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MIM
man-in-the-mirror
Commits
2ee7fa85
Commit
2ee7fa85
authored
Jul 14, 2019
by
18신대성
Committed by
15박보승
Jul 14, 2019
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섬광탄 효과 적용
parent
1c58d0e5
Changes
2
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Showing
2 changed files
with
130 additions
and
8 deletions
+130
-8
PlayStage.unity
Assets/Scenes/PlayStage.unity
+96
-7
GameManager.cs
Assets/Scripts/Managers/GameManager.cs
+34
-1
No files found.
Assets/Scenes/PlayStage.unity
View file @
2ee7fa85
...
...
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...
...
Assets/Scripts/Managers/GameManager.cs
View file @
2ee7fa85
...
...
@@ -2,10 +2,15 @@
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.SceneManagement
;
using
UnityEngine.UI
;
public
class
GameManager
:
SingletonBehaviour
<
GameManager
>
{
[
Space
(
10
)]
public
ClearUIGenerator
uiGenerator
;
public
Image
whiteout
;
[
Space
(
10
)]
public
bool
isGameOver
=
false
;
public
int
[]
clearIndex
=
new
int
[
9
];
...
...
@@ -46,12 +51,40 @@ public class GameManager : SingletonBehaviour<GameManager>
public
void
StartStage
()
{
MapManager
.
inst
.
LoadMap
(
currentStage
);
StartCoroutine
(
Whiteout
(
false
));
}
IEnumerator
Whiteout
(
bool
goToWhite
)
{
float
setTime
=
0.2f
;
float
resetTime
=
1.5f
;
if
(
goToWhite
)
{
for
(
float
i
=
0
;
i
<
setTime
;
i
+=
Time
.
deltaTime
)
{
whiteout
.
color
=
new
Color
(
1
,
1
,
1
,
Mathf
.
Sin
((
i
/
setTime
)
*
(
Mathf
.
PI
/
2
)));
yield
return
null
;
}
whiteout
.
color
=
new
Color
(
1
,
1
,
1
,
1
);
}
else
{
for
(
float
i
=
resetTime
;
i
>
0
;
i
-=
Time
.
deltaTime
)
{
whiteout
.
color
=
new
Color
(
1
,
1
,
1
,
i
/
resetTime
);
yield
return
null
;
}
whiteout
.
color
=
new
Color
(
1
,
1
,
1
,
0
);
}
}
public
IEnumerator
ClearStage
()
{
GameObject
.
Find
(
"TestTools"
).
GetComponent
<
TestTools
>().
clear
.
gameObject
.
SetActive
(
true
);
Debug
.
Log
(
"Stage Clear!"
);
Cursor
.
visible
=
true
;
Cursor
.
lockState
=
CursorLockMode
.
None
;
yield
return
new
WaitForSeconds
(
3
);
BackToStageSelect
();
}
...
...
@@ -64,8 +97,8 @@ public class GameManager : SingletonBehaviour<GameManager>
public
IEnumerator
RestartStage
()
{
Debug
.
Log
(
"Game Restart!"
);
StartCoroutine
(
Whiteout
(
true
));
yield
return
new
WaitForSeconds
(
0.5f
);
SceneManager
.
LoadScene
(
SceneManager
.
GetActiveScene
().
name
);
}
...
...
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