform.position, camera));
EndTetrimino(te); EndTetrimino(te);
} }
/// <summary> /// <summary>
...@@ -622,21 +626,23 @@ public class MapManager : MonoBehaviour { ...@@ -622,21 +626,23 @@ public class MapManager : MonoBehaviour {
{ {
for (int i = 0; i < te.rooms.Length; i++) for (int i = 0; i < te.rooms.Length; i++)
{ {
te.rooms[i].transform.position += new Vector3(0, 0, -2); te.rooms[i].transform.parent = grid;
if(GameManager.gameState == GameManager.GameState.Ingame)
te.rooms[i].transform.localPosition += new Vector3(0, 0, -2);
te.rooms[i].SetDoors(); te.rooms[i].SetDoors();
if (te.rooms[i].specialRoomType != SpecialRoomType.Normal) if (te.rooms[i].specialRoomType != SpecialRoomType.Normal)
{ {
Instantiate(specialRoomList[(int)te.rooms[i].specialRoomType], te.rooms[i].transform.position + new Vector3(0, 0, 2), Quaternion.identity, te.rooms[i].transform); te.rooms[i].roomInGame = Instantiate(specialRoomList[(int)te.rooms[i].specialRoomType], te.rooms[i].transform.position + new Vector3(0, 0, 2), Quaternion.identity, te.rooms[i].transform);
} }
else else
{ {
int left = te.rooms[i].leftDoorLocation; int left = te.rooms[i].leftDoorLocation;
int right = te.rooms[i].rightDoorLocation; int right = te.rooms[i].rightDoorLocation;
Instantiate(normalRoomsDistributed[left, right][Random.Range(0, normalRoomsDistributed[left, right].Count)], te.rooms[i].transform.position + new Vector3(0, 0, 2), te.rooms[i].roomInGame = Instantiate(normalRoomsDistributed[left, right][Random.Range(0, normalRoomsDistributed[left, right].Count)], te.rooms[i].transform.position + new Vector3(0, 0, 2),
Quaternion.identity, te.rooms[i].transform); Quaternion.identity, te.rooms[i].transform);
} }
te.rooms[i].CreateDoors(leftDoor, rightDoor); te.rooms[i].CreateDoors(leftDoor, rightDoor);
te.rooms[i].transform.parent = grid; te.rooms[i].fog = Instantiate(fog, te.rooms[i].transform.position + new Vector3(12, 12, 2), Quaternion.identity, te.rooms[i].transform);
} }
Destroy(te.gameObject); Destroy(te.gameObject);
} }
...@@ -692,6 +698,8 @@ public class MapManager : MonoBehaviour { ...@@ -692,6 +698,8 @@ public class MapManager : MonoBehaviour {
yield return new WaitForSeconds(1f); yield return new WaitForSeconds(1f);
tetriminoSpawner.MakeTetrimino(); tetriminoSpawner.MakeTetrimino();
} }
public static Vector3 originPos;
/// <summary> /// <summary>
/// Shake the camera when tetrimino has fallen. /// Shake the camera when tetrimino has fallen.
/// </summary> /// </summary>
...@@ -699,15 +707,15 @@ public class MapManager : MonoBehaviour { ...@@ -699,15 +707,15 @@ public class MapManager : MonoBehaviour {
/// <param name="originPos">Original position of the camera.</param> /// <param name="originPos">Original position of the camera.</param>
/// <param name="camera">Camera you want to shake.</param> /// <param name="camera">Camera you want to shake.</param>
/// <returns></returns> /// <returns></returns>
public IEnumerator CameraShake(float _amount, Vector3 originPos, GameObject camera) public IEnumerator CameraShake(float _amount, Vector3 _originPos, Camera camera)
{ {
float amount = _amount; float amount = _amount;
Vector3 cameraPos = _originPos;
originPos = _originPos;
while (amount > 0) while (amount > 0)
{ {
//transform.localPosition = (Vector3)Random.insideUnitCircle * amount + originPos; cameraPos = new Vector3(0.2f * Random.insideUnitCircle.x * amount * camera.orthographicSize + originPos.x, Random.insideUnitCircle.y * amount * camera.orthographicSize + originPos.y, originPos.z);
camera.transform.localPosition = new Vector3(0.2f * Random.insideUnitCircle.x * amount + originPos.x, Random.insideUnitCircle.y * amount + originPos.y, originPos.z); camera.transform.position = cameraPos;
//transform.localPosition = new Vector3(Random.insideUnitCircle.x * amount + originPos.x, originPos.y, originPos.z);
//transform.localPosition = new Vector3(originPos.x, Random.insideUnitCircle.y * amount + originPos.y, originPos.z);
amount -= _amount / 40; amount -= _amount / 40;
yield return null; yield return null;
} }
...@@ -748,7 +756,6 @@ public class MapManager : MonoBehaviour { ...@@ -748,7 +756,6 @@ public class MapManager : MonoBehaviour {
rightCount = 0; rightCount = 0;
leftCount++; leftCount++;
} }
} }
tetriminoSpawner = GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>(); tetriminoSpawner = GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>();
} }
......
...@@ -32,6 +32,8 @@ public class Room : MonoBehaviour ...@@ -32,6 +32,8 @@ public class Room : MonoBehaviour
public MapManager.SpecialRoomType specialRoomType; public MapManager.SpecialRoomType specialRoomType;
public int leftDoorLocation; public int leftDoorLocation;
public int rightDoorLocation; public int rightDoorLocation;
public GameObject fog;
public RoomInGame roomInGame;
/// <summary> /// <summary>
/// Select which doors would be opened. /// Select which doors would be opened.
/// </summary> /// </summary>
......
...@@ -72,8 +72,8 @@ public class TetriminoSpawner : MonoBehaviour { ...@@ -72,8 +72,8 @@ public class TetriminoSpawner : MonoBehaviour {
int randomPosition = Random.Range(0, MapManager.width); int randomPosition = Random.Range(0, MapManager.width);
int randomTetrimino = TetriminoRandomizer(); int randomTetrimino = TetriminoRandomizer();
mapManager.currentTetrimino = Instantiate(tetriminoes[randomTetrimino], mapManager.tetrisMapCoord + mapManager.tetrisMapSize * new Vector3(randomPosition, 0, mapManager.tetrisMapCoord.z), Quaternion.identity); mapManager.currentTetrimino = Instantiate(tetriminoes[randomTetrimino], mapManager.tetrisMapCoord + mapManager.tetrisMapSize * new Vector3(randomPosition, 0, mapManager.tetrisMapCoord.z), Quaternion.identity);
mapManager.startRoom = mapManager.currentTetrimino.rooms[Random.Range(0, mapManager.currentTetrimino.rooms.Length)]; mapManager.currentRoom = mapManager.currentTetrimino.rooms[Random.Range(0, mapManager.currentTetrimino.rooms.Length)];
mapManager.startRoom.specialRoomType = MapManager.SpecialRoomType.Start; mapManager.currentRoom.specialRoomType = MapManager.SpecialRoomType.Start;
mapManager.currentTetrimino.mapCoord = (mapManager.currentTetrimino.transform.position - mapManager.tetrisMapCoord) / mapManager.tetrisMapSize; mapManager.currentTetrimino.mapCoord = (mapManager.currentTetrimino.transform.position - mapManager.tetrisMapCoord) / mapManager.tetrisMapSize;
mapManager.SetRoomMapCoord(mapManager.currentTetrimino); mapManager.SetRoomMapCoord(mapManager.currentTetrimino);
mapManager.MakeTetriminoRightPlace(mapManager.currentTetrimino); mapManager.MakeTetriminoRightPlace(mapManager.currentTetrimino);
...@@ -83,6 +83,7 @@ public class TetriminoSpawner : MonoBehaviour { ...@@ -83,6 +83,7 @@ public class TetriminoSpawner : MonoBehaviour {
} }
mapManager.UpdateMap(mapManager.currentTetrimino); mapManager.UpdateMap(mapManager.currentTetrimino);
mapManager.CreateRoom(mapManager.currentTetrimino); mapManager.CreateRoom(mapManager.currentTetrimino);
mapManager.currentRoom.fog.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 0);
MakeTetrimino(); MakeTetrimino();
} }
} }
......
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