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nippon culture research center
another world in jucheland
Commits
baab9909
Commit
baab9909
authored
Mar 09, 2019
by
Chae Ho Shin
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Plain Diff
fix #108
parent
c0f5b0ed
Changes
4
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4 changed files
with
117 additions
and
73 deletions
+117
-73
Game.cs
ISEKAI/Assets/ISEKAI_Model/Core/Game.cs
+2
-2
EventManager.cs
ISEKAI/Assets/ISEKAI_VIEW/EventManager.cs
+112
-68
Prolog_2.txt
ISEKAI/Assets/Resources/Scripts/Prolog_2.txt
+1
-1
EventScene.unity
ISEKAI/Assets/Scenes/EventScene.unity
+2
-2
No files found.
ISEKAI/Assets/ISEKAI_Model/Core/Game.cs
View file @
baab9909
...
...
@@ -68,8 +68,8 @@ namespace ISEKAI_Model
private
void
_InitEvents
()
// should add EVERY events when new event plan comes.
{
//
allEventsList.Add(new Prolog_1(this));
//
allEventsList.Add(new Prolog_2(this));
allEventsList
.
Add
(
new
Prolog_1
(
this
));
allEventsList
.
Add
(
new
Prolog_2
(
this
));
allEventsList
.
Add
(
new
ReturnWarning
(
this
));
...
...
ISEKAI/Assets/ISEKAI_VIEW/EventManager.cs
View file @
baab9909
This diff is collapsed.
Click to expand it.
ISEKAI/Assets/Resources/Scripts/Prolog_2.txt
View file @
baab9909
...
...
@@ -35,7 +35,7 @@ Load Character "Character\Rancher\a\frown" -right
Load Character "Character\Smith\a\embarassed" -left
Load Character "Character\Rancher\a\embarassed" -right
## "???" "「으으음...」" -left
Load Character "Character\Father\a\comtemplating" -
center
Load Character "Character\Father\a\comtemplating" -center
## "작업반장 동지(선녀의 아버지)" "「━━━━ 동무들, 이런 늦은 시각에 성난 『{산:멧}{도:돼}{티:지}』에 덤벼들어 생전 처음 본 새기를 구해준거 보면 나쁜 쓰나이인것 같지는 않소다。」" -center
## "작업반장 동지(선녀의 아버지)" "「내래 집에 방 하나를 마련해 줄 수 있으니 며칠 재워주고 봅시다。」" -center
## "???" "「뭐 작업반장 동지가 그렇다면야━━」" -right
...
...
ISEKAI/Assets/Scenes/EventScene.unity
View file @
baab9909
...
...
@@ -1068,7 +1068,7 @@ SpriteRenderer:
m_FlipX
:
0
m_FlipY
:
0
m_DrawMode
:
0
m_Size
:
{
x
:
8.32
,
y
:
4.69
}
m_Size
:
{
x
:
6
,
y
:
3.84
}
m_AdaptiveModeThreshold
:
0.5
m_SpriteTileMode
:
0
m_WasSpriteAssigned
:
0
...
...
@@ -1867,7 +1867,7 @@ SpriteRenderer:
m_FlipX
:
0
m_FlipY
:
0
m_DrawMode
:
0
m_Size
:
{
x
:
8.32
,
y
:
4.69
}
m_Size
:
{
x
:
6
,
y
:
3.84
}
m_AdaptiveModeThreshold
:
0.5
m_SpriteTileMode
:
0
m_WasSpriteAssigned
:
0
...
...
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