Commit baab9909 authored by Chae Ho Shin's avatar Chae Ho Shin

fix #108

parent c0f5b0ed
...@@ -68,8 +68,8 @@ namespace ISEKAI_Model ...@@ -68,8 +68,8 @@ namespace ISEKAI_Model
private void _InitEvents() // should add EVERY events when new event plan comes. private void _InitEvents() // should add EVERY events when new event plan comes.
{ {
//allEventsList.Add(new Prolog_1(this)); allEventsList.Add(new Prolog_1(this));
// allEventsList.Add(new Prolog_2(this)); allEventsList.Add(new Prolog_2(this));
allEventsList.Add(new ReturnWarning(this)); allEventsList.Add(new ReturnWarning(this));
......
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...@@ -35,7 +35,7 @@ Load Character "Character\Rancher\a\frown" -right ...@@ -35,7 +35,7 @@ Load Character "Character\Rancher\a\frown" -right
Load Character "Character\Smith\a\embarassed" -left Load Character "Character\Smith\a\embarassed" -left
Load Character "Character\Rancher\a\embarassed" -right Load Character "Character\Rancher\a\embarassed" -right
## "???" "「으으음...」" -left ## "???" "「으으음...」" -left
Load Character "Character\Father\a\comtemplating" - center Load Character "Character\Father\a\comtemplating" -center
## "작업반장 동지(선녀의 아버지)" "「━━━━ 동무들, 이런 늦은 시각에 성난 『{산:멧}{도:돼}{티:지}』에 덤벼들어 생전 처음 본 새기를 구해준거 보면 나쁜 쓰나이인것 같지는 않소다。」" -center ## "작업반장 동지(선녀의 아버지)" "「━━━━ 동무들, 이런 늦은 시각에 성난 『{산:멧}{도:돼}{티:지}』에 덤벼들어 생전 처음 본 새기를 구해준거 보면 나쁜 쓰나이인것 같지는 않소다。」" -center
## "작업반장 동지(선녀의 아버지)" "「내래 집에 방 하나를 마련해 줄 수 있으니 며칠 재워주고 봅시다。」" -center ## "작업반장 동지(선녀의 아버지)" "「내래 집에 방 하나를 마련해 줄 수 있으니 며칠 재워주고 봅시다。」" -center
## "???" "「뭐 작업반장 동지가 그렇다면야━━」" -right ## "???" "「뭐 작업반장 동지가 그렇다면야━━」" -right
......
...@@ -1068,7 +1068,7 @@ SpriteRenderer: ...@@ -1068,7 +1068,7 @@ SpriteRenderer:
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
m_DrawMode: 0 m_DrawMode: 0
m_Size: {x: 8.32, y: 4.69} m_Size: {x: 6, y: 3.84}
m_AdaptiveModeThreshold: 0.5 m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0 m_SpriteTileMode: 0
m_WasSpriteAssigned: 0 m_WasSpriteAssigned: 0
...@@ -1867,7 +1867,7 @@ SpriteRenderer: ...@@ -1867,7 +1867,7 @@ SpriteRenderer:
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
m_DrawMode: 0 m_DrawMode: 0
m_Size: {x: 8.32, y: 4.69} m_Size: {x: 6, y: 3.84}
m_AdaptiveModeThreshold: 0.5 m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0 m_SpriteTileMode: 0
m_WasSpriteAssigned: 0 m_WasSpriteAssigned: 0
......
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