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MIM
man-in-the-mirror
Commits
3abc3364
Commit
3abc3364
authored
Jul 15, 2019
by
18손재민
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마네킹 관련 승리조건 문제 수정, 머지 완료
parent
5b918985
Changes
4
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Inline
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Showing
4 changed files
with
25 additions
and
11 deletions
+25
-11
camera.prefab
Assets/Prefabs/Objects/camera.prefab
+4
-4
Mannequin.cs
Assets/Scripts/Interactors/Mannequin.cs
+5
-2
MapManager.cs
Assets/Scripts/Managers/MapManager.cs
+13
-0
ClearCondition.cs
Assets/Scripts/Map/ClearCondition.cs
+3
-5
No files found.
Assets/Prefabs/Objects/camera.prefab
View file @
3abc3364
...
...
@@ -79,7 +79,7 @@ Light:
m_RenderMode
:
0
m_CullingMask
:
serializedVersion
:
2
m_Bits
:
15671
m_Bits
:
4294967295
m_RenderingLayerMask
:
1
m_Lightmapping
:
4
m_LightShadowCasterMode
:
0
...
...
@@ -170,7 +170,7 @@ Light:
m_RenderMode
:
0
m_CullingMask
:
serializedVersion
:
2
m_Bits
:
15671
m_Bits
:
4294967295
m_RenderingLayerMask
:
1
m_Lightmapping
:
4
m_LightShadowCasterMode
:
0
...
...
@@ -520,7 +520,7 @@ Light:
m_RenderMode
:
0
m_CullingMask
:
serializedVersion
:
2
m_Bits
:
15671
m_Bits
:
4294967295
m_RenderingLayerMask
:
1
m_Lightmapping
:
4
m_LightShadowCasterMode
:
0
...
...
@@ -611,7 +611,7 @@ Light:
m_RenderMode
:
0
m_CullingMask
:
serializedVersion
:
2
m_Bits
:
15671
m_Bits
:
4294967295
m_RenderingLayerMask
:
1
m_Lightmapping
:
4
m_LightShadowCasterMode
:
0
...
...
Assets/Scripts/Interactors/Mannequin.cs
View file @
3abc3364
...
...
@@ -77,8 +77,11 @@ public class Mannequin : MonoBehaviour, IObject, IBulletInteractor
{
Color
=
isWhite
?
Color
.
white
:
Color
.
black
;
this
.
isWhite
=
isWhite
;
if
(
GameManager
.
white
>=
0
&&
isWhite
)
MapManager
.
inst
.
currentMap
.
clearConditions
[
GameManager
.
white
].
IsDone
(
1
);
if
(
GameManager
.
black
>=
0
&&
!
isWhite
)
MapManager
.
inst
.
currentMap
.
clearConditions
[
GameManager
.
black
].
IsDone
(
1
);
if
(
GameManager
.
black
>=
0
&&
!
isWhite
)
{
MapManager
.
inst
.
currentMap
.
clearConditions
[
GameManager
.
black
].
count
++;
if
(
GameManager
.
white
>=
0
)
MapManager
.
inst
.
currentMap
.
clearConditions
[
GameManager
.
white
].
count
--;
}
}
#
region
IObject
Override
...
...
Assets/Scripts/Managers/MapManager.cs
View file @
3abc3364
...
...
@@ -81,6 +81,19 @@ public class MapManager : SingletonBehaviour<MapManager>
GameManager
.
inst
.
SetClearIndex
(
currentMap
);
surface
.
BuildNavMesh
();
GameManager
.
inst
.
uiGenerator
.
GenerateAllClearUI
();
foreach
(
Transform
child
in
currentMap
.
objects
.
transform
)
{
if
(
child
.
GetComponent
<
IObject
>()
is
Mannequin
)
{
if
(
child
.
GetComponent
<
Mannequin
>().
isWhite
&&
GameManager
.
white
>=
0
)
currentMap
.
clearConditions
[
GameManager
.
white
].
IsDone
(
1
);
if
(!
child
.
GetComponent
<
Mannequin
>().
isWhite
&&
GameManager
.
black
>=
0
)
currentMap
.
clearConditions
[
GameManager
.
black
].
IsDone
(
1
);
}
}
for
(
int
i
=
0
;
i
<
currentMap
.
startFloors
.
Count
;
i
++)
PlayerController
.
inst
.
CreatePlayer
(
currentMap
.
startFloors
[
i
]);
for
(
int
i
=
0
;
i
<
loadedMapData
.
bullets
.
Count
;
i
++)
...
...
Assets/Scripts/Map/ClearCondition.cs
View file @
3abc3364
...
...
@@ -24,20 +24,18 @@ public class ClearCondition
{
count
+=
_count
;
goal
+=
_goal
;
if
(
goal
<=
count
)
assignedClearUI
.
RefreshClearCondition
();
if
(
goal
<=
count
&&
!
isDone
)
{
GameManager
.
inst
.
clearCounter
--;
isDone
=
true
;
Debug
.
Log
(
GameManager
.
inst
.
clearCounter
);
assignedClearUI
.
RefreshClearCondition
();
if
(
GameManager
.
inst
.
clearCounter
==
0
)
GameManager
.
inst
.
StartCoroutine
(
GameManager
.
inst
.
ClearStage
());
}
else
if
(
goal
>
count
&&
isDone
)
else
if
(
goal
>
count
)
{
GameManager
.
inst
.
clearCounter
++;
isDone
=
false
;
assignedClearUI
.
RefreshClearCondition
();
}
}
}
...
...
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