Commit b06be162 authored by 18손재민's avatar 18손재민

버그 수정함

parent 3abc3364
......@@ -27,14 +27,13 @@ public class CameraTurret : MonoBehaviour, IObject, IBreakable, IPlayerInteracto
public void Interact(Vector2Int pos)
{
if(!GameManager.inst.isGameOver)
if(!GameManager.inst.isGameOver && PlayerController.inst.currentPlayer != null)
{
if (Position.IsInAdjacentArea(pos, 1) && MapManager.inst.currentMap.GetWallAtPos((Vector2)(Position + pos) / 2) == null)
{
GameManager.inst.isGameOver = true;
StartCoroutine(GameManager.inst.RestartStage());
GameManager.inst.uiGenerator.ResetAllClearUIs();
//TODO : Restart Level
}
}
......
......@@ -70,18 +70,15 @@ public class Mannequin : MonoBehaviour, IObject, IBulletInteractor
transform.Rotate(new Vector3(0, Random.Range(0, 4) * 90, 0));
isWhite = true;
Color = Color.white;
if (GameManager.white >= 0) MapManager.inst.currentMap.clearConditions[GameManager.white].IsDone(1);
//if (GameManager.white >= 0) MapManager.inst.currentMap.clearConditions[GameManager.white].IsDone(1);
}
public void SetColor(bool isWhite)
{
Color = isWhite ? Color.white : Color.black;
this.isWhite = isWhite;
if (GameManager.black >= 0 && !isWhite)
{
MapManager.inst.currentMap.clearConditions[GameManager.black].count++;
if (GameManager.white >= 0) MapManager.inst.currentMap.clearConditions[GameManager.white].count--;
}
if (GameManager.black >= 0 && !isWhite) MapManager.inst.currentMap.clearConditions[GameManager.black].count++;
if (GameManager.white >= 0 && isWhite) MapManager.inst.currentMap.clearConditions[GameManager.white].count++;
}
#region IObject Override
......
......@@ -90,15 +90,13 @@ public class MapManager : SingletonBehaviour<MapManager>
if (!child.GetComponent<Mannequin>().isWhite && GameManager.black >= 0)
currentMap.clearConditions[GameManager.black].IsDone(1);
}
}
for (int i = 0; i < currentMap.startFloors.Count; i++)
PlayerController.inst.CreatePlayer(currentMap.startFloors[i]);
for (int i = 0; i < loadedMapData.bullets.Count; i++)
PlayerController.inst.AddBullet(loadedMapData.bullets[i]);
}
public IEnumerator Rebaker()
{
yield return null;
......
......@@ -25,14 +25,15 @@ public class ClearCondition
count += _count;
goal += _goal;
assignedClearUI.RefreshClearCondition();
if (goal <= count && !isDone)
if ((type == ClearType.White || type == ClearType.Black) ? goal == count : goal <= count && !isDone)
{
GameManager.inst.clearCounter--;
isDone = true;
Debug.Log(GameManager.inst.clearCounter);
if (GameManager.inst.clearCounter == 0)
GameManager.inst.StartCoroutine(GameManager.inst.ClearStage());
}
else if (goal > count)
else if ((type == ClearType.White || type == ClearType.Black) ? goal != count : goal > count && isDone)
{
GameManager.inst.clearCounter++;
isDone = false;
......
......@@ -265,9 +265,9 @@ public class Map : MonoBehaviour
else if(objectGrid[pos].GetType() == ObjType.Mannequin)
{
if(objectGrid[pos].GetObject().GetComponent<Mannequin>().isWhite && GameManager.white >= 0)
clearConditions[GameManager.white].IsDone(0, -1);
clearConditions[GameManager.white].IsDone(-1);
else if (!objectGrid[pos].GetObject().GetComponent<Mannequin>().isWhite && GameManager.black >= 0)
clearConditions[GameManager.black].IsDone(0, -1);
clearConditions[GameManager.black].IsDone(-1);
}
if(objectGrid[pos].GetType() != ObjType.Mannequin)
PlayerController.inst.OnPlayerMove -= objectGrid[pos].GetObject().GetComponent<IPlayerInteractor>().Interact;
......
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