Commit 083a5304 authored by 18신대성's avatar 18신대성 Committed by 18손재민

탄표시 구현 및 스카이박스 변경

parent d07971b6
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BulletUIGenerator : MonoBehaviour
{
public GameObject bulletUI;
public GameObject targetBulletUI;
public List<GameObject> uiList;
Color truthBulletColor = Color.green;
Color falseBulletColor = Color.red;
Color mirrBulletColor = Color.gray;
int posX = 895, posY = -430; // -60씩
public void GenerateBulletUI(BulletCode code)
{
GameObject bulletUIInst = Instantiate(bulletUI, transform);
bulletUIInst.transform.localPosition = new Vector3(posX, posY);
posX -= 60;
switch(code)
{
case BulletCode.True:
bulletUIInst.GetComponent<Image>().color = truthBulletColor;
break;
case BulletCode.False:
bulletUIInst.GetComponent<Image>().color = falseBulletColor;
break;
case BulletCode.Mirror:
bulletUIInst.GetComponent<Image>().color = mirrBulletColor;
break;
default:
Debug.Log("이상한 불릿 코드임");
break;
}
uiList.Add(bulletUIInst);
targetBulletUI.SetActive(true);
}
public void RemoveBulletUI()
{
GameObject shootedBullet = uiList[0];
Destroy(shootedBullet);
uiList.RemoveAt(0);
posX += 60;
if (uiList.Count == 0)
{
targetBulletUI.SetActive(false);
}
foreach (var ui in uiList)
{
ui.transform.localPosition += new Vector3(60, 0);
}
}
}
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